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Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp4914
1 files changed, 2258 insertions, 2656 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 4fea28ddb7..ed4be1cb3d 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -27,32 +27,30 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rasterizer_storage_gles3.h"
+#include "global_config.h"
#include "rasterizer_canvas_gles3.h"
#include "rasterizer_scene_gles3.h"
-#include "global_config.h"
/* TEXTURE API */
-#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-
-#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
-#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
-#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
-#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
+#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
+#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
+#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
+#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#define _EXT_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define _EXT_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define _EXT_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-
+#define _EXT_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define _EXT_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define _EXT_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
@@ -62,33 +60,27 @@
#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-#define _EXT_ETC1_RGB8_OES 0x8D64
-
-
-
-#define _EXT_SLUMINANCE_NV 0x8C46
-#define _EXT_SLUMINANCE_ALPHA_NV 0x8C44
-#define _EXT_SRGB8_NV 0x8C41
-#define _EXT_SLUMINANCE8_NV 0x8C47
-#define _EXT_SLUMINANCE8_ALPHA8_NV 0x8C45
+#define _EXT_ETC1_RGB8_OES 0x8D64
+#define _EXT_SLUMINANCE_NV 0x8C46
+#define _EXT_SLUMINANCE_ALPHA_NV 0x8C44
+#define _EXT_SRGB8_NV 0x8C41
+#define _EXT_SLUMINANCE8_NV 0x8C47
+#define _EXT_SLUMINANCE8_ALPHA8_NV 0x8C45
-#define _EXT_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
-#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
-#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
-#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+#define _EXT_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
+#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+#define _EXT_ATC_RGB_AMD 0x8C92
+#define _EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define _EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-#define _EXT_ATC_RGB_AMD 0x8C92
-#define _EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
-#define _EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
-
-
-#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-
-#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define _EXT_COMPRESSED_R11_EAC 0x9270
#define _EXT_COMPRESSED_SIGNED_R11_EAC 0x9271
@@ -108,235 +100,221 @@
GLuint RasterizerStorageGLES3::system_fbo = 0;
-Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,GLenum& r_gl_internal_format,GLenum &r_gl_type,bool &r_compressed,bool &srgb) {
-
+Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &srgb) {
- r_compressed=false;
- r_gl_format=0;
- Image image=p_image;
- srgb=false;
+ r_compressed = false;
+ r_gl_format = 0;
+ Image image = p_image;
+ srgb = false;
- bool need_decompress=false;
+ bool need_decompress = false;
- switch(p_format) {
+ switch (p_format) {
case Image::FORMAT_L8: {
#ifdef GLES_OVER_GL
- r_gl_internal_format=GL_R8;
- r_gl_format=GL_RED;
- r_gl_type=GL_UNSIGNED_BYTE;
+ r_gl_internal_format = GL_R8;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_UNSIGNED_BYTE;
#else
- r_gl_internal_format=GL_LUMINANCE;
- r_gl_format=GL_LUMINANCE;
- r_gl_type=GL_UNSIGNED_BYTE;
+ r_gl_internal_format = GL_LUMINANCE;
+ r_gl_format = GL_LUMINANCE;
+ r_gl_type = GL_UNSIGNED_BYTE;
#endif
} break;
case Image::FORMAT_LA8: {
#ifdef GLES_OVER_GL
- r_gl_internal_format=GL_RG8;
- r_gl_format=GL_RG;
- r_gl_type=GL_UNSIGNED_BYTE;
+ r_gl_internal_format = GL_RG8;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_UNSIGNED_BYTE;
#else
- r_gl_internal_format=GL_LUMINANCE_ALPHA;
- r_gl_format=GL_LUMINANCE_ALPHA;
- r_gl_type=GL_UNSIGNED_BYTE;
+ r_gl_internal_format = GL_LUMINANCE_ALPHA;
+ r_gl_format = GL_LUMINANCE_ALPHA;
+ r_gl_type = GL_UNSIGNED_BYTE;
#endif
} break;
case Image::FORMAT_R8: {
- r_gl_internal_format=GL_R8;
- r_gl_format=GL_RED;
- r_gl_type=GL_UNSIGNED_BYTE;
+ r_gl_internal_format = GL_R8;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_UNSIGNED_BYTE;
} break;
case Image::FORMAT_RG8: {
- r_gl_internal_format=GL_RG8;
- r_gl_format=GL_RG;
- r_gl_type=GL_UNSIGNED_BYTE;
+ r_gl_internal_format = GL_RG8;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_UNSIGNED_BYTE;
} break;
case Image::FORMAT_RGB8: {
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?GL_SRGB8:GL_RGB8;
- r_gl_format=GL_RGB;
- r_gl_type=GL_UNSIGNED_BYTE;
- srgb=true;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8 : GL_RGB8;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ srgb = true;
} break;
case Image::FORMAT_RGBA8: {
- r_gl_format=GL_RGBA;
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?GL_SRGB8_ALPHA8:GL_RGBA8;
- r_gl_type=GL_UNSIGNED_BYTE;
- srgb=true;
+ r_gl_format = GL_RGBA;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ srgb = true;
} break;
case Image::FORMAT_RGB565: {
#ifndef GLES_OVER_GL
- r_gl_internal_format=GL_RGB565;
+ r_gl_internal_format = GL_RGB565;
#else
-//#warning TODO: Convert tod 555 if 565 is not supported (GLES3.3-)
- r_gl_internal_format=GL_RGB5;
+ //#warning TODO: Convert tod 555 if 565 is not supported (GLES3.3-)
+ r_gl_internal_format = GL_RGB5;
#endif
//r_gl_internal_format=GL_RGB565;
- r_gl_format=GL_RGB;
- r_gl_type=GL_UNSIGNED_SHORT_5_6_5;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_SHORT_5_6_5;
} break;
case Image::FORMAT_RGBA4444: {
- r_gl_internal_format=GL_RGBA4;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_SHORT_4_4_4_4;
+ r_gl_internal_format = GL_RGBA4;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
} break;
case Image::FORMAT_RGBA5551: {
- r_gl_internal_format=GL_RGB5_A1;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_SHORT_5_5_5_1;
-
+ r_gl_internal_format = GL_RGB5_A1;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
} break;
case Image::FORMAT_RF: {
-
- r_gl_internal_format=GL_R32F;
- r_gl_format=GL_RED;
- r_gl_type=GL_FLOAT;
+ r_gl_internal_format = GL_R32F;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_FLOAT;
} break;
case Image::FORMAT_RGF: {
- r_gl_internal_format=GL_RG32F;
- r_gl_format=GL_RG;
- r_gl_type=GL_FLOAT;
+ r_gl_internal_format = GL_RG32F;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_FLOAT;
} break;
case Image::FORMAT_RGBF: {
- r_gl_internal_format=GL_RGB32F;
- r_gl_format=GL_RGB;
- r_gl_type=GL_FLOAT;
+ r_gl_internal_format = GL_RGB32F;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_FLOAT;
} break;
case Image::FORMAT_RGBAF: {
- r_gl_internal_format=GL_RGBA32F;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_FLOAT;
+ r_gl_internal_format = GL_RGBA32F;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_FLOAT;
} break;
case Image::FORMAT_RH: {
- r_gl_internal_format=GL_R32F;
- r_gl_format=GL_RED;
- r_gl_type=GL_HALF_FLOAT;
+ r_gl_internal_format = GL_R32F;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_HALF_FLOAT;
} break;
case Image::FORMAT_RGH: {
- r_gl_internal_format=GL_RG32F;
- r_gl_format=GL_RG;
- r_gl_type=GL_HALF_FLOAT;
+ r_gl_internal_format = GL_RG32F;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_HALF_FLOAT;
} break;
case Image::FORMAT_RGBH: {
- r_gl_internal_format=GL_RGB32F;
- r_gl_format=GL_RGB;
- r_gl_type=GL_HALF_FLOAT;
+ r_gl_internal_format = GL_RGB32F;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_HALF_FLOAT;
} break;
case Image::FORMAT_RGBAH: {
- r_gl_internal_format=GL_RGBA32F;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_HALF_FLOAT;
+ r_gl_internal_format = GL_RGBA32F;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_HALF_FLOAT;
} break;
case Image::FORMAT_DXT1: {
if (config.s3tc_supported) {
-
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_S3TC_DXT1_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
-
} break;
case Image::FORMAT_DXT3: {
-
if (config.s3tc_supported) {
-
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
-
} break;
case Image::FORMAT_DXT5: {
if (config.s3tc_supported) {
-
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
-
} break;
case Image::FORMAT_ATI1: {
if (config.latc_supported) {
-
- r_gl_internal_format=_EXT_COMPRESSED_LUMINANCE_LATC1_EXT;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
+ r_gl_internal_format = _EXT_COMPRESSED_LUMINANCE_LATC1_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
-
-
} break;
case Image::FORMAT_ATI2: {
if (config.latc_supported) {
-
- r_gl_internal_format=_EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
+ r_gl_internal_format = _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
@@ -344,93 +322,86 @@ Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image& p_image, Ima
if (config.bptc_supported) {
-
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:_EXT_COMPRESSED_RGBA_BPTC_UNORM;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : _EXT_COMPRESSED_RGBA_BPTC_UNORM;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
case Image::FORMAT_BPTC_RGBF: {
if (config.bptc_supported) {
-
- r_gl_internal_format=_EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
- r_gl_format=GL_RGB;
- r_gl_type=GL_FLOAT;
- r_compressed=true;
+ r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_FLOAT;
+ r_compressed = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
case Image::FORMAT_BPTC_RGBFU: {
if (config.bptc_supported) {
-
- r_gl_internal_format=_EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
- r_gl_format=GL_RGB;
- r_gl_type=GL_FLOAT;
- r_compressed=true;
+ r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_FLOAT;
+ r_compressed = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
case Image::FORMAT_PVRTC2: {
if (config.pvrtc_supported) {
-
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:_EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
case Image::FORMAT_PVRTC2A: {
if (config.pvrtc_supported) {
-
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
-
} break;
case Image::FORMAT_PVRTC4: {
if (config.pvrtc_supported) {
-
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:_EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
@@ -438,32 +409,30 @@ Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image& p_image, Ima
if (config.pvrtc_supported) {
-
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:_EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
-
} break;
case Image::FORMAT_ETC: {
if (config.etc_supported) {
- r_gl_internal_format=_EXT_ETC1_RGB8_OES;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
+ r_gl_internal_format = _EXT_ETC1_RGB8_OES;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
@@ -471,102 +440,99 @@ Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image& p_image, Ima
if (config.etc2_supported) {
- r_gl_internal_format=_EXT_COMPRESSED_R11_EAC;
- r_gl_format=GL_RED;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
+ r_gl_internal_format = _EXT_COMPRESSED_R11_EAC;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
case Image::FORMAT_ETC2_R11S: {
if (config.etc2_supported) {
- r_gl_internal_format=_EXT_COMPRESSED_SIGNED_R11_EAC;
- r_gl_format=GL_RED;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
+ r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC;
+ r_gl_format = GL_RED;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
case Image::FORMAT_ETC2_RG11: {
if (config.etc2_supported) {
- r_gl_internal_format=_EXT_COMPRESSED_RG11_EAC;
- r_gl_format=GL_RG;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
+ r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
case Image::FORMAT_ETC2_RG11S: {
if (config.etc2_supported) {
- r_gl_internal_format=_EXT_COMPRESSED_SIGNED_RG11_EAC;
- r_gl_format=GL_RG;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
+ r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC;
+ r_gl_format = GL_RG;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
case Image::FORMAT_ETC2_RGB8: {
if (config.etc2_supported) {
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB8_ETC2:_EXT_COMPRESSED_RGB8_ETC2;
- r_gl_format=GL_RGB;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
-
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_ETC2 : _EXT_COMPRESSED_RGB8_ETC2;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
case Image::FORMAT_ETC2_RGBA8: {
if (config.etc2_supported) {
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:_EXT_COMPRESSED_RGBA8_ETC2_EAC;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
-
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : _EXT_COMPRESSED_RGBA8_ETC2_EAC;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
case Image::FORMAT_ETC2_RGB8A1: {
if (config.etc2_supported) {
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:_EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
- r_gl_format=GL_RGBA;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=true;
- srgb=true;
-
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ srgb = true;
} else {
- need_decompress=true;
+ need_decompress = true;
}
} break;
default: {
@@ -579,26 +545,23 @@ Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image& p_image, Ima
if (!image.empty()) {
image.decompress();
- ERR_FAIL_COND_V(image.is_compressed(),image);
+ ERR_FAIL_COND_V(image.is_compressed(), image);
image.convert(Image::FORMAT_RGBA8);
}
-
- r_gl_format=GL_RGBA;
- r_gl_internal_format=(config.srgb_decode_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?GL_SRGB8_ALPHA8:GL_RGBA8;
- r_gl_type=GL_UNSIGNED_BYTE;
- r_compressed=false;
- srgb=true;
+ r_gl_format = GL_RGBA;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = false;
+ srgb = true;
return image;
-
}
-
return image;
}
-static const GLenum _cube_side_enum[6]={
+static const GLenum _cube_side_enum[6] = {
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
@@ -612,16 +575,15 @@ static const GLenum _cube_side_enum[6]={
RID RasterizerStorageGLES3::texture_create() {
Texture *texture = memnew(Texture);
- ERR_FAIL_COND_V(!texture,RID());
+ ERR_FAIL_COND_V(!texture, RID());
glGenTextures(1, &texture->tex_id);
- texture->active=false;
- texture->total_data_size=0;
-
- return texture_owner.make_rid( texture );
+ texture->active = false;
+ texture->total_data_size = 0;
+ return texture_owner.make_rid(texture);
}
-void RasterizerStorageGLES3::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
+void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
int components;
GLenum format;
@@ -631,56 +593,52 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture,int p_width, int p_h
bool compressed;
bool srgb;
- if (p_flags&VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
- p_flags&=~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
+ if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
}
-
- Texture *texture = texture_owner.get( p_texture );
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
- texture->width=p_width;
- texture->height=p_height;
- texture->format=p_format;
- texture->flags=p_flags;
- texture->stored_cube_sides=0;
+ texture->width = p_width;
+ texture->height = p_height;
+ texture->format = p_format;
+ texture->flags = p_flags;
+ texture->stored_cube_sides = 0;
texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
- _get_gl_image_and_format(Image(),texture->format,texture->flags,format,internal_format,type,compressed,srgb);
+ _get_gl_image_and_format(Image(), texture->format, texture->flags, format, internal_format, type, compressed, srgb);
texture->alloc_width = texture->width;
texture->alloc_height = texture->height;
-
- texture->gl_format_cache=format;
- texture->gl_type_cache=type;
- texture->gl_internal_format_cache=internal_format;
- texture->compressed=compressed;
- texture->srgb=srgb;
- texture->data_size=0;
- texture->mipmaps=1;
-
+ texture->gl_format_cache = format;
+ texture->gl_type_cache = type;
+ texture->gl_internal_format_cache = internal_format;
+ texture->compressed = compressed;
+ texture->srgb = srgb;
+ texture->data_size = 0;
+ texture->mipmaps = 1;
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
-
- if (p_flags&VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
//prealloc if video
- glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type,NULL);
+ glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL);
}
- texture->active=true;
+ texture->active = true;
}
-void RasterizerStorageGLES3::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) {
+void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side) {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
ERR_FAIL_COND(!texture->active);
ERR_FAIL_COND(texture->render_target);
- ERR_FAIL_COND(texture->format != p_image.get_format() );
- ERR_FAIL_COND( p_image.empty() );
+ ERR_FAIL_COND(texture->format != p_image.get_format());
+ ERR_FAIL_COND(p_image.empty());
GLenum type;
GLenum format;
@@ -688,32 +646,29 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture,const Image& p_image
bool compressed;
bool srgb;
-
- if (config.keep_original_textures && !(texture->flags&VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
- texture->images[p_cube_side]=p_image;
+ if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
+ texture->images[p_cube_side] = p_image;
}
- Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,internal_format,type,compressed,srgb);
+ Image img = _get_gl_image_and_format(p_image, p_image.get_format(), texture->flags, format, internal_format, type, compressed, srgb);
- if (config.shrink_textures_x2 && (p_image.has_mipmaps() || !p_image.is_compressed()) && !(texture->flags&VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
+ if (config.shrink_textures_x2 && (p_image.has_mipmaps() || !p_image.is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
- texture->alloc_height = MAX(1,texture->alloc_height/2);
- texture->alloc_width = MAX(1,texture->alloc_width/2);
+ texture->alloc_height = MAX(1, texture->alloc_height / 2);
+ texture->alloc_width = MAX(1, texture->alloc_width / 2);
- if (texture->alloc_width == img.get_width()/2 && texture->alloc_height == img.get_height()/2) {
+ if (texture->alloc_width == img.get_width() / 2 && texture->alloc_height == img.get_height() / 2) {
img.shrink_x2();
} else if (img.get_format() <= Image::FORMAT_RGB565) {
img.resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
-
}
};
+ GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D;
-
- texture->data_size=img.get_data().size();
+ texture->data_size = img.get_data().size();
PoolVector<uint8_t>::Read read = img.get_data().read();
glActiveTexture(GL_TEXTURE0);
@@ -721,87 +676,83 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture,const Image& p_image
texture->ignore_mipmaps = compressed && !img.has_mipmaps();
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,config.use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR);
+ if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
else {
- if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
-
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
}
-
if (config.srgb_decode_supported && srgb) {
- if (texture->flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+ if (texture->flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
- glTexParameteri(texture->target,_TEXTURE_SRGB_DECODE_EXT,_DECODE_EXT);
- texture->using_srgb=true;
+ glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _DECODE_EXT);
+ texture->using_srgb = true;
} else {
- glTexParameteri(texture->target,_TEXTURE_SRGB_DECODE_EXT,_SKIP_DECODE_EXT);
- texture->using_srgb=false;
+ glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT);
+ texture->using_srgb = false;
}
}
- if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
} else {
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // raw Filtering
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
}
- if ((texture->flags&VS::TEXTURE_FLAG_REPEAT || texture->flags&VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
+ if ((texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
- if (texture->flags&VS::TEXTURE_FLAG_MIRRORED_REPEAT){
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT );
- }
- else{
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+ } else {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
} else {
//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
- //set swizle for older format compatibility
+//set swizle for older format compatibility
#ifdef GLES_OVER_GL
- switch(texture->format) {
+ switch (texture->format) {
case Image::FORMAT_L8: {
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_R,GL_RED);
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_G,GL_RED);
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_B,GL_RED);
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_A,GL_ONE);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
} break;
case Image::FORMAT_LA8: {
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_R,GL_RED);
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_G,GL_RED);
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_B,GL_RED);
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_A,GL_GREEN);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
} break;
default: {
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_R,GL_RED);
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_G,GL_GREEN);
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_B,GL_BLUE);
- glTexParameteri(texture->target,GL_TEXTURE_SWIZZLE_A,GL_ALPHA);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
} break;
-
}
#endif
if (config.use_anisotropic_filter) {
- if (texture->flags&VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
+ if (texture->flags & VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, config.anisotropic_level);
} else {
@@ -809,72 +760,66 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture,const Image& p_image
}
}
- int mipmaps= (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && img.has_mipmaps()) ? img.get_mipmap_count() +1: 1;
-
+ int mipmaps = (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && img.has_mipmaps()) ? img.get_mipmap_count() + 1 : 1;
- int w=img.get_width();
- int h=img.get_height();
+ int w = img.get_width();
+ int h = img.get_height();
- int tsize=0;
- for(int i=0;i<mipmaps;i++) {
+ int tsize = 0;
+ for (int i = 0; i < mipmaps; i++) {
- int size,ofs;
- img.get_mipmap_offset_and_size(i,ofs,size);
+ int size, ofs;
+ img.get_mipmap_offset_and_size(i, ofs, size);
//print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h));
if (texture->compressed) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glCompressedTexImage2D( blit_target, i, internal_format,w,h,0,size,&read[ofs] );
+ glCompressedTexImage2D(blit_target, i, internal_format, w, h, 0, size, &read[ofs]);
} else {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (texture->flags&VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
- glTexSubImage2D( blit_target, i, 0,0,w, h,format,type,&read[ofs] );
+ if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
} else {
- glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type,&read[ofs]);
+ glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
}
-
}
- tsize+=size;
-
- w = MAX(1,w>>1);
- h = MAX(1,h>>1);
+ tsize += size;
+ w = MAX(1, w >> 1);
+ h = MAX(1, h >> 1);
}
- info.texture_mem-=texture->total_data_size;
- texture->total_data_size=tsize;
- info.texture_mem+=texture->total_data_size;
+ info.texture_mem -= texture->total_data_size;
+ texture->total_data_size = tsize;
+ info.texture_mem += texture->total_data_size;
//printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem);
- texture->stored_cube_sides|=(1<<p_cube_side);
+ texture->stored_cube_sides |= (1 << p_cube_side);
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && mipmaps==1 && !texture->ignore_mipmaps && (!(texture->flags&VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides==(1<<6)-1)) {
+ if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
//generate mipmaps if they were requested and the image does not contain them
glGenerateMipmap(texture->target);
- } else if (mipmaps>1) {
+ } else if (mipmaps > 1) {
glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps-1);
-
+ glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1);
}
- texture->mipmaps=mipmaps;
+ texture->mipmaps = mipmaps;
//texture_set_flags(p_texture,texture->flags);
-
-
}
-Image RasterizerStorageGLES3::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const {
+Image RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,Image());
- ERR_FAIL_COND_V(!texture->active,Image());
- ERR_FAIL_COND_V(texture->data_size==0,Image());
- ERR_FAIL_COND_V(texture->render_target,Image());
+ ERR_FAIL_COND_V(!texture, Image());
+ ERR_FAIL_COND_V(!texture->active, Image());
+ ERR_FAIL_COND_V(texture->data_size == 0, Image());
+ ERR_FAIL_COND_V(texture->render_target, Image());
if (!texture->images[p_cube_side].empty())
return texture->images[p_cube_side];
@@ -883,46 +828,44 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture,VS::CubeMapSide p_c
PoolVector<uint8_t> data;
- int data_size = Image::get_image_data_size(texture->alloc_width,texture->alloc_height,texture->format,texture->mipmaps>1?-1:0);
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, texture->mipmaps > 1 ? -1 : 0);
- data.resize(data_size*2); //add some memory at the end, just in case for buggy drivers
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
PoolVector<uint8_t>::Write wb = data.write();
glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target,texture->tex_id);
+ glBindTexture(texture->target, texture->tex_id);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- print_line("GET FORMAT: "+Image::get_format_name(texture->format)+" mipmaps: "+itos(texture->mipmaps));
-
+ print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps));
- for(int i=0;i<texture->mipmaps;i++) {
+ for (int i = 0; i < texture->mipmaps; i++) {
- int ofs=0;
- if (i>0) {
- ofs=Image::get_image_data_size(texture->alloc_width,texture->alloc_height,texture->format,i-1);
+ int ofs = 0;
+ if (i > 0) {
+ ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, i - 1);
}
if (texture->compressed) {
glPixelStorei(GL_PACK_ALIGNMENT, 4);
- glGetCompressedTexImage(texture->target,i,&wb[ofs]);
+ glGetCompressedTexImage(texture->target, i, &wb[ofs]);
} else {
glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glGetTexImage(texture->target,i,texture->gl_format_cache,texture->gl_type_cache,&wb[ofs]);
+ glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
}
}
-
- wb=PoolVector<uint8_t>::Write();
+ wb = PoolVector<uint8_t>::Write();
data.resize(data_size);
- Image img(texture->alloc_width,texture->alloc_height,texture->mipmaps>1?true:false,texture->format,data);
+ Image img(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, texture->format, data);
return img;
#else
@@ -932,44 +875,40 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture,VS::CubeMapSide p_c
#endif
}
-void RasterizerStorageGLES3::texture_set_flags(RID p_texture,uint32_t p_flags) {
+void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) {
- Texture *texture = texture_owner.get( p_texture );
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
if (texture->render_target) {
- p_flags&=VS::TEXTURE_FLAG_FILTER;//can change only filter
+ p_flags &= VS::TEXTURE_FLAG_FILTER; //can change only filter
}
- bool had_mipmaps = texture->flags&VS::TEXTURE_FLAG_MIPMAPS;
+ bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
- texture->flags=p_flags|cube; // can't remove a cube from being a cube
+ texture->flags = p_flags | cube; // can't remove a cube from being a cube
+ if ((texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
- if ((texture->flags&VS::TEXTURE_FLAG_REPEAT || texture->flags&VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
-
- if (texture->flags&VS::TEXTURE_FLAG_MIRRORED_REPEAT){
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT );
- }
- else {
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+ } else {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
} else {
//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
-
if (config.use_anisotropic_filter) {
- if (texture->flags&VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
+ if (texture->flags & VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, config.anisotropic_level);
} else {
@@ -977,278 +916,256 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture,uint32_t p_flags) {
}
}
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) {
- if (!had_mipmaps && texture->mipmaps==1) {
+ if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) {
+ if (!had_mipmaps && texture->mipmaps == 1) {
glGenerateMipmap(texture->target);
}
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,config.use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
- } else{
- if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
+ } else {
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
-
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
