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Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp18
1 files changed, 3 insertions, 15 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 5f4acbc2de..a29831e3f5 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2955,7 +2955,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
case ShaderLanguage::TYPE_UVEC3:
- case ShaderLanguage::TYPE_VEC3:
+ case ShaderLanguage::TYPE_VEC3: {
+ zeromem(data, 12);
+ } break;
case ShaderLanguage::TYPE_BVEC4:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:
@@ -5160,20 +5162,6 @@ void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, cons
skeleton->base_transform_2d = p_base_transform;
}
-void RasterizerStorageGLES3::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {
-
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
-
- ERR_FAIL_COND(skeleton->use_2d);
-
- skeleton->world_transform = p_world_transform;
- skeleton->use_world_transform = p_enable;
-
- if (!skeleton->update_list.in_list()) {
- skeleton_update_list.add(&skeleton->update_list);
- }
-}
-
void RasterizerStorageGLES3::update_dirty_skeletons() {
glActiveTexture(GL_TEXTURE0);