diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2592 |
1 files changed, 92 insertions, 2500 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index dce515a96d..3517d985f0 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -34,51 +34,12 @@ #include "core/config/project_settings.h" #include "core/math/transform_3d.h" -#include "rasterizer_canvas_gles3.h" +// #include "rasterizer_canvas_gles3.h" #include "rasterizer_scene_gles3.h" #include "servers/rendering/shader_language.h" GLuint RasterizerStorageGLES3::system_fbo = 0; -/* TEXTURE API */ - -#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#define _EXT_ETC1_RGB8_OES 0x8D64 - -#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F - -#define _GL_TEXTURE_EXTERNAL_OES 0x8D65 - -#ifdef GLES_OVER_GL -#define _GL_HALF_FLOAT_OES 0x140B -#else -#define _GL_HALF_FLOAT_OES 0x8D61 -#endif - -#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define _RED_OES 0x1903 - -#define _DEPTH_COMPONENT24_OES 0x81A6 - -#ifndef GLES_OVER_GL -#define glClearDepth glClearDepthf -#endif //!GLES_OVER_GL - void RasterizerStorageGLES3::bind_quad_array() const { //glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); //glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); @@ -88,1180 +49,6 @@ void RasterizerStorageGLES3::bind_quad_array() const { //glEnableVertexAttribArray(RS::ARRAY_TEX_UV); } -bool RasterizerStorageGLES3::can_create_resources_async() const { - return false; -} - -Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const { - r_gl_format = 0; - Ref<Image> image = p_image; - r_compressed = false; - r_real_format = p_format; - - bool need_decompress = false; - - switch (p_format) { - case Image::FORMAT_L8: { -#ifdef GLES_OVER_GL - r_gl_internal_format = GL_R8; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; -#else - r_gl_internal_format = GL_LUMINANCE; - r_gl_format = GL_LUMINANCE; - r_gl_type = GL_UNSIGNED_BYTE; -#endif - } break; - case Image::FORMAT_LA8: { -#ifdef GLES_OVER_GL - r_gl_internal_format = GL_RG8; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; -#else - r_gl_internal_format = GL_LUMINANCE_ALPHA; - r_gl_format = GL_LUMINANCE_ALPHA; - r_gl_type = GL_UNSIGNED_BYTE; -#endif - } break; - case Image::FORMAT_R8: { - r_gl_internal_format = GL_R8; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RG8: { - r_gl_internal_format = GL_RG8; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RGB8: { - r_gl_internal_format = GL_RGB8; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - //r_srgb = true; - - } break; - case Image::FORMAT_RGBA8: { - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA8; - r_gl_type = GL_UNSIGNED_BYTE; - //r_srgb = true; - - } break; - case Image::FORMAT_RGBA4444: { - r_gl_internal_format = GL_RGBA4; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4; - - } break; - //case Image::FORMAT_RGBA5551: { - // r_gl_internal_format = GL_RGB5_A1; - // r_gl_format = GL_RGBA; - // r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1; - // - //} break; - case Image::FORMAT_RF: { - r_gl_internal_format = GL_R32F; - r_gl_format = GL_RED; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGF: { - r_gl_internal_format = GL_RG32F; - r_gl_format = GL_RG; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGBF: { - r_gl_internal_format = GL_RGB32F; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGBAF: { - r_gl_internal_format = GL_RGBA32F; - r_gl_format = GL_RGBA; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RH: { - r_gl_internal_format = GL_R16F; - r_gl_format = GL_RED; - r_gl_type = GL_HALF_FLOAT; - } break; - case Image::FORMAT_RGH: { - r_gl_internal_format = GL_RG16F; - r_gl_format = GL_RG; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBH: { - r_gl_internal_format = GL_RGB16F; - r_gl_format = GL_RGB; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBAH: { - r_gl_internal_format = GL_RGBA16F; - r_gl_format = GL_RGBA; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBE9995: { - r_gl_internal_format = GL_RGB9_E5; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV; - - } break; - case Image::FORMAT_DXT1: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_DXT3: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_DXT5: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_RGTC_R: { - if (config.rgtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_RGTC_RG: { - if (config.rgtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBA: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBF: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBFU: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC: { - if (config.etc_supported) { - r_gl_internal_format = _EXT_ETC1_RGB8_OES; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - /* - case Image::FORMAT_ETC2_R11: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_R11_EAC; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_R11S: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RG11: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RG11S: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGB8: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB8_ETC2; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGBA8: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGB8A1: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - */ - default: { - ERR_FAIL_V(Ref<Image>()); - } - } - - if (need_decompress || p_force_decompress) { - if (!image.is_null()) { - image = image->duplicate(); - image->decompress(); - ERR_FAIL_COND_V(image->is_compressed(), image); - switch (image->get_format()) { - case Image::FORMAT_RGB8: { - r_gl_format = GL_RGB; - r_gl_internal_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGB8; - r_compressed = false; - } break; - case Image::FORMAT_RGBA8: { - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGBA8; - r_compressed = false; - } break; - default: { - image->convert(Image::FORMAT_RGBA8); - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGBA8; - r_compressed = false; - - } break; - } - } - - return image; - } - - return p_image; -} - -static const GLenum _cube_side_enum[6] = { - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -}; - -RID RasterizerStorageGLES3::texture_allocate() { - RID id = texture_create(); - ERR_FAIL_COND_V(id == RID(), id); - return id; -} - -void RasterizerStorageGLES3::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - - int w = p_image->get_width(); - int h = p_image->get_height(); - - _texture_allocate_internal(p_texture, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0); - texture_set_data(p_texture, p_image); -} - -void RasterizerStorageGLES3::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { -} - -void RasterizerStorageGLES3::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { -} - -void RasterizerStorageGLES3::texture_proxy_initialize(RID p_texture, RID p_base) { - texture_set_proxy(p_texture, p_base); -} - -//RID RasterizerStorageGLES3::texture_2d_create(const Ref<Image> &p_image) { -// RID id = texture_create(); -// ERR_FAIL_COND_V(id == RID(), id); - -// int w = p_image->get_width(); -// int h = p_image->get_height(); - -// texture_allocate(id, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0); - -// texture_set_data(id, p_image); - -// return id; -//} - -//RID RasterizerStorageGLES3::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { -// return RID(); -//} - -//void RasterizerStorageGLES3::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) { -// // only 1 layer so far -// texture_set_data(p_texture, p_image); -//} -void RasterizerStorageGLES3::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { - // only 1 layer so far - texture_set_data(p_texture, p_image); -} - -void RasterizerStorageGLES3::texture_2d_placeholder_initialize(RID p_texture) { -} - -void RasterizerStorageGLES3::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) { -} - -void RasterizerStorageGLES3::texture_3d_placeholder_initialize(RID p_texture) { -} - -Ref<Image> RasterizerStorageGLES3::texture_2d_get(RID p_texture) const { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Ref<Image>()); - - /* -#ifdef TOOLS_ENABLED - if (tex->image_cache_2d.is_valid()) { - return tex->image_cache_2d; - } -#endif - Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); - ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); - Ref<Image> image; - image.instance(); - image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); - ERR_FAIL_COND_V(image->empty(), Ref<Image>()); - if (tex->format != tex->validated_format) { - image->convert(tex->format); - } - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - tex->image_cache_2d = image; - } -#endif -*/ - ERR_FAIL_COND_V(!tex->images.size(), Ref<Image>()); - - return tex->images[0]; - - // return image; - - // return Ref<Image>(); -} - -void RasterizerStorageGLES3::texture_replace(RID p_texture, RID p_by_texture) { - Texture *tex_to = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex_to); - Texture *tex_from = texture_owner.get_or_null(p_by_texture); - ERR_FAIL_COND(!tex_from); - - tex_to->destroy(); - tex_to->copy_from(*tex_from); - - // copy image data and upload to GL - tex_to->images.resize(tex_from->images.size()); - - for (int n = 0; n < tex_from->images.size(); n++) { - texture_set_data(p_texture, tex_from->images[n], n); - } - - free(p_by_texture); -} - -bool RasterizerStorageGLES3::_is_main_thread() { - //#if defined DEBUG_ENABLED && defined TOOLS_ENABLED - // must be called from main thread in OpenGL - bool is_main_thread = _main_thread_id == Thread::get_caller_id(); - //#endif - return is_main_thread; -} - -RID RasterizerStorageGLES3::texture_create() { - ERR_FAIL_COND_V(!