summaryrefslogtreecommitdiff
path: root/drivers/gles3/rasterizer_storage_gles3.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp344
1 files changed, 261 insertions, 83 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 191c587d98..a5c81d6c4d 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -595,7 +595,7 @@ RID RasterizerStorageGLES3::texture_create() {
return texture_owner.make_rid(texture);
}
-void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
+void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) {
GLenum format;
GLenum internal_format;
@@ -612,15 +612,37 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
ERR_FAIL_COND(!texture);
texture->width = p_width;
texture->height = p_height;
+ texture->depth = p_depth_3d;
texture->format = p_format;
texture->flags = p_flags;
texture->stored_cube_sides = 0;
- texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
+
+ texture->type = p_type;
+
+ switch (p_type) {
+ case VS::TEXTURE_TYPE_2D: {
+ texture->target = GL_TEXTURE_2D;
+ texture->images.resize(1);
+ } break;
+ case VS::TEXTURE_TYPE_CUBEMAP: {
+ texture->target = GL_TEXTURE_CUBE_MAP;
+ texture->images.resize(6);
+ } break;
+ case VS::TEXTURE_TYPE_2D_ARRAY: {
+ texture->target = GL_TEXTURE_2D_ARRAY;
+ texture->images.resize(p_depth_3d);
+ } break;
+ case VS::TEXTURE_TYPE_3D: {
+ texture->target = GL_TEXTURE_3D;
+ texture->images.resize(p_depth_3d);
+ } break;
+ }
_get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type, compressed, srgb);
texture->alloc_width = texture->width;
texture->alloc_height = texture->height;
+ texture->alloc_depth = texture->depth;
texture->gl_format_cache = format;
texture->gl_type_cache = type;
@@ -633,7 +655,34 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
- if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ if (p_type == VS::TEXTURE_TYPE_3D || p_type == VS::TEXTURE_TYPE_2D_ARRAY) {
+
+ int width = p_width;
+ int height = p_height;
+ int depth = p_depth_3d;
+
+ int mipmaps = 0;
+
+ while (width != 1 && height != 1) {
+ glTexImage3D(texture->target, 0, internal_format, width, height, depth, 0, format, type, NULL);
+
+ width = MAX(1, width / 2);
+ height = MAX(1, height / 2);
+
+ if (p_type == VS::TEXTURE_TYPE_3D) {
+ depth = MAX(1, depth / 2);
+ }
+
+ mipmaps++;
+
+ if (!(p_flags & VS::TEXTURE_FLAG_MIPMAPS))
+ break;
+ }
+
+ glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1);
+
+ } else if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
//prealloc if video
glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL);
}
@@ -641,7 +690,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
texture->active = true;
}
-void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side) {
+void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
Texture *texture = texture_owner.get(p_texture);
@@ -658,7 +707,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
bool srgb;
if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
- texture->images[p_cube_side] = p_image;
+ texture->images.write[p_layer] = p_image;
}
Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed, srgb);
@@ -677,7 +726,23 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
}
};
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
+ GLenum blit_target;
+
+ switch (texture->type) {
+ case VS::TEXTURE_TYPE_2D: {
+ blit_target = GL_TEXTURE_2D;
+ } break;
+ case VS::TEXTURE_TYPE_CUBEMAP: {
+ ERR_FAIL_INDEX(p_layer, 6);
+ blit_target = _cube_side_enum[p_layer];
+ } break;
+ case VS::TEXTURE_TYPE_2D_ARRAY: {
+ blit_target = GL_TEXTURE_2D_ARRAY;
+ } break;
+ case VS::TEXTURE_TYPE_3D: {
+ blit_target = GL_TEXTURE_3D;
+ } break;
+ }
texture->data_size = img->get_data().size();
PoolVector<uint8_t>::Read read = img->get_data().read();
@@ -785,20 +850,36 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
//print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h));
- if (texture->compressed) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) {
+
+ if (texture->compressed) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- int bw = w;
- int bh = h;
+ int bw = w;
+ int bh = h;
- glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
+ glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
+ } else {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
+ } else {
+ glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
+ }
+ }
} else {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
- glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
+ if (texture->compressed) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+ int bw = w;
+ int bh = h;
+
+ glCompressedTexSubImage3D(blit_target, i, 0, 0, p_layer, bw, bh, 1, internal_format, size, &read[ofs]);
} else {
- glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glTexSubImage3D(blit_target, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]);
}
}
tsize += size;
@@ -813,14 +894,17 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
//printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem);
- texture->stored_cube_sides |= (1 << p_cube_side);
+ texture->stored_cube_sides |= (1 << p_layer);
- if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
+ if ((texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) && (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) {
//generate mipmaps if they were requested and the image does not contain them
glGenerateMipmap(texture->target);
} else if (mipmaps > 1) {
glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1);
+ } else {
+ glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, 0);
}
texture->mipmaps = mipmaps;
@@ -831,7 +915,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
// Uploads pixel data to a sub-region of a texture, for the specified mipmap.
