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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp333
1 files changed, 321 insertions, 12 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 6e278e563b..8188fe3adb 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1015,10 +1015,6 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_r
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
-#ifdef GLEW_ENABLED
- glDisable(GL_POINT_SPRITE);
- glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
-#endif
glDisable(GL_BLEND);
@@ -1086,6 +1082,8 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_r
size = p_resolution;
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID,false);
+
while(mm_level) {
for(int i=0;i<6;i++) {
@@ -1156,6 +1154,147 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_r
}
+RID RasterizerStorageGLES3::skybox_create() {
+
+ SkyBox *skybox = memnew( SkyBox );
+ skybox->radiance=0;
+ return skybox_owner.make_rid(skybox);
+}
+
+void RasterizerStorageGLES3::skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size){
+
+ SkyBox *skybox = skybox_owner.getornull(p_skybox);
+ ERR_FAIL_COND(!skybox);
+
+ if (skybox->cubemap.is_valid()) {
+ skybox->cubemap=RID();
+ glDeleteTextures(1,&skybox->radiance);
+ skybox->radiance=0;
+ }
+
+ skybox->cubemap=p_cube_map;
+ if (!skybox->cubemap.is_valid())
+ return; //cleared
+
+ Texture *texture = texture_owner.getornull(skybox->cubemap);
+ if (!texture || !(texture->flags&VS::TEXTURE_FLAG_CUBEMAP)) {
+ skybox->cubemap=RID();
+ ERR_FAIL_COND(!texture || !(texture->flags&VS::TEXTURE_FLAG_CUBEMAP));
+ }
+
+ glBindVertexArray(0);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ if (config.srgb_decode_supported && texture->srgb && !texture->using_srgb) {
+
+ glTexParameteri(texture->target,_TEXTURE_SRGB_DECODE_EXT,_DECODE_EXT);
+ texture->using_srgb=true;
+#ifdef TOOLS_ENABLED
+ if (!(texture->flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
+ texture->flags|=VS::TEXTURE_FLAG_CONVERT_TO_LINEAR;
+ //notify that texture must be set to linear beforehand, so it works in other platforms when exported
+ }
+#endif
+ }
+
+
+ glActiveTexture(GL_TEXTURE1);
+ glGenTextures(1, &skybox->radiance);
+ glBindTexture(GL_TEXTURE_2D, skybox->radiance);
+
+ GLuint tmp_fb;
+
+ glGenFramebuffers(1, &tmp_fb);
+ glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb);
+
+
+ int size = p_radiance_size;
+
+ int lod=0;
+
+
+ int mipmaps=6;
+
+ int mm_level=mipmaps;
+
+ bool use_float=true;
+
+ GLenum internal_format = use_float?GL_RGBA16F:GL_RGB10_A2;
+ GLenum format = GL_RGBA;
+ GLenum type = use_float?GL_HALF_FLOAT:GL_UNSIGNED_INT_2_10_10_10_REV;
+
+ while(mm_level) {
+
+ glTexImage2D(GL_TEXTURE_2D, lod, internal_format, size, size*2, 0, format, type, NULL);
+ lod++;
+ mm_level--;
+
+ if (size>1)
+ size>>=1;
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, lod-1);
+
+ lod=0;
+ mm_level=mipmaps;
+
+ size = p_radiance_size;
+
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID,true);
+ shaders.cubemap_filter.bind();
+
+ while(mm_level) {
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, skybox->radiance, lod);
+#ifdef DEBUG_ENABLED
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ ERR_CONTINUE(status!=GL_FRAMEBUFFER_COMPLETE);
+#endif
+
+ for(int i=0;i<2;i++) {
+ glViewport(0,i*size,size,size);
+ glBindVertexArray(resources.quadie_array);
+
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP,i>0);
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS,lod/float(mipmaps-1));
+
+
+ glDrawArrays(GL_TRIANGLE_FAN,0,4);
+ glBindVertexArray(0);
+ }
+
+ if (size>1)
+ size>>=1;
+ lod++;
+ mm_level--;
+
+ }
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID,false);
+
+
+ //restore ranges
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, lod-1);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, config.system_fbo);
+ glDeleteFramebuffers(1, &tmp_fb);
+
+}
+
+
/* SHADER API */
@@ -2144,7 +2283,7 @@ void RasterizerStorageGLES3::_update_material(Material* material) {
Map<StringName,Variant>::Element *V = material->params.find(E->key());
if (V) {
- //user provided
+ //user provided
_fill_std140_variant_ubo_value(E->get().type,V->get(),data,material->shader->mode==VS::SHADER_SPATIAL);
} else if (E->get().default_value.size()){
//default value
@@ -3405,46 +3544,197 @@ AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
RID RasterizerStorageGLES3::reflection_probe_create(){
- return RID();
+ ReflectionProbe *reflection_probe = memnew( ReflectionProbe );
+
+ reflection_probe->intensity=1.0;
+ reflection_probe->interior_ambient=Color();
+ reflection_probe->interior_ambient_energy=1.0;
+ reflection_probe->max_distance=0;
+ reflection_probe->extents=Vector3(1,1,1);
+ reflection_probe->origin_offset=Vector3(0,0,0);
+ reflection_probe->interior=false;
+ reflection_probe->box_projection=false;
+ reflection_probe->enable_shadows=false;
+ reflection_probe->cull_mask=(1<<20)-1;
+ reflection_probe->update_mode=VS::REFLECTION_PROBE_UPDATE_ONCE;
+
+ return reflection_probe_owner.make_rid(reflection_probe);
}
-void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity){
+void RasterizerStorageGLES3::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->update_mode=p_mode;