}
-
if (config.srgb_decode_supported && texture->srgb) {
- if (texture->flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+ if (texture->flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
- glTexParameteri(texture->target,_TEXTURE_SRGB_DECODE_EXT,_DECODE_EXT);
- texture->using_srgb=true;
+ glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _DECODE_EXT);
+ texture->using_srgb = true;
} else {
- glTexParameteri(texture->target,_TEXTURE_SRGB_DECODE_EXT,_SKIP_DECODE_EXT);
- texture->using_srgb=false;
+ glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT);
+ texture->using_srgb = false;
}
}
- if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
} else {
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // raw Filtering
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
}
-
}
uint32_t RasterizerStorageGLES3::texture_get_flags(RID p_texture) const {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,0);
+ ERR_FAIL_COND_V(!texture, 0);
return texture->flags;
-
}
Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,Image::FORMAT_L8);
+ ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
return texture->format;
}
uint32_t RasterizerStorageGLES3::texture_get_width(RID p_texture) const {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,0);
+ ERR_FAIL_COND_V(!texture, 0);
return texture->width;
}
uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,0);
+ ERR_FAIL_COND_V(!texture, 0);
return texture->height;
}
+void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) {
-void RasterizerStorageGLES3::texture_set_size_override(RID p_texture,int p_width, int p_height) {
-
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
ERR_FAIL_COND(texture->render_target);
- ERR_FAIL_COND(p_width<=0 || p_width>16384);
- ERR_FAIL_COND(p_height<=0 || p_height>16384);
+ ERR_FAIL_COND(p_width <= 0 || p_width > 16384);
+ ERR_FAIL_COND(p_height <= 0 || p_height > 16384);
//real texture size is in alloc width and height
- texture->width=p_width;
- texture->height=p_height;
-
+ texture->width = p_width;
+ texture->height = p_height;
}
-void RasterizerStorageGLES3::texture_set_path(RID p_texture,const String& p_path) {
- Texture * texture = texture_owner.get(p_texture);
+void RasterizerStorageGLES3::texture_set_path(RID p_texture, const String &p_path) {
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
- texture->path=p_path;
-
+ texture->path = p_path;
}
-String RasterizerStorageGLES3::texture_get_path(RID p_texture) const{
+String RasterizerStorageGLES3::texture_get_path(RID p_texture) const {
- Texture * texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture,String());
+ Texture *texture = texture_owner.get(p_texture);
+ ERR_FAIL_COND_V(!texture, String());
return texture->path;
}
-void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info){
+void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info) {
List<RID> textures;
texture_owner.get_owned_list(&textures);
- for (List<RID>::Element *E=textures.front();E;E=E->next()) {
+ for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
Texture *t = texture_owner.get(E->get());
if (!t)
continue;
VS::TextureInfo tinfo;
- tinfo.path=t->path;
- tinfo.format=t->format;
- tinfo.size.x=t->alloc_width;
- tinfo.size.y=t->alloc_height;
- tinfo.bytes=t->total_data_size;
+ tinfo.path = t->path;
+ tinfo.format = t->format;
+ tinfo.size.x = t->alloc_width;
+ tinfo.size.y = t->alloc_height;
+ tinfo.bytes = t->total_data_size;
r_info->push_back(tinfo);
}
-
}
void RasterizerStorageGLES3::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
- config.shrink_textures_x2=p_enable;
+ config.shrink_textures_x2 = p_enable;
}
void RasterizerStorageGLES3::textures_keep_original(bool p_enable) {
- config.keep_original_textures=p_enable;
+ config.keep_original_textures = p_enable;
}
-void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata) {
+void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
- Texture * texture = texture_owner.get(p_texture);
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
- texture->detect_3d=p_callback;
- texture->detect_3d_ud=p_userdata;
+ texture->detect_3d = p_callback;
+ texture->detect_3d_ud = p_userdata;
}
-void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata){
- Texture * texture = texture_owner.get(p_texture);
+void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
- texture->detect_srgb=p_callback;
- texture->detect_srgb_ud=p_userdata;
-
+ texture->detect_srgb = p_callback;
+ texture->detect_srgb_ud = p_userdata;
}
+RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
+ Texture *texture = texture_owner.get(p_source);
+ ERR_FAIL_COND_V(!texture, RID());
+ ERR_FAIL_COND_V(!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP), RID());
-RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_resolution) const {
-
- Texture * texture = texture_owner.get(p_source);
- ERR_FAIL_COND_V(!texture,RID());
- ERR_FAIL_COND_V(!(texture->flags&VS::TEXTURE_FLAG_CUBEMAP),RID());
-
- bool use_float=config.hdr_supported;
+ bool use_float = config.hdr_supported;
- if (p_resolution<0) {
- p_resolution=texture->width;
+ if (p_resolution < 0) {
+ p_resolution = texture->width;
}
-
glBindVertexArray(0);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
-
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
if (config.srgb_decode_supported && texture->srgb && !texture->using_srgb) {
- glTexParameteri(texture->target,_TEXTURE_SRGB_DECODE_EXT,_DECODE_EXT);
- texture->using_srgb=true;
+ glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _DECODE_EXT);
+ texture->using_srgb = true;
#ifdef TOOLS_ENABLED
- if (!(texture->flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
- texture->flags|=VS::TEXTURE_FLAG_CONVERT_TO_LINEAR;
+ if (!(texture->flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
+ texture->flags |= VS::TEXTURE_FLAG_CONVERT_TO_LINEAR;
//notify that texture must be set to linear beforehand, so it works in other platforms when exported
}
#endif
}
-
glActiveTexture(GL_TEXTURE1);
GLuint new_cubemap;
glGenTextures(1, &new_cubemap);
glBindTexture(GL_TEXTURE_CUBE_MAP, new_cubemap);
-
GLuint tmp_fb;
glGenFramebuffers(1, &tmp_fb);
glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb);
-
int size = p_resolution;
- int lod=0;
+ int lod = 0;
shaders.cubemap_filter.bind();
- int mipmaps=6;
+ int mipmaps = 6;
- int mm_level=mipmaps;
+ int mm_level = mipmaps;
- GLenum internal_format = use_float?GL_RGBA16F:GL_RGB10_A2;
+ GLenum internal_format = use_float ? GL_RGBA16F : GL_RGB10_A2;
GLenum format = GL_RGBA;
- GLenum type = use_float?GL_HALF_FLOAT:GL_UNSIGNED_INT_2_10_10_10_REV;
+ GLenum type = use_float ? GL_HALF_FLOAT : GL_UNSIGNED_INT_2_10_10_10_REV;
+ while (mm_level) {
- while(mm_level) {
-
- for(int i=0;i<6;i++) {
- glTexImage2D(_cube_side_enum[i], lod, internal_format, size, size, 0, format, type, NULL);
+ for (int i = 0; i < 6; i++) {
+ glTexImage2D(_cube_side_enum[i], lod, internal_format, size, size, 0, format, type, NULL);
}
lod++;
mm_level--;
- if (size>1)
- size>>=1;
+ if (size > 1)
+ size >>= 1;
}
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, lod-1);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, lod - 1);
- lod=0;
- mm_level=mipmaps;
+ lod = 0;
+ mm_level = mipmaps;
size = p_resolution;
- shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID,false);
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, false);
- while(mm_level) {
+ while (mm_level) {
- for(int i=0;i<6;i++) {
+ for (int i = 0; i < 6; i++) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], new_cubemap, lod);
- glViewport(0,0,size,size);
+ glViewport(0, 0, size, size);
glBindVertexArray(resources.quadie_array);
- shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::FACE_ID,i);
- shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS,lod/float(mipmaps-1));
-
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::FACE_ID, i);
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS, lod / float(mipmaps - 1));
- glDrawArrays(GL_TRIANGLE_FAN,0,4);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindVertexArray(0);
#ifdef DEBUG_ENABLED
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ERR_CONTINUE(status!=GL_FRAMEBUFFER_COMPLETE);
+ ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE);
#endif
}
-
-
- if (size>1)
- size>>=1;
+ if (size > 1)
+ size >>= 1;
lod++;
mm_level--;
-
}
-
//restore ranges
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, lod-1);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, lod - 1);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -1259,59 +1176,58 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_r
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
glDeleteFramebuffers(1, &tmp_fb);
- Texture * ctex = memnew( Texture );
-
- ctex->flags=VS::TEXTURE_FLAG_CUBEMAP|VS::TEXTURE_FLAG_MIPMAPS|VS::TEXTURE_FLAG_FILTER;
- ctex->width=p_resolution;
- ctex->height=p_resolution;
- ctex->alloc_width=p_resolution;
- ctex->alloc_height=p_resolution;
- ctex->format=use_float?Image::FORMAT_RGBAH:Image::FORMAT_RGBA8;
- ctex->target=GL_TEXTURE_CUBE_MAP;
- ctex->gl_format_cache=format;
- ctex->gl_internal_format_cache=internal_format;
- ctex->gl_type_cache=type;
- ctex->data_size=0;
- ctex->compressed=false;
- ctex->srgb=false;
- ctex->total_data_size=0;
- ctex->ignore_mipmaps=false;
- ctex->mipmaps=mipmaps;
- ctex->active=true;
- ctex->tex_id=new_cubemap;
- ctex->stored_cube_sides=(1<<6)-1;
- ctex->render_target=NULL;
+ Texture *ctex = memnew(Texture);
+
+ ctex->flags = VS::TEXTURE_FLAG_CUBEMAP | VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER;
+ ctex->width = p_resolution;
+ ctex->height = p_resolution;
+ ctex->alloc_width = p_resolution;
+ ctex->alloc_height = p_resolution;
+ ctex->format = use_float ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8;
+ ctex->target = GL_TEXTURE_CUBE_MAP;
+ ctex->gl_format_cache = format;
+ ctex->gl_internal_format_cache = internal_format;
+ ctex->gl_type_cache = type;
+ ctex->data_size = 0;
+ ctex->compressed = false;
+ ctex->srgb = false;
+ ctex->total_data_size = 0;
+ ctex->ignore_mipmaps = false;
+ ctex->mipmaps = mipmaps;
+ ctex->active = true;
+ ctex->tex_id = new_cubemap;
+ ctex->stored_cube_sides = (1 << 6) - 1;
+ ctex->render_target = NULL;
return texture_owner.make_rid(ctex);
}
-
RID RasterizerStorageGLES3::skybox_create() {
- SkyBox *skybox = memnew( SkyBox );
- skybox->radiance=0;
+ SkyBox *skybox = memnew(SkyBox);
+ skybox->radiance = 0;
return skybox_owner.make_rid(skybox);
}
-void RasterizerStorageGLES3::skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size){
+void RasterizerStorageGLES3::skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) {
SkyBox *skybox = skybox_owner.getornull(p_skybox);
ERR_FAIL_COND(!skybox);
if (skybox->cubemap.is_valid()) {
- skybox->cubemap=RID();
- glDeleteTextures(1,&skybox->radiance);
- skybox->radiance=0;
+ skybox->cubemap = RID();
+ glDeleteTextures(1, &skybox->radiance);
+ skybox->radiance = 0;
}
- skybox->cubemap=p_cube_map;
+ skybox->cubemap = p_cube_map;
if (!skybox->cubemap.is_valid())
return; //cleared
Texture *texture = texture_owner.getornull(skybox->cubemap);
- if (!texture || !(texture->flags&VS::TEXTURE_FLAG_CUBEMAP)) {
- skybox->cubemap=RID();
- ERR_FAIL_COND(!texture || !(texture->flags&VS::TEXTURE_FLAG_CUBEMAP));
+ if (!texture || !(texture->flags & VS::TEXTURE_FLAG_CUBEMAP)) {
+ skybox->cubemap = RID();
+ ERR_FAIL_COND(!texture || !(texture->flags & VS::TEXTURE_FLAG_CUBEMAP));
}
glBindVertexArray(0);
@@ -1320,23 +1236,21 @@ void RasterizerStorageGLES3::skybox_set_texture(RID p_skybox, RID p_cube_map, in
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
-
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
if (config.srgb_decode_supported && texture->srgb && !texture->using_srgb) {
- glTexParameteri(texture->target,_TEXTURE_SRGB_DECODE_EXT,_DECODE_EXT);
- texture->using_srgb=true;
+ glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _DECODE_EXT);
+ texture->using_srgb = true;
#ifdef TOOLS_ENABLED
- if (!(texture->flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
- texture->flags|=VS::TEXTURE_FLAG_CONVERT_TO_LINEAR;
+ if (!(texture->flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
+ texture->flags |= VS::TEXTURE_FLAG_CONVERT_TO_LINEAR;
//notify that texture must be set to linear beforehand, so it works in other platforms when exported
}
#endif
}
-
glActiveTexture(GL_TEXTURE1);
glGenTextures(1, &skybox->radiance);
glBindTexture(GL_TEXTURE_2D, skybox->radiance);
@@ -1346,75 +1260,70 @@ void RasterizerStorageGLES3::skybox_set_texture(RID p_skybox, RID p_cube_map, in
glGenFramebuffers(1, &tmp_fb);
glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb);
-
int size = p_radiance_size;
- int lod=0;
-
+ int lod = 0;
- int mipmaps=6;
+ int mipmaps = 6;
- int mm_level=mipmaps;
+ int mm_level = mipmaps;
- bool use_float=config.hdr_supported;
+ bool use_float = config.hdr_supported;
- GLenum internal_format = use_float?GL_RGBA16F:GL_RGB10_A2;
+ GLenum internal_format = use_float ? GL_RGBA16F : GL_RGB10_A2;
GLenum format = GL_RGBA;
- GLenum type = use_float?GL_HALF_FLOAT:GL_UNSIGNED_INT_2_10_10_10_REV;
+ GLenum type = use_float ? GL_HALF_FLOAT : GL_UNSIGNED_INT_2_10_10_10_REV;
- while(mm_level) {
+ while (mm_level) {
- glTexImage2D(GL_TEXTURE_2D, lod, internal_format, size, size*2, 0, format, type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, lod, internal_format, size, size * 2, 0, format, type, NULL);
lod++;
mm_level--;
- if (size>1)
- size>>=1;
+ if (size > 1)
+ size >>= 1;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, lod-1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, lod - 1);
- lod=0;
- mm_level=mipmaps;
+ lod = 0;
+ mm_level = mipmaps;
size = p_radiance_size;
- shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID,true);
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, true);
shaders.cubemap_filter.bind();
- while(mm_level) {
+ while (mm_level) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, skybox->radiance, lod);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, skybox->radiance, lod);
#ifdef DEBUG_ENABLED
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ERR_CONTINUE(status!=GL_FRAMEBUFFER_COMPLETE);
+ ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE);
#endif
- for(int i=0;i<2;i++) {
- glViewport(0,i*size,size,size);
+ for (int i = 0; i < 2; i++) {
+ glViewport(0, i * size, size, size);
glBindVertexArray(resources.quadie_array);
- shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP,i>0);
- shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS,lod/float(mipmaps-1));
-
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP, i > 0);
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS, lod / float(mipmaps - 1));
- glDrawArrays(GL_TRIANGLE_FAN,0,4);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindVertexArray(0);
}
- if (size>1)
- size>>=1;
+ if (size > 1)
+ size >>= 1;
lod++;
mm_level--;
-
}
- shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID,false);
-
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, false);
//restore ranges
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, lod-1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, lod - 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -1423,26 +1332,23 @@ void RasterizerStorageGLES3::skybox_set_texture(RID p_skybox, RID p_cube_map, in
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
glDeleteFramebuffers(1, &tmp_fb);
-
}
-
/* SHADER API */
+RID RasterizerStorageGLES3::shader_create(VS::ShaderMode p_mode) {
-RID RasterizerStorageGLES3::shader_create(VS::ShaderMode p_mode){
-
- Shader *shader = memnew( Shader );
- shader->mode=p_mode;
+ Shader *shader = memnew(Shader);
+ shader->mode = p_mode;
RID rid = shader_owner.make_rid(shader);
- shader_set_mode(rid,p_mode);
+ shader_set_mode(rid, p_mode);
_shader_make_dirty(shader);
- shader->self=rid;
+ shader->self = rid;
return rid;
}
-void RasterizerStorageGLES3::_shader_make_dirty(Shader* p_shader) {
+void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) {
if (p_shader->dirty_list.in_list())
return;
@@ -1450,217 +1356,212 @@ void RasterizerStorageGLES3::_shader_make_dirty(Shader* p_shader) {
_shader_dirty_list.add(&p_shader->dirty_list);
}
-void RasterizerStorageGLES3::shader_set_mode(RID p_shader,VS::ShaderMode p_mode){
+void RasterizerStorageGLES3::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) {
- ERR_FAIL_INDEX(p_mode,VS::SHADER_MAX);
- Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_INDEX(p_mode, VS::SHADER_MAX);
+ Shader *shader = shader_owner.get(p_shader);
ERR_FAIL_COND(!shader);
- if (shader->custom_code_id && p_mode==shader->mode)
+ if (shader->custom_code_id && p_mode == shader->mode)
return;
-
if (shader->custom_code_id) {
shader->shader->free_custom_shader(shader->custom_code_id);
- shader->custom_code_id=0;
+ shader->custom_code_id = 0;
}
- shader->mode=p_mode;
+ shader->mode = p_mode;
- ShaderGLES3* shaders[VS::SHADER_MAX]={
+ ShaderGLES3 *shaders[VS::SHADER_MAX] = {
&scene->state.scene_shader,
&canvas->state.canvas_shader,
&this->shaders.particles,
};
- shader->shader=shaders[p_mode];
+ shader->shader = shaders[p_mode];
shader->custom_code_id = shader->shader->create_custom_shader();
_shader_make_dirty(shader);
-
}
VS::ShaderMode RasterizerStorageGLES3::shader_get_mode(RID p_shader) const {
- const Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,VS::SHADER_MAX);
+ const Shader *shader = shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader, VS::SHADER_MAX);
return shader->mode;
}
-void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String& p_code){
+void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) {
- Shader *shader=shader_owner.get(p_shader);
+ Shader *shader = shader_owner.get(p_shader);
ERR_FAIL_COND(!shader);
- shader->code=p_code;
+ shader->code = p_code;
_shader_make_dirty(shader);
}
-String RasterizerStorageGLES3::shader_get_code(RID p_shader) const{
-
- const Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,String());
+String RasterizerStorageGLES3::shader_get_code(RID p_shader) const {
+ const Shader *shader = shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader, String());
return shader->code;
}
-void RasterizerStorageGLES3::_update_shader(Shader* p_shader) const {
-
+void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
- _shader_dirty_list.remove( &p_shader->dirty_list );
+ _shader_dirty_list.remove(&p_shader->dirty_list);
- p_shader->valid=false;
+ p_shader->valid = false;
p_shader->uniforms.clear();
ShaderCompilerGLES3::GeneratedCode gen_code;
- ShaderCompilerGLES3::IdentifierActions *actions=NULL;
-
+ ShaderCompilerGLES3::IdentifierActions *actions = NULL;
-
- switch(p_shader->mode) {
+ switch (p_shader->mode) {
case VS::SHADER_CANVAS_ITEM: {
- p_shader->canvas_item.light_mode=Shader::CanvasItem::LIGHT_MODE_NORMAL;
- p_shader->canvas_item.blend_mode=Shader::CanvasItem::BLEND_MODE_MIX;
+ p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL;
+ p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX;
- shaders.actions_canvas.render_mode_values["blend_add"]=Pair<int*,int>(&p_shader->canvas_item.blend_mode,Shader::CanvasItem::BLEND_MODE_ADD);
- shaders.actions_canvas.render_mode_values["blend_mix"]=Pair<int*,int>(&p_shader->canvas_item.blend_mode,Shader::CanvasItem::BLEND_MODE_MIX);
- shaders.actions_canvas.render_mode_values["blend_sub"]=Pair<int*,int>(&p_shader->canvas_item.blend_mode,Shader::CanvasItem::BLEND_MODE_SUB);
- shaders.actions_canvas.render_mode_values["blend_mul"]=Pair<int*,int>(&p_shader->canvas_item.blend_mode,Shader::CanvasItem::BLEND_MODE_MUL);
- shaders.actions_canvas.render_mode_values["blend_premul_alpha"]=Pair<int*,int>(&p_shader->canvas_item.blend_mode,Shader::CanvasItem::BLEND_MODE_PMALPHA);
+ shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD);
+ shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX);
+ shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB);
+ shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL);
+ shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA);
- shaders.actions_canvas.render_mode_values["unshaded"]=Pair<int*,int>(&p_shader->canvas_item.light_mode,Shader::CanvasItem::LIGHT_MODE_UNSHADED);
- shaders.actions_canvas.render_mode_values["light_only"]=Pair<int*,int>(&p_shader->canvas_item.light_mode,Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY);
+ shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED);
+ shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY);
- actions=&shaders.actions_canvas;
- actions->uniforms=&p_shader->uniforms;
+ actions = &shaders.actions_canvas;
+ actions->uniforms = &p_shader->uniforms;
} break;
case VS::SHADER_SPATIAL: {
- p_shader->spatial.blend_mode=Shader::Spatial::BLEND_MODE_MIX;
- p_shader->spatial.depth_draw_mode=Shader::Spatial::DEPTH_DRAW_OPAQUE;
- p_shader->spatial.cull_mode=Shader::Spatial::CULL_MODE_BACK;
- p_shader->spatial.uses_alpha=false;
- p_shader->spatial.uses_discard=false;
- p_shader->spatial.unshaded=false;
- p_shader->spatial.ontop=false;
- p_shader->spatial.uses_sss=false;
- p_shader->spatial.uses_vertex=false;
-
- shaders.actions_scene.render_mode_values["blend_add"]=Pair<int*,int>(&p_shader->spatial.blend_mode,Shader::Spatial::BLEND_MODE_ADD);
- shaders.actions_scene.render_mode_values["blend_mix"]=Pair<int*,int>(&p_shader->spatial.blend_mode,Shader::Spatial::BLEND_MODE_MIX);
- shaders.actions_scene.render_mode_values["blend_sub"]=Pair<int*,int>(&p_shader->spatial.blend_mode,Shader::Spatial::BLEND_MODE_SUB);
- shaders.actions_scene.render_mode_values["blend_mul"]=Pair<int*,int>(&p_shader->spatial.blend_mode,Shader::Spatial::BLEND_MODE_MUL);
+ p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX;
+ p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE;
+ p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK;
+ p_shader->spatial.uses_alpha = false;
+ p_shader->spatial.uses_discard = false;
+ p_shader->spatial.unshaded = false;
+ p_shader->spatial.ontop = false;
+ p_shader->spatial.uses_sss = false;
+ p_shader->spatial.uses_vertex = false;
- shaders.actions_scene.render_mode_values["depth_draw_opaque"]=Pair<int*,int>(&p_shader->spatial.depth_draw_mode,Shader::Spatial::DEPTH_DRAW_OPAQUE);
- shaders.actions_scene.render_mode_values["depth_draw_always"]=Pair<int*,int>(&p_shader->spatial.depth_draw_mode,Shader::Spatial::DEPTH_DRAW_ALWAYS);
- shaders.actions_scene.render_mode_values["depth_draw_never"]=Pair<int*,int>(&p_shader->spatial.depth_draw_mode,Shader::Spatial::DEPTH_DRAW_NEVER);
- shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"]=Pair<int*,int>(&p_shader->spatial.depth_draw_mode,Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS);
+ shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD);
+ shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX);
+ shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB);
+ shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL);
- shaders.actions_scene.render_mode_values["cull_front"]=Pair<int*,int>(&p_shader->spatial.cull_mode,Shader::Spatial::CULL_MODE_FRONT);
- shaders.actions_scene.render_mode_values["cull_back"]=Pair<int*,int>(&p_shader->spatial.cull_mode,Shader::Spatial::CULL_MODE_BACK);
- shaders.actions_scene.render_mode_values["cull_disabled"]=Pair<int*,int>(&p_shader->spatial.cull_mode,Shader::Spatial::CULL_MODE_DISABLED);
+ shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE);
+ shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS);
+ shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER);
+ shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS);
- shaders.actions_scene.render_mode_flags["unshaded"]=&p_shader->spatial.unshaded;
- shaders.actions_scene.render_mode_flags["ontop"]=&p_shader->spatial.ontop;
+ shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT);
+ shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK);
+ shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED);
- shaders.actions_scene.usage_flag_pointers["ALPHA"]=&p_shader->spatial.uses_alpha;
- shaders.actions_scene.usage_flag_pointers["VERTEX"]=&p_shader->spatial.uses_vertex;
+ shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
+ shaders.actions_scene.render_mode_flags["ontop"] = &p_shader->spatial.ontop;
- shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"]=&p_shader->spatial.uses_sss;
- shaders.actions_scene.usage_flag_pointers["DISCARD"]=&p_shader->spatial.uses_discard;
+ shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha;
+ shaders.actions_scene.usage_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex;
- actions=&shaders.actions_scene;
- actions->uniforms=&p_shader->uniforms;
+ shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;
+ shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard;
+ actions = &shaders.actions_scene;
+ actions->uniforms = &p_shader->uniforms;
} break;
case VS::SHADER_PARTICLES: {
- actions=&shaders.actions_particles;
- actions->uniforms=&p_shader->uniforms;
+ actions = &shaders.actions_particles;
+ actions->uniforms = &p_shader->uniforms;
} break;
-
}
+ Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code);
- Error err = shaders.compiler.compile(p_shader->mode,p_shader->code,actions,p_shader->path,gen_code);
+ ERR_FAIL_COND(err != OK);
+ p_shader->shader->set_custom_shader_code(p_shader->custom_code_id, gen_code.vertex, gen_code.vertex_global, gen_code.fragment, gen_code.light, gen_code.fragment_global, gen_code.uniforms, gen_code.texture_uniforms, gen_code.defines);
- ERR_FAIL_COND(err!=OK);
+ p_shader->ubo_size = gen_code.uniform_total_size;
+ p_shader->ubo_offsets = gen_code.uniform_offsets;
+ p_shader->texture_count = gen_code.texture_uniforms.size();
+ p_shader->texture_hints = gen_code.texture_hints;
- p_shader->shader->set_custom_shader_code(p_shader->custom_code_id,gen_code.vertex,gen_code.vertex_global,gen_code.fragment,gen_code.light,gen_code.fragment_global,gen_code.uniforms,gen_code.texture_uniforms,gen_code.defines);
-
- p_shader->ubo_size=gen_code.uniform_total_size;
- p_shader->ubo_offsets=gen_code.uniform_offsets;
- p_shader->texture_count=gen_code.texture_uniforms.size();
- p_shader->texture_hints=gen_code.texture_hints;
-
- p_shader->uses_vertex_time=gen_code.uses_vertex_time;
- p_shader->uses_fragment_time=gen_code.uses_fragment_time;
+ p_shader->uses_vertex_time = gen_code.uses_vertex_time;
+ p_shader->uses_fragment_time = gen_code.uses_fragment_time;
//all materials using this shader will have to be invalidated, unfortunately
- for (SelfList<Material>* E = p_shader->materials.first();E;E=E->next() ) {
+ for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) {
_material_make_dirty(E->self());
}
- p_shader->valid=true;
+ p_shader->valid = true;
p_shader->version++;
-
-
}
void RasterizerStorageGLES3::update_dirty_shaders() {
- while( _shader_dirty_list.first() ) {
- _update_shader(_shader_dirty_list.first()->self() );
+ while (_shader_dirty_list.first()) {
+ _update_shader(_shader_dirty_list.first()->self());
}
}
-void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const{
+void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
- Shader *shader=shader_owner.get(p_shader);
+ Shader *shader = shader_owner.get(p_shader);
ERR_FAIL_COND(!shader);
-
if (shader->dirty_list.in_list())
_update_shader(shader); // ok should be not anymore dirty
+ Map<int, StringName> order;
- Map<int,StringName> order;
-
-
- for(Map<StringName,ShaderLanguage::ShaderNode::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
-
- order[E->get().order]=E->key();
+ order[E->get().order] = E->key();
}
-
- for(Map<int,StringName>::Element *E=order.front();E;E=E->next()) {
+ for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
PropertyInfo pi;
- ShaderLanguage::ShaderNode::Uniform &u=shader->uniforms[E->get()];
- pi.name=E->get();
- switch(u.type) {
- case ShaderLanguage::TYPE_VOID: pi.type=Variant::NIL; break;
- case ShaderLanguage::TYPE_BOOL: pi.type=Variant::BOOL; break;
- case ShaderLanguage::TYPE_BVEC2: pi.type=Variant::INT; pi.hint=PROPERTY_HINT_FLAGS; pi.hint_string="x,y"; break;
- case ShaderLanguage::TYPE_BVEC3: pi.type=Variant::INT; pi.hint=PROPERTY_HINT_FLAGS; pi.hint_string="x,y,z"; break;
- case ShaderLanguage::TYPE_BVEC4: pi.type=Variant::INT; pi.hint=PROPERTY_HINT_FLAGS; pi.hint_string="x,y,z,w"; break;
+ ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()];
+ pi.name = E->get();
+ switch (u.type) {
+ case ShaderLanguage::TYPE_VOID: pi.type = Variant::NIL; break;
+ case ShaderLanguage::TYPE_BOOL: pi.type = Variant::BOOL; break;
+ case ShaderLanguage::TYPE_BVEC2:
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y";
+ break;
+ case ShaderLanguage::TYPE_BVEC3:
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y,z";
+ break;
+ case ShaderLanguage::TYPE_BVEC4:
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y,z,w";
+ break;
case ShaderLanguage::TYPE_UINT:
case ShaderLanguage::TYPE_INT: {
- pi.type=Variant::INT;
- if (u.hint==ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
- pi.hint=PROPERTY_HINT_RANGE;
- pi.hint_string=rtos(u.hint_range[0])+","+rtos(u.hint_range[1]);
+ pi.type = Variant::INT;
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
+ pi.hint = PROPERTY_HINT_RANGE;
+ pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
}
} break;
@@ -1671,77 +1572,75 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_UVEC4: {
- pi.type=Variant::POOL_INT_ARRAY;
+ pi.type = Variant::POOL_INT_ARRAY;
} break;
case ShaderLanguage::TYPE_FLOAT: {
- pi.type=Variant::REAL;
- if (u.hint==ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
- pi.hint=PROPERTY_HINT_RANGE;
- pi.hint_string=rtos(u.hint_range[0])+","+rtos(u.hint_range[1])+","+rtos(u.hint_range[2]);
+ pi.type = Variant::REAL;
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
+ pi.hint = PROPERTY_HINT_RANGE;
+ pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
}
} break;
- case ShaderLanguage::TYPE_VEC2: pi.type=Variant::VECTOR2; break;
- case ShaderLanguage::TYPE_VEC3: pi.type=Variant::VECTOR3; break;
+ case ShaderLanguage::TYPE_VEC2: pi.type = Variant::VECTOR2; break;
+ case ShaderLanguage::TYPE_VEC3: pi.type = Variant::VECTOR3; break;
case ShaderLanguage::TYPE_VEC4: {
- if (u.hint==ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
- pi.type=Variant::COLOR;
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ pi.type = Variant::COLOR;
} else {
- pi.type=Variant::PLANE;
+ pi.type = Variant::PLANE;
}
} break;
- case ShaderLanguage::TYPE_MAT2: pi.type=Variant::TRANSFORM2D; break;
- case ShaderLanguage::TYPE_MAT3: pi.type=Variant::BASIS; break;
- case ShaderLanguage::TYPE_MAT4: pi.type=Variant::TRANSFORM; break;
+ case ShaderLanguage::TYPE_MAT2: pi.type = Variant::TRANSFORM2D; break;
+ case ShaderLanguage::TYPE_MAT3: pi.type = Variant::BASIS; break;
+ case ShaderLanguage::TYPE_MAT4: pi.type = Variant::TRANSFORM; break;
case ShaderLanguage::TYPE_SAMPLER2D:
case ShaderLanguage::TYPE_ISAMPLER2D:
case ShaderLanguage::TYPE_USAMPLER2D: {
- pi.type=Variant::OBJECT;
- pi.hint=PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string="Texture";
+ pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "Texture";
} break;
case ShaderLanguage::TYPE_SAMPLERCUBE: {
- pi.type=Variant::OBJECT;
- pi.hint=PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string="CubeMap";
+ pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "CubeMap";
} break;
};
p_param_list->push_back(pi);
-
}
}
-void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture){
+void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
- Shader *shader=shader_owner.get(p_shader);
+ Shader *shader = shader_owner.get(p_shader);
ERR_FAIL_COND(!shader);
ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
if (p_texture.is_valid())
- shader->default_textures[p_name]=p_texture;
+ shader->default_textures[p_name] = p_texture;
else
shader->default_textures.erase(p_name);
_shader_make_dirty(shader);
}
-RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{
+RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
- const Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,RID());
+ const Shader *shader = shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader, RID());
- const Map<StringName,RID>::Element *E=shader->default_textures.find(p_name);
+ const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name);
if (!E)
return RID();
return E->get();
}
-
/* COMMON MATERIAL API */
-void RasterizerStorageGLES3::_material_make_dirty(Material* p_material) const {
+void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const {
if (p_material->dirty_list.in_list())
return;
@@ -1749,38 +1648,37 @@ void RasterizerStorageGLES3::_material_make_dirty(Material* p_material) const {
_material_dirty_list.add(&p_material->dirty_list);
}
-RID RasterizerStorageGLES3::material_create(){
+RID RasterizerStorageGLES3::material_create() {
- Material *material = memnew( Material );
+ Material *material = memnew(Material);
return material_owner.make_rid(material);
}
-void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader){
+void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) {
- Material *material = material_owner.get( p_material );
+ Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
- Shader *shader=shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.getornull(p_shader);
if (material->shader) {
//if shader, remove from previous shader material list
- material->shader->materials.remove( &material->list );
+ material->shader->materials.remove(&material->list);
}
- material->shader=shader;
+ material->shader = shader;
if (shader) {
shader->materials.add(&material->list);
}
_material_make_dirty(material);
-
}
-RID RasterizerStorageGLES3::material_get_shader(RID p_material) const{
+RID RasterizerStorageGLES3::material_get_shader(RID p_material) const {
- const Material *material = material_owner.get( p_material );
- ERR_FAIL_COND_V(!material,RID());
+ const Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material, RID());
if (material->shader)
return material->shader->self;
@@ -1788,23 +1686,22 @@ RID RasterizerStorageGLES3::material_get_shader(RID p_material) const{
return RID();
}
-void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value){
+void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
- Material *material = material_owner.get( p_material );
+ Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
- if (p_value.get_type()==Variant::NIL)
+ if (p_value.get_type() == Variant::NIL)
material->params.erase(p_param);
else
- material->params[p_param]=p_value;
+ material->params[p_param] = p_value;
_material_make_dirty(material);
-
}
-Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName& p_param) const{
+Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const {
- const Material *material = material_owner.get( p_material );
- ERR_FAIL_COND_V(!material,RID());
+ const Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material, RID());
if (material->params.has(p_param))
return material->params[p_param];
@@ -1814,29 +1711,26 @@ Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringN
void RasterizerStorageGLES3::material_set_line_width(RID p_material, float p_width) {
- Material *material = material_owner.get( p_material );
+ Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
- material->line_width=p_width;
-
-
+ material->line_width = p_width;
}
-bool RasterizerStorageGLES3::material_is_animated(RID p_material) {
+bool RasterizerStorageGLES3::material_is_animated(RID p_material) {
- Material *material = material_owner.get( p_material );
- ERR_FAIL_COND_V(!material,false);
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material, false);
if (material->dirty_list.in_list()) {
_update_material(material);
}
return material->is_animated_cache;
-
}
-bool RasterizerStorageGLES3::material_casts_shadows(RID p_material) {
+bool RasterizerStorageGLES3::material_casts_shadows(RID p_material) {
- Material *material = material_owner.get( p_material );
- ERR_FAIL_COND_V(!material,false);
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material, false);
if (material->dirty_list.in_list()) {
_update_material(material);
}
@@ -1846,90 +1740,87 @@ bool RasterizerStorageGLES3::material_casts_shadows(RID p_material) {
void RasterizerStorageGLES3::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
- Material *material = material_owner.get( p_material );
+ Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
- Map<RasterizerScene::InstanceBase*,int>::Element *E=material->instance_owners.find(p_instance);
+ Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance);
if (E) {
E->get()++;
} else {
- material->instance_owners[p_instance]=1;
+ material->instance_owners[p_instance] = 1;
}
}
void RasterizerStorageGLES3::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
- Material *material = material_owner.get( p_material );
+ Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
- Map<RasterizerScene::InstanceBase*,int>::Element *E=material->instance_owners.find(p_instance);
+ Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance);
ERR_FAIL_COND(!E);
E->get()--;
- if (E->get()==0) {
+ if (E->get() == 0) {
material->instance_owners.erase(E);
}
}
-
-
-_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant& value, uint8_t *data,bool p_linear_color) {
- switch(type) {
+_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
+ switch (type) {
case ShaderLanguage::TYPE_BOOL: {
bool v = value;
- GLuint *gui = (GLuint*)data;
+ GLuint *gui = (GLuint *)data;
*gui = v ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_BVEC2: {
int v = value;
- GLuint *gui = (GLuint*)data;
- gui[0]=v&1 ? GL_TRUE : GL_FALSE;
- gui[1]=v&2 ? GL_TRUE : GL_FALSE;
+ GLuint *gui = (GLuint *)data;
+ gui[0] = v & 1 ? GL_TRUE : GL_FALSE;
+ gui[1] = v & 2 ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_BVEC3: {
int v = value;
- GLuint *gui = (GLuint*)data;
- gui[0]=v&1 ? GL_TRUE : GL_FALSE;
- gui[1]=v&2 ? GL_TRUE : GL_FALSE;
- gui[2]=v&4 ? GL_TRUE : GL_FALSE;
+ GLuint *gui = (GLuint *)data;
+ gui[0] = v & 1 ? GL_TRUE : GL_FALSE;
+ gui[1] = v & 2 ? GL_TRUE : GL_FALSE;
+ gui[2] = v & 4 ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_BVEC4: {
int v = value;
- GLuint *gui = (GLuint*)data;
- gui[0]=v&1 ? GL_TRUE : GL_FALSE;
- gui[1]=v&2 ? GL_TRUE : GL_FALSE;
- gui[2]=v&4 ? GL_TRUE : GL_FALSE;
- gui[3]=v&8 ? GL_TRUE : GL_FALSE;
+ GLuint *gui = (GLuint *)data;
+ gui[0] = v & 1 ? GL_TRUE : GL_FALSE;
+ gui[1] = v & 2 ? GL_TRUE : GL_FALSE;
+ gui[2] = v & 4 ? GL_TRUE : GL_FALSE;
+ gui[3] = v & 8 ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_INT: {
int v = value;
- GLint *gui = (GLint*)data;
- gui[0]=v;
+ GLint *gui = (GLint *)data;
+ gui[0] = v;
} break;
case ShaderLanguage::TYPE_IVEC2: {
PoolVector<int> iv = value;
int s = iv.size();
- GLint *gui = (GLint*)data;
+ GLint *gui = (GLint *)data;
PoolVector<int>::Read r = iv.read();
- for(int i=0;i<2;i++) {
- if (i<s)
- gui[i]=r[i];
+ for (int i = 0; i < 2; i++) {
+ if (i < s)
+ gui[i] = r[i];
else
- gui[i]=0;
-
+ gui[i] = 0;
}
} break;
@@ -1937,387 +1828,372 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
PoolVector<int> iv = value;
int s = iv.size();
- GLint *gui = (GLint*)data;
+ GLint *gui = (GLint *)data;
PoolVector<int>::Read r = iv.read();
- for(int i=0;i<3;i++) {
- if (i<s)
- gui[i]=r[i];
+ for (int i = 0; i < 3; i++) {
+ if (i < s)
+ gui[i] = r[i];
else
- gui[i]=0;
-
+ gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
-
PoolVector<int> iv = value;
int s = iv.size();
- GLint *gui = (GLint*)data;
+ GLint *gui = (GLint *)data;
PoolVector<int>::Read r = iv.read();
- for(int i=0;i<4;i++) {
- if (i<s)
- gui[i]=r[i];
+ for (int i = 0; i < 4; i++) {
+ if (i < s)
+ gui[i] = r[i];
else
- gui[i]=0;
-
+ gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_UINT: {
int v = value;
- GLuint *gui = (GLuint*)data;
- gui[0]=v;
+ GLuint *gui = (GLuint *)data;
+ gui[0] = v;
} break;
case ShaderLanguage::TYPE_UVEC2: {
PoolVector<int> iv = value;
int s = iv.size();
- GLuint *gui = (GLuint*)data;
+ GLuint *gui = (GLuint *)data;
PoolVector<int>::Read r = iv.read();
- for(int i=0;i<2;i++) {
- if (i<s)
- gui[i]=r[i];
+ for (int i = 0; i < 2; i++) {
+ if (i < s)
+ gui[i] = r[i];
else
- gui[i]=0;
-
+ gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
PoolVector<int> iv = value;
int s = iv.size();
- GLuint *gui = (GLuint*)data;
+ GLuint *gui = (GLuint *)data;
PoolVector<int>::Read r = iv.read();
- for(int i=0;i<3;i++) {
- if (i<s)
- gui[i]=r[i];
+ for (int i = 0; i < 3; i++) {
+ if (i < s)
+ gui[i] = r[i];
else
- gui[i]=0;
+ gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
PoolVector<int> iv = value;
int s = iv.size();
- GLuint *gui = (GLuint*)data;
+ GLuint *gui = (GLuint *)data;
PoolVector<int>::Read r = iv.read();
- for(int i=0;i<4;i++) {
- if (i<s)
- gui[i]=r[i];
+ for (int i = 0; i < 4; i++) {
+ if (i < s)
+ gui[i] = r[i];
else
- gui[i]=0;
+ gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
float v = value;
- GLfloat *gui = (GLfloat*)data;
- gui[0]=v;
+ GLfloat *gui = (GLfloat *)data;
+ gui[0] = v;
} break;
case ShaderLanguage::TYPE_VEC2: {
Vector2 v = value;
- GLfloat *gui = (GLfloat*)data;
- gui[0]=v.x;
- gui[1]=v.y;
+ GLfloat *gui = (GLfloat *)data;
+ gui[0] = v.x;
+ gui[1] = v.y;
} break;
case ShaderLanguage::TYPE_VEC3: {
Vector3 v = value;
- GLfloat *gui = (GLfloat*)data;
- gui[0]=v.x;
- gui[1]=v.y;
- gui[2]=v.z;
+ GLfloat *gui = (GLfloat *)data;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
} break;
case ShaderLanguage::TYPE_VEC4: {
- GLfloat *gui = (GLfloat*)data;
+ GLfloat *gui = (GLfloat *)data;
- if (value.get_type()==Variant::COLOR) {
- Color v=value;
+ if (value.get_type() == Variant::COLOR) {
+ Color v = value;
if (p_linear_color) {
- v=v.to_linear();
+ v = v.to_linear();
}
- gui[0]=v.r;
- gui[1]=v.g;
- gui[2]=v.b;
- gui[3]=v.a;
- } else if (value.get_type()==Variant::RECT2) {
- Rect2 v=value;
-
- gui[0]=v.pos.x;
- gui[1]=v.pos.y;
- gui[2]=v.size.x;
- gui[3]=v.size.y;
- } else if (value.get_type()==Variant::QUAT) {
- Quat v=value;
-
- gui[0]=v.x;
- gui[1]=v.y;
- gui[2]=v.z;
- gui[3]=v.w;
+ gui[0] = v.r;
+ gui[1] = v.g;
+ gui[2] = v.b;
+ gui[3] = v.a;
+ } else if (value.get_type() == Variant::RECT2) {
+ Rect2 v = value;
+
+ gui[0] = v.pos.x;
+ gui[1] = v.pos.y;
+ gui[2] = v.size.x;
+ gui[3] = v.size.y;
+ } else if (value.get_type() == Variant::QUAT) {
+ Quat v = value;
+
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
} else {
- Plane v=value;
-
- gui[0]=v.normal.x;
- gui[1]=v.normal.y;
- gui[2]=v.normal.x;
- gui[3]=v.d;
+ Plane v = value;
+ gui[0] = v.normal.x;
+ gui[1] = v.normal.y;
+ gui[2] = v.normal.x;
+ gui[3] = v.d;
}
} break;
case ShaderLanguage::TYPE_MAT2: {
Transform2D v = value;
- GLfloat *gui = (GLfloat*)data;
+ GLfloat *gui = (GLfloat *)data;
- gui[ 0]=v.elements[0][0];
- gui[ 1]=v.elements[0][1];
- gui[ 2]=v.elements[1][0];
- gui[ 3]=v.elements[1][1];
+ gui[0] = v.elements[0][0];
+ gui[1] = v.elements[0][1];
+ gui[2] = v.elements[1][0];
+ gui[3] = v.elements[1][1];
} break;
case ShaderLanguage::TYPE_MAT3: {
-
Basis v = value;
- GLfloat *gui = (GLfloat*)data;
-
- gui[ 0]=v.elements[0][0];
- gui[ 1]=v.elements[1][0];
- gui[ 2]=v.elements[2][0];
- gui[ 3]=0;
- gui[ 4]=v.elements[0][1];
- gui[ 5]=v.elements[1][1];
- gui[ 6]=v.elements[2][1];
- gui[ 7]=0;
- gui[ 8]=v.elements[0][2];
- gui[ 9]=v.elements[1][2];
- gui[10]=v.elements[2][2];
- gui[11]=0;
+ GLfloat *gui = (GLfloat *)data;
+
+ gui[0] = v.elements[0][0];
+ gui[1] = v.elements[1][0];
+ gui[2] = v.elements[2][0];
+ gui[3] = 0;
+ gui[4] = v.elements[0][1];
+ gui[5] = v.elements[1][1];
+ gui[6] = v.elements[2][1];
+ gui[7] = 0;
+ gui[8] = v.elements[0][2];
+ gui[9] = v.elements[1][2];
+ gui[10] = v.elements[2][2];
+ gui[11] = 0;
} break;
case ShaderLanguage::TYPE_MAT4: {
Transform v = value;
- GLfloat *gui = (GLfloat*)data;
-
- gui[ 0]=v.basis.elements[0][0];
- gui[ 1]=v.basis.elements[1][0];
- gui[ 2]=v.basis.elements[2][0];
- gui[ 3]=0;
- gui[ 4]=v.basis.elements[0][1];
- gui[ 5]=v.basis.elements[1][1];
- gui[ 6]=v.basis.elements[2][1];
- gui[ 7]=0;
- gui[ 8]=v.basis.elements[0][2];
- gui[ 9]=v.basis.elements[1][2];
- gui[10]=v.basis.elements[2][2];
- gui[11]=0;
- gui[12]=v.origin.x;
- gui[13]=v.origin.y;
- gui[14]=v.origin.z;
- gui[15]=1;
+ GLfloat *gui = (GLfloat *)data;
+
+ gui[0] = v.basis.elements[0][0];
+ gui[1] = v.basis.elements[1][0];
+ gui[2] = v.basis.elements[2][0];
+ gui[3] = 0;
+ gui[4] = v.basis.elements[0][1];
+ gui[5] = v.basis.elements[1][1];
+ gui[6] = v.basis.elements[2][1];
+ gui[7] = 0;
+ gui[8] = v.basis.elements[0][2];
+ gui[9] = v.basis.elements[1][2];
+ gui[10] = v.basis.elements[2][2];
+ gui[11] = 0;
+ gui[12] = v.origin.x;
+ gui[13] = v.origin.y;
+ gui[14] = v.origin.z;
+ gui[15] = 1;
} break;
default: {}
}
-
}
-_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value>& value, uint8_t *data) {
+_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
- switch(type) {
+ switch (type) {
case ShaderLanguage::TYPE_BOOL: {
- GLuint *gui = (GLuint*)data;
+ GLuint *gui = (GLuint *)data;
*gui = value[0].boolean ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_BVEC2: {
- GLuint *gui = (GLuint*)data;
- gui[0]=value[0].boolean ? GL_TRUE : GL_FALSE;
- gui[1]=value[1].boolean ? GL_TRUE : GL_FALSE;
+ GLuint *gui = (GLuint *)data;
+ gui[0] = value[0].boolean ? GL_TRUE : GL_FALSE;
+ gui[1] = value[1].boolean ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_BVEC3: {
- GLuint *gui = (GLuint*)data;
- gui[0]=value[0].boolean ? GL_TRUE : GL_FALSE;
- gui[1]=value[1].boolean ? GL_TRUE : GL_FALSE;
- gui[2]=value[2].boolean ? GL_TRUE : GL_FALSE;
+ GLuint *gui = (GLuint *)data;
+ gui[0] = value[0].boolean ? GL_TRUE : GL_FALSE;
+ gui[1] = value[1].boolean ? GL_TRUE : GL_FALSE;
+ gui[2] = value[2].boolean ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_BVEC4: {
- GLuint *gui = (GLuint*)data;
- gui[0]=value[0].boolean ? GL_TRUE : GL_FALSE;
- gui[1]=value[1].boolean ? GL_TRUE : GL_FALSE;
- gui[2]=value[2].boolean ? GL_TRUE : GL_FALSE;
- gui[3]=value[3].boolean ? GL_TRUE : GL_FALSE;
+ GLuint *gui = (GLuint *)data;
+ gui[0] = value[0].boolean ? GL_TRUE : GL_FALSE;
+ gui[1] = value[1].boolean ? GL_TRUE : GL_FALSE;
+ gui[2] = value[2].boolean ? GL_TRUE : GL_FALSE;
+ gui[3] = value[3].boolean ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_INT: {
- GLint *gui = (GLint*)data;
- gui[0]=value[0].sint;
+ GLint *gui = (GLint *)data;
+ gui[0] = value[0].sint;
} break;
case ShaderLanguage::TYPE_IVEC2: {
- GLint *gui = (GLint*)data;
-
- for(int i=0;i<2;i++) {
- gui[i]=value[i].sint;
+ GLint *gui = (GLint *)data;
+ for (int i = 0; i < 2; i++) {
+ gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_IVEC3: {
- GLint *gui = (GLint*)data;
-
- for(int i=0;i<3;i++) {
- gui[i]=value[i].sint;
+ GLint *gui = (GLint *)data;
+ for (int i = 0; i < 3; i++) {
+ gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
- GLint *gui = (GLint*)data;
-
- for(int i=0;i<4;i++) {
- gui[i]=value[i].sint;
+ GLint *gui = (GLint *)data;
+ for (int i = 0; i < 4; i++) {
+ gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_UINT: {
-
- GLuint *gui = (GLuint*)data;
- gui[0]=value[0].uint;
+ GLuint *gui = (GLuint *)data;
+ gui[0] = value[0].uint;
} break;
case ShaderLanguage::TYPE_UVEC2: {
- GLint *gui = (GLint*)data;
+ GLint *gui = (GLint *)data;
- for(int i=0;i<2;i++) {
- gui[i]=value[i].uint;
+ for (int i = 0; i < 2; i++) {
+ gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
- GLint *gui = (GLint*)data;
+ GLint *gui = (GLint *)data;
- for(int i=0;i<3;i++) {
- gui[i]=value[i].uint;
+ for (int i = 0; i < 3; i++) {
+ gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
- GLint *gui = (GLint*)data;
+ GLint *gui = (GLint *)data;
- for(int i=0;i<4;i++) {
- gui[i]=value[i].uint;
+ for (int i = 0; i < 4; i++) {
+ gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
- GLfloat *gui = (GLfloat*)data;
- gui[0]=value[0].real;
+ GLfloat *gui = (GLfloat *)data;
+ gui[0] = value[0].real;
} break;
case ShaderLanguage::TYPE_VEC2: {
- GLfloat *gui = (GLfloat*)data;
+ GLfloat *gui = (GLfloat *)data;
- for(int i=0;i<2;i++) {
- gui[i]=value[i].real;
+ for (int i = 0; i < 2; i++) {
+ gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_VEC3: {
- GLfloat *gui = (GLfloat*)data;
+ GLfloat *gui = (GLfloat *)data;
- for(int i=0;i<3;i++) {
- gui[i]=value[i].real;
+ for (int i = 0; i < 3; i++) {
+ gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_VEC4: {
- GLfloat *gui = (GLfloat*)data;
+ GLfloat *gui = (GLfloat *)data;
- for(int i=0;i<4;i++) {
- gui[i]=value[i].real;
+ for (int i = 0; i < 4; i++) {
+ gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_MAT2: {
- GLfloat *gui = (GLfloat*)data;
+ GLfloat *gui = (GLfloat *)data;
- for(int i=0;i<2;i++) {
- gui[i]=value[i].real;
+ for (int i = 0; i < 2; i++) {
+ gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_MAT3: {
-
-
- GLfloat *gui = (GLfloat*)data;
-
- gui[ 0]=value[0].real;
- gui[ 1]=value[1].real;
- gui[ 2]=value[2].real;
- gui[ 3]=0;
- gui[ 4]=value[3].real;
- gui[ 5]=value[4].real;
- gui[ 6]=value[5].real;
- gui[ 7]=0;
- gui[ 8]=value[6].real;
- gui[ 9]=value[7].real;
- gui[10]=value[8].real;
- gui[11]=0;
+ GLfloat *gui = (GLfloat *)data;
+
+ gui[0] = value[0].real;
+ gui[1] = value[1].real;
+ gui[2] = value[2].real;
+ gui[3] = 0;
+ gui[4] = value[3].real;
+ gui[5] = value[4].real;
+ gui[6] = value[5].real;
+ gui[7] = 0;
+ gui[8] = value[6].real;
+ gui[9] = value[7].real;
+ gui[10] = value[8].real;
+ gui[11] = 0;
} break;
case ShaderLanguage::TYPE_MAT4: {
- GLfloat *gui = (GLfloat*)data;
+ GLfloat *gui = (GLfloat *)data;
- for(int i=0;i<16;i++) {
- gui[i]=value[i].real;
+ for (int i = 0; i < 16; i++) {
+ gui[i] = value[i].real;
}
} break;
default: {}
}
-
}
-
_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
- switch(type) {
+ switch (type) {
case ShaderLanguage::TYPE_BOOL:
case ShaderLanguage::TYPE_INT:
case ShaderLanguage::TYPE_UINT:
case ShaderLanguage::TYPE_FLOAT: {
- zeromem(data,4);
+ zeromem(data, 4);
} break;
case ShaderLanguage::TYPE_BVEC2:
case ShaderLanguage::TYPE_IVEC2:
case ShaderLanguage::TYPE_UVEC2:
case ShaderLanguage::TYPE_VEC2: {
- zeromem(data,8);
+ zeromem(data, 8);
} break;
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
@@ -2327,28 +2203,26 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:
case ShaderLanguage::TYPE_VEC4:
- case ShaderLanguage::TYPE_MAT2:{
+ case ShaderLanguage::TYPE_MAT2: {
- zeromem(data,16);
+ zeromem(data, 16);
} break;
- case ShaderLanguage::TYPE_MAT3:{
+ case ShaderLanguage::TYPE_MAT3: {
- zeromem(data,48);
+ zeromem(data, 48);
} break;
- case ShaderLanguage::TYPE_MAT4:{
- zeromem(data,64);
+ case ShaderLanguage::TYPE_MAT4: {
+ zeromem(data, 64);
} break;
default: {}
}
-
}
-void RasterizerStorageGLES3::_update_material(Material* material) {
+void RasterizerStorageGLES3::_update_material(Material *material) {
if (material->dirty_list.in_list())
- _material_dirty_list.remove( &material->dirty_list );
-
+ _material_dirty_list.remove(&material->dirty_list);
if (material->shader && material->shader->dirty_list.in_list()) {
_update_shader(material->shader);
@@ -2359,90 +2233,85 @@ void RasterizerStorageGLES3::_update_material(Material* material) {
bool can_cast_shadow = false;
bool is_animated = false;
- if (material->shader && material->shader->mode==VS::SHADER_SPATIAL) {
+ if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) {
- if (!material->shader->spatial.uses_alpha && material->shader->spatial.blend_mode==Shader::Spatial::BLEND_MODE_MIX) {
- can_cast_shadow=true;
+ if (!material->shader->spatial.uses_alpha && material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX) {
+ can_cast_shadow = true;
}
if (material->shader->spatial.uses_discard && material->shader->uses_fragment_time) {
- is_animated=true;
+ is_animated = true;
}
if (material->shader->spatial.uses_vertex && material->shader->uses_vertex_time) {
- is_animated=true;
+ is_animated = true;
}
- if (can_cast_shadow!=material->can_cast_shadow_cache || is_animated!=material->is_animated_cache) {
- material->can_cast_shadow_cache=can_cast_shadow;
- material->is_animated_cache=is_animated;
+ if (can_cast_shadow != material->can_cast_shadow_cache || is_animated != material->is_animated_cache) {
+ material->can_cast_shadow_cache = can_cast_shadow;
+ material->is_animated_cache = is_animated;
- for(Map<Geometry*,int>::Element *E=material->geometry_owners.front();E;E=E->next()) {
+ for (Map<Geometry *, int>::Element *E = material->geometry_owners.front(); E; E = E->next()) {
E->key()->material_changed_notify();
}
- for(Map<RasterizerScene::InstanceBase*,int>::Element *E=material->instance_owners.front();E;E=E->next()) {
+ for (Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.front(); E; E = E->next()) {
E->key()->base_material_changed();
}
-
}
}
-
}
-
//clear ubo if it needs to be cleared
if (material->ubo_size) {
- if (!material->shader || material->shader->ubo_size!=material->ubo_size) {
+ if (!material->shader || material->shader->ubo_size != material->ubo_size) {
//by by ubo
- glDeleteBuffers(1,&material->ubo_id);
- material->ubo_id=0;
- material->ubo_size=0;
+ glDeleteBuffers(1, &material->ubo_id);
+ material->ubo_id = 0;
+ material->ubo_size = 0;
}
}
//create ubo if it needs to be created
- if (material->ubo_size==0 && material->shader && material->shader->ubo_size) {
+ if (material->ubo_size == 0 && material->shader && material->shader->ubo_size) {
glGenBuffers(1, &material->ubo_id);
glBindBuffer(GL_UNIFORM_BUFFER, material->ubo_id);
glBufferData(GL_UNIFORM_BUFFER, material->shader->ubo_size, NULL, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
- material->ubo_size=material->shader->ubo_size;
+ material->ubo_size = material->shader->ubo_size;
}
//fill up the UBO if it needs to be filled
if (material->shader && material->ubo_size) {
- uint8_t* local_ubo = (uint8_t*)alloca(material->ubo_size);
+ uint8_t *local_ubo = (uint8_t *)alloca(material->ubo_size);
- for(Map<StringName,ShaderLanguage::ShaderNode::Uniform>::Element *E=material->shader->uniforms.front();E;E=E->next()) {
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) {
- if (E->get().order<0)
+ if (E->get().order < 0)
continue; // texture, does not go here
//regular uniform
- uint8_t *data = &local_ubo[ material->shader->ubo_offsets[E->get().order] ];
+ uint8_t *data = &local_ubo[material->shader->ubo_offsets[E->get().order]];
- Map<StringName,Variant>::Element *V = material->params.find(E->key());
+ Map<StringName, Variant>::Element *V = material->params.find(E->key());
if (V) {
- //user provided
- _fill_std140_variant_ubo_value(E->get().type,V->get(),data,material->shader->mode==VS::SHADER_SPATIAL);
+ //user provided
+ _fill_std140_variant_ubo_value(E->get().type, V->get(), data, material->shader->mode == VS::SHADER_SPATIAL);
- } else if (E->get().default_value.size()){
+ } else if (E->get().default_value.size()) {
//default value
- _fill_std140_ubo_value(E->get().type,E->get().default_value,data);
+ _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
//value=E->get().default_value;
} else {
//zero because it was not provided
- _fill_std140_ubo_empty(E->get().type,data);
+ _fill_std140_ubo_empty(E->get().type, data);
}
-
-
}
- glBindBuffer(GL_UNIFORM_BUFFER,material->ubo_id);
+ glBindBuffer(GL_UNIFORM_BUFFER, material->ubo_id);
glBufferSubData(GL_UNIFORM_BUFFER, 0, material->ubo_size, local_ubo);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
@@ -2452,70 +2321,64 @@ void RasterizerStorageGLES3::_update_material(Material* material) {
material->textures.resize(material->shader->texture_count);
- for(Map<StringName,ShaderLanguage::ShaderNode::Uniform>::Element *E=material->shader->uniforms.front();E;E=E->next()) {
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) {
- if (E->get().texture_order<0)
+ if (E->get().texture_order < 0)
continue; // not a texture, does not go here
RID texture;
- Map<StringName,Variant>::Element *V = material->params.find(E->key());
+ Map<StringName, Variant>::Element *V = material->params.find(E->key());
if (V) {
- texture=V->get();
+ texture = V->get();
}
if (!texture.is_valid()) {
- Map<StringName,RID>::Element *W = material->shader->default_textures.find(E->key());
+ Map<StringName, RID>::Element *W = material->shader->default_textures.find(E->key());
if (W) {
- texture=W->get();
+ texture = W->get();
}
}
- material->textures[ E->get().texture_order ]=texture;
-
-
+ material->textures[E->get().texture_order] = texture;
}
-
} else {
material->textures.clear();
}
-
}
-void RasterizerStorageGLES3::_material_add_geometry(RID p_material,Geometry *p_geometry) {
+void RasterizerStorageGLES3::_material_add_geometry(RID p_material, Geometry *p_geometry) {
- Material * material = material_owner.getornull(p_material);
+ Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
- Map<Geometry*,int>::Element *I = material->geometry_owners.find(p_geometry);
+ Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
if (I) {
I->get()++;
} else {
- material->geometry_owners[p_geometry]=1;
+ material->geometry_owners[p_geometry] = 1;
}
-
}
-void RasterizerStorageGLES3::_material_remove_geometry(RID p_material,Geometry *p_geometry) {
+void RasterizerStorageGLES3::_material_remove_geometry(RID p_material, Geometry *p_geometry) {
- Material * material = material_owner.getornull(p_material);
+ Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
- Map<Geometry*,int>::Element *I = material->geometry_owners.find(p_geometry);
+ Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
ERR_FAIL_COND(!I);
I->get()--;
- if (I->get()==0) {
+ if (I->get() == 0) {
material->geometry_owners.erase(I);
}
}
-
void RasterizerStorageGLES3::update_dirty_materials() {
- while( _material_dirty_list.first() ) {
+ while (_material_dirty_list.first()) {
Material *material = _material_dirty_list.first()->self();
@@ -2525,389 +2388,366 @@ void RasterizerStorageGLES3::update_dirty_materials() {
/* MESH API */
-RID RasterizerStorageGLES3::mesh_create(){
+RID RasterizerStorageGLES3::mesh_create() {
- Mesh * mesh = memnew( Mesh );
+ Mesh *mesh = memnew(Mesh);
return mesh_owner.make_rid(mesh);
}
-
-void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes,const Vector<Rect3>& p_bone_aabbs){
-
+void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
PoolVector<uint8_t> array = p_array;
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
- ERR_FAIL_COND(!(p_format&VS::ARRAY_FORMAT_VERTEX));
+ ERR_FAIL_COND(!(p_format & VS::ARRAY_FORMAT_VERTEX));
//must have index and bones, both.
