diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 8404 |
1 files changed, 0 insertions, 8404 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp deleted file mode 100644 index 0aee19784e..0000000000 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ /dev/null @@ -1,8404 +0,0 @@ -/*************************************************************************/ -/* rasterizer_storage_gles3.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_storage_gles3.h" -#include "core/engine.h" -#include "core/project_settings.h" -#include "rasterizer_canvas_gles3.h" -#include "rasterizer_scene_gles3.h" - -/* TEXTURE API */ - -#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 - -#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 -#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 -#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 -#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 - -#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define _EXT_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define _EXT_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define _EXT_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 - -#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#define _EXT_ETC1_RGB8_OES 0x8D64 - -#define _EXT_SLUMINANCE_NV 0x8C46 -#define _EXT_SLUMINANCE_ALPHA_NV 0x8C44 -#define _EXT_SRGB8_NV 0x8C41 -#define _EXT_SLUMINANCE8_NV 0x8C47 -#define _EXT_SLUMINANCE8_ALPHA8_NV 0x8C45 - -#define _EXT_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C -#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D -#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E -#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F - -#define _EXT_ATC_RGB_AMD 0x8C92 -#define _EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define _EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE - -#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF - -#define _EXT_COMPRESSED_R11_EAC 0x9270 -#define _EXT_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define _EXT_COMPRESSED_RG11_EAC 0x9272 -#define _EXT_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define _EXT_COMPRESSED_RGB8_ETC2 0x9274 -#define _EXT_COMPRESSED_SRGB8_ETC2 0x9275 -#define _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define _EXT_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 - -#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F - -#ifndef GLES_OVER_GL -#define glClearDepth glClearDepthf -#endif - -#ifdef __EMSCRIPTEN__ -#include <emscripten/emscripten.h> - -void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) { - - /* clang-format off */ - EM_ASM({ - GLctx.getBufferSubData($0, $1, HEAPU8, $2, $3); - }, target, offset, data, size); - /* clang-format on */ -} -#endif - -void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) { - -#ifdef GLES_OVER_GL - - for (int i = 0; i < levels; i++) { - glTexImage2D(target, i, internalformat, width, height, 0, format, type, NULL); - width = MAX(1, (width / 2)); - height = MAX(1, (height / 2)); - } - -#else - glTexStorage2D(target, levels, internalformat, width, height); -#endif -} - -GLuint RasterizerStorageGLES3::system_fbo = 0; - -Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &r_srgb, bool p_force_decompress) const { - - r_compressed = false; - r_gl_format = 0; - r_real_format = p_format; - Ref<Image> image = p_image; - r_srgb = false; - - bool need_decompress = false; - - switch (p_format) { - - case Image::FORMAT_L8: { -#ifdef GLES_OVER_GL - r_gl_internal_format = GL_R8; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; -#else - r_gl_internal_format = GL_LUMINANCE; - r_gl_format = GL_LUMINANCE; - r_gl_type = GL_UNSIGNED_BYTE; -#endif - } break; - case Image::FORMAT_LA8: { -#ifdef GLES_OVER_GL - r_gl_internal_format = GL_RG8; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; -#else - r_gl_internal_format = GL_LUMINANCE_ALPHA; - r_gl_format = GL_LUMINANCE_ALPHA; - r_gl_type = GL_UNSIGNED_BYTE; -#endif - } break; - case Image::FORMAT_R8: { - - r_gl_internal_format = GL_R8; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RG8: { - - r_gl_internal_format = GL_RG8; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RGB8: { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8 : GL_RGB8; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - r_srgb = true; - - } break; - case Image::FORMAT_RGBA8: { - - r_gl_format = GL_RGBA; - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8_ALPHA8 : GL_RGBA8; - r_gl_type = GL_UNSIGNED_BYTE; - r_srgb = true; - - } break; - case Image::FORMAT_RGBA4444: { - - r_gl_internal_format = GL_RGBA4; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4; - - } break; - case Image::FORMAT_RGB565: { - - r_gl_internal_format = GL_RGB5_A1; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1; - - } break; - case Image::FORMAT_RF: { - - r_gl_internal_format = GL_R32F; - r_gl_format = GL_RED; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGF: { - - r_gl_internal_format = GL_RG32F; - r_gl_format = GL_RG; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGBF: { - - r_gl_internal_format = GL_RGB32F; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGBAF: { - - r_gl_internal_format = GL_RGBA32F; - r_gl_format = GL_RGBA; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RH: { - r_gl_internal_format = GL_R32F; - r_gl_format = GL_RED; - r_gl_type = GL_HALF_FLOAT; - } break; - case Image::FORMAT_RGH: { - r_gl_internal_format = GL_RG32F; - r_gl_format = GL_RG; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBH: { - r_gl_internal_format = GL_RGB32F; - r_gl_format = GL_RGB; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBAH: { - r_gl_internal_format = GL_RGBA32F; - r_gl_format = GL_RGBA; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBE9995: { - r_gl_internal_format = GL_RGB9_E5; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV; - - } break; - case Image::FORMAT_DXT1: { - - if (config.s3tc_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - - } break; - case Image::FORMAT_DXT3: { - - if (config.s3tc_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - - } break; - case Image::FORMAT_DXT5: { - - if (config.s3tc_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - - } break; - case Image::FORMAT_RGTC_R: { - - if (config.rgtc_supported) { - - r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - - need_decompress = true; - } - - } break; - case Image::FORMAT_RGTC_RG: { - - if (config.rgtc_supported) { - - r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - - need_decompress = true; - } - - } break; - case Image::FORMAT_BPTC_RGBA: { - - if (config.bptc_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : _EXT_COMPRESSED_RGBA_BPTC_UNORM; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBF: { - - if (config.bptc_supported) { - - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBFU: { - if (config.bptc_supported) { - - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - - need_decompress = true; - } - } break; - case Image::FORMAT_PVRTC2: { - - if (config.pvrtc_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - } break; - case Image::FORMAT_PVRTC2A: { - - if (config.pvrtc_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - - } break; - case Image::FORMAT_PVRTC4: { - - if (config.pvrtc_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - - } break; - case Image::FORMAT_PVRTC4A: { - - if (config.pvrtc_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - - } break; - case Image::FORMAT_ETC: { - - if (config.etc_supported) { - - r_gl_internal_format = _EXT_ETC1_RGB8_OES; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - - need_decompress = true; - } - - } break; - case Image::FORMAT_ETC2_R11: { - - if (config.etc2_supported) { - - r_gl_internal_format = _EXT_COMPRESSED_R11_EAC; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_R11S: { - - if (config.etc2_supported) { - - r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RG11: { - - if (config.etc2_supported) { - - r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RG11S: { - if (config.etc2_supported) { - - r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGB8: { - - if (config.etc2_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_ETC2 : _EXT_COMPRESSED_RGB8_ETC2; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGBA8: { - - if (config.etc2_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : _EXT_COMPRESSED_RGBA8_ETC2_EAC; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGB8A1: { - - if (config.etc2_supported) { - - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - r_srgb = true; - - } else { - - need_decompress = true; - } - } break; - default: { - - ERR_FAIL_V(Ref<Image>()); - } - } - - if (need_decompress || p_force_decompress) { - - if (!image.is_null()) { - image = image->duplicate(); - image->decompress(); - ERR_FAIL_COND_V(image->is_compressed(), image); - image->convert(Image::FORMAT_RGBA8); - } - - r_gl_format = GL_RGBA; - r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8_ALPHA8 : GL_RGBA8; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = false; - r_real_format = Image::FORMAT_RGBA8; - r_srgb = true; - - return image; - } - - return image; -} - -static const GLenum _cube_side_enum[6] = { - - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, - -}; - -RID RasterizerStorageGLES3::texture_create() { - - Texture *texture = memnew(Texture); - ERR_FAIL_COND_V(!texture, RID()); - glGenTextures(1, &texture->tex_id); - texture->active = false; - texture->total_data_size = 0; - - return texture_owner.make_rid(texture); -} - -void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) { - - GLenum format; - GLenum internal_format; - GLenum type; - - bool compressed; - bool srgb; - - if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { - p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video - } - -#ifndef GLES_OVER_GL - switch (p_format) { - case Image::FORMAT_RF: - case Image::FORMAT_RGF: - case Image::FORMAT_RGBF: - case Image::FORMAT_RGBAF: - case Image::FORMAT_RH: - case Image::FORMAT_RGH: - case Image::FORMAT_RGBH: - case Image::FORMAT_RGBAH: { - if (!config.texture_float_linear_supported) { - // disable linear texture filtering when not supported for float format on some devices (issue #24295) - p_flags &= ~VS::TEXTURE_FLAG_FILTER; - } - } break; - default: { - } - } -#endif - - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - texture->width = p_width; - texture->height = p_height; - texture->depth = p_depth_3d; - texture->format = p_format; - texture->flags = p_flags; - texture->stored_cube_sides = 0; - - texture->type = p_type; - - switch (p_type) { - case VS::TEXTURE_TYPE_2D: { - texture->target = GL_TEXTURE_2D; - texture->images.resize(1); - } break; - case VS::TEXTURE_TYPE_CUBEMAP: { - texture->target = GL_TEXTURE_CUBE_MAP; - texture->images.resize(6); - } break; - case VS::TEXTURE_TYPE_2D_ARRAY: { - texture->target = GL_TEXTURE_2D_ARRAY; - texture->images.resize(p_depth_3d); - } break; - case VS::TEXTURE_TYPE_3D: { - texture->target = GL_TEXTURE_3D; - texture->images.resize(p_depth_3d); - } break; - } - - texture->is_npot_repeat_mipmap = false; -#ifdef JAVASCRIPT_ENABLED - // WebGL 2.0 on browsers does not seem to properly support compressed non power-of-two (NPOT) - // textures with repeat/mipmaps, even though NPOT textures should be supported as per the spec. - // Force decompressing them to work it around on WebGL 2.0 at a performance cost (GH-33058). - int po2_width = next_power_of_2(p_width); - int po2_height = next_power_of_2(p_height); - bool is_po2 = p_width == po2_width && p_height == po2_height; - - if (!is_po2 && (p_flags & VS::TEXTURE_FLAG_REPEAT || p_flags & VS::TEXTURE_FLAG_MIPMAPS)) { - texture->is_npot_repeat_mipmap = true; - } -#endif // JAVASCRIPT_ENABLED - - Image::Format real_format; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed, srgb, texture->is_npot_repeat_mipmap); - - texture->alloc_width = texture->width; - texture->alloc_height = texture->height; - texture->alloc_depth = texture->depth; - - texture->gl_format_cache = format; - texture->gl_type_cache = type; - texture->gl_internal_format_cache = internal_format; - texture->compressed = compressed; - texture->srgb = srgb; - texture->data_size = 0; - texture->mipmaps = 1; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - if (p_type == VS::TEXTURE_TYPE_3D || p_type == VS::TEXTURE_TYPE_2D_ARRAY) { - - int width = p_width; - int height = p_height; - int depth = p_depth_3d; - - int mipmaps = 0; - - while (width > 0 || height > 0 || (p_type == VS::TEXTURE_TYPE_3D && depth > 0)) { - width = MAX(1, width); - height = MAX(1, height); - depth = MAX(1, depth); - - glTexImage3D(texture->target, mipmaps, internal_format, width, height, depth, 0, format, type, NULL); - - width /= 2; - height /= 2; - - if (p_type == VS::TEXTURE_TYPE_3D) { - depth /= 2; - } - - mipmaps++; - - if (!(p_flags & VS::TEXTURE_FLAG_MIPMAPS)) - break; - } - - glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); - - } else if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { - //prealloc if video - glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL); - } - - texture->active = true; -} - -void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(!texture->active); - ERR_FAIL_COND(texture->render_target); - ERR_FAIL_COND(texture->format != p_image->get_format()); - ERR_FAIL_COND(p_image.is_null()); - - GLenum type; - GLenum format; - GLenum internal_format; - bool compressed; - bool srgb; - - if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images.write[p_layer] = p_image; - } - - Image::Format real_format; - Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, srgb, texture->is_npot_repeat_mipmap); - - if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - - texture->alloc_height = MAX(1, texture->alloc_height / 2); - texture->alloc_width = MAX(1, texture->alloc_width / 2); - - if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) { - - img->shrink_x2(); - } else if (img->get_format() <= Image::FORMAT_RGBA8) { - - img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); - } - }; - - GLenum blit_target = GL_TEXTURE_2D; - - switch (texture->type) { - case VS::TEXTURE_TYPE_2D: { - blit_target = GL_TEXTURE_2D; - } break; - case VS::TEXTURE_TYPE_CUBEMAP: { - ERR_FAIL_INDEX(p_layer, 6); - blit_target = _cube_side_enum[p_layer]; - } break; - case VS::TEXTURE_TYPE_2D_ARRAY: { - blit_target = GL_TEXTURE_2D_ARRAY; - } break; - case VS::TEXTURE_TYPE_3D: { - blit_target = GL_TEXTURE_3D; - } break; - } - - texture->data_size = img->get_data().size(); - PoolVector<uint8_t>::Read read = img->get_data().read(); - ERR_FAIL_COND(!read.ptr()); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - texture->ignore_mipmaps = compressed && !img->has_mipmaps(); - - if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - else { - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - } - - if (config.srgb_decode_supported && srgb) { - - if (texture->flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _DECODE_EXT); - texture->using_srgb = true; - } else { - glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT); - texture->using_srgb = false; - } - } - - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - - } else { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering - } - - if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { - - if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); - } else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - } else { - - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - -//set swizle for older format compatibility -#ifdef GLES_OVER_GL - switch (texture->format) { - - case Image::FORMAT_L8: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); - - } break; - case Image::FORMAT_LA8: { - - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); - } break; - default: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); - - } break; - } -#endif - if (config.use_anisotropic_filter) { - - if (texture->flags & VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) { - - glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, config.anisotropic_level); - } else { - glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1); - } - } - - int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1; - - int w = img->get_width(); - int h = img->get_height(); - - int tsize = 0; - - for (int i = 0; i < mipmaps; i++) { - - int size, ofs; - img->get_mipmap_offset_and_size(i, ofs, size); - - if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) { - - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - int bw = w; - int bh = h; - - glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); - - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { - glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); - } else { - glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); - } - } - } else { - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - int bw = w; - int bh = h; - - glCompressedTexSubImage3D(blit_target, i, 0, 0, p_layer, bw, bh, 1, internal_format, size, &read[ofs]); - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glTexSubImage3D(blit_target, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]); - } - } - tsize += size; - - w = MAX(1, w >> 1); - h = MAX(1, h >> 1); - } - - // Handle array and 3D textures, as those set their data per layer. - tsize *= MAX(texture->alloc_depth, 1); - - info.texture_mem -= texture->total_data_size; - texture->total_data_size = tsize; - info.texture_mem += texture->total_data_size; - - //printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem); - - texture->stored_cube_sides |= (1 << p_layer); - - if ((texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) && (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) { - //generate mipmaps if they were requested and the image does not contain them - glGenerateMipmap(texture->target); - } else if (mipmaps > 1) { - glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); - } else { - glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, 0); - } - - texture->mipmaps = mipmaps; - - //texture_set_flags(p_texture,texture->flags); -} - -// Uploads pixel data to a sub-region of a texture, for the specified mipmap. -// The texture pixels must have been allocated before, because most features seen in texture_set_data() make no sense in a partial update. -// TODO If we want this to be usable without pre-filling pixels with a full image, we have to call glTexImage2D() with null data. -void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(!texture->active); - ERR_FAIL_COND(texture->render_target); - ERR_FAIL_COND(texture->format != p_image->get_format()); - ERR_FAIL_COND(p_image.is_null()); - ERR_FAIL_COND(src_w <= 0 || src_h <= 0); - ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height()); - ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > texture->alloc_width || dst_y + src_h > texture->alloc_height); - ERR_FAIL_COND(p_dst_mip < 0 || p_dst_mip >= texture->mipmaps); - - GLenum type; - GLenum format; - GLenum internal_format; - bool compressed; - bool srgb; - - // Because OpenGL wants data as a dense array, we have to extract the sub-image if the source rect isn't the full image - Ref<Image> p_sub_img = p_image; - if (src_x > 0 || src_y > 0 || src_w != p_image->get_width() || src_h != p_image->get_height()) { - p_sub_img = p_image->get_rect(Rect2(src_x, src_y, src_w, src_h)); - } - - Image::Format real_format; - Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, real_format, format, internal_format, type, compressed, srgb, texture->is_npot_repeat_mipmap); - - GLenum blit_target = GL_TEXTURE_2D; - - switch (texture->type) { - case VS::TEXTURE_TYPE_2D: { - blit_target = GL_TEXTURE_2D; - } break; - case VS::TEXTURE_TYPE_CUBEMAP: { - ERR_FAIL_INDEX(p_layer, 6); - blit_target = _cube_side_enum[p_layer]; - } break; - case VS::TEXTURE_TYPE_2D_ARRAY: { - blit_target = GL_TEXTURE_2D_ARRAY; - } break; - case VS::TEXTURE_TYPE_3D: { - blit_target = GL_TEXTURE_3D; - } break; - } - - PoolVector<uint8_t>::Read read = img->get_data().read(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - int src_data_size = img->get_data().size(); - int src_ofs = 0; - - if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) { - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]); - - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - // `format` has to match the internal_format used when the texture was created - glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]); - } - } else { - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glCompressedTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, src_data_size, &read[src_ofs]); - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - // `format` has to match the internal_format used when the texture was created - glTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, type, &read[src_ofs]); - } - } - - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - - } else { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering - } -} - -Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, Ref<Image>()); - ERR_FAIL_COND_V(!texture->active, Ref<Image>()); - ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); - - if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && !texture->images[p_layer].is_null()) { - return texture->images[p_layer]; - } - - // 3D textures and 2D texture arrays need special treatment, as the glGetTexImage reads **the whole** - // texture to host-memory. 3D textures and 2D texture arrays are potentially very big, so reading - // everything just to throw everything but one layer away is A Bad Idea. - // - // Unfortunately, to solve this, the copy shader has to read the data out via a shader and store it - // in a temporary framebuffer. The data from the framebuffer can then be read using glReadPixels. - if (texture->type == VS::TEXTURE_TYPE_2D_ARRAY || texture->type == VS::TEXTURE_TYPE_3D) { - // can't read a layer that doesn't exist - ERR_FAIL_INDEX_V(p_layer, texture->alloc_depth, Ref<Image>()); - - // get some information about the texture - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - - bool compressed; - bool srgb; - - _get_gl_image_and_format( - Ref<Image>(), - texture->format, - texture->flags, - real_format, - gl_format, - gl_internal_format, - gl_type, - compressed, - srgb, - texture->is_npot_repeat_mipmap); - - PoolVector<uint8_t> data; - - // TODO need to decide between RgbaUnorm and RgbaFloat32 for output - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); - - data.resize(data_size * 2); // add some more memory at the end, just in case for buggy drivers - PoolVector<uint8_t>::Write wb = data.write(); - - // generate temporary resources - GLuint tmp_fbo; - glGenFramebuffers(1, &tmp_fbo); - - GLuint tmp_color_attachment; - glGenTextures(1, &tmp_color_attachment); - - // now bring the OpenGL context into the correct state - { - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fbo); - - // back color attachment with memory, then set properties - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, tmp_color_attachment); - // TODO support HDR properly - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - // use the color texture as color attachment for this render pass - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_color_attachment, 0); - - // more GL state, wheeeey - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - - // use volume tex for reading - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - glViewport(0, 0, texture->alloc_width, texture->alloc_height); - - // set up copy shader for proper use - shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, !srgb); - shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE3D, texture->type == VS::TEXTURE_TYPE_3D); - shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE2DARRAY, texture->type == VS::TEXTURE_TYPE_2D_ARRAY); - shaders.copy.bind(); - - float layer; - if (texture->type == VS::TEXTURE_TYPE_2D_ARRAY) - layer = (float)p_layer; - else - // calculate the normalized z coordinate for the layer - layer = (float)p_layer / (float)texture->alloc_depth; - - shaders.copy.set_uniform(CopyShaderGLES3::LAYER, layer); - - glBindVertexArray(resources.quadie_array); - } - - // clear color attachment, then perform copy - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - // read the image into the host buffer - glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]); - - // remove temp resources and unset some GL state - { - shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE3D, false); - shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE2DARRAY, false); - shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, false); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - glDeleteTextures(1, &tmp_color_attachment); - glDeleteFramebuffers(1, &tmp_fbo); - } - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data)); - if (!texture->compressed) { - img->convert(real_format); - } - - return Ref<Image>(img); - } - -#ifdef GLES_OVER_GL - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - bool srgb; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, srgb, false); - - PoolVector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - PoolVector<uint8_t>::Write wb = data.write(); - - glActiveTexture(GL_TEXTURE0); - - glBindTexture(texture->target, texture->tex_id); - - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - - for (int i = 0; i < texture->mipmaps; i++) { - - int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i); - - if (texture->compressed) { - - glPixelStorei(GL_PACK_ALIGNMENT, 4); - glGetCompressedTexImage(texture->target, i, &wb[ofs]); - - } else { - - glPixelStorei(GL_PACK_ALIGNMENT, 1); - - glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]); - } - } - - Image::Format img_format; - - //convert special case RGB10_A2 to RGBA8 because it's not a supported image format - if (texture->gl_internal_format_cache == GL_RGB10_A2) { - - img_format = Image::FORMAT_RGBA8; - - uint32_t *ptr = (uint32_t *)wb.ptr(); - uint32_t num_pixels = data_size / 4; - - for (uint32_t ofs = 0; ofs < num_pixels; ofs++) { - uint32_t px = ptr[ofs]; - uint32_t a = px >> 30 & 0xFF; - - ptr[ofs] = (px >> 2 & 0xFF) | - (px >> 12 & 0xFF) << 8 | - (px >> 22 & 0xFF) << 16 | - (a | a << 2 | a << 4 | a << 6) << 24; - } - } else { - img_format = real_format; - } - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, img_format, data)); - - return Ref<Image>(img); -#else - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - bool srgb; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, srgb, texture->is_npot_repeat_mipmap); - - PoolVector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - PoolVector<uint8_t>::Write wb = data.write(); - - GLuint temp_framebuffer; - glGenFramebuffers(1, &temp_framebuffer); - - GLuint temp_color_texture; - glGenTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); - - glBindTexture(GL_TEXTURE_2D, temp_color_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - glViewport(0, 0, texture->alloc_width, texture->alloc_height); - - shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, !srgb); - shaders.copy.bind(); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - glBindVertexArray(resources.quadie_array); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindVertexArray(0); - - glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]); - - shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, false); - - glDeleteTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glDeleteFramebuffers(1, &temp_framebuffer); - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data)); - if (!texture->compressed) { - img->convert(real_format); - } - - return Ref<Image>(img); -#endif -} - -void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) { - - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - if (texture->render_target) { - - p_flags &= VS::TEXTURE_FLAG_FILTER; //can change only filter - } - - bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS; - - texture->flags = p_flags; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { - - if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); - } else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - } else { - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - if (config.use_anisotropic_filter) { - - if (texture->flags & VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) { - - glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, config.anisotropic_level); - } else { - glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1); - } - } - - if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) { - if (!had_mipmaps && texture->mipmaps == 1) { - glGenerateMipmap(texture->target); - } - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - - } else { - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - } - - if (config.srgb_decode_supported && texture->srgb) { - - if (texture->flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _DECODE_EXT); - texture->using_srgb = true; - } else { - glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT); - texture->using_srgb = false; - } - } - - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - - } else { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering - } -} -uint32_t RasterizerStorageGLES3::texture_get_flags(RID p_texture) const { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->flags; -} -Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); - - return texture->format; -} - -VisualServer::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D); - - return texture->type; -} -uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->tex_id; -} -void RasterizerStorageGLES3::texture_bind(RID p_texture, uint32_t p_texture_no) { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND(!texture); - - glActiveTexture(GL_TEXTURE0 + p_texture_no); - glBindTexture(texture->target, texture->tex_id); -} -uint32_t RasterizerStorageGLES3::texture_get_width(RID p_texture) const { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->width; -} -uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->height; -} - -uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->depth; -} - -void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) { - - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(texture->render_target); - - ERR_FAIL_COND(p_width <= 0 || p_width > 16384); - ERR_FAIL_COND(p_height <= 0 || p_height > 16384); - //real texture size is in alloc width and height - texture->width = p_width; - texture->height = p_height; -} - -void RasterizerStorageGLES3::texture_set_path(RID p_texture, const String &p_path) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->path = p_path; -} - -String RasterizerStorageGLES3::texture_get_path(RID p_texture) const { - - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND_V(!texture, String()); - return texture->path; -} -void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info) { - - List<RID> textures; - texture_owner.get_owned_list(&textures); - - for (List<RID>::Element *E = textures.front(); E; E = E->next()) { - - Texture *t = texture_owner.getornull(E->get()); - if (!t) - continue; - VS::TextureInfo tinfo; - tinfo.path = t->path; - tinfo.format = t->format; - tinfo.width = t->alloc_width; - tinfo.height = t->alloc_height; - tinfo.depth = t->alloc_depth; - tinfo.bytes = t->total_data_size; - r_info->push_back(tinfo); - } -} - -void RasterizerStorageGLES3::texture_set_shrink_all_x2_on_set_data(bool p_enable) { - - config.shrink_textures_x2 = p_enable; -} - -void RasterizerStorageGLES3::textures_keep_original(bool p_enable) { - - config.keep_original_textures = p_enable; -} - -void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) { - - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_3d = p_callback; - texture->detect_3d_ud = p_userdata; -} - -void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_srgb = p_callback; - texture->detect_srgb_ud = p_userdata; -} - -void RasterizerStorageGLES3::texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_normal = p_callback; - texture->detect_normal_ud = p_userdata; -} - -RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_resolution) const { - - Texture *texture = texture_owner.getornull(p_source); - ERR_FAIL_COND_V(!texture, RID()); - ERR_FAIL_COND_V(texture->type != VS::TEXTURE_TYPE_CUBEMAP, RID()); - - bool use_float = config.framebuffer_half_float_supported; - - if (p_resolution < 0) { - p_resolution = texture->width; - } - - glBindVertexArray(0); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - if (config.srgb_decode_supported && texture->srgb && !texture->using_srgb) { - - glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _DECODE_EXT); - texture->using_srgb = true; -#ifdef TOOLS_ENABLED - if (!