diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 263b0cc641..2a9f078d8c 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -6082,15 +6082,11 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->buffers.effect, 0); - if (status != GL_FRAMEBUFFER_COMPLETE) { - printf("err status: %x\n", status); - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } - + status = glCheckFramebufferStatus(GL_FRAMEBUFFER); glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); if (status != GL_FRAMEBUFFER_COMPLETE) { + printf("err status: %x\n", status); _render_target_clear(rt); ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); } @@ -6193,6 +6189,8 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glBindTexture(GL_TEXTURE_2D, rt->effects.mip_maps[i].color); int level = 0; + int fb_w = w; + int fb_h = h; while (true) { @@ -6210,13 +6208,15 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { level++; } - glTexStorage2DCustom(GL_TEXTURE_2D, level + 1, color_internal_format, rt->width, rt->height, color_format, color_type); + glTexStorage2DCustom(GL_TEXTURE_2D, level + 1, color_internal_format, fb_w, fb_h, color_format, color_type); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level); glDisable(GL_SCISSOR_TEST); glColorMask(1, 1, 1, 1); - glDepthMask(GL_TRUE); + if (rt->buffers.active == false) { + glDepthMask(GL_TRUE); + } for (int j = 0; j < rt->effects.mip_maps[i].sizes.size(); j++) { @@ -6239,7 +6239,6 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { float zero[4] = { 1, 0, 1, 0 }; glViewport(0, 0, rt->effects.mip_maps[i].sizes[j].width, rt->effects.mip_maps[i].sizes[j].height); - glClearBufferfv(GL_COLOR, 0, zero); if (used_depth) { glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0, 0); @@ -6916,7 +6915,7 @@ void RasterizerStorageGLES3::initialize() { config.use_anisotropic_filter = config.extensions.has("GL_EXT_texture_filter_anisotropic"); if (config.use_anisotropic_filter) { glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &config.anisotropic_level); - config.anisotropic_level = MIN(int(ProjectSettings::get_singleton()->get("rendering/quality/anisotropic_filter_level")), config.anisotropic_level); + config.anisotropic_level = MIN(int(ProjectSettings::get_singleton()->get("rendering/quality/filters/anisotropic_filter_level")), config.anisotropic_level); } frame.clear_request = false; |