// The texture pixels must have been allocated before, because most features seen in texture_set_data() make no sense in a partial update.
// TODO If we want this to be usable without pre-filling pixels with a full image, we have to call glTexImage2D() with null data.
-void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) {
+void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
Texture *texture = texture_owner.get(p_texture);
@@ -859,7 +943,23 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I
Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, format, internal_format, type, compressed, srgb);
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
+ GLenum blit_target;
+
+ switch (texture->type) {
+ case VS::TEXTURE_TYPE_2D: {
+ blit_target = GL_TEXTURE_2D;
+ } break;
+ case VS::TEXTURE_TYPE_CUBEMAP: {
+ ERR_FAIL_INDEX(p_layer, 6);
+ blit_target = _cube_side_enum[p_layer];
+ } break;
+ case VS::TEXTURE_TYPE_2D_ARRAY: {
+ blit_target = GL_TEXTURE_2D_ARRAY;
+ } break;
+ case VS::TEXTURE_TYPE_3D: {
+ blit_target = GL_TEXTURE_3D;
+ } break;
+ }
PoolVector<uint8_t>::Read read = img->get_data().read();
@@ -869,18 +969,38 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I
int src_data_size = img->get_data().size();
int src_ofs = 0;
- if (texture->compressed) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]);
+ if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) {
+ if (texture->compressed) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]);
+
+ } else {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ // `format` has to match the internal_format used when the texture was created
+ glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]);
+ }
+ } else {
+ if (texture->compressed) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glCompressedTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, src_data_size, &read[src_ofs]);
+ } else {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ // `format` has to match the internal_format used when the texture was created
+ glTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, type, &read[src_ofs]);
+ }
+ }
+
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
+
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
} else {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- // `format` has to match the internal_format used when the texture was created
- glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]);
+
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
}
}
-Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
+Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const {
Texture *texture = texture_owner.get(p_texture);
@@ -888,8 +1008,8 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSi
ERR_FAIL_COND_V(!texture->active, Ref<Image>());
ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
- if (!texture->images[p_cube_side].is_null()) {
- return texture->images[p_cube_side];
+ if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && !texture->images[p_layer].is_null()) {
+ return texture->images[p_layer];
}
#ifdef GLES_OVER_GL
@@ -977,10 +1097,10 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags)
bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;
+ texture->flags = p_flags;
+
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
- uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
- texture->flags = p_flags | cube; // can't remove a cube from being a cube
if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
@@ -1058,6 +1178,14 @@ Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const {
return texture->format;
}
+
+VisualServer::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const {
+ Texture *texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D);
+
+ return texture->type;
+}
uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const {
Texture *texture = texture_owner.get(p_texture);
@@ -1083,7 +1211,16 @@ uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const {
return texture->height;
}
-void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const {
+
+ Texture *texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->depth;
+}
+
+void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) {
Texture *texture = texture_owner.get(p_texture);