(texture->flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { - texture->flags |= VS::TEXTURE_FLAG_CONVERT_TO_LINEAR; - //notify that texture must be set to linear beforehand, so it works in other platforms when exported - } -#endif - } - - glActiveTexture(GL_TEXTURE1); - GLuint new_cubemap; - glGenTextures(1, &new_cubemap); - glBindTexture(GL_TEXTURE_CUBE_MAP, new_cubemap); - - GLuint tmp_fb; - - glGenFramebuffers(1, &tmp_fb); - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb); - - int size = p_resolution; - - int lod = 0; - - shaders.cubemap_filter.bind(); - - int mipmaps = 6; - - int mm_level = mipmaps; - - GLenum internal_format = use_float ? GL_RGBA16F : GL_RGB10_A2; - GLenum format = GL_RGBA; - GLenum type = use_float ? GL_HALF_FLOAT : GL_UNSIGNED_INT_2_10_10_10_REV; - - while (mm_level) { - - for (int i = 0; i < 6; i++) { - glTexImage2D(_cube_side_enum[i], lod, internal_format, size, size, 0, format, type, NULL); - } - - lod++; - mm_level--; - - if (size > 1) - size >>= 1; - } - - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, lod - 1); - - lod = 0; - mm_level = mipmaps; - - size = p_resolution; - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, false); - - while (mm_level) { - - for (int i = 0; i < 6; i++) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], new_cubemap, lod); - - glViewport(0, 0, size, size); - glBindVertexArray(resources.quadie_array); - - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::FACE_ID, i); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS, lod / float(mipmaps - 1)); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindVertexArray(0); -#ifdef DEBUG_ENABLED - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE); -#endif - } - - if (size > 1) - size >>= 1; - lod++; - mm_level--; - } - - //restore ranges - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, lod - 1); - - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); - - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - glDeleteFramebuffers(1, &tmp_fb); - - Texture *ctex = memnew(Texture); - - ctex->type = VS::TEXTURE_TYPE_CUBEMAP; - ctex->flags = VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER; - ctex->width = p_resolution; - ctex->height = p_resolution; - ctex->alloc_width = p_resolution; - ctex->alloc_height = p_resolution; - ctex->format = use_float ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8; - ctex->target = GL_TEXTURE_CUBE_MAP; - ctex->gl_format_cache = format; - ctex->gl_internal_format_cache = internal_format; - ctex->gl_type_cache = type; - ctex->data_size = 0; - ctex->compressed = false; - ctex->srgb = false; - ctex->total_data_size = 0; - ctex->ignore_mipmaps = false; - ctex->mipmaps = mipmaps; - ctex->active = true; - ctex->tex_id = new_cubemap; - ctex->stored_cube_sides = (1 << 6) - 1; - ctex->render_target = NULL; - - return texture_owner.make_rid(ctex); -} - -Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) const { - - const Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND_V(!texture, Size2()); - if (texture->proxy) { - return Size2(texture->proxy->width, texture->proxy->height); - } else { - return Size2(texture->width, texture->height); - } -} - -void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { - - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - if (texture->proxy) { - texture->proxy->proxy_owners.erase(texture); - texture->proxy = NULL; - } - - if (p_proxy.is_valid()) { - Texture *proxy = texture_owner.getornull(p_proxy); - ERR_FAIL_COND(!proxy); - ERR_FAIL_COND(proxy == texture); - proxy->proxy_owners.insert(texture); - texture->proxy = proxy; - } -} - -void RasterizerStorageGLES3::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { - - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - texture->redraw_if_visible = p_enable; -} - -RID RasterizerStorageGLES3::sky_create() { - - Sky *sky = memnew(Sky); - sky->radiance = 0; - sky->irradiance = 0; - return sky_owner.make_rid(sky); -} - -void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) { - - Sky *sky = sky_owner.getornull(p_sky); - ERR_FAIL_COND(!sky); - - if (sky->panorama.is_valid()) { - sky->panorama = RID(); - glDeleteTextures(1, &sky->radiance); - glDeleteTextures(1, &sky->irradiance); - sky->radiance = 0; - sky->irradiance = 0; - } - - sky->panorama = p_panorama; - if (!sky->panorama.is_valid()) { - return; //cleared - } - - Texture *texture = texture_owner.getornull(sky->panorama); - if (!texture) { - sky->panorama = RID(); - ERR_FAIL_COND(!texture); - } - - texture = texture->get_ptr(); //resolve for proxies - - glBindVertexArray(0); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); -#ifdef GLES_OVER_GL - glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, int(Math::floor(Math::log(float(texture->width)) / Math::log(2.0f)))); - glGenerateMipmap(texture->target); -#else - glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, 0); -#endif - // Need Mipmaps regardless of whether they are set in import by user - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_REPEAT); -#ifdef GLES_OVER_GL - glTexParameterf(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); -#else - glTexParameterf(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -#endif - glTexParameterf(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - if (config.srgb_decode_supported && texture->srgb && !texture->using_srgb) { - - glTexParameteri(texture->target, _TEXTURE_SRGB_DECODE_EXT, _DECODE_EXT); - texture->using_srgb = true; -#ifdef TOOLS_ENABLED - if (!(texture->flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { - texture->flags |= VS::TEXTURE_FLAG_CONVERT_TO_LINEAR; - //notify that texture must be set to linear beforehand, so it works in other platforms when exported - } -#endif - } - - { - //Irradiance map - glActiveTexture(GL_TEXTURE1); - glGenTextures(1, &sky->irradiance); - glBindTexture(GL_TEXTURE_2D, sky->irradiance); - - GLuint tmp_fb; - - glGenFramebuffers(1, &tmp_fb); - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb); - - int size = 32; - - bool use_float = config.framebuffer_half_float_supported; - - GLenum internal_format = use_float ? GL_RGBA16F : GL_RGB10_A2; - GLenum format = GL_RGBA; - GLenum type = use_float ? GL_HALF_FLOAT : GL_UNSIGNED_INT_2_10_10_10_REV; - - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, size, size * 2, 0, format, type, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, sky->irradiance, 0); - - int irradiance_size = GLOBAL_GET("rendering/quality/reflections/irradiance_max_size"); - int upscale_size = MIN(int(previous_power_of_2(irradiance_size)), p_radiance_size); - - GLuint tmp_fb2; - GLuint tmp_tex; - { - //generate another one for rendering, as can't read and write from a single texarray it seems - glGenFramebuffers(1, &tmp_fb2); - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb2); - glGenTextures(1, &tmp_tex); - glBindTexture(GL_TEXTURE_2D, tmp_tex); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, upscale_size, 2.0 * upscale_size, 0, format, type, NULL); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_tex, 0); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#ifdef DEBUG_ENABLED - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); -#endif - } - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::COMPUTE_IRRADIANCE, true); - shaders.cubemap_filter.bind(); - - // Very large Panoramas require way too much effort to compute irradiance so use a mipmap - // level that corresponds to a panorama of 1024x512 - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_MIP_LEVEL, MAX(Math::floor(Math::log(float(texture->width)) / Math::log(2.0f)) - 10.0f, 0.0f)); - - // Compute Irradiance for a large texture, specified by radiance size and then pull out a low mipmap corresponding to 32x32 - for (int i = 0; i < 2; i++) { - glViewport(0, i * upscale_size, upscale_size, upscale_size); - glBindVertexArray(resources.quadie_array); - - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP, i > 0); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindVertexArray(0); - } - glGenerateMipmap(GL_TEXTURE_2D); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, tmp_tex); - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb); - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::COMPUTE_IRRADIANCE, false); - - shaders.copy.set_conditional(CopyShaderGLES3::USE_LOD, true); - shaders.copy.bind(); - shaders.copy.set_uniform(CopyShaderGLES3::MIP_LEVEL, MAX(Math::floor(Math::log(float(upscale_size)) / Math::log(2.0f)) - 5.0f, 0.0f)); // Mip level that corresponds to a 32x32 texture - - glViewport(0, 0, size, size * 