{
- uint32_t bones_weight = VS::ARRAY_FORMAT_BONES|VS::ARRAY_FORMAT_WEIGHTS;
+ uint32_t bones_weight = VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS;
ERR_EXPLAIN("Array must have both bones and weights in format or none.");
- ERR_FAIL_COND( (p_format&bones_weight) && (p_format&bones_weight)!=bones_weight );
+ ERR_FAIL_COND((p_format & bones_weight) && (p_format & bones_weight) != bones_weight);
}
-
//bool has_morph = p_blend_shapes.size();
Surface::Attrib attribs[VS::ARRAY_MAX];
- int stride=0;
+ int stride = 0;
- for(int i=0;i<VS::ARRAY_MAX;i++) {
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
- attribs[i].index=i;
+ attribs[i].index = i;
- if (! (p_format&(1<<i) ) ) {
- attribs[i].enabled=false;
- attribs[i].integer=false;
+ if (!(p_format & (1 << i))) {
+ attribs[i].enabled = false;
+ attribs[i].integer = false;
continue;
}
- attribs[i].enabled=true;
- attribs[i].offset=stride;
- attribs[i].integer=false;
+ attribs[i].enabled = true;
+ attribs[i].offset = stride;
+ attribs[i].integer = false;
- switch(i) {
+ switch (i) {
case VS::ARRAY_VERTEX: {
- if (p_format&VS::ARRAY_FLAG_USE_2D_VERTICES) {
- attribs[i].size=2;
+ if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ attribs[i].size = 2;
} else {
- attribs[i].size=(p_format&VS::ARRAY_COMPRESS_VERTEX)?4:3;
+ attribs[i].size = (p_format & VS::ARRAY_COMPRESS_VERTEX) ? 4 : 3;
}
- if (p_format&VS::ARRAY_COMPRESS_VERTEX) {
- attribs[i].type=GL_HALF_FLOAT;
- stride+=attribs[i].size*2;
+ if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
+ attribs[i].type = GL_HALF_FLOAT;
+ stride += attribs[i].size * 2;
} else {
- attribs[i].type=GL_FLOAT;
- stride+=attribs[i].size*4;
+ attribs[i].type = GL_FLOAT;
+ stride += attribs[i].size * 4;
}
- attribs[i].normalized=GL_FALSE;
+ attribs[i].normalized = GL_FALSE;
} break;
case VS::ARRAY_NORMAL: {
- attribs[i].size=3;
+ attribs[i].size = 3;
- if (p_format&VS::ARRAY_COMPRESS_NORMAL) {
- attribs[i].type=GL_BYTE;
- stride+=4; //pad extra byte
- attribs[i].normalized=GL_TRUE;
+ if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
+ attribs[i].type = GL_BYTE;
+ stride += 4; //pad extra byte
+ attribs[i].normalized = GL_TRUE;
} else {
- attribs[i].type=GL_FLOAT;
- stride+=12;
- attribs[i].normalized=GL_FALSE;
+ attribs[i].type = GL_FLOAT;
+ stride += 12;
+ attribs[i].normalized = GL_FALSE;
}
-
-
} break;
case VS::ARRAY_TANGENT: {
- attribs[i].size=4;
+ attribs[i].size = 4;
- if (p_format&VS::ARRAY_COMPRESS_TANGENT) {
- attribs[i].type=GL_BYTE;
- stride+=4;
- attribs[i].normalized=GL_TRUE;
+ if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
+ attribs[i].type = GL_BYTE;
+ stride += 4;
+ attribs[i].normalized = GL_TRUE;
} else {
- attribs[i].type=GL_FLOAT;
- stride+=16;
- attribs[i].normalized=GL_FALSE;
+ attribs[i].type = GL_FLOAT;
+ stride += 16;
+ attribs[i].normalized = GL_FALSE;
}
-
} break;
case VS::ARRAY_COLOR: {
- attribs[i].size=4;
+ attribs[i].size = 4;
- if (p_format&VS::ARRAY_COMPRESS_COLOR) {
- attribs[i].type=GL_UNSIGNED_BYTE;
- stride+=4;
- attribs[i].normalized=GL_TRUE;
+ if (p_format & VS::ARRAY_COMPRESS_COLOR) {
+ attribs[i].type = GL_UNSIGNED_BYTE;
+ stride += 4;
+ attribs[i].normalized = GL_TRUE;
} else {
- attribs[i].type=GL_FLOAT;
- stride+=16;
- attribs[i].normalized=GL_FALSE;
+ attribs[i].type = GL_FLOAT;
+ stride += 16;
+ attribs[i].normalized = GL_FALSE;
}
-
} break;
case VS::ARRAY_TEX_UV: {
- attribs[i].size=2;
+ attribs[i].size = 2;
- if (p_format&VS::ARRAY_COMPRESS_TEX_UV) {
- attribs[i].type=GL_HALF_FLOAT;
- stride+=4;
+ if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
+ attribs[i].type = GL_HALF_FLOAT;
+ stride += 4;
} else {
- attribs[i].type=GL_FLOAT;
- stride+=8;
+ attribs[i].type = GL_FLOAT;
+ stride += 8;
}
- attribs[i].normalized=GL_FALSE;
-
+ attribs[i].normalized = GL_FALSE;
} break;
case VS::ARRAY_TEX_UV2: {
- attribs[i].size=2;
+ attribs[i].size = 2;
- if (p_format&VS::ARRAY_COMPRESS_TEX_UV2) {
- attribs[i].type=GL_HALF_FLOAT;
- stride+=4;
+ if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
+ attribs[i].type = GL_HALF_FLOAT;
+ stride += 4;
} else {
- attribs[i].type=GL_FLOAT;
- stride+=8;
+ attribs[i].type = GL_FLOAT;
+ stride += 8;
}
- attribs[i].normalized=GL_FALSE;
-
-
+ attribs[i].normalized = GL_FALSE;
} break;
case VS::ARRAY_BONES: {
- attribs[i].size=4;
+ attribs[i].size = 4;
- if (p_format&VS::ARRAY_FLAG_USE_16_BIT_BONES) {
- attribs[i].type=GL_UNSIGNED_SHORT;
- stride+=8;
+ if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
+ attribs[i].type = GL_UNSIGNED_SHORT;
+ stride += 8;
} else {
- attribs[i].type=GL_UNSIGNED_BYTE;
- stride+=4;
+ attribs[i].type = GL_UNSIGNED_BYTE;
+ stride += 4;
}
- attribs[i].normalized=GL_FALSE;
- attribs[i].integer=true;
-
-
+ attribs[i].normalized = GL_FALSE;
+ attribs[i].integer = true;
} break;
case VS::ARRAY_WEIGHTS: {
- attribs[i].size=4;
+ attribs[i].size = 4;
- if (p_format&VS::ARRAY_COMPRESS_WEIGHTS) {
+ if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
- attribs[i].type=GL_UNSIGNED_SHORT;
- stride+=8;
- attribs[i].normalized=GL_TRUE;
+ attribs[i].type = GL_UNSIGNED_SHORT;
+ stride += 8;
+ attribs[i].normalized = GL_TRUE;
} else {
- attribs[i].type=GL_FLOAT;
- stride+=16;
- attribs[i].normalized=GL_FALSE;
+ attribs[i].type = GL_FLOAT;
+ stride += 16;
+ attribs[i].normalized = GL_FALSE;
}
} break;
case VS::ARRAY_INDEX: {
- attribs[i].size=1;
+ attribs[i].size = 1;
- if (p_vertex_count>=(1<<16)) {
- attribs[i].type=GL_UNSIGNED_INT;
- attribs[i].stride=4;
+ if (p_vertex_count >= (1 << 16)) {
+ attribs[i].type = GL_UNSIGNED_INT;
+ attribs[i].stride = 4;
} else {
- attribs[i].type=GL_UNSIGNED_SHORT;
- attribs[i].stride=2;
+ attribs[i].type = GL_UNSIGNED_SHORT;
+ attribs[i].stride = 2;
}
- attribs[i].normalized=GL_FALSE;
+ attribs[i].normalized = GL_FALSE;
} break;
-
}
}
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
- attribs[i].stride=stride;
+ for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
+ attribs[i].stride = stride;
}
//validate sizes
int array_size = stride * p_vertex_count;
- int index_array_size=0;
- if (array.size()!=array_size && array.size()+p_vertex_count*2 == array_size) {
+ int index_array_size = 0;
+ if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) {
//old format, convert
array = PoolVector<uint8_t>();
- array.resize( p_array.size()+p_vertex_count*2 );
+ array.resize(p_array.size() + p_vertex_count * 2);
PoolVector<uint8_t>::Write w = array.write();
PoolVector<uint8_t>::Read r = p_array.read();
- uint16_t *w16 = (uint16_t*)w.ptr();
- const uint16_t *r16 = (uint16_t*)r.ptr();
+ uint16_t *w16 = (uint16_t *)w.ptr();
+ const uint16_t *r16 = (uint16_t *)r.ptr();
uint16_t one = Math::make_half_float(1);
- for(int i=0;i<p_vertex_count;i++) {
+ for (int i = 0; i < p_vertex_count; i++) {
*w16++ = *r16++;
*w16++ = *r16++;
*w16++ = *r16++;
*w16++ = one;
- for(int j=0;j<(stride/2)-4;j++) {
+ for (int j = 0; j < (stride / 2) - 4; j++) {
*w16++ = *r16++;
}
}
-
}
- ERR_FAIL_COND(array.size()!=array_size);
+ ERR_FAIL_COND(array.size() != array_size);
- if (p_format&VS::ARRAY_FORMAT_INDEX) {
+ if (p_format & VS::ARRAY_FORMAT_INDEX) {
- index_array_size=attribs[VS::ARRAY_INDEX].stride*p_index_count;
+ index_array_size = attribs[VS::ARRAY_INDEX].stride * p_index_count;
}
+ ERR_FAIL_COND(p_index_array.size() != index_array_size);
- ERR_FAIL_COND(p_index_array.size()!=index_array_size);
-
- ERR_FAIL_COND(p_blend_shapes.size()!=mesh->blend_shape_count);
+ ERR_FAIL_COND(p_blend_shapes.size() != mesh->blend_shape_count);
- for(int i=0;i<p_blend_shapes.size();i++) {
- ERR_FAIL_COND(p_blend_shapes[i].size()!=array_size);
+ for (int i = 0; i < p_blend_shapes.size(); i++) {
+ ERR_FAIL_COND(p_blend_shapes[i].size() != array_size);
}
//ok all valid, create stuff
- Surface * surface = memnew( Surface );
-
- surface->active=true;
- surface->array_len=p_vertex_count;
- surface->index_array_len=p_index_count;
- surface->array_byte_size=array.size();
- surface->index_array_byte_size=p_index_array.size();
- surface->primitive=p_primitive;
- surface->mesh=mesh;
- surface->format=p_format;
- surface->skeleton_bone_aabb=p_bone_aabbs;
+ Surface *surface = memnew(Surface);
+
+ surface->active = true;
+ surface->array_len = p_vertex_count;
+ surface->index_array_len = p_index_count;
+ surface->array_byte_size = array.size();
+ surface->index_array_byte_size = p_index_array.size();
+ surface->primitive = p_primitive;
+ surface->mesh = mesh;
+ surface->format = p_format;
+ surface->skeleton_bone_aabb = p_bone_aabbs;
surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size());
- surface->aabb=p_aabb;
- surface->max_bone=p_bone_aabbs.size();
+ surface->aabb = p_aabb;
+ surface->max_bone = p_bone_aabbs.size();
- for(int i=0;i<surface->skeleton_bone_used.size();i++) {
- if (surface->skeleton_bone_aabb[i].size.x<0 || surface->skeleton_bone_aabb[i].size.y<0 || surface->skeleton_bone_aabb[i].size.z<0) {
- surface->skeleton_bone_used[i]=false;
+ for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
+ if (surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0) {
+ surface->skeleton_bone_used[i] = false;
} else {
- surface->skeleton_bone_used[i]=true;
+ surface->skeleton_bone_used[i] = true;
}
}
- for(int i=0;i<VS::ARRAY_MAX;i++) {
- surface->attribs[i]=attribs[i];
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
+ surface->attribs[i] = attribs[i];
}
{
PoolVector<uint8_t>::Read vr = array.read();
- glGenBuffers(1,&surface->vertex_id);
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
- glBufferData(GL_ARRAY_BUFFER,array_size,vr.ptr(),GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
+ glGenBuffers(1, &surface->vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
+ glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
-
- if (p_format&VS::ARRAY_FORMAT_INDEX) {
+ if (p_format & VS::ARRAY_FORMAT_INDEX) {
PoolVector<uint8_t>::Read ir = p_index_array.read();
- glGenBuffers(1,&surface->index_id);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_size,ir.ptr(),GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
-
-
+ glGenBuffers(1, &surface->index_id);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_array_size, ir.ptr(), GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
}
//generate arrays for faster state switching
- for(int ai=0;ai<2;ai++) {
+ for (int ai = 0; ai < 2; ai++) {
- if (ai==0) {
+ if (ai == 0) {
//for normal draw
- glGenVertexArrays(1,&surface->array_id);
+ glGenVertexArrays(1, &surface->array_id);
glBindVertexArray(surface->array_id);
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
- } else if (ai==1) {
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
+ } else if (ai == 1) {
//for instancing draw (can be changed and no one cares)
- glGenVertexArrays(1,&surface->instancing_array_id);
+ glGenVertexArrays(1, &surface->instancing_array_id);
glBindVertexArray(surface->instancing_array_id);
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
}
-
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
+ for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
if (!attribs[i].enabled)
continue;
if (attribs[i].integer) {
- glVertexAttribIPointer(attribs[i].index,attribs[i].size,attribs[i].type,attribs[i].stride,((uint8_t*)0)+attribs[i].offset);
+ glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset);
} else {
- glVertexAttribPointer(attribs[i].index,attribs[i].size,attribs[i].type,attribs[i].normalized,attribs[i].stride,((uint8_t*)0)+attribs[i].offset);
+ glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset);
}
glEnableVertexAttribArray(attribs[i].index);
-
}
if (surface->index_id) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
}
glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
-
}
{
//blend shapes
- for(int i=0;i<p_blend_shapes.size();i++) {
+ for (int i = 0; i < p_blend_shapes.size(); i++) {
Surface::BlendShape mt;
PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
- glGenBuffers(1,&mt.vertex_id);
- glBindBuffer(GL_ARRAY_BUFFER,mt.vertex_id);
- glBufferData(GL_ARRAY_BUFFER,array_size,vr.ptr(),GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
+ glGenBuffers(1, &mt.vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id);
+ glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
- glGenVertexArrays(1,&mt.array_id);
+ glGenVertexArrays(1, &mt.array_id);
glBindVertexArray(mt.array_id);
- glBindBuffer(GL_ARRAY_BUFFER,mt.vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id);
- for(int j=0;j<VS::ARRAY_MAX-1;j++) {
+ for (int j = 0; j < VS::ARRAY_MAX - 1; j++) {
if (!attribs[j].enabled)
continue;
if (attribs[j].integer) {
- glVertexAttribIPointer(attribs[j].index,attribs[j].size,attribs[j].type,attribs[j].stride,((uint8_t*)0)+attribs[j].offset);
+ glVertexAttribIPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].stride, ((uint8_t *)0) + attribs[j].offset);
} else {
- glVertexAttribPointer(attribs[j].index,attribs[j].size,attribs[j].type,attribs[j].normalized,attribs[j].stride,((uint8_t*)0)+attribs[j].offset);
+ glVertexAttribPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].normalized, attribs[j].stride, ((uint8_t *)0) + attribs[j].offset);
}
glEnableVertexAttribArray(attribs[j].index);
-
}
glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
surface->blend_shapes.push_back(mt);
-
}
}
@@ -2915,105 +2755,98 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
mesh->instance_change_notify();
}
-void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh,int p_amount){
+void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
+ ERR_FAIL_COND(mesh->surfaces.size() != 0);
+ ERR_FAIL_COND(p_amount < 0);
- ERR_FAIL_COND(mesh->surfaces.size()!=0);
- ERR_FAIL_COND(p_amount<0);
-
- mesh->blend_shape_count=p_amount;
-
+ mesh->blend_shape_count = p_amount;
}
-int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const{
+int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,0);
+ ERR_FAIL_COND_V(!mesh, 0);
return mesh->blend_shape_count;
}
-
-void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode){
+void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
- mesh->blend_shape_mode=p_mode;
-
+ mesh->blend_shape_mode = p_mode;
}
-VS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const{
+VS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,VS::BLEND_SHAPE_MODE_NORMALIZED);
+ ERR_FAIL_COND_V(!mesh, VS::BLEND_SHAPE_MODE_NORMALIZED);
return mesh->blend_shape_mode;
}
-void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material){
+void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX(p_surface,mesh->surfaces.size());
+ ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
- if (mesh->surfaces[p_surface]->material==p_material)
+ if (mesh->surfaces[p_surface]->material == p_material)
return;
if (mesh->surfaces[p_surface]->material.is_valid()) {
- _material_remove_geometry(mesh->surfaces[p_surface]->material,mesh->surfaces[p_surface]);
+ _material_remove_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
}
- mesh->surfaces[p_surface]->material=p_material;
+ mesh->surfaces[p_surface]->material = p_material;
if (mesh->surfaces[p_surface]->material.is_valid()) {
- _material_add_geometry(mesh->surfaces[p_surface]->material,mesh->surfaces[p_surface]);
+ _material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
}
mesh->instance_material_change_notify();
-
-
}
-RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const{
+RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,RID());
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),RID());
+ ERR_FAIL_COND_V(!mesh, RID());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID());
return mesh->surfaces[p_surface]->material;
}
-int RasterizerStorageGLES3::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{
+int RasterizerStorageGLES3::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,0);
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),0);
+ ERR_FAIL_COND_V(!mesh, 0);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
return mesh->surfaces[p_surface]->array_len;
-
}
-int RasterizerStorageGLES3::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{
+int RasterizerStorageGLES3::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,0);
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),0);
+ ERR_FAIL_COND_V(!mesh, 0);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
return mesh->surfaces[p_surface]->index_array_len;
}
-PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, int p_surface) const{
+PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,PoolVector<uint8_t>());
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
Surface *surface = mesh->surfaces[p_surface];
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
- void * data = glMapBufferRange(GL_ARRAY_BUFFER,0,surface->array_byte_size,GL_MAP_READ_BIT);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
+ void *data = glMapBufferRange(GL_ARRAY_BUFFER, 0, surface->array_byte_size, GL_MAP_READ_BIT);
- ERR_FAIL_COND_V(!data,PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(!data, PoolVector<uint8_t>());
PoolVector<uint8_t> ret;
ret.resize(surface->array_byte_size);
@@ -3021,27 +2854,26 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, i
{
PoolVector<uint8_t>::Write w = ret.write();
- copymem(w.ptr(),data,surface->array_byte_size);
+ copymem(w.ptr(), data, surface->array_byte_size);
}
glUnmapBuffer(GL_ARRAY_BUFFER);
-
return ret;
}
PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,PoolVector<uint8_t>());
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V(surface->index_array_len==0,PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(surface->index_array_len == 0, PoolVector<uint8_t>());
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
- void * data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,0,surface->index_array_byte_size,GL_MAP_READ_BIT);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
+ void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT);
- ERR_FAIL_COND_V(!data,PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(!data, PoolVector<uint8_t>());
PoolVector<uint8_t> ret;
ret.resize(surface->index_array_byte_size);
@@ -3049,7 +2881,7 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_m
{
PoolVector<uint8_t>::Write w = ret.write();
- copymem(w.ptr(),data,surface->index_array_byte_size);
+ copymem(w.ptr(), data, surface->index_array_byte_size);
}
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
@@ -3057,23 +2889,21 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_m
return ret;
}
-
-uint32_t RasterizerStorageGLES3::mesh_surface_get_format(RID p_mesh, int p_surface) const{
+uint32_t RasterizerStorageGLES3::mesh_surface_get_format(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,0);
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),0);
+ ERR_FAIL_COND_V(!mesh, 0);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
return mesh->surfaces[p_surface]->format;
-
}
-VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{
+VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_MAX);
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),VS::PRIMITIVE_MAX);
+ ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_MAX);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_MAX);
return mesh->surfaces[p_surface]->primitive;
}
@@ -3081,27 +2911,25 @@ VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_
Rect3 RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,Rect3());
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),Rect3());
+ ERR_FAIL_COND_V(!mesh, Rect3());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Rect3());
return mesh->surfaces[p_surface]->aabb;
-
-
}
-Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const{
+Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,Vector<PoolVector<uint8_t> >());
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),Vector<PoolVector<uint8_t> >());
+ ERR_FAIL_COND_V(!mesh, Vector<PoolVector<uint8_t> >());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<PoolVector<uint8_t> >());
Vector<PoolVector<uint8_t> > bsarr;
- for(int i=0;i<mesh->surfaces[p_surface]->blend_shapes.size();i++) {
+ for (int i = 0; i < mesh->surfaces[p_surface]->blend_shapes.size(); i++) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mesh->surfaces[p_surface]->blend_shapes[i].vertex_id);
- void * data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,0,mesh->surfaces[p_surface]->array_byte_size,GL_MAP_READ_BIT);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->surfaces[p_surface]->blend_shapes[i].vertex_id);
+ void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, GL_MAP_READ_BIT);
- ERR_FAIL_COND_V(!data,Vector<PoolVector<uint8_t> >());
+ ERR_FAIL_COND_V(!data, Vector<PoolVector<uint8_t> >());
PoolVector<uint8_t> ret;
ret.resize(mesh->surfaces[p_surface]->array_byte_size);
@@ -3109,7 +2937,7 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
{
PoolVector<uint8_t>::Write w = ret.write();
- copymem(w.ptr(),data,mesh->surfaces[p_surface]->array_byte_size);
+ copymem(w.ptr(), data, mesh->surfaces[p_surface]->array_byte_size);
}
bsarr.push_back(ret);
@@ -3118,42 +2946,39 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
}
return bsarr;
-
}
-Vector<Rect3> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const{
+Vector<Rect3> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,Vector<Rect3 >());
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),Vector<Rect3 >());
+ ERR_FAIL_COND_V(!mesh, Vector<Rect3>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Rect3>());
return mesh->surfaces[p_surface]->skeleton_bone_aabb;
-
}
-
-void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface){
+void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX(p_surface,mesh->surfaces.size());
+ ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
Surface *surface = mesh->surfaces[p_surface];
if (surface->material.is_valid()) {
- _material_remove_geometry(surface->material,mesh->surfaces[p_surface]);
+ _material_remove_geometry(surface->material, mesh->surfaces[p_surface]);
}
- glDeleteBuffers(1,&surface->vertex_id);
+ glDeleteBuffers(1, &surface->vertex_id);
if (surface->index_id) {
- glDeleteBuffers(1,&surface->index_id);
+ glDeleteBuffers(1, &surface->index_id);
}
- glDeleteVertexArrays(1,&surface->array_id);
+ glDeleteVertexArrays(1, &surface->array_id);
- for(int i=0;i<surface->blend_shapes.size();i++) {
+ for (int i = 0; i < surface->blend_shapes.size(); i++) {
- glDeleteBuffers(1,&surface->blend_shapes[i].vertex_id);
- glDeleteVertexArrays(1,&surface->blend_shapes[i].array_id);
+ glDeleteBuffers(1, &surface->blend_shapes[i].vertex_id);
+ glDeleteVertexArrays(1, &surface->blend_shapes[i].array_id);
}
mesh->instance_material_change_notify();
@@ -3164,115 +2989,109 @@ void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface){
mesh->instance_change_notify();
}
-int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const{
+int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,0);
+ ERR_FAIL_COND_V(!mesh, 0);
return mesh->surfaces.size();
-
}
-void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh,const Rect3& p_aabb){
+void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
- mesh->custom_aabb=p_aabb;
+ mesh->custom_aabb = p_aabb;
}
-Rect3 RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const{
+Rect3 RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,Rect3());
+ ERR_FAIL_COND_V(!mesh, Rect3());
return mesh->custom_aabb;
-
}
-Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh,RID p_skeleton) const{
+Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,Rect3());
+ Mesh *mesh = mesh_owner.get(p_mesh);
+ ERR_FAIL_COND_V(!mesh, Rect3());
- if (mesh->custom_aabb!=Rect3())
+ if (mesh->custom_aabb != Rect3())
return mesh->custom_aabb;
- Skeleton *sk=NULL;
+ Skeleton *sk = NULL;
if (p_skeleton.is_valid())
- sk=skeleton_owner.get(p_skeleton);
+ sk = skeleton_owner.get(p_skeleton);
Rect3 aabb;
- if (sk && sk->size!=0) {
+ if (sk && sk->size != 0) {
-
- for (int i=0;i<mesh->surfaces.size();i++) {
+ for (int i = 0; i < mesh->surfaces.size(); i++) {
Rect3 laabb;
- if (mesh->surfaces[i]->format&VS::ARRAY_FORMAT_BONES && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
-
+ if (mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr();
int sbs = sk->size;
- ERR_CONTINUE(bs>sbs);
+ ERR_CONTINUE(bs > sbs);
float *skb = sk->bones.ptr();
-
-
- bool first=true;
+ bool first = true;
if (sk->use_2d) {
- for(int j=0;j<bs;j++) {
+ for (int j = 0; j < bs; j++) {
if (!skused[j])
continue;
- float *dataptr = &skb[8*j];
+ float *dataptr = &skb[8 * j];
Transform mtx;
- mtx.basis.elements[0][0]=dataptr[ 0];
- mtx.basis.elements[0][1]=dataptr[ 1];
- mtx.origin[0]=dataptr[ 3];
- mtx.basis.elements[1][0]=dataptr[ 4];
- mtx.basis.elements[1][1]=dataptr[ 5];
- mtx.origin[1]=dataptr[ 7];
+ mtx.basis.elements[0][0] = dataptr[0];
+ mtx.basis.elements[0][1] = dataptr[1];
+ mtx.origin[0] = dataptr[3];
+ mtx.basis.elements[1][0] = dataptr[4];
+ mtx.basis.elements[1][1] = dataptr[5];
+ mtx.origin[1] = dataptr[7];
- Rect3 baabb = mtx.xform( skbones[j] );
+ Rect3 baabb = mtx.xform(skbones[j]);
if (first) {
- laabb=baabb;
- first=false;
+ laabb = baabb;
+ first = false;
} else {
laabb.merge_with(baabb);
}
}
} else {
- for(int j=0;j<bs;j++) {
+ for (int j = 0; j < bs; j++) {
if (!skused[j])
continue;
- float *dataptr = &skb[12*j];
+ float *dataptr = &skb[12 * j];
Transform mtx;
- mtx.basis.elements[0][0]=dataptr[ 0];
- mtx.basis.elements[0][1]=dataptr[ 1];
- mtx.basis.elements[0][2]=dataptr[ 2];
- mtx.origin.x=dataptr[ 3];
- mtx.basis.elements[1][0]=dataptr[ 4];
- mtx.basis.elements[1][1]=dataptr[ 5];
- mtx.basis.elements[1][2]=dataptr[ 6];
- mtx.origin.y=dataptr[ 7];
- mtx.basis.elements[2][0]=dataptr[ 8];
- mtx.basis.elements[2][1]=dataptr[ 9];
- mtx.basis.elements[2][2]=dataptr[10];
- mtx.origin.z=dataptr[11];
-
- Rect3 baabb = mtx.xform ( skbones[j] );
+ mtx.basis.elements[0][0] = dataptr[0];
+ mtx.basis.elements[0][1] = dataptr[1];
+ mtx.basis.elements[0][2] = dataptr[2];
+ mtx.origin.x = dataptr[3];
+ mtx.basis.elements[1][0] = dataptr[4];
+ mtx.basis.elements[1][1] = dataptr[5];
+ mtx.basis.elements[1][2] = dataptr[6];
+ mtx.origin.y = dataptr[7];
+ mtx.basis.elements[2][0] = dataptr[8];
+ mtx.basis.elements[2][1] = dataptr[9];
+ mtx.basis.elements[2][2] = dataptr[10];
+ mtx.origin.z = dataptr[11];
+
+ Rect3 baabb = mtx.xform(skbones[j]);
if (first) {
- laabb=baabb;
- first=false;
+ laabb = baabb;
+ first = false;
} else {
laabb.merge_with(baabb);
}
@@ -3281,36 +3100,34 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh,RID p_skeleton) const{
} else {
- laabb=mesh->surfaces[i]->aabb;
+ laabb = mesh->surfaces[i]->aabb;
}
- if (i==0)
- aabb=laabb;
+ if (i == 0)
+ aabb = laabb;
else
aabb.merge_with(laabb);
}
} else {
- for (int i=0;i<mesh->surfaces.size();i++) {
+ for (int i = 0; i < mesh->surfaces.size(); i++) {
- if (i==0)
- aabb=mesh->surfaces[i]->aabb;
+ if (i == 0)
+ aabb = mesh->surfaces[i]->aabb;
else
aabb.merge_with(mesh->surfaces[i]->aabb);
}
-
}
return aabb;
-
}
-void RasterizerStorageGLES3::mesh_clear(RID p_mesh){
+void RasterizerStorageGLES3::mesh_clear(RID p_mesh) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
- while(mesh->surfaces.size()) {
- mesh_remove_surface(p_mesh,0);
+ while (mesh->surfaces.size()) {
+ mesh_remove_surface(p_mesh, 0);
}
}
@@ -3318,7 +3135,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, float *p_weigh
glBindVertexArray(s->array_id);
- BlendShapeShaderGLES3::Conditionals cond[VS::ARRAY_MAX-1]={
+ BlendShapeShaderGLES3::Conditionals cond[VS::ARRAY_MAX - 1] = {
BlendShapeShaderGLES3::ENABLE_NORMAL, //will be ignored
BlendShapeShaderGLES3::ENABLE_NORMAL,
BlendShapeShaderGLES3::ENABLE_TANGENT,
@@ -3329,197 +3146,190 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, float *p_weigh
BlendShapeShaderGLES3::ENABLE_SKELETON,
};
- int stride=0;
+ int stride = 0;
- if (s->format&VS::ARRAY_FLAG_USE_2D_VERTICES) {
- stride=2*4;
+ if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ stride = 2 * 4;
} else {
- stride=3*4;
- }
-
- static const int sizes[VS::ARRAY_MAX-1]={
- 3*4,
- 3*4,
- 4*4,
- 4*4,
- 2*4,
- 2*4,
- 4*4,
- 4*4
+ stride = 3 * 4;
+ }
+
+ static const int sizes[VS::ARRAY_MAX - 1] = {
+ 3 * 4,
+ 3 * 4,
+ 4 * 4,
+ 4 * 4,
+ 2 * 4,
+ 2 * 4,
+ 4 * 4,
+ 4 * 4
};
- for(int i=1;i<VS::ARRAY_MAX-1;i++) {
- shaders.blend_shapes.set_conditional(cond[i],s->format&(1<<i)); //enable conditional for format
- if (s->format&(1<<i)) {
- stride+=sizes[i];
+ for (int i = 1; i < VS::ARRAY_MAX - 1; i++) {
+ shaders.blend_shapes.set_conditional(cond[i], s->format & (1 << i)); //enable conditional for format
+ if (s->format & (1 << i)) {
+ stride += sizes[i];
}
}
-
//copy all first
- float base_weight=1.0;
+ float base_weight = 1.0;
int mtc = s->blend_shapes.size();
- if (s->mesh->blend_shape_mode==VS::BLEND_SHAPE_MODE_NORMALIZED) {
+ if (s->mesh->blend_shape_mode == VS::BLEND_SHAPE_MODE_NORMALIZED) {
- for(int i=0;i<mtc;i++) {
- base_weight-=p_weights[i];
+ for (int i = 0; i < mtc; i++) {
+ base_weight -= p_weights[i];
}
}
-
-
- shaders.blend_shapes.set_conditional(BlendShapeShaderGLES3::ENABLE_BLEND,false); //first pass does not blend
- shaders.blend_shapes.set_conditional(BlendShapeShaderGLES3::USE_2D_VERTEX,s->format&VS::ARRAY_FLAG_USE_2D_VERTICES); //use 2D vertices if needed
+ shaders.blend_shapes.set_conditional(BlendShapeShaderGLES3::ENABLE_BLEND, false); //first pass does not blend
+ shaders.blend_shapes.set_conditional(BlendShapeShaderGLES3::USE_2D_VERTEX, s->format & VS::ARRAY_FLAG_USE_2D_VERTICES); //use 2D vertices if needed
shaders.blend_shapes.bind();
- shaders.blend_shapes.set_uniform(BlendShapeShaderGLES3::BLEND_AMOUNT,base_weight);
+ shaders.blend_shapes.set_uniform(BlendShapeShaderGLES3::BLEND_AMOUNT, base_weight);
glEnable(GL_RASTERIZER_DISCARD);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[0]);
glBeginTransformFeedback(GL_POINTS);