+ reflection_probe->instance_change_notify();
}
-void RasterizerStorageGLES3::reflection_probe_set_clip(RID p_probe, float p_near, float p_far){
+void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->intensity=p_intensity;
+
+}
+
+void RasterizerStorageGLES3::reflection_probe_set_interior_ambient(RID p_probe, const Color& p_ambient) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient=p_ambient;
+
+}
+
+void RasterizerStorageGLES3::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient_energy=p_energy;
}
-void RasterizerStorageGLES3::reflection_probe_set_min_blend_distance(RID p_probe, float p_distance){
+void RasterizerStorageGLES3::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient_probe_contrib=p_contrib;
+
+}
+
+
+void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, float p_distance){
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->max_distance=p_distance;
+ reflection_probe->instance_change_notify();
}
void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3& p_extents){
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->extents=p_extents;
+ reflection_probe->instance_change_notify();
}
void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset){
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->origin_offset=p_offset;
+ reflection_probe->instance_change_notify();
}
-void RasterizerStorageGLES3::reflection_probe_set_enable_parallax_correction(RID p_probe, bool p_enable){
+void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable){
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior=p_enable;
}
-void RasterizerStorageGLES3::reflection_probe_set_resolution(RID p_probe, int p_resolution){
+void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable){
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+ reflection_probe->box_projection=p_enable;
}
-void RasterizerStorageGLES3::reflection_probe_set_hide_skybox(RID p_probe, bool p_hide){
+void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable){
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->enable_shadows=p_enable;
+ reflection_probe->instance_change_notify();
}
void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers){
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->cull_mask=p_layers;
+ reflection_probe->instance_change_notify();
}
+AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,AABB());
+
+ AABB aabb;
+ aabb.pos=-reflection_probe->extents;
+ aabb.size=reflection_probe->extents*2.0;
+
+ return aabb;
+
+
+}
+VS::ReflectionProbeUpdateMode RasterizerStorageGLES3::reflection_probe_get_update_mode(RID p_probe) const{
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,VS::REFLECTION_PROBE_UPDATE_ALWAYS);
+
+ return reflection_probe->update_mode;
+}
+
+uint32_t RasterizerStorageGLES3::reflection_probe_get_cull_mask(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,0);
+
+ return reflection_probe->cull_mask;
+
+}
+
+Vector3 RasterizerStorageGLES3::reflection_probe_get_extents(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,Vector3());
+
+ return reflection_probe->extents;
+
+}
+Vector3 RasterizerStorageGLES3::reflection_probe_get_origin_offset(RID p_probe) const{
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,Vector3());
+
+ return reflection_probe->origin_offset;
+
+}
+
+bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,false);
+
+ return reflection_probe->enable_shadows;
+
+}
+
+float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_probe) const{
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,0);
+
+ return reflection_probe->max_distance;
+
+}
/* ROOM API */
@@ -3495,6 +3785,10 @@ void RasterizerStorageGLES3::instance_add_dependency(RID p_base,RasterizerScene:
inst = mesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
+ case VS::INSTANCE_REFLECTION_PROBE: {
+ inst = reflection_probe_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
case VS::INSTANCE_LIGHT: {
inst = light_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@@ -3517,6 +3811,10 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerSce
ERR_FAIL_COND(!inst);
} break;
+ case VS::INSTANCE_REFLECTION_PROBE: {
+ inst = reflection_probe_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
case VS::INSTANCE_LIGHT: {
inst = light_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@@ -4005,6 +4303,9 @@ VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
if (light_owner.owns(p_rid)) {
return VS::INSTANCE_LIGHT;
}
+ if (reflection_probe_owner.owns(p_rid)) {
+ return VS::INSTANCE_REFLECTION_PROBE;
+ }
return VS::INSTANCE_NONE;
}
@@ -4028,6 +4329,12 @@ bool RasterizerStorageGLES3::free(RID p_rid){
info.texture_mem-=texture->total_data_size;
texture_owner.free(p_rid);
memdelete(texture);
+ } else if (skybox_owner.owns(p_rid)) {
+ // delete the skybox
+ SkyBox *skybox = skybox_owner.get(p_rid);
+ skybox_set_texture(p_rid,RID(),256);
+ skybox_owner.free(p_rid);
+ memdelete(skybox);
} else if (shader_owner.owns(p_rid)) {
@@ -4259,6 +4566,8 @@ void RasterizerStorageGLES3::initialize() {
shaders.cubemap_filter.init();
glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
+
+ frame.count=0;
}
void RasterizerStorageGLES3::finalize() {