diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 174 |
1 files changed, 84 insertions, 90 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index b081936b99..4fcd09ed58 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -821,8 +821,10 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_ ERR_FAIL_COND_V(texture->data_size == 0, Image()); ERR_FAIL_COND_V(texture->render_target, Image()); - if (!texture->images[p_cube_side].empty()) + if (!texture->images[p_cube_side].empty()) { return texture->images[p_cube_side]; + } + print_line("GETTING FROM GL "); #ifdef GLES_OVER_GL @@ -3047,18 +3049,17 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { if (!skused[j]) continue; - int base_ofs = ((j / 256) * 256) * 2 * 4 + (j % 256) * 4; Transform mtx; - mtx.basis[0].x=texture[base_ofs+0]; - mtx.basis[0].y=texture[base_ofs+1]; - mtx.origin.x=texture[base_ofs+3]; - base_ofs+=256*4; - mtx.basis[1].x=texture[base_ofs+0]; - mtx.basis[1].y=texture[base_ofs+1]; - mtx.origin.y=texture[base_ofs+3]; + mtx.basis[0].x = texture[base_ofs + 0]; + mtx.basis[0].y = texture[base_ofs + 1]; + mtx.origin.x = texture[base_ofs + 3]; + base_ofs += 256 * 4; + mtx.basis[1].x = texture[base_ofs + 0]; + mtx.basis[1].y = texture[base_ofs + 1]; + mtx.origin.y = texture[base_ofs + 3]; Rect3 baabb = mtx.xform(skbones[j]); if (first) { @@ -3078,20 +3079,20 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { Transform mtx; - mtx.basis[0].x=texture[base_ofs+0]; - mtx.basis[0].y=texture[base_ofs+1]; - mtx.basis[0].z=texture[base_ofs+2]; - mtx.origin.x=texture[base_ofs+3]; - base_ofs+=256*4; - mtx.basis[1].x=texture[base_ofs+0]; - mtx.basis[1].y=texture[base_ofs+1]; - mtx.basis[1].z=texture[base_ofs+2]; - mtx.origin.y=texture[base_ofs+3]; - base_ofs+=256*4; - mtx.basis[2].x=texture[base_ofs+0]; - mtx.basis[2].y=texture[base_ofs+1]; - mtx.basis[2].z=texture[base_ofs+2]; - mtx.origin.z=texture[base_ofs+3]; + mtx.basis[0].x = texture[base_ofs + 0]; + mtx.basis[0].y = texture[base_ofs + 1]; + mtx.basis[0].z = texture[base_ofs + 2]; + mtx.origin.x = texture[base_ofs + 3]; + base_ofs += 256 * 4; + mtx.basis[1].x = texture[base_ofs + 0]; + mtx.basis[1].y = texture[base_ofs + 1]; + mtx.basis[1].z = texture[base_ofs + 2]; + mtx.origin.y = texture[base_ofs + 3]; + base_ofs += 256 * 4; + mtx.basis[2].x = texture[base_ofs + 0]; + mtx.basis[2].y = texture[base_ofs + 1]; + mtx.basis[2].z = texture[base_ofs + 2]; + mtx.origin.z = texture[base_ofs + 3]; Rect3 baabb = mtx.xform(skbones[j]); if (first) { @@ -3927,7 +3928,7 @@ RID RasterizerStorageGLES3::skeleton_create() { Skeleton *skeleton = memnew(Skeleton); - glGenTextures(1,&skeleton->texture); + glGenTextures(1, &skeleton->texture); return skeleton_owner.make_rid(skeleton); } @@ -3941,22 +3942,22 @@ void RasterizerStorageGLES3::skeleton_allocate(RID p_skeleton, int p_bones, bool if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) return; - skeleton->size=p_bones; - skeleton->use_2d=p_2d_skeleton; + skeleton->size = p_bones; + skeleton->use_2d = p_2d_skeleton; - int height = p_bones/256; - if (p_bones%256) + int height = p_bones / 256; + if (p_bones % 256) height++; glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D,skeleton->texture); + glBindTexture(GL_TEXTURE_2D, skeleton->texture); if (skeleton->use_2d) { - skeleton->skel_texture.resize(256*height*2*4); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, height*2, 0, GL_RGBA, GL_FLOAT, NULL); + skeleton->skel_texture.resize(256 * height * 2 * 4); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, height * 2, 0, GL_RGBA, GL_FLOAT, NULL); } else { - skeleton->skel_texture.resize(256*height*3*4); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, height*3, 0, GL_RGBA, GL_FLOAT, NULL); + skeleton->skel_texture.resize(256 * height * 3 * 4); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, height * 3, 0, GL_RGBA, GL_FLOAT, NULL); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -3988,21 +3989,20 @@ void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_b int base_ofs = ((p_bone / 256) * 256) * 3 * 4 + (p_bone % 256) * 4; - texture[base_ofs+0]=p_transform.basis[0].x; - texture[base_ofs+1]=p_transform.basis[0].y; - texture[base_ofs+2]=p_transform.basis[0].z; - texture[base_ofs+3]=p_transform.origin.x; - base_ofs+=256*4; - texture[base_ofs+0]=p_transform.basis[1].x; - texture[base_ofs+1]=p_transform.basis[1].y; - texture[base_ofs+2]=p_transform.basis[1].z; - texture[base_ofs+3]=p_transform.origin.y; - base_ofs+=256*4; - texture[base_ofs+0]=p_transform.basis[2].x; - texture[base_ofs+1]=p_transform.basis[2].y; - texture[base_ofs+2]=p_transform.basis[2].z; - texture[base_ofs+3]=p_transform.origin.z; - + texture[base_ofs + 0] = p_transform.basis[0].x; + texture[base_ofs + 1] = p_transform.basis[0].y; + texture[base_ofs + 2] = p_transform.basis[0].z; + texture[base_ofs + 3] = p_transform.origin.x; + base_ofs += 256 * 4; + texture[base_ofs + 0] = p_transform.basis[1].x; + texture[base_ofs + 1] = p_transform.basis[1].y; + texture[base_ofs + 2] = p_transform.basis[1].z; + texture[base_ofs + 3] = p_transform.origin.y; + base_ofs += 256 * 4; + texture[base_ofs + 0] = p_transform.basis[2].x; + texture[base_ofs + 1] = p_transform.basis[2].y; + texture[base_ofs + 2] = p_transform.basis[2].z; + texture[base_ofs + 3] = p_transform.origin.z; if (!skeleton->update_list.in_list()) { skeleton_update_list.add(&skeleton->update_list); @@ -4023,24 +4023,22 @@ Transform RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton, in int base_ofs = ((p_bone / 256) * 256) * 3 * 4 + (p_bone % 256) * 4; - ret.basis[0].x=texture[base_ofs+0]; - ret.basis[0].y=texture[base_ofs+1]; - ret.basis[0].z=texture[base_ofs+2]; - ret.origin.x=texture[base_ofs+3]; - base_ofs+=256*4; - ret.basis[1].x=texture[base_ofs+0]; - ret.basis[1].y=texture[base_ofs+1]; - ret.basis[1].z=texture[base_ofs+2]; - ret.origin.y=texture[base_ofs+3]; - base_ofs+=256*4; - ret.basis[2].x=texture[base_ofs+0]; - ret.basis[2].y=texture[base_ofs+1]; - ret.basis[2].z=texture[base_ofs+2]; - ret.origin.z=texture[base_ofs+3]; - + ret.basis[0].x = texture[base_ofs + 0]; + ret.basis[0].y = texture[base_ofs + 1]; + ret.basis[0].z = texture[base_ofs + 2]; + ret.origin.x = texture[base_ofs + 3]; + base_ofs += 256 * 4; + ret.basis[1].x = texture[base_ofs + 0]; + ret.basis[1].y = texture[base_ofs + 1]; + ret.basis[1].z = texture[base_ofs + 2]; + ret.origin.y = texture[base_ofs + 3]; + base_ofs += 256 * 