@@ -1123,8 +1260,9 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info)
VS::TextureInfo tinfo;
tinfo.path = t->path;
tinfo.format = t->format;
- tinfo.size.x = t->alloc_width;
- tinfo.size.y = t->alloc_height;
+ tinfo.width = t->alloc_width;
+ tinfo.height = t->alloc_height;
+ tinfo.depth = 0;
tinfo.bytes = t->total_data_size;
r_info->push_back(tinfo);
}
@@ -1169,7 +1307,7 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
Texture *texture = texture_owner.get(p_source);
ERR_FAIL_COND_V(!texture, RID());
- ERR_FAIL_COND_V(!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP), RID());
+ ERR_FAIL_COND_V(texture->type != VS::TEXTURE_TYPE_CUBEMAP, RID());
bool use_float = config.hdr_supported;
@@ -1285,7 +1423,8 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
Texture *ctex = memnew(Texture);
- ctex->flags = VS::TEXTURE_FLAG_CUBEMAP | VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER;
+ ctex->type = VS::TEXTURE_TYPE_CUBEMAP;
+ ctex->flags = VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER;
ctex->width = p_resolution;
ctex->height = p_resolution;
ctex->alloc_width = p_resolution;
@@ -1328,6 +1467,13 @@ void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
}
}
+void RasterizerStorageGLES3::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
+
+ Texture *texture = texture_owner.get(p_texture);
+ ERR_FAIL_COND(!texture);
+ texture->redraw_if_visible = p_enable;
+}
+
RID RasterizerStorageGLES3::sky_create() {
Sky *sky = memnew(Sky);
@@ -1758,6 +1904,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->ubo_offsets = gen_code.uniform_offsets;
p_shader->texture_count = gen_code.texture_uniforms.size();
p_shader->texture_hints = gen_code.texture_hints;
+ p_shader->texture_types = gen_code.texture_types;
p_shader->uses_vertex_time = gen_code.uses_vertex_time;
p_shader->uses_fragment_time = gen_code.uses_fragment_time;
@@ -1868,6 +2015,13 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "Texture";
} break;
+ case ShaderLanguage::TYPE_SAMPLER3D:
+ case ShaderLanguage::TYPE_ISAMPLER3D:
+ case ShaderLanguage::TYPE_USAMPLER3D: {
+ pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "Texture3D";
+ } break;
case ShaderLanguage::TYPE_SAMPLERCUBE: {
pi.type = Variant::OBJECT;
@@ -2642,6 +2796,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
//set up the texture array, for easy access when it needs to be drawn
if (material->shader && material->shader->texture_count) {
+ material->texture_is_3d.resize(material->shader->texture_count);
material->textures.resize(material->shader->texture_count);
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) {
@@ -2651,6 +2806,16 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
RID texture;
+ switch (E->get().type) {
+ case ShaderLanguage::TYPE_SAMPLER3D:
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
+ material->texture_is_3d.write[E->get().texture_order] = true;
+ } break;
+ default: {
+ material->texture_is_3d.write[E->get().texture_order] = false;
+ } break;
+ }
+
Map<StringName, Variant>::Element *V = material->params.find(E->key());
if (V) {
texture = V->get();
@@ -2663,11 +2828,12 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
}
}
- material->textures[E->get().texture_order] = texture;
+ material->textures.write[E->get().texture_order] = texture;
}
} else {
material->textures.clear();
+ material->texture_is_3d.clear();
}
}
@@ -2968,9 +3134,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
if (surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0) {
- surface->skeleton_bone_used[i] = false;
+ surface->skeleton_bone_used.write[i] = false;
} else {
- surface->skeleton_bone_used[i] = true;
+ surface->skeleton_bone_used.write[i] = true;
}
}
@@ -3233,7 +3399,7 @@ void RasterizerStorageGLES3::mesh_surface_update_region(RID p_mesh, int p_surfac
PoolVector<uint8_t>::Read r = p_data.read();
- glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->array_id);
+ glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id);
glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr());
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
@@ -3397,6 +3563,7 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
return bsarr;
}
+
Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
@@ -3448,6 +3615,7 @@ void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface) {
