diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 344 |
1 files changed, 261 insertions, 83 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 191c587d98..a5c81d6c4d 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -595,7 +595,7 @@ RID RasterizerStorageGLES3::texture_create() { return texture_owner.make_rid(texture); } -void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { +void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) { GLenum format; GLenum internal_format; @@ -612,15 +612,37 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ ERR_FAIL_COND(!texture); texture->width = p_width; texture->height = p_height; + texture->depth = p_depth_3d; texture->format = p_format; texture->flags = p_flags; texture->stored_cube_sides = 0; - texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; + + texture->type = p_type; + + switch (p_type) { + case VS::TEXTURE_TYPE_2D: { + texture->target = GL_TEXTURE_2D; + texture->images.resize(1); + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + texture->target = GL_TEXTURE_CUBE_MAP; + texture->images.resize(6); + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + texture->target = GL_TEXTURE_2D_ARRAY; + texture->images.resize(p_depth_3d); + } break; + case VS::TEXTURE_TYPE_3D: { + texture->target = GL_TEXTURE_3D; + texture->images.resize(p_depth_3d); + } break; + } _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type, compressed, srgb); texture->alloc_width = texture->width; texture->alloc_height = texture->height; + texture->alloc_depth = texture->depth; texture->gl_format_cache = format; texture->gl_type_cache = type; @@ -633,7 +655,34 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); - if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { + if (p_type == VS::TEXTURE_TYPE_3D || p_type == VS::TEXTURE_TYPE_2D_ARRAY) { + + int width = p_width; + int height = p_height; + int depth = p_depth_3d; + + int mipmaps = 0; + + while (width != 1 && height != 1) { + glTexImage3D(texture->target, 0, internal_format, width, height, depth, 0, format, type, NULL); + + width = MAX(1, width / 2); + height = MAX(1, height / 2); + + if (p_type == VS::TEXTURE_TYPE_3D) { + depth = MAX(1, depth / 2); + } + + mipmaps++; + + if (!(p_flags & VS::TEXTURE_FLAG_MIPMAPS)) + break; + } + + glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); + + } else if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { //prealloc if video glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL); } @@ -641,7 +690,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ texture->active = true; } -void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side) { +void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { Texture *texture = texture_owner.get(p_texture); @@ -658,7 +707,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p bool srgb; if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images[p_cube_side] = p_image; + texture->images.write[p_layer] = p_image; } Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed, srgb); @@ -677,7 +726,23 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p } }; - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D; + GLenum blit_target; + + switch (texture->type) { + case VS::TEXTURE_TYPE_2D: { + blit_target = GL_TEXTURE_2D; + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + ERR_FAIL_INDEX(p_layer, 6); + blit_target = _cube_side_enum[p_layer]; + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + blit_target = GL_TEXTURE_2D_ARRAY; + } break; + case VS::TEXTURE_TYPE_3D: { + blit_target = GL_TEXTURE_3D; + } break; + } texture->data_size = img->get_data().size(); PoolVector<uint8_t>::Read read = img->get_data().read(); @@ -785,20 +850,36 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p //print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h)); - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) { + + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - int bw = w; - int bh = h; + int bw = w; + int bh = h; - glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); + glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { + glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); + } else { + glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); + } + } } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { - glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + + int bw = w; + int bh = h; + + glCompressedTexSubImage3D(blit_target, i, 0, 0, p_layer, bw, bh, 1, internal_format, size, &read[ofs]); } else { - glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTexSubImage3D(blit_target, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]); } } tsize += size; @@ -813,14 +894,17 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p //printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem); - texture->stored_cube_sides |= (1 << p_cube_side); + texture->stored_cube_sides |= (1 << p_layer); - if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) { + if ((texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) && (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) { //generate mipmaps if they were requested and the image does not contain them glGenerateMipmap(texture->target); } else if (mipmaps > 1) { glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); + } else { + glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, 0); } texture->mipmaps = mipmaps; @@ -831,7 +915,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p // Uploads pixel data to a sub-region of a texture, for the specified mipmap. // The texture pixels must have been allocated before, because most features seen in texture_set_data() make no sense in a partial update. // TODO If we want this to be usable without pre-filling pixels with a full image, we have to call glTexImage2D() with null data. -void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) { +void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { Texture *texture = texture_owner.get(p_texture); @@ -859,7 +943,23 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, format, internal_format, type, compressed, srgb); - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D; + GLenum blit_target; + + switch (texture->type) { + case VS::TEXTURE_TYPE_2D: { + blit_target = GL_TEXTURE_2D; + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + ERR_FAIL_INDEX(p_layer, 6); + blit_target = _cube_side_enum[p_layer]; + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + blit_target = GL_TEXTURE_2D_ARRAY; + } break; + case VS::TEXTURE_TYPE_3D: { + blit_target = GL_TEXTURE_3D; + } break; + } PoolVector<uint8_t>::Read read = img->get_data().read(); @@ -869,18 +969,38 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I int src_data_size = img->get_data().size(); int src_ofs = 0; - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]); + if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) { + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]); + + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + // `format` has to match the internal_format used when the texture was created + glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]); + } + } else { + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + glCompressedTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, src_data_size, &read[src_ofs]); + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + // `format` has to match the internal_format used when the texture was created + glTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, type, &read[src_ofs]); + } + } + + if (texture->flags & VS::TEXTURE_FLAG_FILTER) { + + glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - // `format` has to match the internal_format used when the texture was created - glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]); + + glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering } } -Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const { +Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const { Texture *texture = texture_owner.get(p_texture); @@ -888,8 +1008,8 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSi ERR_FAIL_COND_V(!texture->active, Ref<Image>()); ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); - if (!texture->images[p_cube_side].is_null()) { - return texture->images[p_cube_side]; + if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && !texture->images[p_layer].is_null()) { + return texture->images[p_layer]; } #ifdef GLES_OVER_GL @@ -977,10 +1097,10 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS; + texture->flags = p_flags; + glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); - uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; - texture->flags = p_flags | cube; // can't remove a cube from being a cube if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { @@ -1058,6 +1178,14 @@ Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const { return texture->format; } + +VisualServer::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const { + Texture *texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D); + + return texture->type; +} uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const { Texture *texture = texture_owner.get(p_texture); @@ -1083,7 +1211,16 @@ uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const { return texture->height; } -void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) { +uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const { + + Texture *texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->depth; +} + +void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) { Texture *texture = texture_owner.get(p_texture); @@ -1123,8 +1260,9 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info) VS::TextureInfo tinfo; tinfo.path = t->path; tinfo.format = t->format; - tinfo.size.x = t->alloc_width; - tinfo.size.y = t->alloc_height; + tinfo.width = t->alloc_width; + tinfo.height = t->alloc_height; + tinfo.depth = 0; tinfo.bytes = t->total_data_size; r_info->push_back(tinfo); } @@ -1169,7 +1307,7 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ Texture *texture = texture_owner.get(p_source); ERR_FAIL_COND_V(!texture, RID()); - ERR_FAIL_COND_V(!