diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 47 |
1 files changed, 29 insertions, 18 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 558b1b4783..0840717d68 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1437,6 +1437,15 @@ uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const { return texture->tex_id; } +void RasterizerStorageGLES3::texture_bind(RID p_texture, uint32_t p_texture_no) { + + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND(!texture); + + glActiveTexture(GL_TEXTURE0 + p_texture_no); + glBindTexture(texture->target, texture->tex_id); +} uint32_t RasterizerStorageGLES3::texture_get_width(RID p_texture) const { Texture *texture = texture_owner.get(p_texture); @@ -3501,7 +3510,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: if (p_vertex_count < (1 << 16)) { //read 16 bit indices const uint16_t *src_idx = (const uint16_t *)ir.ptr(); - for (int i = 0; i < index_count; i += 6) { + for (int i = 0; i + 5 < index_count; i += 6) { wr[i + 0] = src_idx[i / 2]; wr[i + 1] = src_idx[i / 2 + 1]; @@ -3515,7 +3524,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: //read 16 bit indices const uint32_t *src_idx = (const uint32_t *)ir.ptr(); - for (int i = 0; i < index_count; i += 6) { + for (int i = 0; i + 5 < index_count; i += 6) { wr[i + 0] = src_idx[i / 2]; wr[i + 1] = src_idx[i / 2 + 1]; @@ -3531,7 +3540,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: index_count = p_vertex_count * 2; wf_indices.resize(index_count); PoolVector<uint32_t>::Write wr = wf_indices.write(); - for (int i = 0; i < index_count; i += 6) { + for (int i = 0; i + 5 < index_count; i += 6) { wr[i + 0] = i / 2; wr[i + 1] = i / 2 + 1; @@ -3772,28 +3781,30 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_m Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(surface->index_array_len == 0, PoolVector<uint8_t>()); - PoolVector<uint8_t> ret; ret.resize(surface->index_array_byte_size); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); + + if (surface->index_array_byte_size > 0) { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); #if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) - { - PoolVector<uint8_t>::Write w = ret.write(); - glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, w.ptr()); - } + { + PoolVector<uint8_t>::Write w = ret.write(); + glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, w.ptr()); + } #else - void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT); - ERR_FAIL_NULL_V(data, PoolVector<uint8_t>()); - { - PoolVector<uint8_t>::Write w = ret.write(); - copymem(w.ptr(), data, surface->index_array_byte_size); - } - glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); + void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT); + ERR_FAIL_NULL_V(data, PoolVector<uint8_t>()); + { + PoolVector<uint8_t>::Write w = ret.write(); + copymem(w.ptr(), data, surface->index_array_byte_size); + } + glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); #endif - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + return ret; } |