mesh->instance_change_notify();
}
+
int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
@@ -3461,6 +3629,7 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb
ERR_FAIL_COND(!mesh);
mesh->custom_aabb = p_aabb;
+ mesh->instance_change_notify();
}
AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
@@ -3862,35 +4031,35 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->data.resize(format_floats * p_instances);
- for (int i = 0; i < p_instances; i += format_floats) {
+ for (int i = 0; i < p_instances * format_floats; i += format_floats) {
int color_from = 0;
int custom_data_from = 0;
if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
- multimesh->data[i + 0] = 1.0;
- multimesh->data[i + 1] = 0.0;
- multimesh->data[i + 2] = 0.0;
- multimesh->data[i + 3] = 0.0;
- multimesh->data[i + 4] = 0.0;
- multimesh->data[i + 5] = 1.0;
- multimesh->data[i + 6] = 0.0;
- multimesh->data[i + 7] = 0.0;
+ multimesh->data.write[i + 0] = 1.0;
+ multimesh->data.write[i + 1] = 0.0;
+ multimesh->data.write[i + 2] = 0.0;
+ multimesh->data.write[i + 3] = 0.0;
+ multimesh->data.write[i + 4] = 0.0;
+ multimesh->data.write[i + 5] = 1.0;
+ multimesh->data.write[i + 6] = 0.0;
+ multimesh->data.write[i + 7] = 0.0;
color_from = 8;
custom_data_from = 8;
} else {
- multimesh->data[i + 0] = 1.0;
- multimesh->data[i + 1] = 0.0;
- multimesh->data[i + 2] = 0.0;
- multimesh->data[i + 3] = 0.0;
- multimesh->data[i + 4] = 0.0;
- multimesh->data[i + 5] = 1.0;
- multimesh->data[i + 6] = 0.0;
- multimesh->data[i + 7] = 0.0;
- multimesh->data[i + 8] = 0.0;
- multimesh->data[i + 9] = 0.0;
- multimesh->data[i + 10] = 1.0;
- multimesh->data[i + 11] = 0.0;
+ multimesh->data.write[i + 0] = 1.0;
+ multimesh->data.write[i + 1] = 0.0;
+ multimesh->data.write[i + 2] = 0.0;
+ multimesh->data.write[i + 3] = 0.0;
+ multimesh->data.write[i + 4] = 0.0;
+ multimesh->data.write[i + 5] = 1.0;
+ multimesh->data.write[i + 6] = 0.0;
+ multimesh->data.write[i + 7] = 0.0;
+ multimesh->data.write[i + 8] = 0.0;
+ multimesh->data.write[i + 9] = 0.0;
+ multimesh->data.write[i + 10] = 1.0;
+ multimesh->data.write[i + 11] = 0.0;
color_from = 12;
custom_data_from = 12;
}
@@ -3905,14 +4074,14 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
} cu;
cu.colu = 0xFFFFFFFF;
- multimesh->data[i + color_from + 0] = cu.colf;
+ multimesh->data.write[i + color_from + 0] = cu.colf;
custom_data_from = color_from + 1;
} else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
- multimesh->data[i + color_from + 0] = 1.0;
- multimesh->data[i + color_from + 1] = 1.0;
- multimesh->data[i + color_from + 2] = 1.0;
- multimesh->data[i + color_from + 3] = 1.0;
+ multimesh->data.write[i + color_from + 0] = 1.0;
+ multimesh->data.write[i + color_from + 1] = 1.0;
+ multimesh->data.write[i + color_from + 2] = 1.0;
+ multimesh->data.write[i + color_from + 3] = 1.0;
custom_data_from = color_from + 4;
}
@@ -3926,13 +4095,13 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
} cu;
cu.colu = 0;
- multimesh->data[i + custom_data_from + 0] = cu.colf;
+ multimesh->data.write[i + custom_data_from + 0] = cu.colf;
} else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
- multimesh->data[i + custom_data_from + 0] = 0.0;
- multimesh->data[i + custom_data_from + 1] = 0.0;
- multimesh->data[i + custom_data_from + 2] = 0.0;
- multimesh->data[i + custom_data_from + 3] = 0.0;
+ multimesh->data.write[i + custom_data_from + 0] = 0.0;
+ multimesh->data.write[i + custom_data_from + 1] = 0.0;
+ multimesh->data.write[i + custom_data_from + 2] = 0.0;
+ multimesh->data.write[i + custom_data_from + 3] = 0.0;
}
}
@@ -3994,7 +4163,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, i
ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D);
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
- float *dataptr = &multimesh->data[stride * p_index];
+ float *dataptr = &multimesh->data.write[stride * p_index];
dataptr[0] = p_transform.basis.elements[0][0];
dataptr[1] = p_transform.basis.elements[0][1];
@@ -4025,7 +4194,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh
ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D);
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
- float *dataptr = &multimesh->data[stride * p_index];