- glDrawArrays(GL_POINTS,0,s->array_len);
+ glDrawArrays(GL_POINTS, 0, s->array_len);
glEndTransformFeedback();
-
- shaders.blend_shapes.set_conditional(BlendShapeShaderGLES3::ENABLE_BLEND,true); //first pass does not blend
+ shaders.blend_shapes.set_conditional(BlendShapeShaderGLES3::ENABLE_BLEND, true); //first pass does not blend
shaders.blend_shapes.bind();
- for(int ti=0;ti<mtc;ti++) {
+ for (int ti = 0; ti < mtc; ti++) {
float weight = p_weights[ti];
- if (weight<0.001) //not bother with this one
+ if (weight < 0.001) //not bother with this one
continue;
glBindVertexArray(s->blend_shapes[ti].array_id);
glBindBuffer(GL_ARRAY_BUFFER, resources.transform_feedback_buffers[0]);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[1]);
- shaders.blend_shapes.set_uniform(BlendShapeShaderGLES3::BLEND_AMOUNT,weight);
+ shaders.blend_shapes.set_uniform(BlendShapeShaderGLES3::BLEND_AMOUNT, weight);
- int ofs=0;
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
+ int ofs = 0;
+ for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
- if (s->format&(1<<i)) {
- glEnableVertexAttribArray(i+8);
- switch(i) {
+ if (s->format & (1 << i)) {
+ glEnableVertexAttribArray(i + 8);
+ switch (i) {
case VS::ARRAY_VERTEX: {
- if (s->format&VS::ARRAY_FLAG_USE_2D_VERTICES) {
- glVertexAttribPointer(i+8,2,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=2*4;
+ if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 2 * 4;
} else {
- glVertexAttribPointer(i+8,3,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=3*4;
+ glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 3 * 4;
}
} break;
case VS::ARRAY_NORMAL: {
- glVertexAttribPointer(i+8,3,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=3*4;
+ glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 3 * 4;
} break;
case VS::ARRAY_TANGENT: {
- glVertexAttribPointer(i+8,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=4*4;
+ glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 4 * 4;
} break;
case VS::ARRAY_COLOR: {
- glVertexAttribPointer(i+8,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=4*4;
+ glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 4 * 4;
} break;
case VS::ARRAY_TEX_UV: {
- glVertexAttribPointer(i+8,2,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=2*4;
+ glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 2 * 4;
} break;
case VS::ARRAY_TEX_UV2: {
- glVertexAttribPointer(i+8,2,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=2*4;
+ glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 2 * 4;
} break;
case VS::ARRAY_BONES: {
- glVertexAttribIPointer(i+8,4,GL_UNSIGNED_INT,stride,((uint8_t*)0)+ofs);
- ofs+=4*4;
+ glVertexAttribIPointer(i + 8, 4, GL_UNSIGNED_INT, stride, ((uint8_t *)0) + ofs);
+ ofs += 4 * 4;
} break;
case VS::ARRAY_WEIGHTS: {
- glVertexAttribPointer(i+8,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=4*4;
+ glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 4 * 4;
} break;
}
} else {
- glDisableVertexAttribArray(i+8);
+ glDisableVertexAttribArray(i + 8);
}
}
glBeginTransformFeedback(GL_POINTS);
- glDrawArrays(GL_POINTS,0,s->array_len);
+ glDrawArrays(GL_POINTS, 0, s->array_len);
glEndTransformFeedback();
-
- SWAP(resources.transform_feedback_buffers[0],resources.transform_feedback_buffers[1]);
-
+ SWAP(resources.transform_feedback_buffers[0], resources.transform_feedback_buffers[1]);
}
glDisable(GL_RASTERIZER_DISCARD);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
-
glBindVertexArray(resources.transform_feedback_array);
glBindBuffer(GL_ARRAY_BUFFER, resources.transform_feedback_buffers[0]);
- int ofs=0;
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
+ int ofs = 0;
+ for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
- if (s->format&(1<<i)) {
+ if (s->format & (1 << i)) {
glEnableVertexAttribArray(i);
- switch(i) {
+ switch (i) {
case VS::ARRAY_VERTEX: {
- if (s->format&VS::ARRAY_FLAG_USE_2D_VERTICES) {
- glVertexAttribPointer(i,2,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=2*4;
+ if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 2 * 4;
} else {
- glVertexAttribPointer(i,3,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=3*4;
+ glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 3 * 4;
}
} break;
case VS::ARRAY_NORMAL: {
- glVertexAttribPointer(i,3,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=3*4;
+ glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 3 * 4;
} break;
case VS::ARRAY_TANGENT: {
- glVertexAttribPointer(i,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=4*4;
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 4 * 4;
} break;
case VS::ARRAY_COLOR: {
- glVertexAttribPointer(i,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=4*4;
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 4 * 4;
} break;
case VS::ARRAY_TEX_UV: {
- glVertexAttribPointer(i,2,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=2*4;
+ glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 2 * 4;
} break;
case VS::ARRAY_TEX_UV2: {
- glVertexAttribPointer(i,2,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=2*4;
+ glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 2 * 4;
} break;
case VS::ARRAY_BONES: {
- glVertexAttribIPointer(i,4,GL_UNSIGNED_INT,stride,((uint8_t*)0)+ofs);
- ofs+=4*4;
+ glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, stride, ((uint8_t *)0) + ofs);
+ ofs += 4 * 4;
} break;
case VS::ARRAY_WEIGHTS: {
- glVertexAttribPointer(i,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)0)+ofs);
- ofs+=4*4;
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ ofs += 4 * 4;
} break;
}
@@ -3530,131 +3340,126 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, float *p_weigh
}
if (s->index_array_len) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id);
}
-
}
/* MULTIMESH API */
+RID RasterizerStorageGLES3::multimesh_create() {
-RID RasterizerStorageGLES3::multimesh_create(){
-
- MultiMesh *multimesh = memnew( MultiMesh );
+ MultiMesh *multimesh = memnew(MultiMesh);
return multimesh_owner.make_rid(multimesh);
}
-void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format){
+void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
- if (multimesh->size==p_instances && multimesh->transform_format==p_transform_format && multimesh->color_format==p_color_format)
+ if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format)
return;
if (multimesh->buffer) {
- glDeleteBuffers(1,&multimesh->buffer);
+ glDeleteBuffers(1, &multimesh->buffer);
multimesh->data.resize(0);
}
- multimesh->size=p_instances;
- multimesh->transform_format=p_transform_format;
- multimesh->color_format=p_color_format;
+ multimesh->size = p_instances;
+ multimesh->transform_format = p_transform_format;
+ multimesh->color_format = p_color_format;
if (multimesh->size) {
- if (multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D) {
- multimesh->xform_floats=8;
+ if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
+ multimesh->xform_floats = 8;
} else {
- multimesh->xform_floats=12;
-
+ multimesh->xform_floats = 12;
}
- if (multimesh->color_format==VS::MULTIMESH_COLOR_NONE) {
- multimesh->color_floats=0;
- } else if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
- multimesh->color_floats=1;
- } else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
- multimesh->color_floats=4;
+ if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) {
+ multimesh->color_floats = 0;
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
+ multimesh->color_floats = 1;
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
+ multimesh->color_floats = 4;
}
- int format_floats = multimesh->color_floats+multimesh->xform_floats;
- multimesh->data.resize(format_floats*p_instances);
- for(int i=0;i<p_instances;i+=format_floats) {
-
- int color_from=0;
-
- if (multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D) {
- multimesh->data[i+0]=1.0;
- multimesh->data[i+1]=0.0;
- multimesh->data[i+2]=0.0;
- multimesh->data[i+3]=0.0;
- multimesh->data[i+4]=0.0;
- multimesh->data[i+5]=1.0;
- multimesh->data[i+6]=0.0;
- multimesh->data[i+7]=0.0;
- color_from=8;
+ int format_floats = multimesh->color_floats + multimesh->xform_floats;
+ multimesh->data.resize(format_floats * p_instances);
+ for (int i = 0; i < p_instances; i += format_floats) {
+
+ int color_from = 0;
+
+ if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
+ multimesh->data[i + 0] = 1.0;
+ multimesh->data[i + 1] = 0.0;
+ multimesh->data[i + 2] = 0.0;
+ multimesh->data[i + 3] = 0.0;
+ multimesh->data[i + 4] = 0.0;
+ multimesh->data[i + 5] = 1.0;
+ multimesh->data[i + 6] = 0.0;
+ multimesh->data[i + 7] = 0.0;
+ color_from = 8;
} else {
- multimesh->data[i+0]=1.0;
- multimesh->data[i+1]=0.0;
- multimesh->data[i+2]=0.0;
- multimesh->data[i+3]=0.0;
- multimesh->data[i+4]=0.0;
- multimesh->data[i+5]=1.0;
- multimesh->data[i+6]=0.0;
- multimesh->data[i+7]=0.0;
- multimesh->data[i+8]=0.0;
- multimesh->data[i+9]=0.0;
- multimesh->data[i+10]=1.0;
- multimesh->data[i+11]=0.0;
- color_from=12;
+ multimesh->data[i + 0] = 1.0;
+ multimesh->data[i + 1] = 0.0;
+ multimesh->data[i + 2] = 0.0;
+ multimesh->data[i + 3] = 0.0;
+ multimesh->data[i + 4] = 0.0;
+ multimesh->data[i + 5] = 1.0;
+ multimesh->data[i + 6] = 0.0;
+ multimesh->data[i + 7] = 0.0;
+ multimesh->data[i + 8] = 0.0;
+ multimesh->data[i + 9] = 0.0;
+ multimesh->data[i + 10] = 1.0;
+ multimesh->data[i + 11] = 0.0;
+ color_from = 12;
}
- if (multimesh->color_format==VS::MULTIMESH_COLOR_NONE) {
+ if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) {
//none
- } else if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
union {
uint32_t colu;
float colf;
} cu;
- cu.colu=0xFFFFFFFF;
- multimesh->data[i+color_from+0]=cu.colf;
+ cu.colu = 0xFFFFFFFF;
+ multimesh->data[i + color_from + 0] = cu.colf;
- } else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
- multimesh->data[i+color_from+0]=1.0;
- multimesh->data[i+color_from+1]=1.0;
- multimesh->data[i+color_from+2]=1.0;
- multimesh->data[i+color_from+3]=1.0;
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
+ multimesh->data[i + color_from + 0] = 1.0;
+ multimesh->data[i + color_from + 1] = 1.0;
+ multimesh->data[i + color_from + 2] = 1.0;
+ multimesh->data[i + color_from + 3] = 1.0;
}
}
- glGenBuffers(1,&multimesh->buffer);
- glBindBuffer(GL_ARRAY_BUFFER,multimesh->buffer);
- glBufferData(GL_ARRAY_BUFFER,multimesh->data.size()*sizeof(float),NULL,GL_DYNAMIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER,0);
-
+ glGenBuffers(1, &multimesh->buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
+ glBufferData(GL_ARRAY_BUFFER, multimesh->data.size() * sizeof(float), NULL, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
}
- multimesh->dirty_data=true;
- multimesh->dirty_aabb=true;
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
-
}
-int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const{
+int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,0);
+ ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->size;
}
-void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh,RID p_mesh){
+void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
@@ -3666,8 +3471,7 @@ void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh,RID p_mesh){
}
}
- multimesh->mesh=p_mesh;
-
+ multimesh->mesh = p_mesh;
if (multimesh->mesh.is_valid()) {
Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
@@ -3676,173 +3480,171 @@ void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh,RID p_mesh){
}
}
- multimesh->dirty_aabb=true;
+ multimesh->dirty_aabb = true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
-void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform){
+void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index,multimesh->size);
- ERR_FAIL_COND(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D);
-
- int stride = multimesh->color_floats+multimesh->xform_floats;
- float *dataptr=&multimesh->data[stride*p_index];
-
- dataptr[ 0]=p_transform.basis.elements[0][0];
- dataptr[ 1]=p_transform.basis.elements[0][1];
- dataptr[ 2]=p_transform.basis.elements[0][2];
- dataptr[ 3]=p_transform.origin.x;
- dataptr[ 4]=p_transform.basis.elements[1][0];
- dataptr[ 5]=p_transform.basis.elements[1][1];
- dataptr[ 6]=p_transform.basis.elements[1][2];
- dataptr[ 7]=p_transform.origin.y;
- dataptr[ 8]=p_transform.basis.elements[2][0];
- dataptr[ 9]=p_transform.basis.elements[2][1];
- dataptr[10]=p_transform.basis.elements[2][2];
- dataptr[11]=p_transform.origin.z;
-
- multimesh->dirty_data=true;
- multimesh->dirty_aabb=true;
+ ERR_FAIL_INDEX(p_index, multimesh->size);
+ ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D);
+
+ int stride = multimesh->color_floats + multimesh->xform_floats;
+ float *dataptr = &multimesh->data[stride * p_index];
+
+ dataptr[0] = p_transform.basis.elements[0][0];
+ dataptr[1] = p_transform.basis.elements[0][1];
+ dataptr[2] = p_transform.basis.elements[0][2];
+ dataptr[3] = p_transform.origin.x;
+ dataptr[4] = p_transform.basis.elements[1][0];
+ dataptr[5] = p_transform.basis.elements[1][1];
+ dataptr[6] = p_transform.basis.elements[1][2];
+ dataptr[7] = p_transform.origin.y;
+ dataptr[8] = p_transform.basis.elements[2][0];
+ dataptr[9] = p_transform.basis.elements[2][1];
+ dataptr[10] = p_transform.basis.elements[2][2];
+ dataptr[11] = p_transform.origin.z;
+
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
-void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Transform2D& p_transform){
+void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index,multimesh->size);
- ERR_FAIL_COND(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_3D);
+ ERR_FAIL_INDEX(p_index, multimesh->size);
+ ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D);
- int stride = multimesh->color_floats+multimesh->xform_floats;
- float *dataptr=&multimesh->data[stride*p_index];
+ int stride = multimesh->color_floats + multimesh->xform_floats;
+ float *dataptr = &multimesh->data[stride * p_index];
- dataptr[ 0]=p_transform.elements[0][0];
- dataptr[ 1]=p_transform.elements[1][0];
- dataptr[ 2]=0;
- dataptr[ 3]=p_transform.elements[2][0];
- dataptr[ 4]=p_transform.elements[0][1];
- dataptr[ 5]=p_transform.elements[1][1];
- dataptr[ 6]=0;
- dataptr[ 7]=p_transform.elements[2][1];
+ dataptr[0] = p_transform.elements[0][0];
+ dataptr[1] = p_transform.elements[1][0];
+ dataptr[2] = 0;
+ dataptr[3] = p_transform.elements[2][0];
+ dataptr[4] = p_transform.elements[0][1];
+ dataptr[5] = p_transform.elements[1][1];
+ dataptr[6] = 0;
+ dataptr[7] = p_transform.elements[2][1];
- multimesh->dirty_data=true;
- multimesh->dirty_aabb=true;
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
-void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color){
+void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index,multimesh->size);
- ERR_FAIL_COND(multimesh->color_format==VS::MULTIMESH_COLOR_NONE);
+ ERR_FAIL_INDEX(p_index, multimesh->size);
+ ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE);
- int stride = multimesh->color_floats+multimesh->xform_floats;
- float *dataptr=&multimesh->data[stride*p_index+multimesh->xform_floats];
+ int stride = multimesh->color_floats + multimesh->xform_floats;
+ float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats];
- if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
+ if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
- uint8_t *data8=(uint8_t*)dataptr;
- data8[0]=CLAMP(p_color.r*255.0,0,255);
- data8[1]=CLAMP(p_color.g*255.0,0,255);
- data8[2]=CLAMP(p_color.b*255.0,0,255);
- data8[3]=CLAMP(p_color.a*255.0,0,255);
+ uint8_t *data8 = (uint8_t *)dataptr;
+ data8[0] = CLAMP(p_color.r * 255.0, 0, 255);
+ data8[1] = CLAMP(p_color.g * 255.0, 0, 255);
+ data8[2] = CLAMP(p_color.b * 255.0, 0, 255);
+ data8[3] = CLAMP(p_color.a * 255.0, 0, 255);
- } else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
- dataptr[ 0]=p_color.r;
- dataptr[ 1]=p_color.g;
- dataptr[ 2]=p_color.b;
- dataptr[ 3]=p_color.a;
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
+ dataptr[0] = p_color.r;
+ dataptr[1] = p_color.g;
+ dataptr[2] = p_color.b;
+ dataptr[3] = p_color.a;
}
-
- multimesh->dirty_data=true;
- multimesh->dirty_aabb=true;
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
-RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const{
+RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,RID());
+ ERR_FAIL_COND_V(!multimesh, RID());
return multimesh->mesh;
}
-
-Transform RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh,int p_index) const{
+Transform RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,Transform());
- ERR_FAIL_INDEX_V(p_index,multimesh->size,Transform());
- ERR_FAIL_COND_V(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D,Transform());
+ ERR_FAIL_COND_V(!multimesh, Transform());
+ ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform());
+ ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform());
- int stride = multimesh->color_floats+multimesh->xform_floats;
- float *dataptr=&multimesh->data[stride*p_index];
+ int stride = multimesh->color_floats + multimesh->xform_floats;
+ float *dataptr = &multimesh->data[stride * p_index];
Transform xform;
- xform.basis.elements[0][0]=dataptr[ 0];
- xform.basis.elements[0][1]=dataptr[ 1];
- xform.basis.elements[0][2]=dataptr[ 2];
- xform.origin.x=dataptr[ 3];
- xform.basis.elements[1][0]=dataptr[ 4];
- xform.basis.elements[1][1]=dataptr[ 5];
- xform.basis.elements[1][2]=dataptr[ 6];
- xform.origin.y=dataptr[ 7];
- xform.basis.elements[2][0]=dataptr[ 8];
- xform.basis.elements[2][1]=dataptr[ 9];
- xform.basis.elements[2][2]=dataptr[10];
- xform.origin.z=dataptr[11];
+ xform.basis.elements[0][0] = dataptr[0];
+ xform.basis.elements[0][1] = dataptr[1];
+ xform.basis.elements[0][2] = dataptr[2];
+ xform.origin.x = dataptr[3];
+ xform.basis.elements[1][0] = dataptr[4];
+ xform.basis.elements[1][1] = dataptr[5];
+ xform.basis.elements[1][2] = dataptr[6];
+ xform.origin.y = dataptr[7];
+ xform.basis.elements[2][0] = dataptr[8];
+ xform.basis.elements[2][1] = dataptr[9];
+ xform.basis.elements[2][2] = dataptr[10];
+ xform.origin.z = dataptr[11];
return xform;
}
-Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const{
+Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,Transform2D());
- ERR_FAIL_INDEX_V(p_index,multimesh->size,Transform2D());
- ERR_FAIL_COND_V(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_3D,Transform2D());
+ ERR_FAIL_COND_V(!multimesh, Transform2D());
+ ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D());
+ ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D());
- int stride = multimesh->color_floats+multimesh->xform_floats;
- float *dataptr=&multimesh->data[stride*p_index];
+ int stride = multimesh->color_floats + multimesh->xform_floats;
+ float *dataptr = &multimesh->data[stride * p_index];
Transform2D xform;
- xform.elements[0][0]=dataptr[ 0];
- xform.elements[1][0]=dataptr[ 1];
- xform.elements[2][0]=dataptr[ 3];
- xform.elements[0][1]=dataptr[ 4];
- xform.elements[1][1]=dataptr[ 5];
- xform.elements[2][1]=dataptr[ 7];
+ xform.elements[0][0] = dataptr[0];
+ xform.elements[1][0] = dataptr[1];
+ xform.elements[2][0] = dataptr[3];
+ xform.elements[0][1] = dataptr[4];
+ xform.elements[1][1] = dataptr[5];
+ xform.elements[2][1] = dataptr[7];
return xform;
}
-Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh,int p_index) const{
+Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,Color());
- ERR_FAIL_INDEX_V(p_index,multimesh->size,Color());
- ERR_FAIL_COND_V(multimesh->color_format==VS::MULTIMESH_COLOR_NONE,Color());
+ ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
+ ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color());
- int stride = multimesh->color_floats+multimesh->xform_floats;
- float *dataptr=&multimesh->data[stride*p_index+multimesh->color_floats];
+ int stride = multimesh->color_floats + multimesh->xform_floats;
+ float *dataptr = &multimesh->data[stride * p_index + multimesh->color_floats];
- if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
+ if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
union {
uint32_t colu;
float colf;
@@ -3850,130 +3652,124 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh,int p
return Color::hex(BSWAP32(cu.colu));
- } else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
Color c;
- c.r=dataptr[ 0];
- c.g=dataptr[ 1];
- c.b=dataptr[ 2];
- c.a=dataptr[ 3];
+ c.r = dataptr[0];
+ c.g = dataptr[1];
+ c.b = dataptr[2];
+ c.a = dataptr[3];
return c;
}
return Color();
-
}
-void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh,int p_visible){
+void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
- multimesh->visible_instances=p_visible;
+ multimesh->visible_instances = p_visible;
}
-int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const{
+int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,-1);
+ ERR_FAIL_COND_V(!multimesh, -1);
return multimesh->visible_instances;
}
-Rect3 RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const{
+Rect3 RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,Rect3());
+ ERR_FAIL_COND_V(!multimesh, Rect3());
- const_cast<RasterizerStorageGLES3*>(this)->update_dirty_multimeshes(); //update pending AABBs
+ const_cast<RasterizerStorageGLES3 *>(this)->update_dirty_multimeshes(); //update pending AABBs
return multimesh->aabb;
}
void RasterizerStorageGLES3::update_dirty_multimeshes() {
- while(multimesh_update_list.first()) {
+ while (multimesh_update_list.first()) {
MultiMesh *multimesh = multimesh_update_list.first()->self();
if (multimesh->size && multimesh->dirty_data) {
-
- glBindBuffer(GL_ARRAY_BUFFER,multimesh->buffer);
- glBufferSubData(GL_ARRAY_BUFFER,0,multimesh->data.size()*sizeof(float),multimesh->data.ptr());
- glBindBuffer(GL_ARRAY_BUFFER,0);
-
-
+ glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, multimesh->data.size() * sizeof(float), multimesh->data.ptr());
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
}
-
-
if (multimesh->size && multimesh->dirty_aabb) {
Rect3 mesh_aabb;
if (multimesh->mesh.is_valid()) {
- mesh_aabb=mesh_get_aabb(multimesh->mesh,RID());
+ mesh_aabb = mesh_get_aabb(multimesh->mesh, RID());
} else {
- mesh_aabb.size+=Vector3(0.001,0.001,0.001);
+ mesh_aabb.size += Vector3(0.001, 0.001, 0.001);
}
- int stride=multimesh->color_floats+multimesh->xform_floats;
+ int stride = multimesh->color_floats + multimesh->xform_floats;
int count = multimesh->data.size();
- float *data=multimesh->data.ptr();
+ float *data = multimesh->data.ptr();
Rect3 aabb;
- if (multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D) {
+ if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
- for(int i=0;i<count;i+=stride) {
+ for (int i = 0; i < count; i += stride) {
- float *dataptr=&data[i];
+ float *dataptr = &data[i];
Transform xform;
- xform.basis[0][0]=dataptr[ 0];
- xform.basis[0][1]=dataptr[ 1];
- xform.origin[0]=dataptr[ 3];
- xform.basis[1][0]=dataptr[ 4];
- xform.basis[1][1]=dataptr[ 5];
- xform.origin[1]=dataptr[ 7];
+ xform.basis[0][0] = dataptr[0];
+ xform.basis[0][1] = dataptr[1];
+ xform.origin[0] = dataptr[3];
+ xform.basis[1][0] = dataptr[4];
+ xform.basis[1][1] = dataptr[5];
+ xform.origin[1] = dataptr[7];
Rect3 laabb = xform.xform(mesh_aabb);
- if (i==0)
- aabb=laabb;
+ if (i == 0)
+ aabb = laabb;
else
aabb.merge_with(laabb);
}
} else {
- for(int i=0;i<count;i+=stride) {
+ for (int i = 0; i < count; i += stride) {
- float *dataptr=&data[i];
+ float *dataptr = &data[i];
Transform xform;
- xform.basis.elements[0][0]=dataptr[ 0];
- xform.basis.elements[0][1]=dataptr[ 1];
- xform.basis.elements[0][2]=dataptr[ 2];
- xform.origin.x=dataptr[ 3];
- xform.basis.elements[1][0]=dataptr[ 4];
- xform.basis.elements[1][1]=dataptr[ 5];
- xform.basis.elements[1][2]=dataptr[ 6];
- xform.origin.y=dataptr[ 7];
- xform.basis.elements[2][0]=dataptr[ 8];
- xform.basis.elements[2][1]=dataptr[ 9];
- xform.basis.elements[2][2]=dataptr[10];
- xform.origin.z=dataptr[11];
+ xform.basis.elements[0][0] = dataptr[0];
+ xform.basis.elements[0][1] = dataptr[1];
+ xform.basis.elements[0][2] = dataptr[2];
+ xform.origin.x = dataptr[3];
+ xform.basis.elements[1][0] = dataptr[4];
+ xform.basis.elements[1][1] = dataptr[5];
+ xform.basis.elements[1][2] = dataptr[6];
+ xform.origin.y = dataptr[7];
+ xform.basis.elements[2][0] = dataptr[8];
+ xform.basis.elements[2][1] = dataptr[9];
+ xform.basis.elements[2][2] = dataptr[10];
+ xform.origin.z = dataptr[11];
Rect3 laabb = xform.xform(mesh_aabb);
- if (i==0)
- aabb=laabb;
+ if (i == 0)
+ aabb = laabb;
else
aabb.merge_with(laabb);
}
}
- multimesh->aabb=aabb;
+ multimesh->aabb = aabb;
}
- multimesh->dirty_aabb=false;
- multimesh->dirty_data=false;
+ multimesh->dirty_aabb = false;
+ multimesh->dirty_data = false;
multimesh->instance_change_notify();
@@ -3983,30 +3779,26 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
/* IMMEDIATE API */
-
RID RasterizerStorageGLES3::immediate_create() {
- Immediate *im = memnew( Immediate );
+ Immediate *im = memnew(Immediate);
return immediate_owner.make_rid(im);
-
}
-void RasterizerStorageGLES3::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture){
+void RasterizerStorageGLES3::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(im->building);
Immediate::Chunk ic;
- ic.texture=p_texture;
- ic.primitive=p_rimitive;
+ ic.texture = p_texture;
+ ic.primitive = p_rimitive;
im->chunks.push_back(ic);
- im->mask=0;
- im->building=true;
-
-
+ im->mask = 0;
+ im->building = true;
}
-void RasterizerStorageGLES3::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
+void RasterizerStorageGLES3::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
@@ -4014,92 +3806,83 @@ void RasterizerStorageGLES3::immediate_vertex(RID p_immediate,const Vector3& p_v
Immediate::Chunk *c = &im->chunks.back()->get();
+ if (c->vertices.empty() && im->chunks.size() == 1) {
- if (c->vertices.empty() && im->chunks.size()==1) {
-
- im->aabb.pos=p_vertex;
- im->aabb.size=Vector3();
+ im->aabb.pos = p_vertex;
+ im->aabb.size = Vector3();
} else {
im->aabb.expand_to(p_vertex);
}
- if (im->mask&VS::ARRAY_FORMAT_NORMAL)
+ if (im->mask & VS::ARRAY_FORMAT_NORMAL)
c->normals.push_back(chunk_normal);
- if (im->mask&VS::ARRAY_FORMAT_TANGENT)
+ if (im->mask & VS::ARRAY_FORMAT_TANGENT)
c->tangents.push_back(chunk_tangent);
- if (im->mask&VS::ARRAY_FORMAT_COLOR)
+ if (im->mask & VS::ARRAY_FORMAT_COLOR)
c->colors.push_back(chunk_color);
- if (im->mask&VS::ARRAY_FORMAT_TEX_UV)
+ if (im->mask & VS::ARRAY_FORMAT_TEX_UV)
c->uvs.push_back(chunk_uv);
- if (im->mask&VS::ARRAY_FORMAT_TEX_UV2)
+ if (im->mask & VS::ARRAY_FORMAT_TEX_UV2)
c->uvs2.push_back(chunk_uv2);
- im->mask|=VS::ARRAY_FORMAT_VERTEX;
+ im->mask |= VS::ARRAY_FORMAT_VERTEX;
c->vertices.push_back(p_vertex);
-
}
-
-void RasterizerStorageGLES3::immediate_normal(RID p_immediate,const Vector3& p_normal){
+void RasterizerStorageGLES3::immediate_normal(RID p_immediate, const Vector3 &p_normal) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
- im->mask|=VS::ARRAY_FORMAT_NORMAL;
- chunk_normal=p_normal;
-
+ im->mask |= VS::ARRAY_FORMAT_NORMAL;
+ chunk_normal = p_normal;
}
-void RasterizerStorageGLES3::immediate_tangent(RID p_immediate,const Plane& p_tangent){
+void RasterizerStorageGLES3::immediate_tangent(RID p_immediate, const Plane &p_tangent) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
- im->mask|=VS::ARRAY_FORMAT_TANGENT;
- chunk_tangent=p_tangent;
-
+ im->mask |= VS::ARRAY_FORMAT_TANGENT;
+ chunk_tangent = p_tangent;
}
-void RasterizerStorageGLES3::immediate_color(RID p_immediate,const Color& p_color){
+void RasterizerStorageGLES3::immediate_color(RID p_immediate, const Color &p_color) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
- im->mask|=VS::ARRAY_FORMAT_COLOR;
- chunk_color=p_color;
-
+ im->mask |= VS::ARRAY_FORMAT_COLOR;
+ chunk_color = p_color;
}
-void RasterizerStorageGLES3::immediate_uv(RID p_immediate,const Vector2& tex_uv){
+void RasterizerStorageGLES3::immediate_uv(RID p_immediate, const Vector2 &tex_uv) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
- im->mask|=VS::ARRAY_FORMAT_TEX_UV;
- chunk_uv=tex_uv;
-
+ im->mask |= VS::ARRAY_FORMAT_TEX_UV;
+ chunk_uv = tex_uv;
}
-void RasterizerStorageGLES3::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
+void RasterizerStorageGLES3::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
- im->mask|=VS::ARRAY_FORMAT_TEX_UV2;
- chunk_uv2=tex_uv;
-
+ im->mask |= VS::ARRAY_FORMAT_TEX_UV2;
+ chunk_uv2 = tex_uv;
}
-void RasterizerStorageGLES3::immediate_end(RID p_immediate){
+void RasterizerStorageGLES3::immediate_end(RID p_immediate) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
- im->building=false;
+ im->building = false;
im->instance_change_notify();
-
}
void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
@@ -4109,279 +3892,264 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
im->chunks.clear();
im->instance_change_notify();
-
}
Rect3 RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
Immediate *im = immediate_owner.get(p_immediate);
- ERR_FAIL_COND_V(!im,Rect3());
+ ERR_FAIL_COND_V(!im, Rect3());
return im->aabb;
}
-void RasterizerStorageGLES3::immediate_set_material(RID p_immediate,RID p_material) {
+void RasterizerStorageGLES3::immediate_set_material(RID p_immediate, RID p_material) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
- im->material=p_material;
+ im->material = p_material;
im->instance_material_change_notify();
-
}
RID RasterizerStorageGLES3::immediate_get_material(RID p_immediate) const {
const Immediate *im = immediate_owner.get(p_immediate);
- ERR_FAIL_COND_V(!im,RID());
+ ERR_FAIL_COND_V(!im, RID());
return im->material;
-
}
/* SKELETON API */
-RID RasterizerStorageGLES3::skeleton_create(){
+RID RasterizerStorageGLES3::skeleton_create() {
- Skeleton *skeleton = memnew( Skeleton );
+ Skeleton *skeleton = memnew(Skeleton);
return skeleton_owner.make_rid(skeleton);
