diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 33 |
1 files changed, 2 insertions, 31 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index dc9006a4e1..c5c9140874 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -4854,35 +4854,6 @@ float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_pro return reflection_probe->max_distance; } -/* ROOM API */ - -RID RasterizerStorageGLES3::room_create() { - - return RID(); -} -void RasterizerStorageGLES3::room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) { -} -void RasterizerStorageGLES3::room_clear_bounds(RID p_room) { -} - -/* PORTAL API */ - -// portals are only (x/y) points, forming a convex shape, which its clockwise -// order points outside. (z is 0); - -RID RasterizerStorageGLES3::portal_create() { - - return RID(); -} -void RasterizerStorageGLES3::portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) { -} -void RasterizerStorageGLES3::portal_set_enabled(RID p_portal, bool p_enabled) { -} -void RasterizerStorageGLES3::portal_set_disable_distance(RID p_portal, float p_distance) { -} -void RasterizerStorageGLES3::portal_set_disabled_color(RID p_portal, const Color &p_color) { -} - RID RasterizerStorageGLES3::gi_probe_create() { GIProbe *gip = memnew(GIProbe); @@ -6253,7 +6224,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->effects.mip_maps[i].color, j); bool used_depth = false; - if (j == 0 && i == 0 && rt->buffers.active == false && !rt->flags[RENDER_TARGET_NO_3D]) { //will use this one for rendering 3D + if (j == 0 && i == 0) { //use always glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); used_depth = true; } |