+ float *dataptr = &multimesh->data.write[stride * p_index];
dataptr[0] = p_transform.elements[0][0];
dataptr[1] = p_transform.elements[1][0];
@@ -4051,7 +4220,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p
ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE);
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
- float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats];
+ float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
@@ -4084,7 +4253,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh,
ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE);
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
- float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
+ float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
@@ -4124,7 +4293,7 @@ Transform RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multime
ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform());
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
- float *dataptr = &multimesh->data[stride * p_index];
+ float *dataptr = &multimesh->data.write[stride * p_index];
Transform xform;
@@ -4151,7 +4320,7 @@ Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_mu
ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D());
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
- float *dataptr = &multimesh->data[stride * p_index];
+ float *dataptr = &multimesh->data.write[stride * p_index];
Transform2D xform;
@@ -4173,7 +4342,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int
ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color());
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
- float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats];
+ float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
union {
@@ -4206,7 +4375,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh
ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color());
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
- float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
+ float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
union {
@@ -5762,7 +5931,7 @@ void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
- particles->draw_passes[p_pass] = p_mesh;
+ particles->draw_passes.write[p_pass] = p_mesh;
}
void RasterizerStorageGLES3::particles_restart(RID p_particles) {
@@ -6636,7 +6805,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
for (int j = 0; j < rt->effects.mip_maps[i].sizes.size(); j++) {
- RenderTarget::Effects::MipMaps::Size &mm = rt->effects.mip_maps[i].sizes[j];
+ RenderTarget::Effects::MipMaps::Size &mm = rt->effects.mip_maps[i].sizes.write[j];
glGenFramebuffers(1, &mm.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo);
@@ -6989,6 +7158,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
info.texture_mem -= texture->total_data_size;
texture_owner.free(p_rid);
memdelete(texture);
+
} else if (sky_owner.owns(p_rid)) {
// delete the sky
Sky *sky = sky_owner.get(p_rid);
@@ -7048,7 +7218,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
for (int i = 0; i < ins->materials.size(); i++) {
if (ins->materials[i] == p_rid) {
- ins->materials[i] = RID();
+ ins->materials.write[i] = RID();
}
}
}
@@ -7398,6 +7568,15 @@ void RasterizerStorageGLES3::initialize() {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata);
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
+
+ glGenTextures(1, &resources.white_tex_3d);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_3D, resources.white_tex_3d);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 2, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
+
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
}
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
@@ -7456,7 +7635,7 @@ void RasterizerStorageGLES3::initialize() {
{
//transform feedback buffers
- uint32_t xf_feedback_size = GLOBAL_DEF("rendering/limits/buffers/blend_shape_max_buffer_size_kb", 4096);
+ uint32_t xf_feedback_size = GLOBAL_DEF_RST("rendering/limits/buffers/blend_shape_max_buffer_size_kb", 4096);
for (int i = 0; i < 2; i++) {
glGenBuffers(1, &resources.transform_feedback_buffers[i]);
@@ -7479,7 +7658,6 @@ void RasterizerStorageGLES3::initialize() {
#endif
frame.count = 0;
- frame.prev_tick = 0;
frame.delta = 0;
frame.current_rt = NULL;
config.keep_original_textures = false;