}
-void RasterizerStorageGLES3::skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton){
+void RasterizerStorageGLES3::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
- ERR_FAIL_COND(p_bones<0);
+ ERR_FAIL_COND(p_bones < 0);
- if (skeleton->size==p_bones && skeleton->use_2d==p_2d_skeleton)
+ if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton)
return;
if (skeleton->ubo) {
- glDeleteBuffers(1,&skeleton->ubo);
- skeleton->ubo=0;
+ glDeleteBuffers(1, &skeleton->ubo);
+ skeleton->ubo = 0;
}
- skeleton->size=p_bones;
+ skeleton->size = p_bones;
if (p_2d_skeleton) {
- skeleton->bones.resize(p_bones*8);
- for(int i=0;i<skeleton->bones.size();i+=8) {
- skeleton->bones[i+0]=1;
- skeleton->bones[i+1]=0;
- skeleton->bones[i+2]=0;
- skeleton->bones[i+3]=0;
- skeleton->bones[i+4]=0;
- skeleton->bones[i+5]=1;
- skeleton->bones[i+6]=0;
- skeleton->bones[i+7]=0;
+ skeleton->bones.resize(p_bones * 8);
+ for (int i = 0; i < skeleton->bones.size(); i += 8) {
+ skeleton->bones[i + 0] = 1;
+ skeleton->bones[i + 1] = 0;
+ skeleton->bones[i + 2] = 0;
+ skeleton->bones[i + 3] = 0;
+ skeleton->bones[i + 4] = 0;
+ skeleton->bones[i + 5] = 1;
+ skeleton->bones[i + 6] = 0;
+ skeleton->bones[i + 7] = 0;
}
} else {
- skeleton->bones.resize(p_bones*12);
- for(int i=0;i<skeleton->bones.size();i+=12) {
- skeleton->bones[i+0]=1;
- skeleton->bones[i+1]=0;
- skeleton->bones[i+2]=0;
- skeleton->bones[i+3]=0;
- skeleton->bones[i+4]=0;
- skeleton->bones[i+5]=1;
- skeleton->bones[i+6]=0;
- skeleton->bones[i+7]=0;
- skeleton->bones[i+8]=0;
- skeleton->bones[i+9]=0;
- skeleton->bones[i+10]=1;
- skeleton->bones[i+11]=0;
+ skeleton->bones.resize(p_bones * 12);
+ for (int i = 0; i < skeleton->bones.size(); i += 12) {
+ skeleton->bones[i + 0] = 1;
+ skeleton->bones[i + 1] = 0;
+ skeleton->bones[i + 2] = 0;
+ skeleton->bones[i + 3] = 0;
+ skeleton->bones[i + 4] = 0;
+ skeleton->bones[i + 5] = 1;
+ skeleton->bones[i + 6] = 0;
+ skeleton->bones[i + 7] = 0;
+ skeleton->bones[i + 8] = 0;
+ skeleton->bones[i + 9] = 0;
+ skeleton->bones[i + 10] = 1;
+ skeleton->bones[i + 11] = 0;
}
-
}
-
-
if (p_bones) {
glGenBuffers(1, &skeleton->ubo);
glBindBuffer(GL_UNIFORM_BUFFER, skeleton->ubo);
- glBufferData(GL_UNIFORM_BUFFER, skeleton->bones.size()*sizeof(float), NULL, GL_DYNAMIC_DRAW);
+ glBufferData(GL_UNIFORM_BUFFER, skeleton->bones.size() * sizeof(float), NULL, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
if (!skeleton->update_list.in_list()) {
skeleton_update_list.add(&skeleton->update_list);
}
-
-
-
}
-int RasterizerStorageGLES3::skeleton_get_bone_count(RID p_skeleton) const{
+int RasterizerStorageGLES3::skeleton_get_bone_count(RID p_skeleton) const {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
- ERR_FAIL_COND_V(!skeleton,0);
+ ERR_FAIL_COND_V(!skeleton, 0);
return skeleton->size;
}
-void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform){
+void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
- ERR_FAIL_INDEX(p_bone,skeleton->size);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
ERR_FAIL_COND(skeleton->use_2d);
- float * bones = skeleton->bones.ptr();
- bones[p_bone*12+ 0]=p_transform.basis.elements[0][0];
- bones[p_bone*12+ 1]=p_transform.basis.elements[0][1];
- bones[p_bone*12+ 2]=p_transform.basis.elements[0][2];
- bones[p_bone*12+ 3]=p_transform.origin.x;
- bones[p_bone*12+ 4]=p_transform.basis.elements[1][0];
- bones[p_bone*12+ 5]=p_transform.basis.elements[1][1];
- bones[p_bone*12+ 6]=p_transform.basis.elements[1][2];
- bones[p_bone*12+ 7]=p_transform.origin.y;
- bones[p_bone*12+ 8]=p_transform.basis.elements[2][0];
- bones[p_bone*12+ 9]=p_transform.basis.elements[2][1];
- bones[p_bone*12+10]=p_transform.basis.elements[2][2];
- bones[p_bone*12+11]=p_transform.origin.z;
+ float *bones = skeleton->bones.ptr();
+ bones[p_bone * 12 + 0] = p_transform.basis.elements[0][0];
+ bones[p_bone * 12 + 1] = p_transform.basis.elements[0][1];
+ bones[p_bone * 12 + 2] = p_transform.basis.elements[0][2];
+ bones[p_bone * 12 + 3] = p_transform.origin.x;
+ bones[p_bone * 12 + 4] = p_transform.basis.elements[1][0];
+ bones[p_bone * 12 + 5] = p_transform.basis.elements[1][1];
+ bones[p_bone * 12 + 6] = p_transform.basis.elements[1][2];
+ bones[p_bone * 12 + 7] = p_transform.origin.y;
+ bones[p_bone * 12 + 8] = p_transform.basis.elements[2][0];
+ bones[p_bone * 12 + 9] = p_transform.basis.elements[2][1];
+ bones[p_bone * 12 + 10] = p_transform.basis.elements[2][2];
+ bones[p_bone * 12 + 11] = p_transform.origin.z;
if (!skeleton->update_list.in_list()) {
skeleton_update_list.add(&skeleton->update_list);
}
-
}
-
-Transform RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton,int p_bone) const{
+Transform RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
- ERR_FAIL_COND_V(!skeleton,Transform());
- ERR_FAIL_INDEX_V(p_bone,skeleton->size,Transform());
- ERR_FAIL_COND_V(skeleton->use_2d,Transform());
+ ERR_FAIL_COND_V(!skeleton, Transform());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
+ ERR_FAIL_COND_V(skeleton->use_2d, Transform());
- float * bones = skeleton->bones.ptr();
+ float *bones = skeleton->bones.ptr();
Transform mtx;
- mtx.basis.elements[0][0]=bones[p_bone*12+ 0];
- mtx.basis.elements[0][1]=bones[p_bone*12+ 1];
- mtx.basis.elements[0][2]=bones[p_bone*12+ 2];
- mtx.origin.x=bones[p_bone*12+ 3];
- mtx.basis.elements[1][0]=bones[p_bone*12+ 4];
- mtx.basis.elements[1][1]=bones[p_bone*12+ 5];
- mtx.basis.elements[1][2]=bones[p_bone*12+ 6];
- mtx.origin.y=bones[p_bone*12+ 7];
- mtx.basis.elements[2][0]=bones[p_bone*12+ 8];
- mtx.basis.elements[2][1]=bones[p_bone*12+ 9];
- mtx.basis.elements[2][2]=bones[p_bone*12+10];
- mtx.origin.z=bones[p_bone*12+11];
+ mtx.basis.elements[0][0] = bones[p_bone * 12 + 0];
+ mtx.basis.elements[0][1] = bones[p_bone * 12 + 1];
+ mtx.basis.elements[0][2] = bones[p_bone * 12 + 2];
+ mtx.origin.x = bones[p_bone * 12 + 3];
+ mtx.basis.elements[1][0] = bones[p_bone * 12 + 4];
+ mtx.basis.elements[1][1] = bones[p_bone * 12 + 5];
+ mtx.basis.elements[1][2] = bones[p_bone * 12 + 6];
+ mtx.origin.y = bones[p_bone * 12 + 7];
+ mtx.basis.elements[2][0] = bones[p_bone * 12 + 8];
+ mtx.basis.elements[2][1] = bones[p_bone * 12 + 9];
+ mtx.basis.elements[2][2] = bones[p_bone * 12 + 10];
+ mtx.origin.z = bones[p_bone * 12 + 11];
return mtx;
}
-void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Transform2D& p_transform){
+void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
- ERR_FAIL_INDEX(p_bone,skeleton->size);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
ERR_FAIL_COND(!skeleton->use_2d);
- float * bones = skeleton->bones.ptr();
- bones[p_bone*12+ 0]=p_transform.elements[0][0];
- bones[p_bone*12+ 1]=p_transform.elements[1][0];
- bones[p_bone*12+ 2]=0;
- bones[p_bone*12+ 3]=p_transform.elements[2][0];
- bones[p_bone*12+ 4]=p_transform.elements[0][1];
- bones[p_bone*12+ 5]=p_transform.elements[1][1];
- bones[p_bone*12+ 6]=0;
- bones[p_bone*12+ 7]=p_transform.elements[2][1];
+ float *bones = skeleton->bones.ptr();
+ bones[p_bone * 12 + 0] = p_transform.elements[0][0];
+ bones[p_bone * 12 + 1] = p_transform.elements[1][0];
+ bones[p_bone * 12 + 2] = 0;
+ bones[p_bone * 12 + 3] = p_transform.elements[2][0];
+ bones[p_bone * 12 + 4] = p_transform.elements[0][1];
+ bones[p_bone * 12 + 5] = p_transform.elements[1][1];
+ bones[p_bone * 12 + 6] = 0;
+ bones[p_bone * 12 + 7] = p_transform.elements[2][1];
if (!skeleton->update_list.in_list()) {
skeleton_update_list.add(&skeleton->update_list);
}
-
}
-Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone) const{
+Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
-
- ERR_FAIL_COND_V(!skeleton,Transform2D());
- ERR_FAIL_INDEX_V(p_bone,skeleton->size,Transform2D());
- ERR_FAIL_COND_V(!skeleton->use_2d,Transform2D());
+ ERR_FAIL_COND_V(!skeleton, Transform2D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
+ ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
Transform2D mtx;
- float * bones = skeleton->bones.ptr();
- mtx.elements[0][0]=bones[p_bone*12+ 0];
- mtx.elements[1][0]=bones[p_bone*12+ 1];
- mtx.elements[2][0]=bones[p_bone*12+ 3];
- mtx.elements[0][1]=bones[p_bone*12+ 4];
- mtx.elements[1][1]=bones[p_bone*12+ 5];
- mtx.elements[2][1]=bones[p_bone*12+ 7];
+ float *bones = skeleton->bones.ptr();
+ mtx.elements[0][0] = bones[p_bone * 12 + 0];
+ mtx.elements[1][0] = bones[p_bone * 12 + 1];
+ mtx.elements[2][0] = bones[p_bone * 12 + 3];
+ mtx.elements[0][1] = bones[p_bone * 12 + 4];
+ mtx.elements[1][1] = bones[p_bone * 12 + 5];
+ mtx.elements[2][1] = bones[p_bone * 12 + 7];
return mtx;
}
void RasterizerStorageGLES3::update_dirty_skeletons() {
- while(skeleton_update_list.first()) {
+ while (skeleton_update_list.first()) {
Skeleton *skeleton = skeleton_update_list.first()->self();
if (skeleton->size) {
glBindBuffer(GL_UNIFORM_BUFFER, skeleton->ubo);
- glBufferSubData(GL_UNIFORM_BUFFER,0,skeleton->bones.size()*sizeof(float),skeleton->bones.ptr());
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, skeleton->bones.size() * sizeof(float), skeleton->bones.ptr());
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
- for (Set<RasterizerScene::InstanceBase*>::Element *E=skeleton->instances.front();E;E=E->next()) {
+ for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
E->get()->base_changed();
}
skeleton_update_list.remove(skeleton_update_list.first());
}
-
}
/* Light API */
-RID RasterizerStorageGLES3::light_create(VS::LightType p_type){
-
- Light *light = memnew( Light );
- light->type=p_type;
-
- light->param[VS::LIGHT_PARAM_ENERGY]=1.0;
- light->param[VS::LIGHT_PARAM_SPECULAR]=0.5;
- light->param[VS::LIGHT_PARAM_RANGE]=1.0;
- light->param[VS::LIGHT_PARAM_SPOT_ANGLE]=45;
- light->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE]=45;
- light->param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE]=0;
- light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET]=0.1;
- light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET]=0.3;
- light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET]=0.6;
- light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS]=0.1;
- light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE]=0.1;
-
-
- light->color=Color(1,1,1,1);
- light->shadow=false;
- light->negative=false;
- light->cull_mask=0xFFFFFFFF;
- light->directional_shadow_mode=VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
- light->omni_shadow_mode=VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
- light->omni_shadow_detail=VS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL;
- light->directional_blend_splits=false;
-
- light->version=0;
+RID RasterizerStorageGLES3::light_create(VS::LightType p_type) {
+
+ Light *light = memnew(Light);
+ light->type = p_type;
+
+ light->param[VS::LIGHT_PARAM_ENERGY] = 1.0;
+ light->param[VS::LIGHT_PARAM_SPECULAR] = 0.5;
+ light->param[VS::LIGHT_PARAM_RANGE] = 1.0;
+ light->param[VS::LIGHT_PARAM_SPOT_ANGLE] = 45;
+ light->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45;
+ light->param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
+ light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
+ light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
+ light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
+ light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1;
+ light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1;
+
+ light->color = Color(1, 1, 1, 1);
+ light->shadow = false;
+ light->negative = false;
+ light->cull_mask = 0xFFFFFFFF;
+ light->directional_shadow_mode = VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+ light->omni_shadow_mode = VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
+ light->omni_shadow_detail = VS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL;
+ light->directional_blend_splits = false;
+
+ light->version = 0;
return light_owner.make_rid(light);
}
-void RasterizerStorageGLES3::light_set_color(RID p_light,const Color& p_color){
+void RasterizerStorageGLES3::light_set_color(RID p_light, const Color &p_color) {
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->color=p_color;
+ light->color = p_color;
}
-void RasterizerStorageGLES3::light_set_param(RID p_light,VS::LightParam p_param,float p_value){
+void RasterizerStorageGLES3::light_set_param(RID p_light, VS::LightParam p_param, float p_value) {
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX(p_param,VS::LIGHT_PARAM_MAX);
+ ERR_FAIL_INDEX(p_param, VS::LIGHT_PARAM_MAX);
- switch(p_param) {
+ switch (p_param) {
case VS::LIGHT_PARAM_RANGE:
case VS::LIGHT_PARAM_SPOT_ANGLE:
case VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
@@ -4397,185 +4165,173 @@ void RasterizerStorageGLES3::light_set_param(RID p_light,VS::LightParam p_param,
} break;
}
- light->param[p_param]=p_value;
+ light->param[p_param] = p_value;
}
-void RasterizerStorageGLES3::light_set_shadow(RID p_light,bool p_enabled){
+void RasterizerStorageGLES3::light_set_shadow(RID p_light, bool p_enabled) {
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->shadow=p_enabled;
+ light->shadow = p_enabled;
light->version++;
light->instance_change_notify();
}
-void RasterizerStorageGLES3::light_set_shadow_color(RID p_light,const Color& p_color) {
+void RasterizerStorageGLES3::light_set_shadow_color(RID p_light, const Color &p_color) {
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->shadow_color=p_color;
-
+ light->shadow_color = p_color;
}
-void RasterizerStorageGLES3::light_set_projector(RID p_light,RID p_texture){
+void RasterizerStorageGLES3::light_set_projector(RID p_light, RID p_texture) {
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->projector=p_texture;
+ light->projector = p_texture;
}
-void RasterizerStorageGLES3::light_set_negative(RID p_light,bool p_enable){
+void RasterizerStorageGLES3::light_set_negative(RID p_light, bool p_enable) {
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->negative=p_enable;
+ light->negative = p_enable;
}
-void RasterizerStorageGLES3::light_set_cull_mask(RID p_light,uint32_t p_mask){
+void RasterizerStorageGLES3::light_set_cull_mask(RID p_light, uint32_t p_mask) {
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->cull_mask=p_mask;
+ light->cull_mask = p_mask;
light->version++;
light->instance_change_notify();
-
}
-void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) {
+void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->omni_shadow_mode=p_mode;
+ light->omni_shadow_mode = p_mode;
light->version++;
light->instance_change_notify();
-
-
}
VS::LightOmniShadowMode RasterizerStorageGLES3::light_omni_get_shadow_mode(RID p_light) {
- const Light * light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI_SHADOW_CUBE);
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI_SHADOW_CUBE);
return light->omni_shadow_mode;
}
+void RasterizerStorageGLES3::light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {
-void RasterizerStorageGLES3::light_omni_set_shadow_detail(RID p_light,VS::LightOmniShadowDetail p_detail) {
-
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->omni_shadow_detail=p_detail;
+ light->omni_shadow_detail = p_detail;
light->version++;
light->instance_change_notify();
}
+void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
-void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode){
-
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->directional_shadow_mode=p_mode;
+ light->directional_shadow_mode = p_mode;
light->version++;
light->instance_change_notify();
-
}
-void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light,bool p_enable) {
+void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light, bool p_enable) {
- Light * light = light_owner.getornull(p_light);
+ Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->directional_blend_splits=p_enable;
+ light->directional_blend_splits = p_enable;
light->version++;
light->instance_change_notify();
-
}
-
bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) const {
- const Light * light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light,false);
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, false);
return light->directional_blend_splits;
}
VS::LightDirectionalShadowMode RasterizerStorageGLES3::light_directional_get_shadow_mode(RID p_light) {
- const Light * light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light,VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
return light->directional_shadow_mode;
}
-
VS::LightType RasterizerStorageGLES3::light_get_type(RID p_light) const {
- const Light * light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light,VS::LIGHT_DIRECTIONAL);
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL);
return light->type;
}
-float RasterizerStorageGLES3::light_get_param(RID p_light,VS::LightParam p_param) {
+float RasterizerStorageGLES3::light_get_param(RID p_light, VS::LightParam p_param) {
- const Light * light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light,VS::LIGHT_DIRECTIONAL);
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL);
return light->param[p_param];
}
Color RasterizerStorageGLES3::light_get_color(RID p_light) {
- const Light * light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light,Color());
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, Color());
return light->color;
-
}
bool RasterizerStorageGLES3::light_has_shadow(RID p_light) const {
- const Light * light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light,VS::LIGHT_DIRECTIONAL);
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL);
return light->shadow;
}
uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const {
- const Light * light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light,0);
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, 0);
return light->version;
}
-
Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
- const Light * light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light,Rect3());
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, Rect3());
- switch( light->type ) {
+ switch (light->type) {
case VS::LIGHT_SPOT: {
- float len=light->param[VS::LIGHT_PARAM_RANGE];
- float size=Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE]))*len;
- return Rect3( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
+ float len = light->param[VS::LIGHT_PARAM_RANGE];
+ float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
+ return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
} break;
case VS::LIGHT_OMNI: {
float r = light->param[VS::LIGHT_PARAM_RANGE];
- return Rect3( -Vector3(r,r,r), Vector3(r,r,r)*2 );
+ return Rect3(-Vector3(r, r, r), Vector3(r, r, r) * 2);
} break;
case VS::LIGHT_DIRECTIONAL: {
@@ -4584,27 +4340,27 @@ Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
default: {}
}
- ERR_FAIL_V( Rect3() );
+ ERR_FAIL_V(Rect3());
return Rect3();
}
/* PROBE API */
-RID RasterizerStorageGLES3::reflection_probe_create(){
+RID RasterizerStorageGLES3::reflection_probe_create() {
- ReflectionProbe *reflection_probe = memnew( ReflectionProbe );
+ ReflectionProbe *reflection_probe = memnew(ReflectionProbe);
- reflection_probe->intensity=1.0;
- reflection_probe->interior_ambient=Color();
- reflection_probe->interior_ambient_energy=1.0;
- reflection_probe->max_distance=0;
- reflection_probe->extents=Vector3(1,1,1);
- reflection_probe->origin_offset=Vector3(0,0,0);
- reflection_probe->interior=false;
- reflection_probe->box_projection=false;
- reflection_probe->enable_shadows=false;
- reflection_probe->cull_mask=(1<<20)-1;
- reflection_probe->update_mode=VS::REFLECTION_PROBE_UPDATE_ONCE;
+ reflection_probe->intensity = 1.0;
+ reflection_probe->interior_ambient = Color();
+ reflection_probe->interior_ambient_energy = 1.0;
+ reflection_probe->max_distance = 0;
+ reflection_probe->extents = Vector3(1, 1, 1);
+ reflection_probe->origin_offset = Vector3(0, 0, 0);
+ reflection_probe->interior = false;
+ reflection_probe->box_projection = false;
+ reflection_probe->enable_shadows = false;
+ reflection_probe->cull_mask = (1 << 20) - 1;
+ reflection_probe->update_mode = VS::REFLECTION_PROBE_UPDATE_ONCE;
return reflection_probe_owner.make_rid(reflection_probe);
}
@@ -4614,9 +4370,8 @@ void RasterizerStorageGLES3::reflection_probe_set_update_mode(RID p_probe, VS::R
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->update_mode=p_mode;
+ reflection_probe->update_mode = p_mode;
reflection_probe->instance_change_notify();
-
}
void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
@@ -4624,17 +4379,15 @@ void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->intensity=p_intensity;
-
+ reflection_probe->intensity = p_intensity;
}
-void RasterizerStorageGLES3::reflection_probe_set_interior_ambient(RID p_probe, const Color& p_ambient) {
+void RasterizerStorageGLES3::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->interior_ambient=p_ambient;
-
+ reflection_probe->interior_ambient = p_ambient;
}
void RasterizerStorageGLES3::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
@@ -4642,8 +4395,7 @@ void RasterizerStorageGLES3::reflection_probe_set_interior_ambient_energy(RID p_
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->interior_ambient_energy=p_energy;
-
+ reflection_probe->interior_ambient_energy = p_energy;
}
void RasterizerStorageGLES3::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
@@ -4651,91 +4403,80 @@ void RasterizerStorageGLES3::reflection_probe_set_interior_ambient_probe_contrib
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->interior_ambient_probe_contrib=p_contrib;
-
+ reflection_probe->interior_ambient_probe_contrib = p_contrib;
}
-
-void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, float p_distance){
+void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->max_distance=p_distance;
+ reflection_probe->max_distance = p_distance;
reflection_probe->instance_change_notify();
-
}
-void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3& p_extents){
+void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->extents=p_extents;
+ reflection_probe->extents = p_extents;
reflection_probe->instance_change_notify();
-
}
-void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset){
+void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->origin_offset=p_offset;
+ reflection_probe->origin_offset = p_offset;
reflection_probe->instance_change_notify();
-
}
-void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable){
+void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->interior=p_enable;
-
+ reflection_probe->interior = p_enable;
}
-void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable){
+void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->box_projection=p_enable;
-
+ reflection_probe->box_projection = p_enable;
}
-void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable){
+void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->enable_shadows=p_enable;
+ reflection_probe->enable_shadows = p_enable;
reflection_probe->instance_change_notify();
-
}
-void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers){
+void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
- reflection_probe->cull_mask=p_layers;
+ reflection_probe->cull_mask = p_layers;
reflection_probe->instance_change_notify();
-
}
Rect3 RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!reflection_probe,Rect3());
+ ERR_FAIL_COND_V(!reflection_probe, Rect3());
Rect3 aabb;
- aabb.pos=-reflection_probe->extents;
- aabb.size=reflection_probe->extents*2.0;
+ aabb.pos = -reflection_probe->extents;
+ aabb.size = reflection_probe->extents * 2.0;
return aabb;
-
-
}
-VS::ReflectionProbeUpdateMode RasterizerStorageGLES3::reflection_probe_get_update_mode(RID p_probe) const{
+VS::ReflectionProbeUpdateMode RasterizerStorageGLES3::reflection_probe_get_update_mode(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!reflection_probe,VS::REFLECTION_PROBE_UPDATE_ALWAYS);
+ ERR_FAIL_COND_V(!reflection_probe, VS::REFLECTION_PROBE_UPDATE_ALWAYS);
return reflection_probe->update_mode;
}
@@ -4743,60 +4484,51 @@ VS::ReflectionProbeUpdateMode RasterizerStorageGLES3::reflection_probe_get_updat
uint32_t RasterizerStorageGLES3::reflection_probe_get_cull_mask(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!reflection_probe,0);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->cull_mask;
-
}
Vector3 RasterizerStorageGLES3::reflection_probe_get_extents(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!reflection_probe,Vector3());
+ ERR_FAIL_COND_V(!reflection_probe, Vector3());
return reflection_probe->extents;
-
}
-Vector3 RasterizerStorageGLES3::reflection_probe_get_origin_offset(RID p_probe) const{
+Vector3 RasterizerStorageGLES3::reflection_probe_get_origin_offset(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!reflection_probe,Vector3());
+ ERR_FAIL_COND_V(!reflection_probe, Vector3());
return reflection_probe->origin_offset;
-
}
bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!reflection_probe,false);
+ ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->enable_shadows;
-
}
-float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_probe) const{
+float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!reflection_probe,0);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->max_distance;
-
}
/* ROOM API */
-RID RasterizerStorageGLES3::room_create(){
+RID RasterizerStorageGLES3::room_create() {
return RID();
}
-void RasterizerStorageGLES3::room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform){
-
-
+void RasterizerStorageGLES3::room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) {
}
-void RasterizerStorageGLES3::room_clear_bounds(RID p_room){
-
-
+void RasterizerStorageGLES3::room_clear_bounds(RID p_room) {
}
/* PORTAL API */
@@ -4804,67 +4536,59 @@ void RasterizerStorageGLES3::room_clear_bounds(RID p_room){
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
-RID RasterizerStorageGLES3::portal_create(){
+RID RasterizerStorageGLES3::portal_create() {
return RID();
}
-void RasterizerStorageGLES3::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape){
-
-
+void RasterizerStorageGLES3::portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) {
}
-void RasterizerStorageGLES3::portal_set_enabled(RID p_portal, bool p_enabled){
-
-
+void RasterizerStorageGLES3::portal_set_enabled(RID p_portal, bool p_enabled) {
}
-void RasterizerStorageGLES3::portal_set_disable_distance(RID p_portal, float p_distance){
-
-
+void RasterizerStorageGLES3::portal_set_disable_distance(RID p_portal, float p_distance) {
}
-void RasterizerStorageGLES3::portal_set_disabled_color(RID p_portal, const Color& p_color){
-
-
+void RasterizerStorageGLES3::portal_set_disabled_color(RID p_portal, const Color &p_color) {
}
RID RasterizerStorageGLES3::gi_probe_create() {
- GIProbe *gip = memnew( GIProbe );
+ GIProbe *gip = memnew(GIProbe);
- gip->bounds=Rect3(Vector3(),Vector3(1,1,1));
- gip->dynamic_range=1.0;
- gip->energy=1.0;
- gip->propagation=1.0;
- gip->bias=0.4;
- gip->interior=false;
- gip->compress=false;
- gip->version=1;
- gip->cell_size=1.0;
+ gip->bounds = Rect3(Vector3(), Vector3(1, 1, 1));
+ gip->dynamic_range = 1.0;
+ gip->energy = 1.0;
+ gip->propagation = 1.0;
+ gip->bias = 0.4;
+ gip->interior = false;
+ gip->compress = false;
+ gip->version = 1;
+ gip->cell_size = 1.0;
return gi_probe_owner.make_rid(gip);
}
-void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe,const Rect3& p_bounds){
+void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
- gip->bounds=p_bounds;
+ gip->bounds = p_bounds;
gip->version++;
gip->instance_change_notify();
}
-Rect3 RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const{
+Rect3 RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,Rect3());
+ ERR_FAIL_COND_V(!gip, Rect3());
return gip->bounds;
}
-void RasterizerStorageGLES3::gi_probe_set_cell_size(RID p_probe,float p_size) {
+void RasterizerStorageGLES3::gi_probe_set_cell_size(RID p_probe, float p_size) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
- gip->cell_size=p_size;
+ gip->cell_size = p_size;
gip->version++;
gip->instance_change_notify();
}
@@ -4872,161 +4596,141 @@ void RasterizerStorageGLES3::gi_probe_set_cell_size(RID p_probe,float p_size) {
float RasterizerStorageGLES3::gi_probe_get_cell_size(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,0);
+ ERR_FAIL_COND_V(!gip, 0);
return gip->cell_size;
-
}
-void RasterizerStorageGLES3::gi_probe_set_to_cell_xform(RID p_probe,const Transform& p_xform) {
+void RasterizerStorageGLES3::gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
- gip->to_cell=p_xform;
+ gip->to_cell = p_xform;
}
Transform RasterizerStorageGLES3::gi_probe_get_to_cell_xform(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,Transform());
+ ERR_FAIL_COND_V(!gip, Transform());
return gip->to_cell;
-
}
-
-
-void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data){
+void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
- gip->dynamic_data=p_data;
+ gip->dynamic_data = p_data;
gip->version++;
gip->instance_change_notify();
-
}
-PoolVector<int> RasterizerStorageGLES3::gi_probe_get_dynamic_data(RID p_probe) const{
+PoolVector<int> RasterizerStorageGLES3::gi_probe_get_dynamic_data(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,PoolVector<int>());
+ ERR_FAIL_COND_V(!gip, PoolVector<int>());
return gip->dynamic_data;
}
-void RasterizerStorageGLES3::gi_probe_set_dynamic_range(RID p_probe,int p_range){
+void RasterizerStorageGLES3::gi_probe_set_dynamic_range(RID p_probe, int p_range) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
- gip->dynamic_range=p_range;
-
+ gip->dynamic_range = p_range;
}
-int RasterizerStorageGLES3::gi_probe_get_dynamic_range(RID p_probe) const{
+int RasterizerStorageGLES3::gi_probe_get_dynamic_range(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,0);
+ ERR_FAIL_COND_V(!gip, 0);
return gip->dynamic_range;
}
-void RasterizerStorageGLES3::gi_probe_set_energy(RID p_probe,float p_range){
