diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 88 |
1 files changed, 81 insertions, 7 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index a96fd8dd41..06daebbf82 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -218,7 +218,7 @@ Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image& p_image, Ima if (config.s3tc_supported) { - r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; + r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_S3TC_DXT1_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; r_gl_format=GL_RGBA; r_gl_type=GL_UNSIGNED_BYTE; r_compressed=true; @@ -785,7 +785,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture,const Image& p_image if (texture->compressed) { glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glCompressedTexImage2D( blit_target, i, format,w,h,0,size,&read[ofs] ); + glCompressedTexImage2D( blit_target, i, internal_format,w,h,0,size,&read[ofs] ); } else { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); @@ -814,6 +814,10 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture,const Image& p_image if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && mipmaps==1 && !texture->ignore_mipmaps && (!(texture->flags&VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides==(1<<6)-1)) { //generate mipmaps if they were requested and the image does not contain them glGenerateMipmap(texture->target); + } else if (mipmaps>1) { + glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps-1); + } texture->mipmaps=mipmaps; @@ -1066,6 +1070,26 @@ void RasterizerStorageGLES3::textures_keep_original(bool p_enable) { config.keep_original_textures=p_enable; } +void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata) { + + Texture * texture = texture_owner.get(p_texture); + ERR_FAIL_COND(!texture); + + texture->detect_3d=p_callback; + texture->detect_3d_ud=p_userdata; +} + +void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata){ + Texture * texture = texture_owner.get(p_texture); + ERR_FAIL_COND(!texture); + + texture->detect_srgb=p_callback; + texture->detect_srgb_ud=p_userdata; + +} + + + RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_resolution) const { Texture * texture = texture_owner.get(p_source); @@ -1515,12 +1539,12 @@ void RasterizerStorageGLES3::_update_shader(Shader* p_shader) const { actions->uniforms=&p_shader->uniforms; - } + } break; case VS::SHADER_PARTICLES: { actions=&shaders.actions_particles; actions->uniforms=&p_shader->uniforms; - } + } break; } @@ -2471,6 +2495,7 @@ RID RasterizerStorageGLES3::mesh_create(){ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes,const Vector<Rect3>& p_bone_aabbs){ + PoolVector<uint8_t> array = p_array; Mesh *mesh = mesh_owner.getornull(p_mesh); @@ -2669,8 +2694,6 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P int array_size = stride * p_vertex_count; int index_array_size=0; - - print_line("desired size: "+itos(array_size)+" vcount "+itos(p_vertex_count)+" should be: "+itos(array.size()+p_vertex_count*2)+" but is "+itos(array.size())); if (array.size()!=array_size && array.size()+p_vertex_count*2 == array_size) { //old format, convert array = PoolVector<uint8_t>(); @@ -4267,6 +4290,7 @@ RID RasterizerStorageGLES3::light_create(VS::LightType p_type){ light->param[VS::LIGHT_PARAM_SPECULAR]=0.5; light->param[VS::LIGHT_PARAM_RANGE]=1.0; light->param[VS::LIGHT_PARAM_SPOT_ANGLE]=45; + light->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE]=45; light->param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE]=0; light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET]=0.1; light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET]=0.3; @@ -4753,6 +4777,7 @@ RID RasterizerStorageGLES3::gi_probe_create() { gip->bounds=Rect3(Vector3(),Vector3(1,1,1)); gip->dynamic_range=1.0; gip->energy=1.0; + gip->propagation=1.0; gip->interior=false; gip->compress=false; gip->version=1; @@ -4858,6 +4883,15 @@ void RasterizerStorageGLES3::gi_probe_set_energy(RID p_probe,float p_range){ } +void RasterizerStorageGLES3::gi_probe_set_propagation(RID p_probe,float p_range){ + + GIProbe *gip = gi_probe_owner.getornull(p_probe); + ERR_FAIL_COND(!gip); + + gip->propagation=p_range; + +} + void RasterizerStorageGLES3::gi_probe_set_interior(RID p_probe,bool p_enable) { GIProbe *gip = gi_probe_owner.getornull(p_probe); @@ -4902,6 +4936,16 @@ float RasterizerStorageGLES3::gi_probe_get_energy(RID p_probe) const{ return gip->energy; } +float RasterizerStorageGLES3::gi_probe_get_propagation(RID p_probe) const{ + + const GIProbe *gip = gi_probe_owner.getornull(p_probe); + ERR_FAIL_COND_V(!gip,0); + + return gip->propagation; +} + + + uint32_t RasterizerStorageGLES3::gi_probe_get_version(RID p_probe) { @@ -5403,12 +5447,14 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerSce void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { + if (rt->fbo) { glDeleteFramebuffers(1,&rt->fbo); glDeleteTextures(1,&rt->color); rt->fbo=0; } + if (rt->buffers.fbo) { glDeleteFramebuffers(1,&rt->buffers.fbo); glDeleteRenderbuffers(1,&rt->buffers.depth); @@ -5422,11 +5468,13 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { rt->buffers.fbo=0; } + if (rt->depth) { glDeleteTextures(1,&rt->depth); rt->depth=0; } + if (rt->effects.ssao.blur_fbo[0]) { glDeleteFramebuffers(1,&rt->effects.ssao.blur_fbo[0]); glDeleteTextures(1,&rt->effects.ssao.blur_red[0]); @@ -5439,11 +5487,16 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { rt->effects.ssao.depth_mipmap_fbos.clear(); glDeleteTextures(1,&rt->effects.ssao.linear_depth); + + rt->effects.ssao.blur_fbo[0]=0; + rt->effects.ssao.blur_fbo[1]=0; } + if (rt->exposure.fbo) { glDeleteFramebuffers(1,&rt->exposure.fbo); glDeleteTextures(1,&rt->exposure.color); + rt->exposure.fbo=0; } Texture *tex = texture_owner.get(rt->texture); tex->alloc_height=0; @@ -5451,6 +5504,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { tex->width=0; tex->height=0; + for(int i=0;i<2;i++) { for(int j=0;j<rt->effects.mip_maps[i].sizes.size();j++) { glDeleteFramebuffers(1,&rt->effects.mip_maps[i].sizes[j].fbo); @@ -5460,6 +5514,8 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { rt->effects.mip_maps[i].sizes.clear(); rt->effects.mip_maps[i].levels=0; } + + /* if (rt->effects.screen_space_depth) { glDeleteTextures(1,&rt->effects.screen_space_depth); @@ -5474,7 +5530,6 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){ if (rt->width<=0 || rt->height<=0) return; - GLuint color_internal_format; GLuint color_format; GLuint color_type; @@ -6294,6 +6349,25 @@ bool RasterizerStorageGLES3::free(RID p_rid){ return true; } + +bool RasterizerStorageGLES3::has_os_feature(const String& p_feature) const { + + if (p_feature=="s3tc") + return config.s3tc_supported; + + if (p_feature=="etc") + return config.etc_supported; + + if (p_feature=="etc2") + return config.etc2_supported; + + if (p_feature=="pvrtc") + return config.pvrtc_supported; + + return false; + +} + //////////////////////////////////////////// |