4; + ret.basis[2].x = texture[base_ofs + 0]; + ret.basis[2].y = texture[base_ofs + 1]; + ret.basis[2].z = texture[base_ofs + 2]; + ret.origin.z = texture[base_ofs + 3]; return ret; - } void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { @@ -4054,16 +4052,15 @@ void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int int base_ofs = ((p_bone / 256) * 256) * 2 * 4 + (p_bone % 256) * 4; - texture[base_ofs+0]=p_transform[0][0]; - texture[base_ofs+1]=p_transform[1][0]; - texture[base_ofs+2]=0; - texture[base_ofs+3]=p_transform[2][0]; - base_ofs+=256*4; - texture[base_ofs+0]=p_transform[0][1]; - texture[base_ofs+1]=p_transform[1][1]; - texture[base_ofs+2]=0; - texture[base_ofs+3]=p_transform[2][1]; - + texture[base_ofs + 0] = p_transform[0][0]; + texture[base_ofs + 1] = p_transform[1][0]; + texture[base_ofs + 2] = 0; + texture[base_ofs + 3] = p_transform[2][0]; + base_ofs += 256 * 4; + texture[base_ofs + 0] = p_transform[0][1]; + texture[base_ofs + 1] = p_transform[1][1]; + texture[base_ofs + 2] = 0; + texture[base_ofs + 3] = p_transform[2][1]; if (!skeleton->update_list.in_list()) { skeleton_update_list.add(&skeleton->update_list); @@ -4083,13 +4080,13 @@ Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleto int base_ofs = ((p_bone / 256) * 256) * 2 * 4 + (p_bone % 256) * 4; - ret[0][0]=texture[base_ofs+0]; - ret[1][0]=texture[base_ofs+1]; - ret[2][0]=texture[base_ofs+3]; - base_ofs+=256*4; - ret[0][1]=texture[base_ofs+0]; - ret[1][1]=texture[base_ofs+1]; - ret[2][1]=texture[base_ofs+3]; + ret[0][0] = texture[base_ofs + 0]; + ret[1][0] = texture[base_ofs + 1]; + ret[2][0] = texture[base_ofs + 3]; + base_ofs += 256 * 4; + ret[0][1] = texture[base_ofs + 0]; + ret[1][1] = texture[base_ofs + 1]; + ret[2][1] = texture[base_ofs + 3]; return ret; } @@ -4103,15 +4100,12 @@ void RasterizerStorageGLES3::update_dirty_skeletons() { Skeleton *skeleton = skeleton_update_list.first()->self(); if (skeleton->size) { - - - int height = skeleton->size/256; - if (skeleton->size%256) + int height = skeleton->size / 256; + if (skeleton->size % 256) height++; - - glBindTexture(GL_TEXTURE_2D,skeleton->texture); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256,height*(skeleton->use_2d?2:3), GL_RGBA, GL_FLOAT, skeleton->skel_texture.ptr()); + glBindTexture(GL_TEXTURE_2D, skeleton->texture); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, height * (skeleton->use_2d ? 2 : 3), GL_RGBA, GL_FLOAT, skeleton->skel_texture.ptr()); } for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) { @@ -5892,7 +5886,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (texture_owner.owns(p_rid)) { // delete the texture Texture *texture = texture_owner.get(p_rid); - ERR_FAIL_COND_V(texture->render_target, true); //cant free the render target texture, dude + ERR_FAIL_COND_V(texture->render_target, true); //can't free the render target texture, dude info.texture_mem -= texture->total_data_size; texture_owner.free(p_rid); memdelete(texture); @@ -5977,7 +5971,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { skeleton_allocate(p_rid, 0, false); - glDeleteTextures(1,&skeleton->texture); + glDeleteTextures(1, &skeleton->texture); skeleton_owner.free(p_rid); memdelete(skeleton); |