+void RasterizerStorageGLES3::gi_probe_set_energy(RID p_probe, float p_range) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
- gip->energy=p_range;
-
+ gip->energy = p_range;
}
-
-void RasterizerStorageGLES3::gi_probe_set_bias(RID p_probe,float p_range){
+void RasterizerStorageGLES3::gi_probe_set_bias(RID p_probe, float p_range) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
- gip->bias=p_range;
-
+ gip->bias = p_range;
}
-void RasterizerStorageGLES3::gi_probe_set_propagation(RID p_probe,float p_range){
+void RasterizerStorageGLES3::gi_probe_set_propagation(RID p_probe, float p_range) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
- gip->propagation=p_range;
-
+ gip->propagation = p_range;
}
-void RasterizerStorageGLES3::gi_probe_set_interior(RID p_probe,bool p_enable) {
+void RasterizerStorageGLES3::gi_probe_set_interior(RID p_probe, bool p_enable) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
- gip->interior=p_enable;
-
+ gip->interior = p_enable;
}
-bool RasterizerStorageGLES3::gi_probe_is_interior(RID p_probe) const{
+bool RasterizerStorageGLES3::gi_probe_is_interior(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,false);
+ ERR_FAIL_COND_V(!gip, false);
return gip->interior;
-
}
-
-void RasterizerStorageGLES3::gi_probe_set_compress(RID p_probe,bool p_enable) {
+void RasterizerStorageGLES3::gi_probe_set_compress(RID p_probe, bool p_enable) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
- gip->compress=p_enable;
-
+ gip->compress = p_enable;
}
-bool RasterizerStorageGLES3::gi_probe_is_compressed(RID p_probe) const{
+bool RasterizerStorageGLES3::gi_probe_is_compressed(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,false);
+ ERR_FAIL_COND_V(!gip, false);
return gip->compress;
-
}
-float RasterizerStorageGLES3::gi_probe_get_energy(RID p_probe) const{
+float RasterizerStorageGLES3::gi_probe_get_energy(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,0);
+ ERR_FAIL_COND_V(!gip, 0);
return gip->energy;
}
-float RasterizerStorageGLES3::gi_probe_get_bias(RID p_probe) const{
+float RasterizerStorageGLES3::gi_probe_get_bias(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,0);
+ ERR_FAIL_COND_V(!gip, 0);
return gip->bias;
}
-
-float RasterizerStorageGLES3::gi_probe_get_propagation(RID p_probe) const{
+float RasterizerStorageGLES3::gi_probe_get_propagation(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,0);
+ ERR_FAIL_COND_V(!gip, 0);
return gip->propagation;
}
-
-
-
-
uint32_t RasterizerStorageGLES3::gi_probe_get_version(RID p_probe) {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,0);
+ ERR_FAIL_COND_V(!gip, 0);
return gip->version;
}
@@ -5041,39 +4745,39 @@ RasterizerStorage::GIProbeCompression RasterizerStorageGLES3::gi_probe_get_dynam
RID RasterizerStorageGLES3::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) {
- GIProbeData *gipd = memnew( GIProbeData );
+ GIProbeData *gipd = memnew(GIProbeData);
- gipd->width=p_width;
- gipd->height=p_height;
- gipd->depth=p_depth;
- gipd->compression=p_compression;
+ gipd->width = p_width;
+ gipd->height = p_height;
+ gipd->depth = p_depth;
+ gipd->compression = p_compression;
glActiveTexture(GL_TEXTURE0);
- glGenTextures(1,&gipd->tex_id);
- glBindTexture(GL_TEXTURE_3D,gipd->tex_id);
+ glGenTextures(1, &gipd->tex_id);
+ glBindTexture(GL_TEXTURE_3D, gipd->tex_id);
- int level=0;
- int min_size=1;
+ int level = 0;
+ int min_size = 1;
- if (gipd->compression==GI_PROBE_S3TC) {
- min_size=4;
+ if (gipd->compression == GI_PROBE_S3TC) {
+ min_size = 4;
}
print_line("dyndata create");
- while(true) {
+ while (true) {
- if (gipd->compression==GI_PROBE_S3TC) {
+ if (gipd->compression == GI_PROBE_S3TC) {
int size = p_width * p_height * p_depth;
- glCompressedTexImage3D(GL_TEXTURE_3D,level,_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT,p_width,p_height,p_depth,0, size,NULL);
+ glCompressedTexImage3D(GL_TEXTURE_3D, level, _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT, p_width, p_height, p_depth, 0, size, NULL);
} else {
- glTexImage3D(GL_TEXTURE_3D,level,GL_RGBA8,p_width,p_height,p_depth,0,GL_RGBA,GL_UNSIGNED_BYTE,NULL);
+ glTexImage3D(GL_TEXTURE_3D, level, GL_RGBA8, p_width, p_height, p_depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
- if (p_width<=min_size || p_height<=min_size || p_depth<=min_size)
+ if (p_width <= min_size || p_height <= min_size || p_depth <= min_size)
break;
- p_width>>=1;
- p_height>>=1;
- p_depth>>=1;
+ p_width >>= 1;
+ p_height >>= 1;
+ p_depth >>= 1;
level++;
}
@@ -5085,7 +4789,7 @@ RID RasterizerStorageGLES3::gi_probe_dynamic_data_create(int p_width, int p_heig
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, level);
- gipd->levels=level+1;
+ gipd->levels = level + 1;
return gi_probe_data_owner.make_rid(gipd);
}
@@ -5094,7 +4798,7 @@ void RasterizerStorageGLES3::gi_probe_dynamic_data_update(RID p_gi_probe_data, i
GIProbeData *gipd = gi_probe_data_owner.getornull(p_gi_probe_data);
ERR_FAIL_COND(!gipd);
-/*
+ /*
Vector<uint8_t> data;
data.resize((gipd->width>>p_mipmap)*(gipd->height>>p_mipmap)*(gipd->depth>>p_mipmap)*4);
@@ -5113,120 +4817,109 @@ void RasterizerStorageGLES3::gi_probe_dynamic_data_update(RID p_gi_probe_data, i
}
*/
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_3D,gipd->tex_id);
- if (gipd->compression==GI_PROBE_S3TC) {
- int size = (gipd->width>>p_mipmap) * (gipd->height>>p_mipmap) * p_slice_count;
- glCompressedTexSubImage3D(GL_TEXTURE_3D,p_mipmap,0,0,p_depth_slice,gipd->width>>p_mipmap,gipd->height>>p_mipmap,p_slice_count,_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT,size, p_data);
+ glBindTexture(GL_TEXTURE_3D, gipd->tex_id);
+ if (gipd->compression == GI_PROBE_S3TC) {
+ int size = (gipd->width >> p_mipmap) * (gipd->height >> p_mipmap) * p_slice_count;
+ glCompressedTexSubImage3D(GL_TEXTURE_3D, p_mipmap, 0, 0, p_depth_slice, gipd->width >> p_mipmap, gipd->height >> p_mipmap, p_slice_count, _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT, size, p_data);
} else {
- glTexSubImage3D(GL_TEXTURE_3D,p_mipmap,0,0,p_depth_slice,gipd->width>>p_mipmap,gipd->height>>p_mipmap,p_slice_count,GL_RGBA,GL_UNSIGNED_BYTE,p_data);
+ glTexSubImage3D(GL_TEXTURE_3D, p_mipmap, 0, 0, p_depth_slice, gipd->width >> p_mipmap, gipd->height >> p_mipmap, p_slice_count, GL_RGBA, GL_UNSIGNED_BYTE, p_data);
}
//glTexImage3D(GL_TEXTURE_3D,p_mipmap,GL_RGBA8,gipd->width>>p_mipmap,gipd->height>>p_mipmap,gipd->depth>>p_mipmap,0,GL_RGBA,GL_UNSIGNED_BYTE,p_data);
//glTexImage3D(GL_TEXTURE_3D,p_mipmap,GL_RGBA8,gipd->width>>p_mipmap,gipd->height>>p_mipmap,gipd->depth>>p_mipmap,0,GL_RGBA,GL_UNSIGNED_BYTE,data.ptr());
-
}
///////
-
-
RID RasterizerStorageGLES3::particles_create() {
- Particles *particles = memnew( Particles );
-
+ Particles *particles = memnew(Particles);
return particles_owner.make_rid(particles);
}
-void RasterizerStorageGLES3::particles_set_emitting(RID p_particles,bool p_emitting) {
+void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emitting) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->emitting=p_emitting;
-
+ particles->emitting = p_emitting;
}
-void RasterizerStorageGLES3::particles_set_amount(RID p_particles,int p_amount) {
+void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- int floats = p_amount*24;
- float * data = memnew_arr(float,floats);
+ int floats = p_amount * 24;
+ float *data = memnew_arr(float, floats);
- for(int i=0;i<floats;i++) {
- data[i]=0;
+ for (int i = 0; i < floats; i++) {
+ data[i] = 0;
}
+ glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_DYNAMIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER,particles->particle_buffers[0]);
- glBufferData(GL_ARRAY_BUFFER,floats*sizeof(float),data,GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[1]);
+ glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_DYNAMIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER,particles->particle_buffers[1]);
- glBufferData(GL_ARRAY_BUFFER,floats*sizeof(float),data,GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ARRAY_BUFFER,0);
-
- particles->prev_ticks=0;
- particles->phase=0;
- particles->prev_phase=0;
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
memdelete_arr(data);
-
}
-void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles,float p_lifetime){
+void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles, float p_lifetime) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->lifetime=p_lifetime;
+ particles->lifetime = p_lifetime;
}
-void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles,float p_time) {
+void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles, float p_time) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->pre_process_time=p_time;
-
+ particles->pre_process_time = p_time;
}
-void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles,float p_ratio) {
+void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->explosiveness=p_ratio;
+ particles->explosiveness = p_ratio;
}
-void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles,float p_ratio) {
+void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->randomness=p_ratio;
-
+ particles->randomness = p_ratio;
}
-void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles,const Rect3& p_aabb) {
+void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->custom_aabb=p_aabb;
-
+ particles->custom_aabb = p_aabb;
}
-void RasterizerStorageGLES3::particles_set_gravity(RID p_particles,const Vector3& p_gravity) {
+void RasterizerStorageGLES3::particles_set_gravity(RID p_particles, const Vector3 &p_gravity) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->gravity=p_gravity;
-
+ particles->gravity = p_gravity;
}
-void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles,bool p_enable) {
+void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->use_local_coords=p_enable;
+ particles->use_local_coords = p_enable;
}
-void RasterizerStorageGLES3::particles_set_process_material(RID p_particles,RID p_material) {
+void RasterizerStorageGLES3::particles_set_process_material(RID p_particles, RID p_material) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->process_material=p_material;
+ particles->process_material = p_material;
}
void RasterizerStorageGLES3::particles_set_emission_shape(RID p_particles, VS::ParticlesEmissionShape p_shape) {
@@ -5234,67 +4927,64 @@ void RasterizerStorageGLES3::particles_set_emission_shape(RID p_particles, VS::P
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->emission_shape=p_shape;
+ particles->emission_shape = p_shape;
}
-void RasterizerStorageGLES3::particles_set_emission_sphere_radius(RID p_particles,float p_radius) {
+void RasterizerStorageGLES3::particles_set_emission_sphere_radius(RID p_particles, float p_radius) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->emission_sphere_radius=p_radius;
+ particles->emission_sphere_radius = p_radius;
}
-void RasterizerStorageGLES3::particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents) {
+void RasterizerStorageGLES3::particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->emission_box_extents=p_extents;
+ particles->emission_box_extents = p_extents;
}
-void RasterizerStorageGLES3::particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points) {
+void RasterizerStorageGLES3::particles_set_emission_points(RID p_particles, const PoolVector<Vector3> &p_points) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->emission_points=p_points;
+ particles->emission_points = p_points;
}
-
-void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order) {
+void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- particles->draw_order=p_order;
+ particles->draw_order = p_order;
}
-void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles,int p_count) {
+void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles, int p_count) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->draw_passes.resize(p_count);
}
-void RasterizerStorageGLES3::particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material) {
+void RasterizerStorageGLES3::particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- ERR_FAIL_INDEX(p_pass,particles->draw_passes.size());
- particles->draw_passes[p_pass].material=p_material;
-
+ ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
+ particles->draw_passes[p_pass].material = p_material;
}
-void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh) {
+void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- ERR_FAIL_INDEX(p_pass,particles->draw_passes.size());
- particles->draw_passes[p_pass].mesh=p_mesh;
-
+ ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
+ particles->draw_passes[p_pass].mesh = p_mesh;
}
Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
const Particles *particles = particles_owner.getornull(p_particles);
- ERR_FAIL_COND_V(!particles,Rect3());
+ ERR_FAIL_COND_V(!particles, Rect3());
return particles->computed_aabb;
}
@@ -5304,122 +4994,111 @@ void RasterizerStorageGLES3::update_particles() {
glEnable(GL_RASTERIZER_DISCARD);
glBindVertexArray(0);
-
while (particle_update_list.first()) {
//use transform feedback to process particles
Particles *particles = particle_update_list.first()->self();
-
Material *material = material_owner.getornull(particles->process_material);
- if (!material || !material->shader || material->shader->mode!=VS::SHADER_PARTICLES) {
+ if (!material || !material->shader || material->shader->mode != VS::SHADER_PARTICLES) {
shaders.particles.set_custom_shader(0);
} else {
- shaders.particles.set_custom_shader( material->shader->custom_code_id );
+ shaders.particles.set_custom_shader(material->shader->custom_code_id);
if (material->ubo_id) {
- glBindBufferBase(GL_UNIFORM_BUFFER,0,material->ubo_id);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, material->ubo_id);
}
int tc = material->textures.size();
- RID* textures = material->textures.ptr();
- ShaderLanguage::ShaderNode::Uniform::Hint* texture_hints = material->shader->texture_hints.ptr();
+ RID *textures = material->textures.ptr();
+ ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = material->shader->texture_hints.ptr();
+ for (int i = 0; i < tc; i++) {
- for(int i=0;i<tc;i++) {
-
- glActiveTexture(GL_TEXTURE0+i);
+ glActiveTexture(GL_TEXTURE0 + i);
GLenum target;
GLuint tex;
- RasterizerStorageGLES3::Texture *t = texture_owner.getornull( textures[i] );
+ RasterizerStorageGLES3::Texture *t = texture_owner.getornull(textures[i]);
if (!t) {
//check hints
- target=GL_TEXTURE_2D;
+ target = GL_TEXTURE_2D;
- switch(texture_hints[i]) {
+ switch (texture_hints[i]) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: {
- tex=resources.black_tex;
+ tex = resources.black_tex;
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
- tex=resources.aniso_tex;
+ tex = resources.aniso_tex;
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
- tex=resources.normal_tex;
+ tex = resources.normal_tex;
} break;
default: {
- tex=resources.white_tex;
+ tex = resources.white_tex;
} break;
}
-
} else {
- target=t->target;
+ target = t->target;
tex = t->tex_id;
-
}
- glBindTexture(target,tex);
+ glBindTexture(target, tex);
}
-
}
shaders.particles.bind();
- shaders.particles.set_uniform(ParticlesShaderGLES3::ORIGIN,particles->origin);
+ shaders.particles.set_uniform(ParticlesShaderGLES3::ORIGIN, particles->origin);
- float new_phase = Math::fmod((float)particles->phase+(frame.delta/particles->lifetime),(float)1.0);
+ float new_phase = Math::fmod((float)particles->phase + (frame.delta / particles->lifetime), (float)1.0);
- shaders.particles.set_uniform(ParticlesShaderGLES3::SYSTEM_PHASE,new_phase);
- shaders.particles.set_uniform(ParticlesShaderGLES3::PREV_SYSTEM_PHASE,particles->phase);
+ shaders.particles.set_uniform(ParticlesShaderGLES3::SYSTEM_PHASE, new_phase);
+ shaders.particles.set_uniform(ParticlesShaderGLES3::PREV_SYSTEM_PHASE, particles->phase);
particles->phase = new_phase;
- shaders.particles.set_uniform(ParticlesShaderGLES3::TOTAL_PARTICLES,particles->amount);
- shaders.particles.set_uniform(ParticlesShaderGLES3::TIME,0.0);
- shaders.particles.set_uniform(ParticlesShaderGLES3::EXPLOSIVENESS,particles->explosiveness);
- shaders.particles.set_uniform(ParticlesShaderGLES3::DELTA,frame.delta);
- shaders.particles.set_uniform(ParticlesShaderGLES3::GRAVITY,particles->gravity);
- shaders.particles.set_uniform(ParticlesShaderGLES3::ATTRACTOR_COUNT,0);
-
-
+ shaders.particles.set_uniform(ParticlesShaderGLES3::TOTAL_PARTICLES, particles->amount);
+ shaders.particles.set_uniform(ParticlesShaderGLES3::TIME, 0.0);
+ shaders.particles.set_uniform(ParticlesShaderGLES3::EXPLOSIVENESS, particles->explosiveness);
+ shaders.particles.set_uniform(ParticlesShaderGLES3::DELTA, frame.delta);
+ shaders.particles.set_uniform(ParticlesShaderGLES3::GRAVITY, particles->gravity);
+ shaders.particles.set_uniform(ParticlesShaderGLES3::ATTRACTOR_COUNT, 0);
-
- glBindBuffer(GL_ARRAY_BUFFER,particles->particle_buffers[0]);
+ glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, particles->particle_buffers[1]);
- for(int i=0;i<6;i++) {
+ for (int i = 0; i < 6; i++) {
glEnableVertexAttribArray(i);
- glVertexAttribPointer(i,4,GL_FLOAT,GL_FALSE,sizeof(float)*4*6,((uint8_t*)0)+(i*16));
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (i * 16));
}
-
glBeginTransformFeedback(GL_POINTS);
- glDrawArrays(GL_POINTS,0,particles->amount);
+ glDrawArrays(GL_POINTS, 0, particles->amount);
glEndTransformFeedback();
particle_update_list.remove(particle_update_list.first());
- SWAP(particles->particle_buffers[0],particles->particle_buffers[1]);
+ SWAP(particles->particle_buffers[0], particles->particle_buffers[1]);
}
glDisable(GL_RASTERIZER_DISCARD);
- for(int i=0;i<6;i++) {
+ for (int i = 0; i < 6; i++) {
glDisableVertexAttribArray(i);
}
-
}
////////
-void RasterizerStorageGLES3::instance_add_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance) {
+void RasterizerStorageGLES3::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
@@ -5427,7 +5106,7 @@ void RasterizerStorageGLES3::instance_add_skeleton(RID p_skeleton,RasterizerScen
skeleton->instances.insert(p_instance);
}
-void RasterizerStorageGLES3::instance_remove_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance) {
+void RasterizerStorageGLES3::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
@@ -5435,11 +5114,10 @@ void RasterizerStorageGLES3::instance_remove_skeleton(RID p_skeleton,RasterizerS
skeleton->instances.erase(p_instance);
}
+void RasterizerStorageGLES3::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
-void RasterizerStorageGLES3::instance_add_dependency(RID p_base,RasterizerScene::InstanceBase *p_instance) {
-
- Instantiable *inst=NULL;
- switch(p_instance->base_type) {
+ Instantiable *inst = NULL;
+ switch (p_instance->base_type) {
case VS::INSTANCE_MESH: {
inst = mesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@@ -5471,14 +5149,14 @@ void RasterizerStorageGLES3::instance_add_dependency(RID p_base,RasterizerScene:
}
}
- inst->instance_list.add( &p_instance->dependency_item );
+ inst->instance_list.add(&p_instance->dependency_item);
}
-void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerScene::InstanceBase *p_instance){
+void RasterizerStorageGLES3::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
- Instantiable *inst=NULL;
+ Instantiable *inst = NULL;
- switch(p_instance->base_type) {
+ switch (p_instance->base_type) {
case VS::INSTANCE_MESH: {
inst = mesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@@ -5513,85 +5191,76 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerSce
ERR_FAIL_COND(!inst);
- inst->instance_list.remove( &p_instance->dependency_item );
+ inst->instance_list.remove(&p_instance->dependency_item);
}
-
/* RENDER TARGET */
-
void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
-
if (rt->fbo) {
- glDeleteFramebuffers(1,&rt->fbo);
- glDeleteTextures(1,&rt->color);
- rt->fbo=0;
+ glDeleteFramebuffers(1, &rt->fbo);
+ glDeleteTextures(1, &rt->color);
+ rt->fbo = 0;
}
-
if (rt->buffers.fbo) {
- glDeleteFramebuffers(1,&rt->buffers.fbo);
- glDeleteRenderbuffers(1,&rt->buffers.depth);
- glDeleteRenderbuffers(1,&rt->buffers.diffuse);
- glDeleteRenderbuffers(1,&rt->buffers.specular);
- glDeleteRenderbuffers(1,&rt->buffers.normal_rough);
- glDeleteRenderbuffers(1,&rt->buffers.motion_sss);
- glDeleteFramebuffers(1,&rt->buffers.effect_fbo);
- glDeleteTextures(1,&rt->buffers.effect);
+ glDeleteFramebuffers(1, &rt->buffers.fbo);
+ glDeleteRenderbuffers(1, &rt->buffers.depth);
+ glDeleteRenderbuffers(1, &rt->buffers.diffuse);
+ glDeleteRenderbuffers(1, &rt->buffers.specular);
+ glDeleteRenderbuffers(1, &rt->buffers.normal_rough);
+ glDeleteRenderbuffers(1, &rt->buffers.motion_sss);
+ glDeleteFramebuffers(1, &rt->buffers.effect_fbo);
+ glDeleteTextures(1, &rt->buffers.effect);
- rt->buffers.fbo=0;
+ rt->buffers.fbo = 0;
}
-
if (rt->depth) {
- glDeleteTextures(1,&rt->depth);
- rt->depth=0;
+ glDeleteTextures(1, &rt->depth);
+ rt->depth = 0;
}
-
if (rt->effects.ssao.blur_fbo[0]) {
- glDeleteFramebuffers(1,&rt->effects.ssao.blur_fbo[0]);
- glDeleteTextures(1,&rt->effects.ssao.blur_red[0]);
- glDeleteFramebuffers(1,&rt->effects.ssao.blur_fbo[1]);
- glDeleteTextures(1,&rt->effects.ssao.blur_red[1]);
- for(int i=0;i<rt->effects.ssao.depth_mipmap_fbos.size();i++) {
- glDeleteFramebuffers(1,&rt->effects.ssao.depth_mipmap_fbos[i]);
+ glDeleteFramebuffers(1, &rt->effects.ssao.blur_fbo[0]);
+ glDeleteTextures(1, &rt->effects.ssao.blur_red[0]);
+ glDeleteFramebuffers(1, &rt->effects.ssao.blur_fbo[1]);
+ glDeleteTextures(1, &rt->effects.ssao.blur_red[1]);
+ for (int i = 0; i < rt->effects.ssao.depth_mipmap_fbos.size(); i++) {
+ glDeleteFramebuffers(1, &rt->effects.ssao.depth_mipmap_fbos[i]);
}
rt->effects.ssao.depth_mipmap_fbos.clear();
- glDeleteTextures(1,&rt->effects.ssao.linear_depth);
+ glDeleteTextures(1, &rt->effects.ssao.linear_depth);
- rt->effects.ssao.blur_fbo[0]=0;
- rt->effects.ssao.blur_fbo[1]=0;
+ rt->effects.ssao.blur_fbo[0] = 0;
+ rt->effects.ssao.blur_fbo[1] = 0;
}
-
if (rt->exposure.fbo) {
- glDeleteFramebuffers(1,&rt->exposure.fbo);
- glDeleteTextures(1,&rt->exposure.color);
- rt->exposure.fbo=0;
+ glDeleteFramebuffers(1, &rt->exposure.fbo);
+ glDeleteTextures(1, &rt->exposure.color);
+ rt->exposure.fbo = 0;
}
Texture *tex = texture_owner.get(rt->texture);
- tex->alloc_height=0;
- tex->alloc_width=0;
- tex->width=0;
- tex->height=0;
-
-
- for(int i=0;i<2;i++) {
- for(int j=0;j<rt->effects.mip_maps[i].sizes.size();j++) {
- glDeleteFramebuffers(1,&rt->effects.mip_maps[i].sizes[j].fbo);
+ tex->alloc_height = 0;
+ tex->alloc_width = 0;
+ tex->width = 0;
+ tex->height = 0;
+
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < rt->effects.mip_maps[i].sizes.size(); j++) {
+ glDeleteFramebuffers(1, &rt->effects.mip_maps[i].sizes[j].fbo);
}
- glDeleteTextures(1,&rt->effects.mip_maps[i].color);
+ glDeleteTextures(1, &rt->effects.mip_maps[i].color);
rt->effects.mip_maps[i].sizes.clear();
- rt->effects.mip_maps[i].levels=0;
+ rt->effects.mip_maps[i].levels = 0;
}
-
-/*
+ /*
if (rt->effects.screen_space_depth) {
glDeleteTextures(1,&rt->effects.screen_space_depth);
rt->effects.screen_space_depth=0;
@@ -5600,9 +5269,9 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
*/
}
-void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
+void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
- if (rt->width<=0 || rt->height<=0)
+ if (rt->width <= 0 || rt->height <= 0)
return;
GLuint color_internal_format;
@@ -5611,22 +5280,21 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
Image::Format image_format;
bool hdr = rt->flags[RENDER_TARGET_HDR] && config.hdr_supported;
- hdr=false;
+ hdr = false;
if (!hdr || rt->flags[RENDER_TARGET_NO_3D]) {
- color_internal_format=GL_RGBA8;
- color_format=GL_RGBA;
- color_type=GL_UNSIGNED_BYTE;
- image_format=Image::FORMAT_RGBA8;
+ color_internal_format = GL_RGBA8;
+ color_format = GL_RGBA;
+ color_type = GL_UNSIGNED_BYTE;
+ image_format = Image::FORMAT_RGBA8;
} else {
- color_internal_format=GL_RGBA16F;
- color_format=GL_RGBA;
- color_type=GL_HALF_FLOAT;
- image_format=Image::FORMAT_RGBAH;
+ color_internal_format = GL_RGBA16F;
+ color_format = GL_RGBA;
+ color_type = GL_HALF_FLOAT;
+ image_format = Image::FORMAT_RGBAH;
}
-
{
/* FRONT FBO */
@@ -5635,23 +5303,22 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
glGenFramebuffers(1, &rt->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
-
glGenTextures(1, &rt->depth);
glBindTexture(GL_TEXTURE_2D, rt->depth);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->width, rt->height, 0,
- GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, rt->depth, 0);
+ GL_TEXTURE_2D, rt->depth, 0);
glGenTextures(1, &rt->color);
glBindTexture(GL_TEXTURE_2D, rt->color);
- glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -5663,36 +5330,31 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
if (status != GL_FRAMEBUFFER_COMPLETE) {
- printf("framebuffer fail, status: %x\n",status);
+ printf("framebuffer fail, status: %x\n", status);
}
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
Texture *tex = texture_owner.get(rt->texture);
- tex->format=image_format;
- tex->gl_format_cache=color_format;
- tex->gl_type_cache=color_type;
- tex->gl_internal_format_cache=color_internal_format;
- tex->tex_id=rt->color;
- tex->width=rt->width;
- tex->alloc_width=rt->width;
- tex->height=rt->height;
- tex->alloc_height=rt->height;
-
-
- texture_set_flags(rt->texture,tex->flags);
+ tex->format = image_format;
+ tex->gl_format_cache = color_format;
+ tex->gl_type_cache = color_type;
+ tex->gl_internal_format_cache = color_internal_format;
+ tex->tex_id = rt->color;
+ tex->width = rt->width;
+ tex->alloc_width = rt->width;
+ tex->height = rt->height;
+ tex->alloc_height = rt->height;
+ texture_set_flags(rt->texture, tex->flags);
}
-
/* BACK FBO */
- if (config.render_arch==RENDER_ARCH_DESKTOP && !rt->flags[RENDER_TARGET_NO_3D]) {
-
-
+ if (config.render_arch == RENDER_ARCH_DESKTOP && !rt->flags[RENDER_TARGET_NO_3D]) {
- static const int msaa_value[]={0,2,4,8,16};
- int msaa=msaa_value[rt->msaa];
+ static const int msaa_value[] = { 0, 2, 4, 8, 16 };
+ int msaa = msaa_value[rt->msaa];
//regular fbo
glGenFramebuffers(1, &rt->buffers.fbo);
@@ -5700,66 +5362,63 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
glGenRenderbuffers(1, &rt->buffers.depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.depth);
- if (msaa==0)
- glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH24_STENCIL8,rt->width,rt->height);
+ if (msaa == 0)
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, rt->width, rt->height);
else
- glRenderbufferStorageMultisample(GL_RENDERBUFFER,msaa,GL_DEPTH24_STENCIL8,rt->width,rt->height);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_DEPTH24_STENCIL8, rt->width, rt->height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->buffers.depth);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_ATTACHMENT,GL_RENDERBUFFER,rt->buffers.depth);
-
glGenRenderbuffers(1, &rt->buffers.diffuse);
glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.diffuse);
- if (msaa==0)
- glRenderbufferStorage(GL_RENDERBUFFER,color_internal_format,rt->width,rt->height);
+ if (msaa == 0)
+ glRenderbufferStorage(GL_RENDERBUFFER, color_internal_format, rt->width, rt->height);
else
- glRenderbufferStorageMultisample(GL_RENDERBUFFER,msaa,color_internal_format,rt->width,rt->height);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_RENDERBUFFER,rt->buffers.diffuse);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->buffers.diffuse);
glGenRenderbuffers(1, &rt->buffers.specular);
glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.specular);
- if (msaa==0)
- glRenderbufferStorage(GL_RENDERBUFFER,color_internal_format,rt->width,rt->height);
+ if (msaa == 0)
+ glRenderbufferStorage(GL_RENDERBUFFER, color_internal_format, rt->width, rt->height);
else
- glRenderbufferStorageMultisample(GL_RENDERBUFFER,msaa,color_internal_format,rt->width,rt->height);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT1,GL_RENDERBUFFER,rt->buffers.specular);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, rt->buffers.specular);
glGenRenderbuffers(1, &rt->buffers.normal_rough);
glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.normal_rough);
- if (msaa==0)
- glRenderbufferStorage(GL_RENDERBUFFER,GL_RGBA8,rt->width,rt->height);
+ if (msaa == 0)
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, rt->width, rt->height);
else
- glRenderbufferStorageMultisample(GL_RENDERBUFFER,msaa,GL_RGBA8,rt->width,rt->height);
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT2,GL_RENDERBUFFER,rt->buffers.normal_rough);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_RGBA8, rt->width, rt->height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, rt->buffers.normal_rough);
glGenRenderbuffers(1, &rt->buffers.motion_sss);
glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.motion_sss);
- if (msaa==0)
- glRenderbufferStorage(GL_RENDERBUFFER,GL_RGBA8,rt->width,rt->height);
+ if (msaa == 0)
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, rt->width, rt->height);
else
- glRenderbufferStorageMultisample(GL_RENDERBUFFER,msaa,GL_RGBA8,rt->width,rt->height);
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT3,GL_RENDERBUFFER,rt->buffers.motion_sss);
-
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_RGBA8, rt->width, rt->height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_RENDERBUFFER, rt->buffers.motion_sss);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
if (status != GL_FRAMEBUFFER_COMPLETE) {
- printf("err status: %x\n",status);
+ printf("err status: %x\n", status);
_render_target_clear(rt);
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
- }
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
- glBindRenderbuffer(GL_RENDERBUFFER,0);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