_is_main_thread(), RID()); - - Texture *texture = memnew(Texture); - ERR_FAIL_COND_V(!texture, RID()); - glGenTextures(1, &texture->tex_id); - texture->active = false; - texture->total_data_size = 0; - - return texture_owner.make_rid(texture); -} - -void RasterizerStorageGLES3::_texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags) { - // GLenum format; - // GLenum internal_format; - // GLenum type; - - // bool compressed = false; - - if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - p_flags &= ~TEXTURE_FLAG_MIPMAPS; // no mipies for video - } - - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - texture->width = p_width; - texture->height = p_height; - texture->format = p_format; - texture->flags = p_flags; - texture->stored_cube_sides = 0; - texture->type = p_type; - - switch (p_type) { - case RenderingDevice::TEXTURE_TYPE_2D: { - texture->target = GL_TEXTURE_2D; - texture->images.resize(1); - } break; - // case RenderingDevice::TEXTURE_TYPE_EXTERNAL: { - //#ifdef ANDROID_ENABLED - // texture->target = _GL_TEXTURE_EXTERNAL_OES; - //#else - // texture->target = GL_TEXTURE_2D; - //#endif - // texture->images.resize(0); - // } break; - case RenderingDevice::TEXTURE_TYPE_CUBE: { - texture->target = GL_TEXTURE_CUBE_MAP; - texture->images.resize(6); - } break; - case RenderingDevice::TEXTURE_TYPE_2D_ARRAY: - case RenderingDevice::TEXTURE_TYPE_3D: { - texture->target = GL_TEXTURE_3D; - ERR_PRINT("3D textures and Texture Arrays are not supported in OpenGL. Please switch to the Vulkan backend."); - return; - } break; - default: { - ERR_PRINT("Unknown texture type!"); - return; - } - } - -#if 0 - // if (p_type != RS::TEXTURE_TYPE_EXTERNAL) { - if (p_type == RenderingDevice::TEXTURE_TYPE_2D) { - texture->alloc_width = texture->width; - texture->alloc_height = texture->height; - texture->resize_to_po2 = false; - if (!config.support_npot_repeat_mipmap) { - int po2_width = next_power_of_2(p_width); - int po2_height = next_power_of_2(p_height); - - bool is_po2 = p_width == po2_width && p_height == po2_height; - - if (!is_po2 && (p_flags & TEXTURE_FLAG_REPEAT || p_flags & TEXTURE_FLAG_MIPMAPS)) { - if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - //not supported - ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled."); - texture->flags &= ~(TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS); - } else { - texture->alloc_height = po2_height; - texture->alloc_width = po2_width; - texture->resize_to_po2 = true; - } - } - } - - GLenum format; - GLenum internal_format; - GLenum type; - bool compressed = false; - - Image::Format real_format; - _get_gl_image_and_format(Ref<Image>(), - texture->format, - texture->flags, - real_format, - format, - internal_format, - type, - compressed, - texture->resize_to_po2); - - texture->gl_format_cache = format; - texture->gl_type_cache = type; - texture->gl_internal_format_cache = internal_format; - texture->data_size = 0; - texture->mipmaps = 1; - - texture->compressed = compressed; - } -#endif - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - // if (p_type == RS::TEXTURE_TYPE_EXTERNAL) { - // glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - // glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - // glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - // glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - // } else if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - // //prealloc if video - // glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL); - // } - - texture->active = true; -} - -void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND(!_is_main_thread()); - - ERR_FAIL_COND(!texture); - if (texture->target == GL_TEXTURE_3D) { - // Target is set to a 3D texture or array texture, exit early to avoid spamming errors - return; - } - ERR_FAIL_COND(!texture->active); - ERR_FAIL_COND(texture->render_target); - ERR_FAIL_COND(p_image.is_null()); - ERR_FAIL_COND(texture->format != p_image->get_format()); - - ERR_FAIL_COND(!p_image->get_width()); - ERR_FAIL_COND(!p_image->get_height()); - - // ERR_FAIL_COND(texture->type == RS::TEXTURE_TYPE_EXTERNAL); - - GLenum type; - GLenum format; - GLenum internal_format; - bool compressed = false; - - if (config.keep_original_textures && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images.write[p_layer] = p_image; - } - - // print_line("texture_set_data width " + itos (p_image->get_width()) + " height " + itos(p_image->get_height())); - - Image::Format real_format; - Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2); - - if (texture->resize_to_po2) { - if (p_image->is_compressed()) { - ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage."); - } - - if (img == p_image) { - img = img->duplicate(); - } - img->resize_to_po2(false); - } - - if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->alloc_height = MAX(1, texture->alloc_height / 2); - texture->alloc_width = MAX(1, texture->alloc_width / 2); - - if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) { - img->shrink_x2(); - } else if (img->get_format() <= Image::FORMAT_RGBA8) { - img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); - } - } - - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D; - - texture->data_size = img->get_data().size(); - Vector<uint8_t> read = img->get_data(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - texture->ignore_mipmaps = compressed && !img->has_mipmaps(); - - // set filtering and repeat state - _texture_set_state_from_flags(texture); - - //set swizle for older format compatibility -#ifdef GLES_OVER_GL - switch (texture->format) { - case Image::FORMAT_L8: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); - - } break; - case Image::FORMAT_LA8: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); - } break; - default: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); - - } break; - } -#endif - - int mipmaps = ((texture->flags & TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1; - - int w = img->get_width(); - int h = img->get_height(); - - int tsize = 0; - - for (int i = 0; i < mipmaps; i++) { - int size, ofs; - img->get_mipmap_offset_and_size(i, ofs, size); - - if (compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - int bw = w; - int bh = h; - - glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); - } else { - glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); - } - } - - tsize += size; - - w = MAX(1, w >> 1); - h = MAX(1, h >> 1); - } - - info.texture_mem -= texture->total_data_size; - texture->total_data_size = tsize; - info.texture_mem += texture->total_data_size; - - // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem); - - texture->stored_cube_sides |= (1 << p_layer); - - if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != RenderingDevice::TEXTURE_TYPE_CUBE || texture->stored_cube_sides == (1 << 6) - 1)) { - //generate mipmaps if they were requested and the image does not contain them - glGenerateMipmap(texture->target); - } - - texture->mipmaps = mipmaps; -} - -void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { - // TODO - ERR_PRINT("Not implemented (ask Karroffel to do it :p)"); -} - -/* -Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, Ref<Image>()); - ERR_FAIL_COND_V(!texture->active, Ref<Image>()); - ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); - - if (texture->type == RS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) { - return texture->images[p_layer]; - } - -#ifdef GLES_OVER_GL - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false); - - PoolVector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - PoolVector<uint8_t>::Write wb = data.write(); - - glActiveTexture(GL_TEXTURE0); - - glBindTexture(texture->target, texture->tex_id); - - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - - for (int i = 0; i < texture->mipmaps; i++) { - int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i); - - if (texture->compressed) { - glPixelStorei(GL_PACK_ALIGNMENT, 4); - glGetCompressedTexImage(texture->target, i, &wb[ofs]); - } else { - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]); - } - } - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, real_format, data)); - - return Ref<Image>(img); -#else - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2); - - PoolVector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - PoolVector<uint8_t>::Write wb = data.write(); - - GLuint temp_framebuffer; - glGenFramebuffers(1, &temp_framebuffer); - - GLuint temp_color_texture; - glGenTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); - - glBindTexture(GL_TEXTURE_2D, temp_color_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - glViewport(0, 0, texture->alloc_width, texture->alloc_height); - - shaders.copy.bind(); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - bind_quad_array(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]); - - glDeleteTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glDeleteFramebuffers(1, &temp_framebuffer); - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data)); - if (!texture->compressed) { - img->convert(real_format); - } - - return Ref<Image>(img); - -#endif -} -*/ - -void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) { - if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) { - if (p_tex->flags & TEXTURE_FLAG_FILTER) { - // these do not exactly correspond ... - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); - //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - } else { - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); - //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR); - } - } else { - if (p_tex->flags & TEXTURE_FLAG_FILTER) { - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR); - //texture->glTexParam_MinFilter(texture->target, GL_LINEAR); - } else { - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); - // texture->glTexParam_MinFilter(texture->target, GL_NEAREST); - } - } - - if (((p_tex->flags & TEXTURE_FLAG_REPEAT) || (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT)) && p_tex->target != GL_TEXTURE_CUBE_MAP) { - if (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT) { - p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); - } else { - p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - } - } else { - p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - } -} - -void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - bool had_mipmaps = texture->flags & TEXTURE_FLAG_MIPMAPS; - - texture->flags = p_flags; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - // set filtering and repeat state - _texture_set_state_from_flags(texture); - - if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) { - if (!had_mipmaps && texture->mipmaps == 1) { - glGenerateMipmap(texture->target); - } - } -} - -uint32_t RasterizerStorageGLES3::texture_get_flags(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->flags; -} - -Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); - - return texture->format; -} - -RenderingDevice::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, RenderingDevice::TEXTURE_TYPE_2D); - - return texture->type; -} - -uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->tex_id; -} - -void RasterizerStorageGLES3::texture_bind(RID p_texture, uint32_t p_texture_no) { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND(!texture); - - glActiveTexture(GL_TEXTURE0 + p_texture_no); - glBindTexture(texture->target, texture->tex_id); -} - -uint32_t RasterizerStorageGLES3::texture_get_width(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->width; -} - -uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->height; -} - -uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->depth; -} - -void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(texture->render_target); - - ERR_FAIL_COND(p_width <= 0 || p_width > 16384); - ERR_FAIL_COND(p_height <= 0 || p_height > 16384); - //real texture size is in alloc width and height - texture->width = p_width; - texture->height = p_height; -} - -void RasterizerStorageGLES3::texture_set_path(RID p_texture, const String &p_path) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->path = p_path; -} - -String RasterizerStorageGLES3::texture_get_path(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!texture, ""); - - return texture->path; -} - -void RasterizerStorageGLES3::texture_debug_usage(List<RS::TextureInfo> *r_info) { - List<RID> textures; - texture_owner.get_owned_list(&textures); - - for (List<RID>::Element *E = textures.front(); E; E = E->next()) { - Texture *t = texture_owner.get_or_null(E->get()); - if (!t) { - continue; - } - RS::TextureInfo tinfo; - tinfo.path = t->path; - tinfo.format = t->format; - tinfo.width = t->alloc_width; - tinfo.height = t->alloc_height; - tinfo.depth = 0; - tinfo.bytes = t->total_data_size; - r_info->push_back(tinfo); - } -} - -void RasterizerStorageGLES3::texture_set_shrink_all_x2_on_set_data(bool p_enable) { - config.shrink_textures_x2 = p_enable; -} - -void RasterizerStorageGLES3::textures_keep_original(bool p_enable) { - config.keep_original_textures = p_enable; -} - -Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) { - const Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!texture, Size2()); - if (texture->proxy) { - return Size2(texture->proxy->width, texture->proxy->height); - } else { - return Size2(texture->width, texture->height); - } -} - -// example use in 3.2 -// VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid); - -// p_proxy is the source (pre-existing) texture? -// and p_texture is the one that is being made into a proxy? -//This naming is confusing. Comments!!! - -// The naming of the parameters seemed to be reversed? -// The p_proxy is the source texture -// and p_texture is actually the proxy???? - -void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - if (texture->proxy) { - texture->proxy->proxy_owners.erase(texture); - texture->proxy = nullptr; - } - - if (p_proxy.is_valid()) { - Texture *proxy = texture_owner.get_or_null(p_proxy); - ERR_FAIL_COND(!proxy); - ERR_FAIL_COND(proxy == texture); - proxy->proxy_owners.insert(texture); - texture->proxy = proxy; - } -} - -void RasterizerStorageGLES3::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->redraw_if_visible = p_enable; -} - -void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_3d = p_callback; - texture->detect_3d_ud = p_userdata; -} - -void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_srgb = p_callback; - texture->detect_srgb_ud = p_userdata; -} - -void RasterizerStorageGLES3::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_normal = p_callback; - texture->detect_normal_ud = p_userdata; -} - -RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_resolution) const { - return RID(); -} - -RID RasterizerStorageGLES3::canvas_texture_allocate() { - return canvas_texture_owner.allocate_rid(); -} - -void RasterizerStorageGLES3::canvas_texture_initialize(RID p_rid) { - canvas_texture_owner.initialize_rid(p_rid); -} - -void RasterizerStorageGLES3::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - switch (p_channel) { - case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { - ct->diffuse = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { - ct->normal_map = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { - ct->specular = p_texture; - } break; - } -} - -void RasterizerStorageGLES3::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->specular_color.r = p_specular_color.r; - ct->specular_color.g = p_specular_color.g; - ct->specular_color.b = p_specular_color.b; - ct->specular_color.a = p_shininess; -} - -void RasterizerStorageGLES3::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->texture_filter = p_filter; -} -void RasterizerStorageGLES3::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->texture_repeat = p_repeat; -} - RID RasterizerStorageGLES3::sky_create() { Sky *sky = memnew(Sky); sky->radiance = 0; @@ -1271,951 +58,6 @@ RID RasterizerStorageGLES3::sky_create() { void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) { } -/* SHADER API */ - -RID RasterizerStorageGLES3::shader_allocate() { - Shader *shader = memnew(Shader); - shader->mode = RS::SHADER_CANVAS_ITEM; - //shader->shader = &scene->state.scene_shader; - RID rid = shader_owner.make_rid(shader); - _shader_make_dirty(shader); - shader->self = rid; - - return rid; -} - -void RasterizerStorageGLES3::shader_initialize(RID p_rid) { - // noop -} - -//RID RasterizerStorageGLES3::shader_create() { -// Shader *shader = memnew(Shader); -// shader->mode = RS::SHADER_SPATIAL; -// shader->shader = &scene->state.scene_shader; -// RID rid = shader_owner.make_rid(shader); -// _shader_make_dirty(shader); -// shader->self = rid; - -// return rid; -//} - -void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) { - if (p_shader->dirty_list.in_list()) { - return; - } - - _shader_dirty_list.add(&p_shader->dirty_list); -} - -void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - - shader->code = p_code; - - String mode_string = ShaderLanguage::get_shader_type(p_code); - RS::ShaderMode mode; - - if (mode_string == "canvas_item") { - mode = RS::SHADER_CANVAS_ITEM; - } else if (mode_string == "particles") { - mode = RS::SHADER_PARTICLES; - } else if (mode_string == "sky") { - mode = RS::SHADER_SKY; - } else if (mode_string == "spatial") { - mode = RS::SHADER_SPATIAL; - } else { - mode = RS::SHADER_MAX; - ERR_PRINT("shader type " + mode_string + " not supported in OpenGL renderer"); - } - - if (shader->version.is_valid() && mode != shader->mode) { - shader->shader->version_free(shader->version); - shader->version = RID(); - } - - shader->mode = mode; - - // TODO handle all shader types - if (mode == RS::SHADER_CANVAS_ITEM) { - shader->shader = &canvas->state.canvas_shader; - - } else if (mode == RS::SHADER_SPATIAL) { - //shader->shader = &scene->state.scene_shader; - } else if (mode == RS::SHADER_PARTICLES) { - } else if (mode == RS::SHADER_SKY) { - } else { - return; - } - - if (shader->version.is_null() && shader->shader) { - shader->version = shader->shader->version_create(); - } - - _shader_make_dirty(shader); -} - -String RasterizerStorageGLES3::shader_get_code(RID p_shader) const { - const Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND_V(!shader, ""); - - return shader->code; -} - -void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { - _shader_dirty_list.remove(&p_shader->dirty_list); - - p_shader->valid = false; - - p_shader->uniforms.clear(); - - if (p_shader->code.is_empty()) { - return; //just invalid, but no error - } - - ShaderCompiler::GeneratedCode gen_code; - ShaderCompiler::IdentifierActions *actions = nullptr; - - switch (p_shader->mode) { - case RS::SHADER_CANVAS_ITEM: { - p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL; - p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; - - p_shader->canvas_item.uses_screen_texture = false; - p_shader->canvas_item.uses_screen_uv = false; - p_shader->canvas_item.uses_time = false; - p_shader->canvas_item.uses_modulate = false; - p_shader->canvas_item.uses_color = false; - p_shader->canvas_item.uses_vertex = false; - - p_shader->canvas_item.uses_world_matrix = false; - p_shader->canvas_item.uses_extra_matrix = false; - p_shader->canvas_item.uses_projection_matrix = false; - p_shader->canvas_item.uses_instance_custom = false; - - shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); - shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); - shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB); - shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL); - shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA); - - shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED); - shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); - - shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture; - shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time; - shaders.actions_canvas.usage_flag_pointers["MODULATE"] = &p_shader->canvas_item.uses_modulate; - shaders.actions_canvas.usage_flag_pointers["COLOR"] = &p_shader->canvas_item.uses_color; - - shaders.actions_canvas.usage_flag_pointers["VERTEX"] = &p_shader->canvas_item.uses_vertex; - - shaders.actions_canvas.usage_flag_pointers["WORLD_MATRIX"] = &p_shader->canvas_item.uses_world_matrix; - shaders.actions_canvas.usage_flag_pointers["EXTRA_MATRIX"] = &p_shader->canvas_item.uses_extra_matrix; - shaders.actions_canvas.usage_flag_pointers["PROJECTION_MATRIX"] = &p_shader->canvas_item.uses_projection_matrix; - shaders.actions_canvas.usage_flag_pointers["INSTANCE_CUSTOM"] = &p_shader->canvas_item.uses_instance_custom; - - actions = &shaders.actions_canvas; - actions->uniforms = &p_shader->uniforms; - } break; - - case RS::SHADER_SPATIAL: { - // TODO remove once 3D is added back - return; - p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX; - p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE; - p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK; - p_shader->spatial.uses_alpha = false; - p_shader->spatial.uses_alpha_scissor = false; - p_shader->spatial.uses_discard = false; - p_shader->spatial.unshaded = false; - p_shader->spatial.no_depth_test = false; - p_shader->spatial.uses_sss = false; - p_shader->spatial.uses_time = false; - p_shader->spatial.uses_vertex_lighting = false; - p_shader->spatial.uses_screen_texture = false; - p_shader->spatial.uses_depth_texture = false; - p_shader->spatial.uses_vertex = false; - p_shader->spatial.uses_tangent = false; - p_shader->spatial.uses_ensure_correct_normals = false; - p_shader->spatial.writes_modelview_or_projection = false; - p_shader->spatial.uses_world_coordinates = false; - - shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); - shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); - shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB); - shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL); - - shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE); - shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS); - shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER); - shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS); - - shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT); - shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK); - shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED); - - shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded; - shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test; - - shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting; - - shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates; - - shaders.actions_scene.render_mode_flags["ensure_correct_normals"] = &p_shader->spatial.uses_ensure_correct_normals; - - shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha; - shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor; - - shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; - shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; - shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture; - shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture; - shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time; - - // Use of any of these BUILTINS indicate the need for transformed tangents. - // This is needed to know when to transform tangents in software skinning. - shaders.actions_scene.usage_flag_pointers["TANGENT"] = &p_shader->spatial.uses_tangent; - shaders.actions_scene.usage_flag_pointers["NORMALMAP"] = &p_shader->spatial.uses_tangent; - - shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; - - actions = &shaders.actions_scene; - actions->uniforms = &p_shader->uniforms; - } break; - - default: { - return; - } break; - } - - Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); - if (err != OK) { - return; - } - - Vector<StringName> texture_uniform_names; - for (int i = 0; i < gen_code.texture_uniforms.size(); i++) { - texture_uniform_names.push_back(gen_code.texture_uniforms[i].name); - } - - p_shader->shader->version_set_code(p_shader->version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines, texture_uniform_names); - - p_shader->texture_uniforms = gen_code.texture_uniforms; - - p_shader->uses_vertex_time = gen_code.uses_vertex_time; - p_shader->uses_fragment_time = gen_code.uses_fragment_time; - - for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) { - _material_make_dirty(E->self()); - } - - p_shader->valid = true; -} - -void RasterizerStorageGLES3::update_dirty_shaders() { - while (_shader_dirty_list.first()) { - _update_shader(_shader_dirty_list.first()->self()); - } -} - -void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - - if (shader->dirty_list.in_list()) { - _update_shader(shader); - } - - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); - } else { - order[E->get().order] = E->key(); - } - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi; - ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()]; - - pi.name = E->get(); - - switch (u.type) { - case ShaderLanguage::TYPE_VOID: { - pi.type = Variant::NIL; - } break; - - case ShaderLanguage::TYPE_BOOL: { - pi.type = Variant::BOOL; - } break; - - // bool vectors - case ShaderLanguage::TYPE_BVEC2: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y"; - } break; - case ShaderLanguage::TYPE_BVEC3: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z"; - } break; - case ShaderLanguage::TYPE_BVEC4: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z,w"; - } break; - - // int stuff - case ShaderLanguage::TYPE_UINT: - case ShaderLanguage::TYPE_INT: { - pi.type = Variant::INT; - - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - } break; - - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_UVEC2: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_IVEC4: - case ShaderLanguage::TYPE_UVEC4: { - // not sure what this should be in godot 4 - // pi.type = Variant::POOL_INT_ARRAY; - pi.type = Variant::PACKED_INT32_ARRAY; - } break; - - case ShaderLanguage::TYPE_FLOAT: { - pi.type = Variant::FLOAT; - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - } break; - - case ShaderLanguage::TYPE_VEC2: { - pi.type = Variant::VECTOR2; - } break; - case ShaderLanguage::TYPE_VEC3: { - pi.type = Variant::VECTOR3; - } break; - - case ShaderLanguage::TYPE_VEC4: { - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - pi.type = Variant::COLOR; - } else { - pi.type = Variant::PLANE; - } - } break; - - case ShaderLanguage::TYPE_MAT2: { - pi.type = Variant::TRANSFORM2D; - } break; - - case ShaderLanguage::TYPE_MAT3: { - pi.type = Variant::BASIS; - } break; - - case ShaderLanguage::TYPE_MAT4: { - pi.type = Variant::TRANSFORM3D; - } break; - - case ShaderLanguage::TYPE_SAMPLER2D: - // case ShaderLanguage::TYPE_SAMPLEREXT: - case ShaderLanguage::TYPE_ISAMPLER2D: - case ShaderLanguage::TYPE_USAMPLER2D: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture"; - } break; - - case ShaderLanguage::TYPE_SAMPLERCUBE: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "CubeMap"; - } break; - - case ShaderLanguage::TYPE_SAMPLER2DARRAY: - case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: - case ShaderLanguage::TYPE_SAMPLER3D: - case ShaderLanguage::TYPE_ISAMPLER3D: - case ShaderLanguage::TYPE_USAMPLER3D: { - // Not implemented in OpenGL - } break; - // new for godot 4 - case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: - case ShaderLanguage::TYPE_STRUCT: - case ShaderLanguage::TYPE_MAX: { - } break; - } - - p_param_list->push_back(pi); - } -} - -void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); - - if (!p_texture.is_valid()) { - if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) { - shader->default_textures[p_name].erase(p_index); - - if (shader->default_textures[p_name].is_empty()) { - shader->default_textures.erase(p_name); - } - } - } else { - if (!shader->default_textures.has(p_name)) { - shader->default_textures[p_name] = Map<int, RID>(); - } - shader->default_textures[p_name][p_index] = p_texture; - } - - _shader_make_dirty(shader); -} - -RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const { - const Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND_V(!shader, RID()); - - if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) { - return