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP), RID()); + ERR_FAIL_COND_V(texture->type != VS::TEXTURE_TYPE_CUBEMAP, RID()); bool use_float = config.hdr_supported; @@ -1285,7 +1423,8 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ Texture *ctex = memnew(Texture); - ctex->flags = VS::TEXTURE_FLAG_CUBEMAP | VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER; + ctex->type = VS::TEXTURE_TYPE_CUBEMAP; + ctex->flags = VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER; ctex->width = p_resolution; ctex->height = p_resolution; ctex->alloc_width = p_resolution; @@ -1328,6 +1467,13 @@ void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { } } +void RasterizerStorageGLES3::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { + + Texture *texture = texture_owner.get(p_texture); + ERR_FAIL_COND(!texture); + texture->redraw_if_visible = p_enable; +} + RID RasterizerStorageGLES3::sky_create() { Sky *sky = memnew(Sky); @@ -1758,6 +1904,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { p_shader->ubo_offsets = gen_code.uniform_offsets; p_shader->texture_count = gen_code.texture_uniforms.size(); p_shader->texture_hints = gen_code.texture_hints; + p_shader->texture_types = gen_code.texture_types; p_shader->uses_vertex_time = gen_code.uses_vertex_time; p_shader->uses_fragment_time = gen_code.uses_fragment_time; @@ -1868,6 +2015,13 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "Texture"; } break; + case ShaderLanguage::TYPE_SAMPLER3D: + case ShaderLanguage::TYPE_ISAMPLER3D: + case ShaderLanguage::TYPE_USAMPLER3D: { + pi.type = Variant::OBJECT; + pi.hint = PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string = "Texture3D"; + } break; case ShaderLanguage::TYPE_SAMPLERCUBE: { pi.type = Variant::OBJECT; @@ -2642,6 +2796,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) { //set up the texture array, for easy access when it needs to be drawn if (material->shader && material->shader->texture_count) { + material->texture_is_3d.resize(material->shader->texture_count); material->textures.resize(material->shader->texture_count); for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) { @@ -2651,6 +2806,16 @@ void RasterizerStorageGLES3::_update_material(Material *material) { RID texture; + switch (E->get().type) { + case ShaderLanguage::TYPE_SAMPLER3D: + case ShaderLanguage::TYPE_SAMPLER2DARRAY: { + material->texture_is_3d.write[E->get().texture_order] = true; + } break; + default: { + material->texture_is_3d.write[E->get().texture_order] = false; + } break; + } + Map<StringName, Variant>::Element *V = material->params.find(E->key()); if (V) { texture = V->get(); @@ -2663,11 +2828,12 @@ void RasterizerStorageGLES3::_update_material(Material *material) { } } - material->textures[E->get().texture_order] = texture; + material->textures.write[E->get().texture_order] = texture; } } else { material->textures.clear(); + material->texture_is_3d.clear(); } } @@ -2968,9 +3134,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: for (int i = 0; i < surface->skeleton_bone_used.size(); i++) { if (surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0) { - surface->skeleton_bone_used[i] = false; + surface->skeleton_bone_used.write[i] = false; } else { - surface->skeleton_bone_used[i] = true; + surface->skeleton_bone_used.write[i] = true; } } @@ -3233,7 +3399,7 @@ void RasterizerStorageGLES3::mesh_surface_update_region(RID p_mesh, int p_surfac PoolVector<uint8_t>::Read r = p_data.read(); - glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->array_id); + glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id); glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr()); glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind } @@ -3397,6 +3563,7 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap return bsarr; } + Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); @@ -3448,6 +3615,7 @@ void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface) { mesh->instance_change_notify(); } + int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); @@ -3461,6 +3629,7 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb ERR_FAIL_COND(!mesh); mesh->custom_aabb = p_aabb; + mesh->instance_change_notify(); } AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { @@ -3862,35 +4031,35 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances multimesh->data.resize(format_floats * p_instances); - for (int i = 0; i < p_instances; i += format_floats) { + for (int i = 0; i < p_instances * format_floats; i += format_floats) { int color_from = 0; int custom_data_from = 0; if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) { - multimesh->data[i + 0] = 1.0; - multimesh->data[i + 1] = 0.0; - multimesh->data[i + 2] = 0.0; - multimesh->data[i + 3] = 0.0; - multimesh->data[i + 4] = 0.0; - multimesh->data[i + 5] = 1.0; - multimesh->data[i + 6] = 0.0; - multimesh->data[i + 7] = 0.0; + multimesh->data.write[i + 0] = 1.0; + multimesh->data.write[i + 1] = 0.0; + multimesh->data.write[i + 2] = 0.0; + multimesh->data.write[i + 3] = 0.0; + multimesh->data.write[i + 4] = 0.0; + multimesh->data.write[i + 5] = 1.0; + multimesh->data.write[i + 6] = 0.0; + multimesh->data.write[i + 7] = 0.0; color_from = 8; custom_data_from = 8; } else { - multimesh->data[i + 0] = 1.0; - multimesh->data[i + 1] = 0.0; - multimesh->data[i + 2] = 0.0; - multimesh->data[i + 3] = 0.0; - multimesh->data[i + 4] = 0.0; - multimesh->data[i + 5] = 1.0; - multimesh->data[i + 6] = 0.0; - multimesh->data[i + 7] = 0.0; - multimesh->data[i + 8] = 0.0; - multimesh->data[i + 9] = 0.0; - multimesh->data[i + 10] = 1.0; - multimesh->data[i + 11] = 0.0; + multimesh->data.write[i + 0] = 1.0; + multimesh->data.write[i + 1] = 0.0; + multimesh->data.write[i + 2] = 0.0; + multimesh->data.write[i + 3] = 0.0; + multimesh->data.write[i + 4] = 0.0; + multimesh->data.write[i + 5] = 1.0; + multimesh->data.write[i + 6] = 0.0; + multimesh->data.write[i + 7] = 0.0; + multimesh->data.write[i + 8] = 0.0; + multimesh->data.write[i + 9] = 0.0; + multimesh->data.write[i + 10] = 1.0; + multimesh->data.write[i + 11] = 0.0; color_from = 12; custom_data_from = 12; } @@ -3905,14 +4074,14 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances } cu; cu.colu = 0xFFFFFFFF; - multimesh->data[i + color_from + 0] = cu.colf; + multimesh->data.write[i + color_from + 0] = cu.colf; custom_data_from = color_from + 1; } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) { - multimesh->data[i + color_from + 0] = 1.0; - multimesh->data[i + color_from + 1] = 1.0; - multimesh->data[i + color_from + 2] = 1.0; - multimesh->data[i + color_from + 3] = 1.0; + multimesh->data.write[i + color_from + 0] = 1.0; + multimesh->data.write[i + color_from + 1] = 1.0; + multimesh->data.write[i + color_from + 2] = 1.0; + multimesh->data.write[i + color_from + 3] = 1.0; custom_data_from = color_from + 4; } @@ -3926,13 +4095,13 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances } cu; cu.colu = 0; - multimesh->data[i + custom_data_from + 0] = cu.colf; + multimesh->data.write[i + custom_data_from + 0] = cu.colf; } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { - multimesh->data[i + custom_data_from + 0] = 0.0; - multimesh->data[i + custom_data_from + 1] = 0.0; - multimesh->data[i + custom_data_from + 2] = 0.0; - multimesh->data[i + custom_data_from + 3] = 0.0; + multimesh->data.write[i + custom_data_from + 0] = 0.0; + multimesh->data.write[i + custom_data_from + 1] = 0.0; + multimesh->data.write[i + custom_data_from + 2] = 0.0; + multimesh->data.write[i + custom_data_from + 3] = 0.0; } } @@ -3994,7 +4163,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, i ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data[stride * p_index]; + float *dataptr = &multimesh->data.write[stride * p_index]; dataptr[0] = p_transform.basis.elements[0][0]; dataptr[1] = p_transform.basis.elements[0][1]; @@ -4025,7 +4194,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data[stride * p_index]; + float *dataptr = &multimesh->data.write[stride * p_index]; dataptr[0] = p_transform.elements[0][0]; dataptr[1] = p_transform.elements[1][0]; @@ -4051,7 +4220,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats]; + float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { @@ -4084,7 +4253,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; + float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { @@ -4124,7 +4293,7 @@ Transform RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multime ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform()); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data[stride * p_index]; + float *dataptr = &multimesh->data.write[stride * p_index]; Transform xform; @@ -4151,7 +4320,7 @@ Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_mu ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D()); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data[stride * p_index]; + float *dataptr = &multimesh->data.write[stride * p_index]; Transform2D xform; @@ -4173,7 +4342,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color()); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats]; + float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { union { @@ -4206,7 +4375,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color()); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; + float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { union { @@ -5762,7 +5931,7 @@ void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); - particles->draw_passes[p_pass] = p_mesh; + particles->draw_passes.write[p_pass] = p_mesh; } void RasterizerStorageGLES3::particles_restart(RID p_particles) { @@ -6636,7 +6805,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { for (int j = 0; j < rt->effects.mip_maps[i].sizes.size(); j++) { - RenderTarget::Effects::MipMaps::Size &mm = rt->effects.mip_maps[i].sizes[j]; + RenderTarget::Effects::MipMaps::Size &mm = rt->effects.mip_maps[i].sizes.write[j]; glGenFramebuffers(1, &mm.fbo); glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo); @@ -6989,6 +7158,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { info.texture_mem -= texture->total_data_size; texture_owner.free(p_rid); memdelete(texture); + } else if (sky_owner.owns(p_rid)) { // delete the sky Sky *sky = sky_owner.get(p_rid); @@ -7048,7 +7218,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { for (int i = 0; i < ins->materials.size(); i++) { if (ins->materials[i] == p_rid) { - ins->materials[i] = RID(); + ins->materials.write[i] = RID(); } } } @@ -7398,6 +7568,15 @@ void RasterizerStorageGLES3::initialize() { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata); glGenerateMipmap(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); + + glGenTextures(1, &resources.white_tex_3d); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_3D, resources.white_tex_3d); + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 2, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); + + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); } glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); @@ -7456,7 +7635,7 @@ void RasterizerStorageGLES3::initialize() { { //transform feedback buffers - uint32_t xf_feedback_size = GLOBAL_DEF("rendering/limits/buffers/blend_shape_max_buffer_size_kb", 4096); + uint32_t xf_feedback_size = GLOBAL_DEF_RST("rendering/limits/buffers/blend_shape_max_buffer_size_kb", 4096); for (int i = 0; i < 2; i++) { glGenBuffers(1, &resources.transform_feedback_buffers[i]); @@ -7479,7 +7658,6 @@ void RasterizerStorageGLES3::initialize() { #endif frame.count = 0; - frame.prev_tick = 0; frame.delta = 0; frame.current_rt = NULL; config.keep_original_textures = false; |