// effect resolver
@@ -5769,92 +5428,84 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
glGenTextures(1, &rt->buffers.effect);
glBindTexture(GL_TEXTURE_2D, rt->buffers.effect);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, rt->width, rt->height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, rt->buffers.effect, 0);
-
+ GL_TEXTURE_2D, rt->buffers.effect, 0);
if (status != GL_FRAMEBUFFER_COMPLETE) {
- printf("err status: %x\n",status);
+ printf("err status: %x\n", status);
_render_target_clear(rt);
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
}
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
if (status != GL_FRAMEBUFFER_COMPLETE) {
_render_target_clear(rt);
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
}
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
- ERR_FAIL_COND( rt->effects.mip_maps[i].sizes.size() );
- int w=rt->width;
- int h=rt->height;
+ ERR_FAIL_COND(rt->effects.mip_maps[i].sizes.size());
+ int w = rt->width;
+ int h = rt->height;
-
- if (i>0) {
- w>>=1;
- h>>=1;
+ if (i > 0) {
+ w >>= 1;
+ h >>= 1;
}
-
glGenTextures(1, &rt->effects.mip_maps[i].color);
glBindTexture(GL_TEXTURE_2D, rt->effects.mip_maps[i].color);
- int level=0;
+ int level = 0;
- while(true) {
+ while (true) {
RenderTarget::Effects::MipMaps::Size mm;
- glTexImage2D(GL_TEXTURE_2D, level, color_internal_format, w, h, 0, color_format, color_type, NULL);
- mm.width=w;
- mm.height=h;
+ glTexImage2D(GL_TEXTURE_2D, level, color_internal_format, w, h, 0, color_format, color_type, NULL);
+ mm.width = w;
+ mm.height = h;
rt->effects.mip_maps[i].sizes.push_back(mm);
- w>>=1;
- h>>=1;
+ w >>= 1;
+ h >>= 1;
- if (w<2 || h<2)
+ if (w < 2 || h < 2)
break;
level++;
-
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
+ for (int j = 0; j < rt->effects.mip_maps[i].sizes.size(); j++) {
- for(int j=0;j<rt->effects.mip_maps[i].sizes.size();j++) {
-
- RenderTarget::Effects::MipMaps::Size &mm=rt->effects.mip_maps[i].sizes[j];
+ RenderTarget::Effects::MipMaps::Size &mm = rt->effects.mip_maps[i].sizes[j];
glGenFramebuffers(1, &mm.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,rt->effects.mip_maps[i].color ,j);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->effects.mip_maps[i].color, j);
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
_render_target_clear(rt);
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
}
-
- float zero[4]={1,0,1,0};
- glClearBufferfv(GL_COLOR,0,zero);
-
-
+ float zero[4] = { 1, 0, 1, 0 };
+ glClearBufferfv(GL_COLOR, 0, zero);
}
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
- rt->effects.mip_maps[i].levels=level;
+ rt->effects.mip_maps[i].levels = level;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
@@ -5862,23 +5513,21 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
-
}
///////////////// ssao
//AO strength textures
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
glGenFramebuffers(1, &rt->effects.ssao.blur_fbo[i]);
glBindFramebuffer(GL_FRAMEBUFFER, rt->effects.ssao.blur_fbo[i]);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, rt->depth, 0);
+ GL_TEXTURE_2D, rt->depth, 0);
glGenTextures(1, &rt->effects.ssao.blur_red[i]);
glBindTexture(GL_TEXTURE_2D, rt->effects.ssao.blur_red[i]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, rt->width, rt->height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, rt->width, rt->height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -5889,24 +5538,22 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
_render_target_clear(rt);
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
}
-
}
//5 mip levels for depth texture, but base is read separately
glGenTextures(1, &rt->effects.ssao.linear_depth);
glBindTexture(GL_TEXTURE_2D, rt->effects.ssao.linear_depth);
- int ssao_w=rt->width/2;
- int ssao_h=rt->height/2;
+ int ssao_w = rt->width / 2;
+ int ssao_h = rt->height / 2;
+ for (int i = 0; i < 4; i++) { //5, but 4 mips, base is read directly to save bw
- for(int i=0;i<4;i++) { //5, but 4 mips, base is read directly to save bw
-
- glTexImage2D(GL_TEXTURE_2D, i, GL_R16UI, ssao_w, ssao_h, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, NULL);
- ssao_w>>=1;
- ssao_h>>=1;
+ glTexImage2D(GL_TEXTURE_2D, i, GL_R16UI, ssao_w, ssao_h, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, NULL);
+ ssao_w >>= 1;
+ ssao_h >>= 1;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -5916,7 +5563,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 3);
- for(int i=0;i<4;i++) { //5, but 4 mips, base is read directly to save bw
+ for (int i = 0; i < 4; i++) { //5, but 4 mips, base is read directly to save bw
GLuint fbo;
glGenFramebuffers(1, &fbo);
@@ -5925,7 +5572,6 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
rt->effects.ssao.depth_mipmap_fbos.push_back(fbo);
}
-
//////Exposure
glGenFramebuffers(1, &rt->exposure.fbo);
@@ -5933,82 +5579,77 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
glGenTextures(1, &rt->exposure.color);
glBindTexture(GL_TEXTURE_2D, rt->exposure.color);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, 1, 1, 0, GL_RED, GL_FLOAT, NULL);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->exposure.color, 0);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, 1, 1, 0, GL_RED, GL_FLOAT, NULL);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->exposure.color, 0);
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
_render_target_clear(rt);
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
}
-
}
}
+RID RasterizerStorageGLES3::render_target_create() {
-RID RasterizerStorageGLES3::render_target_create(){
-
- RenderTarget *rt = memnew( RenderTarget );
+ RenderTarget *rt = memnew(RenderTarget);
- Texture * t = memnew( Texture );
+ Texture *t = memnew(Texture);
- t->flags=0;
- t->width=0;
- t->height=0;
- t->alloc_height=0;
- t->alloc_width=0;
- t->format=Image::FORMAT_R8;
- t->target=GL_TEXTURE_2D;
- t->gl_format_cache=0;
- t->gl_internal_format_cache=0;
- t->gl_type_cache=0;
- t->data_size=0;
- t->compressed=false;
- t->srgb=false;
- t->total_data_size=0;
- t->ignore_mipmaps=false;
- t->mipmaps=0;
- t->active=true;
- t->tex_id=0;
+ t->flags = 0;
+ t->width = 0;
+ t->height = 0;
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->format = Image::FORMAT_R8;
+ t->target = GL_TEXTURE_2D;
+ t->gl_format_cache = 0;
+ t->gl_internal_format_cache = 0;
+ t->gl_type_cache = 0;
+ t->data_size = 0;
+ t->compressed = false;
+ t->srgb = false;
+ t->total_data_size = 0;
+ t->ignore_mipmaps = false;
+ t->mipmaps = 0;
+ t->active = true;
+ t->tex_id = 0;
-
- rt->texture=texture_owner.make_rid(t);
+ rt->texture = texture_owner.make_rid(t);
return render_target_owner.make_rid(rt);
}
-void RasterizerStorageGLES3::render_target_set_size(RID p_render_target,int p_width, int p_height){
+void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
- if (rt->width==p_width && rt->height==p_height)
+ if (rt->width == p_width && rt->height == p_height)
return;
_render_target_clear(rt);
- rt->width=p_width;
- rt->height=p_height;
+ rt->width = p_width;
+ rt->height = p_height;
_render_target_allocate(rt);
-
}
-
-RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) const{
+RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) const {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
- ERR_FAIL_COND_V(!rt,RID());
+ ERR_FAIL_COND_V(!rt, RID());
return rt->texture;
}
-void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value) {
+void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
- rt->flags[p_flag]=p_value;
+ rt->flags[p_flag] = p_value;
- switch(p_flag) {
+ switch (p_flag) {
case RENDER_TARGET_NO_3D:
case RENDER_TARGET_TRANSPARENT: {
//must reset for these formats
@@ -6020,36 +5661,34 @@ void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target,RenderTa
}
}
-bool RasterizerStorageGLES3::render_target_renedered_in_frame(RID p_render_target){
+bool RasterizerStorageGLES3::render_target_renedered_in_frame(RID p_render_target) {
return false;
}
-void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target,VS::ViewportMSAA p_msaa) {
+void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
- if (rt->msaa==p_msaa)
+ if (rt->msaa == p_msaa)
return;
_render_target_clear(rt);
- rt->msaa=p_msaa;
+ rt->msaa = p_msaa;
_render_target_allocate(rt);
-
}
/* CANVAS SHADOW */
-
RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
- CanvasLightShadow *cls = memnew( CanvasLightShadow );
- if (p_width>config.max_texture_size)
- p_width=config.max_texture_size;
+ CanvasLightShadow *cls = memnew(CanvasLightShadow);
+ if (p_width > config.max_texture_size)
+ p_width = config.max_texture_size;
- cls->size=p_width;
- cls->height=16;
+ cls->size = p_width;
+ cls->height = 16;
glActiveTexture(GL_TEXTURE0);
@@ -6057,12 +5696,12 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
glGenRenderbuffers(1, &cls->depth);
- glBindRenderbuffer(GL_RENDERBUFFER, cls->depth );
- glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH_COMPONENT24, cls->size, cls->height);
+ glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, cls->size, cls->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
- glBindRenderbuffer(GL_RENDERBUFFER, 0 );
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
- glGenTextures(1,&cls->distance);
+ glGenTextures(1, &cls->distance);
glBindTexture(GL_TEXTURE_2D, cls->distance);
if (config.use_rgba_2d_shadows) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
@@ -6070,139 +5709,124 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, NULL);
}
-
-
-
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0);
-
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
//printf("errnum: %x\n",status);
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
- ERR_FAIL_COND_V( status != GL_FRAMEBUFFER_COMPLETE, RID() );
+ ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID());
return canvas_light_shadow_owner.make_rid(cls);
}
/* LIGHT SHADOW MAPPING */
-
RID RasterizerStorageGLES3::canvas_light_occluder_create() {
- CanvasOccluder *co = memnew( CanvasOccluder );
- co->index_id=0;
- co->vertex_id=0;
- co->len=0;
+ CanvasOccluder *co = memnew(CanvasOccluder);
+ co->index_id = 0;
+ co->vertex_id = 0;
+ co->len = 0;
return canvas_occluder_owner.make_rid(co);
}
-void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines) {
+void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
CanvasOccluder *co = canvas_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!co);
- co->lines=p_lines;
+ co->lines = p_lines;
- if (p_lines.size()!=co->len) {
+ if (p_lines.size() != co->len) {
if (co->index_id)
- glDeleteBuffers(1,&co->index_id);
+ glDeleteBuffers(1, &co->index_id);
if (co->vertex_id)
- glDeleteBuffers(1,&co->vertex_id);
-
- co->index_id=0;
- co->vertex_id=0;
- co->len=0;
+ glDeleteBuffers(1, &co->vertex_id);
+ co->index_id = 0;
+ co->vertex_id = 0;
+ co->len = 0;
}
if (p_lines.size()) {
-
-
PoolVector<float> geometry;
PoolVector<uint16_t> indices;
int lc = p_lines.size();
- geometry.resize(lc*6);
- indices.resize(lc*3);
+ geometry.resize(lc * 6);
+ indices.resize(lc * 3);
- PoolVector<float>::Write vw=geometry.write();
- PoolVector<uint16_t>::Write iw=indices.write();
+ PoolVector<float>::Write vw = geometry.write();
+ PoolVector<uint16_t>::Write iw = indices.write();
-
- PoolVector<Vector2>::Read lr=p_lines.read();
+ PoolVector<Vector2>::Read lr = p_lines.read();
const int POLY_HEIGHT = 16384;
- for(int i=0;i<lc/2;i++) {
-
- vw[i*12+0]=lr[i*2+0].x;
- vw[i*12+1]=lr[i*2+0].y;
- vw[i*12+2]=POLY_HEIGHT;
+ for (int i = 0; i < lc / 2; i++) {
- vw[i*12+3]=lr[i*2+1].x;
- vw[i*12+4]=lr[i*2+1].y;
- vw[i*12+5]=POLY_HEIGHT;
+ vw[i * 12 + 0] = lr[i * 2 + 0].x;
+ vw[i * 12 + 1] = lr[i * 2 + 0].y;
+ vw[i * 12 + 2] = POLY_HEIGHT;
- vw[i*12+6]=lr[i*2+1].x;
- vw[i*12+7]=lr[i*2+1].y;
- vw[i*12+8]=-POLY_HEIGHT;
+ vw[i * 12 + 3] = lr[i * 2 + 1].x;
+ vw[i * 12 + 4] = lr[i * 2 + 1].y;
+ vw[i * 12 + 5] = POLY_HEIGHT;
- vw[i*12+9]=lr[i*2+0].x;
- vw[i*12+10]=lr[i*2+0].y;
- vw[i*12+11]=-POLY_HEIGHT;
+ vw[i * 12 + 6] = lr[i * 2 + 1].x;
+ vw[i * 12 + 7] = lr[i * 2 + 1].y;
+ vw[i * 12 + 8] = -POLY_HEIGHT;
- iw[i*6+0]=i*4+0;
- iw[i*6+1]=i*4+1;
- iw[i*6+2]=i*4+2;
+ vw[i * 12 + 9] = lr[i * 2 + 0].x;
+ vw[i * 12 + 10] = lr[i * 2 + 0].y;
+ vw[i * 12 + 11] = -POLY_HEIGHT;
- iw[i*6+3]=i*4+2;
- iw[i*6+4]=i*4+3;
- iw[i*6+5]=i*4+0;
+ iw[i * 6 + 0] = i * 4 + 0;
+ iw[i * 6 + 1] = i * 4 + 1;
+ iw[i * 6 + 2] = i * 4 + 2;
+ iw[i * 6 + 3] = i * 4 + 2;
+ iw[i * 6 + 4] = i * 4 + 3;
+ iw[i * 6 + 5] = i * 4 + 0;
}
//if same buffer len is being set, just use BufferSubData to avoid a pipeline flush
-
if (!co->vertex_id) {
- glGenBuffers(1,&co->vertex_id);
- glBindBuffer(GL_ARRAY_BUFFER,co->vertex_id);
- glBufferData(GL_ARRAY_BUFFER,lc*6*sizeof(real_t),vw.ptr(),GL_STATIC_DRAW);
+ glGenBuffers(1, &co->vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
+ glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW);
} else {
- glBindBuffer(GL_ARRAY_BUFFER,co->vertex_id);
- glBufferSubData(GL_ARRAY_BUFFER,0,lc*6*sizeof(real_t),vw.ptr());
-
+ glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr());
}
- glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
if (!co->index_id) {
- glGenBuffers(1,&co->index_id);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,co->index_id);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,lc*3*sizeof(uint16_t),iw.ptr(),GL_STATIC_DRAW);
+ glGenBuffers(1, &co->index_id);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_STATIC_DRAW);
} else {
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,co->index_id);
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER,0,lc*3*sizeof(uint16_t),iw.ptr());
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr());
}
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
-
- co->len=lc;
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
+ co->len = lc;
}
-
}
VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
@@ -6234,13 +5858,13 @@ VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
return VS::INSTANCE_NONE;
}
-bool RasterizerStorageGLES3::free(RID p_rid){
+bool RasterizerStorageGLES3::free(RID p_rid) {
if (render_target_owner.owns(p_rid)) {
RenderTarget *rt = render_target_owner.getornull(p_rid);
_render_target_clear(rt);
- Texture *t=texture_owner.get(rt->texture);
+ Texture *t = texture_owner.get(rt->texture);
texture_owner.free(rt->texture);
memdelete(t);
render_target_owner.free(p_rid);
@@ -6249,14 +5873,14 @@ bool RasterizerStorageGLES3::free(RID p_rid){
} else if (texture_owner.owns(p_rid)) {
// delete the texture
Texture *texture = texture_owner.get(p_rid);
- ERR_FAIL_COND_V(texture->render_target,true); //cant free the render target texture, dude
- info.texture_mem-=texture->total_data_size;
+ ERR_FAIL_COND_V(texture->render_target, true); //cant free the render target texture, dude
+ info.texture_mem -= texture->total_data_size;
texture_owner.free(p_rid);
memdelete(texture);
} else if (skybox_owner.owns(p_rid)) {
// delete the skybox
SkyBox *skybox = skybox_owner.get(p_rid);
- skybox_set_texture(p_rid,RID(),256);
+ skybox_set_texture(p_rid, RID(), 256);
skybox_owner.free(p_rid);
memdelete(skybox);
@@ -6265,7 +5889,6 @@ bool RasterizerStorageGLES3::free(RID p_rid){
// delete the texture
Shader *shader = shader_owner.get(p_rid);
-
if (shader->shader)
shader->shader->free_custom_shader(shader->custom_code_id);
@@ -6276,10 +5899,10 @@ bool RasterizerStorageGLES3::free(RID p_rid){
Material *mat = shader->materials.first()->self();
- mat->shader=NULL;
+ mat->shader = NULL;
_material_make_dirty(mat);
- shader->materials.remove( shader->materials.first() );
+ shader->materials.remove(shader->materials.first());
}
//material_shader.free_custom_shader(shader->custom_code_id);
@@ -6292,31 +5915,30 @@ bool RasterizerStorageGLES3::free(RID p_rid){
Material *material = material_owner.get(p_rid);
if (material->shader) {
- material->shader->materials.remove( & material->list );
+ material->shader->materials.remove(&material->list);
}
if (material->ubo_id) {
- glDeleteBuffers(1,&material->ubo_id);
+ glDeleteBuffers(1, &material->ubo_id);
}
//remove from owners
- for (Map<Geometry*,int>::Element *E=material->geometry_owners.front();E;E=E->next()) {
+ for (Map<Geometry *, int>::Element *E = material->geometry_owners.front(); E; E = E->next()) {
Geometry *g = E->key();
- g->material=RID();
+ g->material = RID();
}
- for (Map<RasterizerScene::InstanceBase*,int>::Element *E=material->instance_owners.front();E;E=E->next()) {
- RasterizerScene::InstanceBase*ins=E->key();
- if (ins->material_override==p_rid) {
- ins->material_override=RID();
+ for (Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.front(); E; E = E->next()) {
+ RasterizerScene::InstanceBase *ins = E->key();
+ if (ins->material_override == p_rid) {
+ ins->material_override = RID();
}
- for(int i=0;i<ins->materials.size();i++) {
- if (ins->materials[i]==p_rid) {
- ins->materials[i]=RID();
+ for (int i = 0; i < ins->materials.size(); i++) {
+ if (ins->materials[i] == p_rid) {
+ ins->materials[i] = RID();
}
}
-
}
material_owner.free(p_rid);
@@ -6330,11 +5952,11 @@ bool RasterizerStorageGLES3::free(RID p_rid){
skeleton_update_list.remove(&skeleton->update_list);
}
- for (Set<RasterizerScene::InstanceBase*>::Element *E=skeleton->instances.front();E;E=E->next()) {
- E->get()->skeleton=RID();
+ for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
+ E->get()->skeleton = RID();
}
- skeleton_allocate(p_rid,0,false);
+ skeleton_allocate(p_rid, 0, false);
skeleton_owner.free(p_rid);
memdelete(skeleton);
@@ -6345,16 +5967,15 @@ bool RasterizerStorageGLES3::free(RID p_rid){
mesh->instance_remove_deps();
mesh_clear(p_rid);
- while(mesh->multimeshes.first()) {
+ while (mesh->multimeshes.first()) {
MultiMesh *multimesh = mesh->multimeshes.first()->self();
- multimesh->mesh=RID();
- multimesh->dirty_aabb=true;
+ multimesh->mesh = RID();
+ multimesh->dirty_aabb = true;
mesh->multimeshes.remove(mesh->multimeshes.first());
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
-
}
mesh_owner.free(p_rid);
@@ -6373,10 +5994,9 @@ bool RasterizerStorageGLES3::free(RID p_rid){
}
}
- multimesh_allocate(p_rid,0,VS::MULTIMESH_TRANSFORM_2D,VS::MULTIMESH_COLOR_NONE); //frees multimesh
+ multimesh_allocate(p_rid, 0, VS::MULTIMESH_TRANSFORM_2D, VS::MULTIMESH_COLOR_NONE); //frees multimesh
update_dirty_multimeshes();
-
multimesh_owner.free(p_rid);
memdelete(multimesh);
} else if (immediate_owner.owns(p_rid)) {
@@ -6409,7 +6029,6 @@ bool RasterizerStorageGLES3::free(RID p_rid){
// delete the texture
GIProbe *gi_probe = gi_probe_owner.get(p_rid);
-
gi_probe_owner.free(p_rid);
memdelete(gi_probe);
} else if (gi_probe_data_owner.owns(p_rid)) {
@@ -6418,18 +6037,17 @@ bool RasterizerStorageGLES3::free(RID p_rid){
GIProbeData *gi_probe_data = gi_probe_data_owner.get(p_rid);
print_line("dyndata delete");
- glDeleteTextures(1,&gi_probe_data->tex_id);
+ glDeleteTextures(1, &gi_probe_data->tex_id);
gi_probe_owner.free(p_rid);
memdelete(gi_probe_data);
} else if (canvas_occluder_owner.owns(p_rid)) {
-
CanvasOccluder *co = canvas_occluder_owner.get(p_rid);
if (co->index_id)
- glDeleteBuffers(1,&co->index_id);
+ glDeleteBuffers(1, &co->index_id);
if (co->vertex_id)
- glDeleteBuffers(1,&co->vertex_id);
+ glDeleteBuffers(1, &co->vertex_id);
canvas_occluder_owner.free(p_rid);
memdelete(co);
@@ -6437,9 +6055,9 @@ bool RasterizerStorageGLES3::free(RID p_rid){
} else if (canvas_light_shadow_owner.owns(p_rid)) {
CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_rid);
- glDeleteFramebuffers(1,&cls->fbo);
- glDeleteRenderbuffers(1,&cls->depth);
- glDeleteTextures(1,&cls->distance);
+ glDeleteFramebuffers(1, &cls->fbo);
+ glDeleteRenderbuffers(1, &cls->depth);
+ glDeleteTextures(1, &cls->distance);
canvas_light_shadow_owner.free(p_rid);
memdelete(cls);
} else {
@@ -6449,206 +6067,193 @@ bool RasterizerStorageGLES3::free(RID p_rid){
return true;
}
+bool RasterizerStorageGLES3::has_os_feature(const String &p_feature) const {
-bool RasterizerStorageGLES3::has_os_feature(const String& p_feature) const {
-
- if (p_feature=="s3tc")
+ if (p_feature == "s3tc")
return config.s3tc_supported;
- if (p_feature=="etc")
+ if (p_feature == "etc")
return config.etc_supported;
- if (p_feature=="etc2")
+ if (p_feature == "etc2")
return config.etc2_supported;
- if (p_feature=="pvrtc")
+ if (p_feature == "pvrtc")
return config.pvrtc_supported;
return false;
-
}
////////////////////////////////////////////
-
void RasterizerStorageGLES3::initialize() {
- config.render_arch=RENDER_ARCH_DESKTOP;
+ config.render_arch = RENDER_ARCH_DESKTOP;
//config.fbo_deferred=int(Globals::get_singleton()->get("rendering/gles3/lighting_technique"));
- RasterizerStorageGLES3::system_fbo=0;
-
+ RasterizerStorageGLES3::system_fbo = 0;
//// extensions config
///
{
- int max_extensions=0;
+ int max_extensions = 0;
print_line("getting extensions");
- glGetIntegerv(GL_NUM_EXTENSIONS,&max_extensions);
- print_line("total "+itos(max_extensions));
- for(int i=0;i<max_extensions;i++) {
- const GLubyte *s = glGetStringi( GL_EXTENSIONS,i );
+ glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
+ print_line("total " + itos(max_extensions));
+ for (int i = 0; i < max_extensions; i++) {
+ const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
if (!s)
break;
- config.extensions.insert((const char*)s);
+ config.extensions.insert((const char *)s);
}
}
- config.shrink_textures_x2=false;
- config.use_fast_texture_filter=int(GlobalConfig::get_singleton()->get("rendering/quality/use_nearest_mipmap_filter"));
+ config.shrink_textures_x2 = false;
+ config.use_fast_texture_filter = int(GlobalConfig::get_singleton()->get("rendering/quality/use_nearest_mipmap_filter"));
config.use_anisotropic_filter = config.extensions.has("GL_EXT_texture_filter_anisotropic");
- config.s3tc_supported=config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
- config.etc_supported=config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
- config.latc_supported=config.extensions.has("GL_EXT_texture_compression_latc");
- config.bptc_supported=config.extensions.has("GL_ARB_texture_compression_bptc");
+ config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
+ config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
+ config.latc_supported = config.extensions.has("GL_EXT_texture_compression_latc");
+ config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc");
#ifdef GLES_OVER_GL
- config.hdr_supported=true;
- config.etc2_supported=false;
+ config.hdr_supported = true;
+ config.etc2_supported = false;
#else
- config.etc2_supported=true;
- config.hdr_supported=false;
+ config.etc2_supported = true;
+ config.hdr_supported = false;
#endif
- config.pvrtc_supported=config.extensions.has("GL_IMG_texture_compression_pvrtc");
- config.srgb_decode_supported=config.extensions.has("GL_EXT_texture_sRGB_decode");
-
+ config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc");
+ config.srgb_decode_supported = config.extensions.has("GL_EXT_texture_sRGB_decode");
-
- config.anisotropic_level=1.0;
- config.use_anisotropic_filter=config.extensions.has("GL_EXT_texture_filter_anisotropic");
+ config.anisotropic_level = 1.0;
+ config.use_anisotropic_filter = config.extensions.has("GL_EXT_texture_filter_anisotropic");
if (config.use_anisotropic_filter) {
- glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&config.anisotropic_level);
- config.anisotropic_level=MIN(int(GlobalConfig::get_singleton()->get("rendering/quality/anisotropic_filter_level")),config.anisotropic_level);
+ glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &config.anisotropic_level);
+ config.anisotropic_level = MIN(int(GlobalConfig::get_singleton()->get("rendering/quality/anisotropic_filter_level")), config.anisotropic_level);
}
-
- frame.clear_request=false;
+ frame.clear_request = false;
shaders.copy.init();
{
//default textures
-
glGenTextures(1, &resources.white_tex);
- unsigned char whitetexdata[8*8*3];
- for(int i=0;i<8*8*3;i++) {
- whitetexdata[i]=255;
+ unsigned char whitetexdata[8 * 8 * 3];
+ for (int i = 0; i < 8 * 8 * 3; i++) {
+ whitetexdata[i] = 255;
}
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,resources.white_tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,whitetexdata);
+ glBindTexture(GL_TEXTURE_2D, resources.white_tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
glGenerateMipmap(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D,0);
+ glBindTexture(GL_TEXTURE_2D, 0);
glGenTextures(1, &resources.black_tex);
- unsigned char blacktexdata[8*8*3];
- for(int i=0;i<8*8*3;i++) {
- blacktexdata[i]=0;
+ unsigned char blacktexdata[8 * 8 * 3];
+ for (int i = 0; i < 8 * 8 * 3; i++) {
+ blacktexdata[i] = 0;
}
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,resources.black_tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,blacktexdata);
+ glBindTexture(GL_TEXTURE_2D, resources.black_tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, blacktexdata);
glGenerateMipmap(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D,0);
+ glBindTexture(GL_TEXTURE_2D, 0);
glGenTextures(1, &resources.normal_tex);
- unsigned char normaltexdata[8*8*3];
- for(int i=0;i<8*8*3;i+=3) {
- normaltexdata[i+0]=128;
- normaltexdata[i+1]=128;
- normaltexdata[i+2]=255;
+ unsigned char normaltexdata[8 * 8 * 3];
+ for (int i = 0; i < 8 * 8 * 3; i += 3) {
+ normaltexdata[i + 0] = 128;
+ normaltexdata[i + 1] = 128;
+ normaltexdata[i + 2] = 255;
}
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,resources.normal_tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,normaltexdata);
+ glBindTexture(GL_TEXTURE_2D, resources.normal_tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, normaltexdata);
glGenerateMipmap(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D,0);
-
+ glBindTexture(GL_TEXTURE_2D, 0);
glGenTextures(1, &resources.aniso_tex);
- unsigned char anisotexdata[8*8*3];
- for(int i=0;i<8*8*3;i+=3) {
- anisotexdata[i+0]=255;
- anisotexdata[i+1]=128;
- anisotexdata[i+2]=0;
+ unsigned char anisotexdata[8 * 8 * 3];
+ for (int i = 0; i < 8 * 8 * 3; i += 3) {
+ anisotexdata[i + 0] = 255;
+ anisotexdata[i + 1] = 128;
+ anisotexdata[i + 2] = 0;
}
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,resources.aniso_tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,anisotexdata);
+ glBindTexture(GL_TEXTURE_2D, resources.aniso_tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata);
glGenerateMipmap(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D,0);
-
+ glBindTexture(GL_TEXTURE_2D, 0);
}
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS,&config.max_texture_image_units);
- glGetIntegerv(GL_MAX_TEXTURE_SIZE,&config.max_texture_size);
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
#ifdef GLES_OVER_GL
- config.use_rgba_2d_shadows=false;
+ config.use_rgba_2d_shadows = false;
#else
- config.use_rgba_2d_shadows=true;
+ config.use_rgba_2d_shadows = true;
#endif
-
//generic quadie for copying
{
//quad buffers
- glGenBuffers(1,&resources.quadie);
- glBindBuffer(GL_ARRAY_BUFFER,resources.quadie);
+ glGenBuffers(1, &resources.quadie);
+ glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
{
- const float qv[16]={
- -1,-1,
- 0, 0,
+ const float qv[16] = {
+ -1, -1,
+ 0, 0,
-1, 1,
- 0, 1,
- 1, 1,
- 1, 1,
- 1,-1,
- 1, 0,
+ 0, 1,
+ 1, 1,
+ 1, 1,
+ 1, -1,
+ 1, 0,
};
- glBufferData(GL_ARRAY_BUFFER,sizeof(float)*16,qv,GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
}
- glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
-
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
- glGenVertexArrays(1,&resources.quadie_array);
+ glGenVertexArrays(1, &resources.quadie_array);
glBindVertexArray(resources.quadie_array);
- glBindBuffer(GL_ARRAY_BUFFER,resources.quadie);
- glVertexAttribPointer(VS::ARRAY_VERTEX,2,GL_FLOAT,GL_FALSE,sizeof(float)*4,0);
+ glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
glEnableVertexAttribArray(0);
- glVertexAttribPointer(VS::ARRAY_TEX_UV,2,GL_FLOAT,GL_FALSE,sizeof(float)*4,((uint8_t*)NULL)+8);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
glEnableVertexAttribArray(4);
glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
//generic quadie for copying without touching skybox
{
//transform feedback buffers
- uint32_t xf_feedback_size = GLOBAL_DEF("rendering/buffers/blend_shape_max_buffer_size_kb",4096);
- for(int i=0;i<2;i++) {
+ uint32_t xf_feedback_size = GLOBAL_DEF("rendering/buffers/blend_shape_max_buffer_size_kb", 4096);
+ for (int i = 0; i < 2; i++) {
- glGenBuffers(1,&resources.transform_feedback_buffers[i]);
- glBindBuffer(GL_ARRAY_BUFFER,resources.transform_feedback_buffers[i]);
- glBufferData(GL_ARRAY_BUFFER,xf_feedback_size*1024,NULL,GL_STREAM_DRAW);
+ glGenBuffers(1, &resources.transform_feedback_buffers[i]);
+ glBindBuffer(GL_ARRAY_BUFFER, resources.transform_feedback_buffers[i]);
+ glBufferData(GL_ARRAY_BUFFER, xf_feedback_size * 1024, NULL, GL_STREAM_DRAW);
}
shaders.blend_shapes.init();
- glGenVertexArrays(1,&resources.transform_feedback_array);
-
+ glGenVertexArrays(1, &resources.transform_feedback_array);
}
shaders.cubemap_filter.init();
@@ -6656,10 +6261,10 @@ void RasterizerStorageGLES3::initialize() {
glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
- frame.count=0;
- frame.prev_tick=0;
- frame.delta=0;
- config.keep_original_textures=false;
+ frame.count = 0;
+ frame.prev_tick = 0;
+ frame.delta = 0;
+ config.keep_original_textures = false;
}
void RasterizerStorageGLES3::finalize() {
@@ -6667,7 +6272,6 @@ void RasterizerStorageGLES3::finalize() {
glDeleteTextures(1, &resources.white_tex);
glDeleteTextures(1, &resources.black_tex);
glDeleteTextures(1, &resources.normal_tex);
-
}
void RasterizerStorageGLES3::update_dirty_resources() {
@@ -6679,7 +6283,5 @@ void RasterizerStorageGLES3::update_dirty_resources() {
update_particles();
}
-RasterizerStorageGLES3::RasterizerStorageGLES3()
-{
-
+RasterizerStorageGLES3::RasterizerStorageGLES3() {
}