shader->default_textures[p_name][p_index]; - } - - return RID(); -} - -/* COMMON MATERIAL API */ - -void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const { - if (p_material->dirty_list.in_list()) { - return; - } - - _material_dirty_list.add(&p_material->dirty_list); -} - -RID RasterizerStorageGLES3::material_allocate() { - Material *material = memnew(Material); - return material_owner.make_rid(material); -} - -void RasterizerStorageGLES3::material_initialize(RID p_rid) { -} - -//RID RasterizerStorageGLES3::material_create() { -// Material *material = memnew(Material); - -// return material_owner.make_rid(material); -//} - -void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Shader *shader = shader_owner.get_or_null(p_shader); - - if (material->shader) { - // if a shader is present, remove the old shader - material->shader->materials.remove(&material->list); - } - - material->shader = shader; - - if (shader) { - shader->materials.add(&material->list); - } - - _material_make_dirty(material); -} - -RID RasterizerStorageGLES3::material_get_shader(RID p_material) const { - const Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->shader) { - return material->shader->self; - } - - return RID(); -} - -void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - if (p_value.get_type() == Variant::NIL) { - material->params.erase(p_param); - } else { - material->params[p_param] = p_value; - } - - _material_make_dirty(material); -} - -Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->params.has(p_param)) { - return material->params[p_param]; - } - - return material_get_param_default(p_material, p_param); -} - -Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, Variant()); - - if (material->shader) { - if (material->shader->uniforms.has(p_param)) { - ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); - } - } - return Variant(); -} - -void RasterizerStorageGLES3::material_set_line_width(RID p_material, float p_width) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - material->line_width = p_width; -} - -void RasterizerStorageGLES3::material_set_next_pass(RID p_material, RID p_next_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - material->next_pass = p_next_material; -} - -bool RasterizerStorageGLES3::material_is_animated(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool animated = material->is_animated_cache; - if (!animated && material->next_pass.is_valid()) { - animated = material_is_animated(material->next_pass); - } - return animated; -} - -bool RasterizerStorageGLES3::material_casts_shadows(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool casts_shadows = material->can_cast_shadow_cache; - - if (!casts_shadows && material->next_pass.is_valid()) { - casts_shadows = material_casts_shadows(material->next_pass); - } - - return casts_shadows; -} - -bool RasterizerStorageGLES3::material_uses_tangents(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - - if (!material->shader) { - return false; - } - - if (material->shader->dirty_list.in_list()) { - _update_shader(material->shader); - } - - return material->shader->spatial.uses_tangent; -} - -bool RasterizerStorageGLES3::material_uses_ensure_correct_normals(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - - if (!material->shader) { - return false; - } - - if (material->shader->dirty_list.in_list()) { - _update_shader(material->shader); - } - - return material->shader->spatial.uses_ensure_correct_normals; -} - -void RasterizerStorageGLES3::material_add_instance_owner(RID p_material, DependencyTracker *p_instance) { - /* - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance); - if (E) { - E->get()++; - } else { - material->instance_owners[p_instance] = 1; - } -*/ -} - -void RasterizerStorageGLES3::material_remove_instance_owner(RID p_material, DependencyTracker *p_instance) { - /* - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance); - ERR_FAIL_COND(!E); - - E->get()--; - - if (E->get() == 0) { - material->instance_owners.erase(E); - } -*/ -} - -void RasterizerStorageGLES3::material_set_render_priority(RID p_material, int priority) { - ERR_FAIL_COND(priority < RS::MATERIAL_RENDER_PRIORITY_MIN); - ERR_FAIL_COND(priority > RS::MATERIAL_RENDER_PRIORITY_MAX); - - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - material->render_priority = priority; -} - -void RasterizerStorageGLES3::_update_material(Material *p_material) { - if (p_material->dirty_list.in_list()) { - _material_dirty_list.remove(&p_material->dirty_list); - } - - if (p_material->shader && p_material->shader->dirty_list.in_list()) { - _update_shader(p_material->shader); - } - - if (p_material->shader && !p_material->shader->valid) { - return; - } - - { - bool can_cast_shadow = false; - bool is_animated = false; - - if (p_material->shader && p_material->shader->mode == RS::SHADER_SPATIAL) { - if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX && - (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) { - can_cast_shadow = true; - } - - if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) { - is_animated = true; - } - - if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) { - is_animated = true; - } - - if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) { - p_material->can_cast_shadow_cache = can_cast_shadow; - p_material->is_animated_cache = is_animated; - - /* - for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) { - E->key()->material_changed_notify(); - } - - for (Map<InstanceBaseDependency *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) { - E->key()->base_changed(false, true); - } - */ - } - } - } - - // uniforms and other things will be set in the use_material method in ShaderGLES3 - - if (p_material->shader && p_material->shader->texture_uniforms.size() > 0) { - p_material->textures.resize(p_material->shader->texture_uniforms.size()); - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order < 0) { - continue; // not a texture, does not go here - } - - RID texture; - - Map<StringName, Variant>::Element *V = p_material->params.find(E->key()); - - if (V) { - texture = V->get(); - } - - if (!texture.is_valid()) { - Map<StringName, Map<int, RID>>::Element *W = p_material->shader->default_textures.find(E->key()); - - // TODO: make texture uniform array properly works with GLES3 - if (W && W->get().has(0)) { - texture = W->get()[0]; - } - } - - p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture); - } - } else { - p_material->textures.clear(); - } -} -/* -void RasterizerStorageGLES3::_material_add_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - - if (I) { - I->get()++; - } else { - material->geometry_owners[p_geometry] = 1; - } -} - -void RasterizerStorageGLES3::_material_remove_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - ERR_FAIL_COND(!I); - - I->get()--; - - if (I->get() == 0) { - material->geometry_owners.erase(I); - } -} -*/ -void RasterizerStorageGLES3::update_dirty_materials() { - while (_material_dirty_list.first()) { - Material *material = _material_dirty_list.first()->self(); - _update_material(material); - } -} - -/* MESH API */ - -RID RasterizerStorageGLES3::mesh_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::mesh_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { -} - -bool RasterizerStorageGLES3::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { - return false; -} - -RID RasterizerStorageGLES3::mesh_instance_create(RID p_base) { - return RID(); -} - -void RasterizerStorageGLES3::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { -} - -void RasterizerStorageGLES3::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { -} - -void RasterizerStorageGLES3::mesh_instance_check_for_update(RID p_mesh_instance) { -} - -void RasterizerStorageGLES3::update_mesh_instances() { -} - -void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { -} - -float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { - return 0.0; -} - -void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { -} - -int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const { - return 0; -} - -void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { -} - -RS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const { - return RS::BLEND_SHAPE_MODE_NORMALIZED; -} - -void RasterizerStorageGLES3::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { -} - -RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const { - return RID(); -} - -RS::SurfaceData RasterizerStorageGLES3::mesh_get_surface(RID p_mesh, int p_surface) const { - return RS::SurfaceData(); -} - -int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const { - return 1; -} - -void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { -} - -AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { - return AABB(); -} - -AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) { - return AABB(); -} - -void RasterizerStorageGLES3::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { -} - -void RasterizerStorageGLES3::mesh_clear(RID p_mesh) { -} - -/* MULTIMESH API */ - -RID RasterizerStorageGLES3::multimesh_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::multimesh_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { -} - -int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const { - return 0; -} - -void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { -} - -RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const { - return RID(); -} - -AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { - return AABB(); -} - -Transform3D RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - return Transform3D(); -} - -Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { - return Transform2D(); -} - -Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - return Color(); -} - -Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { - return Color(); -} - -void RasterizerStorageGLES3::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { -} - -Vector<float> RasterizerStorageGLES3::multimesh_get_buffer(RID p_multimesh) const { - return Vector<float>(); -} - -void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { -} - -int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const { - return 0; -} - -/* SKELETON API */ - -RID RasterizerStorageGLES3::skeleton_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::skeleton_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { -} - -void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { -} - -int RasterizerStorageGLES3::skeleton_get_bone_count(RID p_skeleton) const { - return 0; -} - -void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { -} - -Transform3D RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { - return Transform3D(); -} - -void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { -} - -Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { - return Transform2D(); -} - /* Light API */ RID RasterizerStorageGLES3::directional_light_allocate() { @@ -2289,11 +131,11 @@ bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) con return false; } -void RasterizerStorageGLES3::light_directional_set_sky_only(RID p_light, bool p_sky_only) { +void RasterizerStorageGLES3::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { } -bool RasterizerStorageGLES3::light_directional_is_sky_only(RID p_light) const { - return false; +RS::LightDirectionalSkyMode RasterizerStorageGLES3::light_directional_get_sky_mode(RID p_light) const { + return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; } RS::LightDirectionalShadowMode RasterizerStorageGLES3::light_directional_get_shadow_mode(RID p_light) { @@ -2412,47 +254,11 @@ bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) { } -void RasterizerStorageGLES3::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) { -} - -/* DECAL API */ - -RID RasterizerStorageGLES3::decal_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::decal_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::decal_set_extents(RID p_decal, const Vector3 &p_extents) { -} - -void RasterizerStorageGLES3::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { -} - -void RasterizerStorageGLES3::decal_set_emission_energy(RID p_decal, float p_energy) { -} - -void RasterizerStorageGLES3::decal_set_albedo_mix(RID p_decal, float p_mix) { -} - -void RasterizerStorageGLES3::decal_set_modulate(RID p_decal, const Color &p_modulate) { -} - -void RasterizerStorageGLES3::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { -} - -void RasterizerStorageGLES3::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { -} - -void RasterizerStorageGLES3::decal_set_fade(RID p_decal, float p_above, float p_below) { -} - -void RasterizerStorageGLES3::decal_set_normal_fade(RID p_decal, float p_fade) { +void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { } -AABB RasterizerStorageGLES3::decal_get_aabb(RID p_decal) const { - return AABB(); +float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { + return 0.0; } /* VOXEL GI API */ @@ -2742,6 +548,10 @@ void RasterizerStorageGLES3::particles_set_canvas_sdf_collision(RID p_particles, void RasterizerStorageGLES3::update_particles() { } +bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const { + return false; +} + /* PARTICLES COLLISION */ RID RasterizerStorageGLES3::particles_collision_allocate() { @@ -2848,56 +658,10 @@ AABB RasterizerStorageGLES3::visibility_notifier_get_aabb(RID p_notifier) const void RasterizerStorageGLES3::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { } -/* GLOBAL VARIABLES */ - -void RasterizerStorageGLES3::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) { -} - -void RasterizerStorageGLES3::global_variable_remove(const StringName &p_name) { -} - -Vector<StringName> RasterizerStorageGLES3::global_variable_get_list() const { - return Vector<StringName>(); -} - -void RasterizerStorageGLES3::global_variable_set(const StringName &p_name, const Variant &p_value) { -} - -void RasterizerStorageGLES3::global_variable_set_override(const StringName &p_name, const Variant &p_value) { -} - -Variant RasterizerStorageGLES3::global_variable_get(const StringName &p_name) const { - return Variant(); -} - -RS::GlobalVariableType RasterizerStorageGLES3::global_variable_get_type(const StringName &p_name) const { - return RS::GLOBAL_VAR_TYPE_MAX; -} - -void RasterizerStorageGLES3::global_variables_load_settings(bool p_load_textures) { -} - -void RasterizerStorageGLES3::global_variables_clear() { -} - -int32_t RasterizerStorageGLES3::global_variables_instance_allocate(RID p_instance) { - return 0; -} - -void RasterizerStorageGLES3::global_variables_instance_free(RID p_instance) { -} - -void RasterizerStorageGLES3::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) { -} - -bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const { - return false; -} - /* RENDER TARGET */ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); if (rt) { if (rt->allocate_is_dirty) { @@ -2923,7 +687,7 @@ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) { } } -void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { +void RasterizerStorageGLES3::_render_target_allocate(GLES3::RenderTarget *rt) { // do not allocate a render target with no size if (rt->width <= 0 || rt->height <= 0) { return; @@ -2964,7 +728,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { { /* Front FBO */ - Texture *texture = texture_owner.get_or_null(rt->texture); + GLES3::Texture *texture = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture); ERR_FAIL_COND(!texture); // framebuffer @@ -2977,7 +741,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr); - if (texture->flags & TEXTURE_FLAG_FILTER) { + if (texture->flags & GLES3::TEXTURE_FLAG_FILTER) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } else { @@ -2992,10 +756,10 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { // depth - if (config.support_depth_texture) { + if (config->support_depth_texture) { glGenTextures(1, &rt->depth); glBindTexture(GL_TEXTURE_2D, rt->depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -3007,7 +771,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glGenRenderbuffers(1, &rt->depth); glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, rt->width, rt->height); + glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, rt->width, rt->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); } @@ -3016,7 +780,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { if (status != GL_FRAMEBUFFER_COMPLETE) { glDeleteFramebuffers(1, &rt->fbo); - if (config.support_depth_texture) { + if (config->support_depth_texture) { glDeleteTextures(1, &rt->depth); } else { glDeleteRenderbuffers(1, &rt->depth); @@ -3045,7 +809,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { texture->alloc_height = rt->height; texture->active = true; - texture_set_flags(rt->texture, texture->flags); + GLES3::TextureStorage::get_singleton()->texture_set_flags(rt->texture, texture->flags); } /* BACK FBO */ @@ -3071,7 +835,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glGenRenderbuffers(1, &rt->multisample_depth); glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config->depth_buffer_internalformat, rt->width, rt->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth); @@ -3160,7 +924,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { int fb_h = h; while (true) { - RenderTarget::MipMaps::Size mm; + GLES3::RenderTarget::MipMaps::Size mm; mm.width = w; mm.height = h; rt->mip_maps[i].sizes.push_back(mm); @@ -3178,7 +942,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { GLsizei width = fb_w; GLsizei height = fb_h; - if (config.render_to_mipmap_supported) { + if (config->render_to_mipmap_supported) { glGenTextures(1, &rt->mip_maps[i].color); glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color); @@ -3211,12 +975,12 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glDepthMask(GL_TRUE); for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { - RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j]; + GLES3::RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j]; glGenFramebuffers(1, &mm.fbo); bind_framebuffer(mm.fbo); - if (config.render_to_mipmap_supported) { + if (config->render_to_mipmap_supported) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j); } else { glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color); @@ -3225,7 +989,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { bool used_depth = false; if (j == 0 && i == 0) { //use always - if (config.support_depth_texture) { + if (config->support_depth_texture) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); } else { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); @@ -3250,7 +1014,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { rt->mip_maps[i].levels = level; - if (config.render_to_mipmap_supported) { + if (config->render_to_mipmap_supported) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -3263,7 +1027,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { bind_framebuffer_system(); } -void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { +void RasterizerStorageGLES3::_render_target_clear(GLES3::RenderTarget *rt) { // there is nothing to clear when DIRECT_TO_SCREEN is used if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { return; @@ -3280,20 +1044,20 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { glDeleteFramebuffers(1, &rt->external.fbo); // clean up our texture - Texture *t = texture_owner.get_or_null(rt->external.texture); + GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture); t->alloc_height = 0; t->alloc_width = 0; t->width = 0; t->height = 0; t->active = false; - texture_owner.free(rt->external.texture); + GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture); memdelete(t); rt->external.fbo = 0; } if (rt->depth) { - if (config.support_depth_texture) { + if (config->support_depth_texture) { glDeleteTextures(1, &rt->depth); } else { glDeleteRenderbuffers(1, &rt->depth); @@ -3302,7 +1066,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { rt->depth = 0; } - Texture *tex = texture_owner.get_or_null(rt->texture); + GLES3::Texture *tex = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture); tex->alloc_height = 0; tex->alloc_width = 0; tex->width = 0; @@ -3345,8 +1109,8 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { } RID RasterizerStorageGLES3::render_target_create() { - RenderTarget *rt = memnew(RenderTarget); - Texture *t = memnew(Texture); + GLES3::RenderTarget *rt = memnew(GLES3::RenderTarget); + GLES3::Texture *t = memnew(GLES3::Texture); t->type = RenderingDevice::TEXTURE_TYPE_2D; t->flags = 0; @@ -3368,12 +1132,12 @@ RID RasterizerStorageGLES3::render_target_create() { t->tex_id = 0; t->render_target = rt; - rt->texture = texture_owner.make_rid(t); + rt->texture = GLES3::TextureStorage::get_singleton()->make_rid(t); return render_target_owner.make_rid(rt); } void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int p_x, int p_y) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->x = p_x; @@ -3381,7 +1145,7 @@ void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int } void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (p_width == rt->width && p_height == rt->height) { @@ -3401,14 +1165,14 @@ void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_w // TODO: convert to Size2i internally Size2i RasterizerStorageGLES3::render_target_get_size(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, Size2()); return Size2i(rt->width, rt->height); } RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); if (rt->external.fbo == 0) { @@ -3419,7 +1183,7 @@ RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) { } void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (p_texture_id == 0) { @@ -3433,13 +1197,13 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar } // clean up our texture - Texture *t = texture_owner.get_or_null(rt->external.texture); + GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture); t->alloc_height = 0; t->alloc_width = 0; t->width = 0; t->height = 0; t->active = false; - texture_owner.free(rt->external.texture); + GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture); memdelete(t); rt->external.fbo = 0; @@ -3447,7 +1211,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar rt->external.depth = 0; } } else { - Texture *t; + GLES3::Texture *t; if (rt->external.fbo == 0) { // create our fbo @@ -3455,7 +1219,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar bind_framebuffer(rt->external.fbo); // allocate a texture - t = memnew(Texture); + t = memnew(GLES3::Texture); t->type = RenderingDevice::TEXTURE_TYPE_2D; t->flags = 0; @@ -3478,14 +1242,14 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar t->tex_id = 0; t->render_target = rt; - rt->external.texture = texture_owner.make_rid(t); + rt->external.texture = GLES3::TextureStorage::get_singleton()->make_rid(t); } else { // bind our frame buffer bind_framebuffer(rt->external.fbo); // find our texture - t = texture_owner.get_or_null(rt->external.texture); + t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture); } // set our texture @@ -3504,7 +1268,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :) - if (config.support_depth_texture) { + if (config->support_depth_texture) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); } else { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); @@ -3524,7 +1288,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar } void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as @@ -3556,21 +1320,21 @@ void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderT } bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->used_in_frame; } void RasterizerStorageGLES3::render_target_clear_used(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->used_in_frame = false; } void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (rt->msaa == p_msaa) { @@ -3582,20 +1346,20 @@ void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::Vie _render_target_allocate(rt); } -//RasterizerStorageGLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target) +//RasterizerStorageGLES3::GLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target) //{ // return render_target_owner.get_or_null(p_render_target); //} void RasterizerStorageGLES3::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->use_fxaa = p_fxaa; } void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target, bool p_debanding) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (p_debanding) { @@ -3606,7 +1370,7 @@ void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target } void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->clear_requested = true; rt->clear_color = p_clear_color; @@ -3617,18 +1381,18 @@ void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, co } bool RasterizerStorageGLES3::render_target_is_clear_requested(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->clear_requested; } Color RasterizerStorageGLES3::render_target_get_clear_request_color(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, Color()); return rt->clear_color; } void RasterizerStorageGLES3::render_target_disable_clear_request(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->clear_requested = false; } @@ -3651,8 +1415,8 @@ void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target, RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { CanvasLightShadow *cls = memnew(CanvasLightShadow); - if (p_width > config.max_texture_size) { - p_width = config.max_texture_size; + if (p_width > config->max_texture_size) { + p_width = config->max_texture_size; } cls->size = p_width; @@ -3665,12 +1429,12 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { glGenRenderbuffers(1, &cls->depth); glBindRenderbuffer(GL_RENDERBUFFER, cls->depth); - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, cls->size, cls->height); + glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, cls->size, cls->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth); glGenTextures(1, &cls->distance); glBindTexture(GL_TEXTURE_2D, cls->distance); - if (config.use_rgba_2d_shadows) { + if (config->use_rgba_2d_shadows) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } else { #ifdef GLES_OVER_GL @@ -3822,33 +1586,23 @@ RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const { bool RasterizerStorageGLES3::free(RID p_rid) { if (render_target_owner.owns(p_rid)) { - RenderTarget *rt = render_target_owner.get_or_null(p_rid); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_rid); _render_target_clear(rt); - Texture *t = texture_owner.get_or_null(rt->texture); + GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture); if (t) { - texture_owner.free(rt->texture); + GLES3::TextureStorage::get_singleton()->texture_free(rt->texture); memdelete(t); } render_target_owner.free(p_rid); memdelete(rt); return true; - } else if (texture_owner.owns(p_rid)) { - Texture *t = texture_owner.get_or_null(p_rid); - // can't free a render target texture - ERR_FAIL_COND_V(t->render_target, true); - if (t->canvas_texture) { - memdelete(t->canvas_texture); - } - - info.texture_mem -= t->total_data_size; - texture_owner.free(p_rid); - memdelete(t); - + } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) { + GLES3::TextureStorage::get_singleton()->texture_free(p_rid); return true; - } else if (canvas_texture_owner.owns(p_rid)) { - canvas_texture_owner.free(p_rid); + } else if (GLES3::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { + GLES3::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid); return true; } else if (sky_owner.owns(p_rid)) { Sky *sky = sky_owner.get_or_null(p_rid); @@ -3857,63 +1611,12 @@ bool RasterizerStorageGLES3::free(RID p_rid) { memdelete(sky); return true; - } else if (shader_owner.owns(p_rid)) { - Shader *shader = shader_owner.get_or_null(p_rid); - - if (shader->shader && shader->version.is_valid()) { - shader->shader->version_free(shader->version); - } - - if (shader->dirty_list.in_list()) { - _shader_dirty_list.remove(&shader->dirty_list); - } - - while (shader->materials.first()) { - Material *m = shader->materials.first()->self(); - - m->shader = nullptr; - _material_make_dirty(m); - - shader->materials.remove(shader->materials.first()); - } - - shader_owner.free(p_rid); - memdelete(shader); - + } else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) { + GLES3::MaterialStorage::get_singleton()->shader_free(p_rid); return true; - } else if (material_owner.owns(p_rid)) { - Material *m = material_owner.get_or_null(p_rid); - - if (m->shader) { - m->shader->materials.remove(&m->list); - } - - /* - for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) { - Geometry *g = E->key(); - g->material = RID(); - } - - for (Map<InstanceBaseDependency *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) { - InstanceBaseDependency *ins = E->key(); - - if (ins->material_override == p_rid) { - ins->material_override = RID(); - } - - for (int i = 0; i < ins->materials.size(); i++) { - if (ins->materials[i] == p_rid) { - ins->materials.write[i] = RID(); - } - } - } -*/ - - material_owner.free(p_rid); - memdelete(m); - + } else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) { + GLES3::MaterialStorage::get_singleton()->material_free(p_rid); return true; - } else { return false; } @@ -4042,15 +1745,15 @@ bool RasterizerStorageGLES3::free(RID p_rid) { bool RasterizerStorageGLES3::has_os_feature(const String &p_feature) const { if (p_feature == "s3tc") { - return config.s3tc_supported; + return config->s3tc_supported; } if (p_feature == "etc") { - return config.etc_supported; + return config->etc_supported; } if (p_feature == "skinning_fallback") { - return config.use_skeleton_software; + return config->use_skeleton_software; } return false; @@ -4157,105 +1860,11 @@ RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() con void RasterizerStorageGLES3::initialize() { RasterizerStorageGLES3::system_fbo = 0; + config = GLES3::Config::get_singleton(); + config->initialize(); - { - const GLubyte *extension_string = glGetString(GL_EXTENSIONS); - - Vector<String> extensions = String((const char *)extension_string).split(" "); - - for (int i = 0; i < extensions.size(); i++) { - config.extensions.insert(extensions[i]); - } - } - - config.keep_original_textures = true; // false - config.shrink_textures_x2 = false; - config.depth_internalformat = GL_DEPTH_COMPONENT; - config.depth_type = GL_UNSIGNED_INT; - -#ifdef GLES_OVER_GL - config.float_texture_supported = true; - config.s3tc_supported = true; - config.etc_supported = false; - config.support_npot_repeat_mipmap = true; - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT24; -#else - config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); - config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc"); - config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1"); - config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot"); - -#ifdef JAVASCRIPT_ENABLED - // RenderBuffer internal format must be 16 bits in WebGL, - // but depth_texture should default to 32 always - // if the implementation doesn't support 32, it should just quietly use 16 instead - // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_INT; -#else - // on mobile check for 24 bit depth support for RenderBufferStorage - if (config.extensions.has("GL_OES_depth24")) { - config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES; - config.depth_type = GL_UNSIGNED_INT; - } else { - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_SHORT; - } -#endif -#endif - -#ifdef GLES_OVER_GL - //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps - config.render_to_mipmap_supported = false; -#else - //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms - config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod"); -#endif - -#ifdef GLES_OVER_GL - config.use_rgba_2d_shadows = false; - config.support_depth_texture = true; - config.use_rgba_3d_shadows = false; - config.support_depth_cubemaps = true; -#else - config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg")); - config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.has("WEBGL_depth_texture"); - config.use_rgba_3d_shadows = !config.support_depth_texture; - config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map"); -#endif - -#ifdef GLES_OVER_GL - config.support_32_bits_indices = true; -#else - config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint"); -#endif - -#ifdef GLES_OVER_GL - config.support_write_depth = true; -#elif defined(JAVASCRIPT_ENABLED) - config.support_write_depth = false; -#else - config.support_write_depth = config.extensions.has("GL_EXT_frag_depth"); -#endif - - config.support_half_float_vertices = true; -//every platform should support this except web, iOS has issues with their support, so add option to disable -#ifdef JAVASCRIPT_ENABLED - config.support_half_float_vertices = false; -#endif - bool disable_half_float = false; //GLOBAL_GET("rendering/opengl/compatibility/disable_half_float"); - if (disable_half_float) { - config.support_half_float_vertices = false; - } - - config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); - config.latc_supported = config.extensions.has("GL_EXT_texture_compression_latc"); - config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc"); - config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc"); - config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc"); - config.srgb_decode_supported = config.extensions.has("GL_EXT_texture_sRGB_decode"); //determine formats for depth textures (or renderbuffers) - if (config.support_depth_texture) { + if (config->support_depth_texture) { // Will use texture for depth // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT, // as there is no extension to test for this. @@ -4265,7 +1874,7 @@ void RasterizerStorageGLES3::initialize() { GLuint depth; glGenTextures(1, &depth); glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -4285,19 +1894,19 @@ void RasterizerStorageGLES3::initialize() { // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT #ifdef GLES_OVER_GL - config.depth_internalformat = GL_DEPTH_COMPONENT16; + config->depth_internalformat = GL_DEPTH_COMPONENT16; #else // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT. - config.depth_internalformat = GL_DEPTH_COMPONENT; + config->depth_internalformat = GL_DEPTH_COMPONENT; #endif - config.depth_type = GL_UNSIGNED_SHORT; + config->depth_type = GL_UNSIGNED_SHORT; glGenFramebuffers(1, &fbo); bind_framebuffer(fbo); glGenTextures(1, &depth); glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -4309,8 +1918,8 @@ void RasterizerStorageGLES3::initialize() { status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth - config.support_depth_texture = false; - config.use_rgba_3d_shadows = true; + config->support_depth_texture = false; + config->use_rgba_3d_shadows = true; } bind_framebuffer_system(); @@ -4321,27 +1930,16 @@ void RasterizerStorageGLES3::initialize() { } //picky requirements for these - config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps; + config->support_shadow_cubemaps = config->support_depth_texture && config->support_write_depth && config->support_depth_cubemaps; frame.count = 0; frame.delta = 0; frame.current_rt = nullptr; frame.clear_request = false; - glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units); - glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); - // the use skeleton software path should be used if either float texture is not supported, // OR max_vertex_texture_image_units is zero - config.use_skeleton_software = (config.float_texture_supported == false) || (config.max_vertex_texture_image_units == 0); - - shaders.copy.initialize(); - shaders.copy_version = shaders.copy.version_create(); //TODO - shaders.copy.version_bind_shader(shaders.copy_version, CopyShaderGLES3::MODE_COPY_SECTION); - //shaders.cubemap_filter.init(); - //bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx"); - //shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY, !ggx_hq); + config->use_skeleton_software = (config->float_texture_supported == false) || (config->max_vertex_texture_image_units == 0); { // quad for copying stuff @@ -4438,7 +2036,7 @@ void RasterizerStorageGLES3::initialize() { // radical inverse vdc cache texture // used for cubemap filtering - if (true /*||config.float_texture_supported*/) { //uint8 is similar and works everywhere + if (true /*||config->float_texture_supported*/) { //uint8 is similar and works everywhere glGenTextures(1, &resources.radical_inverse_vdc_cache_tex); glActiveTexture(GL_TEXTURE0); @@ -4476,16 +2074,12 @@ void RasterizerStorageGLES3::initialize() { #ifdef GLES_OVER_GL //this needs to be enabled manually in OpenGL 2.1 - if (config.extensions.has("GL_ARB_seamless_cube_map")) { + if (config->extensions.has("GL_ARB_seamless_cube_map")) { glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); } glEnable(GL_POINT_SPRITE); glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); #endif - - config.force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); - config.use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter"); - //config.should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers"); } void RasterizerStorageGLES3::finalize() { @@ -4504,19 +2098,17 @@ uint64_t RasterizerStorageGLES3::get_rendering_info(RS::RenderingInfo p_info) { } void RasterizerStorageGLES3::update_dirty_resources() { - update_dirty_shaders(); - update_dirty_materials(); + GLES3::MaterialStorage::get_singleton()->update_dirty_shaders(); + GLES3::MaterialStorage::get_singleton()->update_dirty_materials(); // update_dirty_skeletons(); // update_dirty_multimeshes(); } RasterizerStorageGLES3::RasterizerStorageGLES3() { RasterizerStorageGLES3::system_fbo = 0; - config.should_orphan = true; } RasterizerStorageGLES3::~RasterizerStorageGLES3() { - shaders.copy.version_free(shaders.copy_version); } #endif // GLES3_ENABLED |