2.0); - glBindVertexArray(resources.quadie_array); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindVertexArray(0); - - shaders.copy.set_conditional(CopyShaderGLES3::USE_LOD, false); - - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - glDeleteFramebuffers(1, &tmp_fb); - glDeleteFramebuffers(1, &tmp_fb2); - glDeleteTextures(1, &tmp_tex); - } - - // Now compute radiance - - glActiveTexture(GL_TEXTURE1); - glGenTextures(1, &sky->radiance); - - if (config.use_texture_array_environment) { - - //texture3D - glBindTexture(GL_TEXTURE_2D_ARRAY, sky->radiance); - - GLuint tmp_fb; - - glGenFramebuffers(1, &tmp_fb); - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb); - - int size = p_radiance_size; - - int array_level = 6; - - bool use_float = config.framebuffer_half_float_supported; - - GLenum internal_format = use_float ? GL_RGBA16F : GL_RGB10_A2; - GLenum format = GL_RGBA; - GLenum type = use_float ? GL_HALF_FLOAT : GL_UNSIGNED_INT_2_10_10_10_REV; - - glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internal_format, size, size * 2, array_level, 0, format, type, NULL); - - glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - GLuint tmp_fb2; - GLuint tmp_tex; - { - //generate another one for rendering, as can't read and write from a single texarray it seems - glGenFramebuffers(1, &tmp_fb2); - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb2); - glGenTextures(1, &tmp_tex); - glBindTexture(GL_TEXTURE_2D, tmp_tex); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, size, size * 2, 0, format, type, NULL); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_tex, 0); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -#ifdef DEBUG_ENABLED - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); -#endif - } - - for (int j = 0; j < array_level; j++) { - - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb2); - -#ifdef GLES_OVER_GL - if (j < 3) { -#else - if (j == 0) { -#endif - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_DUAL_PARABOLOID_ARRAY, false); - shaders.cubemap_filter.bind(); - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_RESOLUTION, float(texture->width / 4)); - } else { - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_DUAL_PARABOLOID_ARRAY, true); - shaders.cubemap_filter.bind(); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D_ARRAY, sky->radiance); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_ARRAY_INDEX, j - 1); //read from previous to ensure better blur - } - - for (int i = 0; i < 2; i++) { - glViewport(0, i * size, size, size); - glBindVertexArray(resources.quadie_array); - - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP, i > 0); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS, j / float(array_level - 1)); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindVertexArray(0); - } - - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tmp_fb); - glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, sky->radiance, 0, j); - glBindFramebuffer(GL_READ_FRAMEBUFFER, tmp_fb2); - glReadBuffer(GL_COLOR_ATTACHMENT0); - glBlitFramebuffer(0, 0, size, size * 2, 0, 0, size, size * 2, GL_COLOR_BUFFER_BIT, GL_NEAREST); - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - } - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_DUAL_PARABOLOID_ARRAY, false); - - //restore ranges - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D_ARRAY, sky->radiance); - - glGenerateMipmap(GL_TEXTURE_2D_ARRAY); - - glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - glDeleteFramebuffers(1, &tmp_fb); - glDeleteFramebuffers(1, &tmp_fb2); - glDeleteTextures(1, &tmp_tex); - - } else { - //regular single texture with mipmaps - glBindTexture(GL_TEXTURE_2D, sky->radiance); - - GLuint tmp_fb; - - glGenFramebuffers(1, &tmp_fb); - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb); - - int size = p_radiance_size; - - int lod = 0; - - int mipmaps = 6; - - int mm_level = mipmaps; - - bool use_float = config.framebuffer_half_float_supported; - - GLenum internal_format = use_float ? GL_RGBA16F : GL_RGB10_A2; - GLenum format = GL_RGBA; - GLenum type = use_float ? GL_HALF_FLOAT : GL_UNSIGNED_INT_2_10_10_10_REV; - - glTexStorage2DCustom(GL_TEXTURE_2D, mipmaps, internal_format, size, size * 2.0, format, type); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - GLuint tmp_fb2; - GLuint tmp_tex; - { - // Need a temporary framebuffer for rendering so we can read from previous iterations - glGenFramebuffers(1, &tmp_fb2); - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb2); - glGenTextures(1, &tmp_tex); - glBindTexture(GL_TEXTURE_2D, tmp_tex); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, size, size * 2, 0, format, type, NULL); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_tex, 0); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#ifdef DEBUG_ENABLED - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); -#endif - } - - lod = 0; - mm_level = mipmaps; - - size = p_radiance_size; - - while (mm_level) { - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, sky->radiance, lod); - -#ifdef DEBUG_ENABLED - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE); -#endif - glBindTexture(GL_TEXTURE_2D, tmp_tex); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, size, size * 2, 0, format, type, NULL); - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb2); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_tex, 0); -#ifdef GLES_OVER_GL - if (lod < 3) { -#else - if (lod == 0) { -#endif - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_DUAL_PARABOLOID, false); - shaders.cubemap_filter.bind(); - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_RESOLUTION, float(texture->width / 4)); - } else { - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_DUAL_PARABOLOID, true); - shaders.cubemap_filter.bind(); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, sky->radiance); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_MIP_LEVEL, float(lod - 1)); //read from previous to ensure better blur - } - - for (int i = 0; i < 2; i++) { - glViewport(0, i * size, size, size); - glBindVertexArray(resources.quadie_array); - - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP, i > 0); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS, lod / float(mipmaps - 1)); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindVertexArray(0); - } - - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tmp_fb); - glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, sky->radiance, 0, lod); - glBindFramebuffer(GL_READ_FRAMEBUFFER, tmp_fb2); - glReadBuffer(GL_COLOR_ATTACHMENT0); - glBlitFramebuffer(0, 0, size, size * 2, 0, 0, size, size * 2, GL_COLOR_BUFFER_BIT, GL_NEAREST); - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - - if (size > 1) - size >>= 1; - lod++; - mm_level--; - } - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, false); - - //restore ranges - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, lod - 1); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - glDeleteFramebuffers(1, &tmp_fb); - glDeleteFramebuffers(1, &tmp_fb2); - glDeleteTextures(1, &tmp_tex); - } -} - -/* SHADER API */ - -RID RasterizerStorageGLES3::shader_create() { - - Shader *shader = memnew(Shader); - shader->mode = VS::SHADER_SPATIAL; - shader->shader = &scene->state.scene_shader; - RID rid = shader_owner.make_rid(shader); - _shader_make_dirty(shader); - shader->self = rid; - - return rid; -} - -void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) { - - if (p_shader->dirty_list.in_list()) - return; - - _shader_dirty_list.add(&p_shader->dirty_list); -} - -void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) { - - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - - shader->code = p_code; - - String mode_string = ShaderLanguage::get_shader_type(p_code); - VS::ShaderMode mode; - - if (mode_string == "canvas_item") - mode = VS::SHADER_CANVAS_ITEM; - else if (mode_string == "particles") - mode = VS::SHADER_PARTICLES; - else - mode = VS::SHADER_SPATIAL; - - if (shader->custom_code_id && mode != shader->mode) { - - shader->shader->free_custom_shader(shader->custom_code_id); - shader->custom_code_id = 0; - } - - shader->mode = mode; - - ShaderGLES3 *shaders[VS::SHADER_MAX] = { - &scene->state.scene_shader, - &canvas->state.canvas_shader, - &this->shaders.particles, - - }; - - shader->shader = shaders[mode]; - - if (shader->custom_code_id == 0) { - shader->custom_code_id = shader->shader->create_custom_shader(); - } - - _shader_make_dirty(shader); -} -String RasterizerStorageGLES3::shader_get_code(RID p_shader) const { - - const Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND_V(!shader, String()); - - return shader->code; -} - -void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { - - _shader_dirty_list.remove(&p_shader->dirty_list); - - p_shader->valid = false; - p_shader->ubo_size = 0; - - p_shader->uniforms.clear(); - - if (p_shader->code == String()) { - return; //just invalid, but no error - } - - ShaderCompilerGLES3::GeneratedCode gen_code; - ShaderCompilerGLES3::IdentifierActions *actions = NULL; - - switch (p_shader->mode) { - case VS::SHADER_CANVAS_ITEM: { - - p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL; - p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; - p_shader->canvas_item.uses_screen_texture = false; - p_shader->canvas_item.uses_screen_uv = false; - p_shader->canvas_item.uses_time = false; - - shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); - shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); - shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB); - shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL); - shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA); - shaders.actions_canvas.render_mode_values["blend_disabled"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_DISABLED); - - shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED); - shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); - - shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture; - shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time; - - actions = &shaders.actions_canvas; - actions->uniforms = &p_shader->uniforms; - - } break; - - case VS::SHADER_SPATIAL: { - - p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX; - p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE; - p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK; - p_shader->spatial.uses_alpha = false; - p_shader->spatial.uses_alpha_scissor = false; - p_shader->spatial.uses_discard = false; - p_shader->spatial.unshaded = false; - p_shader->spatial.no_depth_test = false; - p_shader->spatial.uses_sss = false; - p_shader->spatial.uses_time = false; - p_shader->spatial.uses_vertex_lighting = false; - p_shader->spatial.uses_screen_texture = false; - p_shader->spatial.uses_depth_texture = false; - p_shader->spatial.uses_vertex = false; - p_shader->spatial.writes_modelview_or_projection = false; - p_shader->spatial.uses_world_coordinates = false; - - shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); - shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); - shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB); - shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL); - - shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE); - shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS); - shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER); - shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS); - - shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT); - shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK); - shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED); - - shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded; - shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test; - - shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting; - - shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates; - - shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha; - shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor; - - shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; - shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; - shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture; - shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture; - shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time; - - shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; - - actions = &shaders.actions_scene; - actions->uniforms = &p_shader->uniforms; - - } break; - case VS::SHADER_PARTICLES: { - - actions = &shaders.actions_particles; - actions->uniforms = &p_shader->uniforms; - } break; - case VS::SHADER_MAX: - break; // Can't happen, but silences warning - } - - Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); - if (err != OK) { - return; - } - - p_shader->shader->set_custom_shader_code(p_shader->custom_code_id, gen_code.vertex, gen_code.vertex_global, gen_code.fragment, gen_code.light, gen_code.fragment_global, gen_code.uniforms, gen_code.texture_uniforms, gen_code.defines); - - p_shader->ubo_size = gen_code.uniform_total_size; - p_shader->ubo_offsets = gen_code.uniform_offsets; - p_shader->texture_count = gen_code.texture_uniforms.size(); - p_shader->texture_hints = gen_code.texture_hints; - p_shader->texture_types = gen_code.texture_types; - - p_shader->uses_vertex_time = gen_code.uses_vertex_time; - p_shader->uses_fragment_time = gen_code.uses_fragment_time; - - //all materials using this shader will have to be invalidated, unfortunately - - for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) { - - _material_make_dirty(E->self()); - } - - p_shader->valid = true; - p_shader->version++; -} - -void RasterizerStorageGLES3::update_dirty_shaders() { - - while (_shader_dirty_list.first()) { - _update_shader(_shader_dirty_list.first()->self()); - } -} - -void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - - if (shader->dirty_list.in_list()) - _update_shader(shader); // ok should be not anymore dirty - - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { - - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); - } else { - order[E->get().order] = E->key(); - } - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - - PropertyInfo pi; - ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()]; - pi.name = E->get(); - switch (u.type) { - case ShaderLanguage::TYPE_VOID: pi.type = Variant::NIL; break; - case ShaderLanguage::TYPE_BOOL: pi.type = Variant::BOOL; break; - case ShaderLanguage::TYPE_BVEC2: - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y"; - break; - case ShaderLanguage::TYPE_BVEC3: - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z"; - break; - case ShaderLanguage::TYPE_BVEC4: - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z,w"; - break; - case ShaderLanguage::TYPE_UINT: - case ShaderLanguage::TYPE_INT: { - pi.type = Variant::INT; - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - - } break; - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_IVEC4: - case ShaderLanguage::TYPE_UVEC2: - case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_UVEC4: { - - pi.type = Variant::POOL_INT_ARRAY; - } break; - case ShaderLanguage::TYPE_FLOAT: { - pi.type = Variant::REAL; - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - - } break; - case ShaderLanguage::TYPE_VEC2: pi.type = Variant::VECTOR2; break; - case ShaderLanguage::TYPE_VEC3: pi.type = Variant::VECTOR3; break; - case ShaderLanguage::TYPE_VEC4: { - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - pi.type = Variant::COLOR; - } else { - pi.type = Variant::PLANE; - } - } break; - case ShaderLanguage::TYPE_MAT2: pi.type = Variant::TRANSFORM2D; break; - case ShaderLanguage::TYPE_MAT3: pi.type = Variant::BASIS; break; - case ShaderLanguage::TYPE_MAT4: pi.type = Variant::TRANSFORM; break; - case ShaderLanguage::TYPE_SAMPLER2D: - case ShaderLanguage::TYPE_ISAMPLER2D: - case ShaderLanguage::TYPE_USAMPLER2D: { - - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture2D"; - } break; - case ShaderLanguage::TYPE_SAMPLER2DARRAY: - case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: { - - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "TextureArray"; - } break; - case ShaderLanguage::TYPE_SAMPLER3D: - case ShaderLanguage::TYPE_ISAMPLER3D: - case ShaderLanguage::TYPE_USAMPLER3D: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture3D"; - } break; - case ShaderLanguage::TYPE_SAMPLERCUBE: { - - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "CubeMap"; - } break; - }; - - p_param_list->push_back(pi); - } -} - -void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { - - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); - - if (p_texture.is_valid()) - shader->default_textures[p_name] = p_texture; - else - shader->default_textures.erase(p_name); - - _shader_make_dirty(shader); -} -RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { - - const Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND_V(!shader, RID()); - - const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name); - if (!E) - return RID(); - return E->get(); -} - -/* COMMON MATERIAL API */ - -void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const { - - if (p_material->dirty_list.in_list()) - return; - - _material_dirty_list.add(&p_material->dirty_list); -} - -RID RasterizerStorageGLES3::material_create() { - - Material *material = memnew(Material); - - return material_owner.make_rid(material); -} - -void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Shader *shader = shader_owner.getornull(p_shader); - - if (material->shader) { - //if shader, remove from previous shader material list - material->shader->materials.remove(&material->list); - } - material->shader = shader; - - if (shader) { - shader->materials.add(&material->list); - } - - _material_make_dirty(material); -} - -RID RasterizerStorageGLES3::material_get_shader(RID p_material) const { - - const Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->shader) - return material->shader->self; - - return RID(); -} - -void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - if (p_value.get_type() == Variant::NIL) - material->params.erase(p_param); - else - material->params[p_param] = p_value; - - _material_make_dirty(material); -} -Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const { - - const Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, Variant()); - - if (material->params.has(p_param)) - return material->params[p_param]; - - return material_get_param_default(p_material, p_param); -} - -Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, Variant()); - - if (material->shader) { - if (material->shader->uniforms.has(p_param)) { - ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); - } - } - return Variant(); -} - -void RasterizerStorageGLES3::material_set_line_width(RID p_material, float p_width) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - material->line_width = p_width; -} - -void RasterizerStorageGLES3::material_set_next_pass(RID p_material, RID p_next_material) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - material->next_pass = p_next_material; -} - -bool RasterizerStorageGLES3::material_is_animated(RID p_material) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool animated = material->is_animated_cache; - if (!animated && material->next_pass.is_valid()) { - animated = material_is_animated(material->next_pass); - } - return animated; -} -bool RasterizerStorageGLES3::material_casts_shadows(RID p_material) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool casts_shadows = material->can_cast_shadow_cache; - - if (!casts_shadows && material->next_pass.is_valid()) { - casts_shadows = material_casts_shadows(material->next_pass); - } - - return casts_shadows; -} - -void RasterizerStorageGLES3::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance); - if (E) { - E->get()++; - } else { - material->instance_owners[p_instance] = 1; - } -} - -void RasterizerStorageGLES3::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance); - ERR_FAIL_COND(!E); - E->get()--; - - if (E->get() == 0) { - material->instance_owners.erase(E); - } -} - -void RasterizerStorageGLES3::material_set_render_priority(RID p_material, int priority) { - - ERR_FAIL_COND(priority < VS::MATERIAL_RENDER_PRIORITY_MIN); - ERR_FAIL_COND(priority > VS::MATERIAL_RENDER_PRIORITY_MAX); - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - material->render_priority = priority; -} - -_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) { - switch (type) { - case ShaderLanguage::TYPE_BOOL: { - - bool v = value; - - GLuint *gui = (GLuint *)data; - *gui = v ? GL_TRUE : GL_FALSE; - } break; - case ShaderLanguage::TYPE_BVEC2: { - - int v = value; - GLuint *gui = (GLuint *)data; - gui[0] = (v & 1) ? GL_TRUE : GL_FALSE; - gui[1] = (v & 2) ? GL_TRUE : GL_FALSE; - - } break; - case ShaderLanguage::TYPE_BVEC3: { - - int v = value; - GLuint *gui = (GLuint *)data; - gui[0] = (v & 1) ? GL_TRUE : GL_FALSE; - gui[1] = (v & 2) ? GL_TRUE : GL_FALSE; - gui[2] = (v & 4) ? GL_TRUE : GL_FALSE; - - } break; - case ShaderLanguage::TYPE_BVEC4: { - - int v = value; - GLuint *gui = (GLuint *)data; - gui[0] = (v & 1) ? GL_TRUE : GL_FALSE; - gui[1] = (v & 2) ? GL_TRUE : GL_FALSE; - gui[2] = (v & 4) ? GL_TRUE : GL_FALSE; - gui[3] = (v & 8) ? GL_TRUE : GL_FALSE; - - } break; - case ShaderLanguage::TYPE_INT: { - - int v = value; - GLint *gui = (GLint *)data; - gui[0] = v; - - } break; - case ShaderLanguage::TYPE_IVEC2: { - - PoolVector<int> iv = value; - int s = iv.size(); - GLint *gui = (GLint *)data; - - PoolVector<int>::Read r = iv.read(); - - for (int i = 0; i < 2; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - - } break; - case ShaderLanguage::TYPE_IVEC3: { - - PoolVector<int> iv = value; - int s = iv.size(); - GLint *gui = (GLint *)data; - - PoolVector<int>::Read r = iv.read(); - - for (int i = 0; i < 3; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - } break; - case ShaderLanguage::TYPE_IVEC4: { - - PoolVector<int> iv = value; - int s = iv.size(); - GLint *gui = (GLint *)data; - - PoolVector<int>::Read r = iv.read(); - - for (int i = 0; i < 4; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - } break; - case ShaderLanguage::TYPE_UINT: { - - int v = value; - GLuint *gui = (GLuint *)data; - gui[0] = v; - - } break; - case ShaderLanguage::TYPE_UVEC2: { - - PoolVector<int> iv = value; - int s = iv.size(); - GLuint *gui = (GLuint *)data; - - PoolVector<int>::Read r = iv.read(); - - for (int i = 0; i < 2; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - } break; - case ShaderLanguage::TYPE_UVEC3: { - PoolVector<int> iv = value; - int s = iv.size(); - GLuint *gui = (GLuint *)data; - - PoolVector<int>::Read r = iv.read(); - - for (int i = 0; i < 3; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - - } break; - case ShaderLanguage::TYPE_UVEC4: { - PoolVector<int> iv = value; - int s = iv.size(); - GLuint *gui = (GLuint *)data; - - PoolVector<int>::Read r = iv.read(); - - for (int i = 0; i < 4; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - } break; - case ShaderLanguage::TYPE_FLOAT: { - float v = value; - GLfloat *gui = (GLfloat *)data; - gui[0] = v; - - } break; - case ShaderLanguage::TYPE_VEC2: { - Vector2 v = value; - GLfloat *gui = (GLfloat *)data; - gui[0] = v.x; - gui[1] = v.y; - - } break; - case ShaderLanguage::TYPE_VEC3: { - Vector3 v = value; - GLfloat *gui = (GLfloat *)data; - gui[0] = v.x; - gui[1] = v.y; - gui[2] = v.z; - - } break; - case ShaderLanguage::TYPE_VEC4: { - - GLfloat *gui = (GLfloat *)data; - - if (value.get_type() == Variant::COLOR) { - Color v = value; - - if (p_linear_color) { - v = v.to_linear(); - } - - gui[0] = v.r; - gui[1] = v.g; - gui[2] = v.b; - gui[3] = v.a; - } else if (value.get_type() == Variant::RECT2) { - Rect2 v = value; - - gui[0] = v.position.x; - gui[1] = v.position.y; - gui[2] = v.size.x; - gui[3] = v.size.y; - } else if (value.get_type() == Variant::QUAT) { - Quat v = value; - - gui[0] = v.x; - gui[1] = v.y; - gui[2] = v.z; - gui[3] = v.w; - } else { - Plane v = value; - - gui[0] = v.normal.x; - gui[1] = v.normal.y; - gui[2] = v.normal.z; - gui[3] = v.d; - } - } break; - case ShaderLanguage::TYPE_MAT2: { - Transform2D v = value; - GLfloat *gui = (GLfloat *)data; - - //in std140 members of mat2 are treated as vec4s - gui[0] = v.elements[0][0]; - gui[1] = v.elements[0][1]; - gui[2] = 0; - gui[3] = 0; - gui[4] = v.elements[1][0]; - gui[5] = v.elements[1][1]; - gui[6] = 0; - gui[7] = 0; - } break; - case ShaderLanguage::TYPE_MAT3: { - - Basis v = value; - GLfloat *gui = (GLfloat *)data; - - gui[0] = v.elements[0][0]; - gui[1] = v.elements[1][0]; - gui[2] = v.elements[2][0]; - gui[3] = 0; - gui[4] = v.elements[0][1]; - gui[5] = v.elements[1][1]; - gui[6] = v.elements[2][1]; - gui[7] = 0; - gui[8] = v.elements[0][2]; - gui[9] = v.elements[1][2]; - gui[10] = v.elements[2][2]; - gui[11] = 0; - } break; - case ShaderLanguage::TYPE_MAT4: { - - Transform v = value; - GLfloat *gui = (GLfloat *)data; - - gui[0] = v.basis.elements[0][0]; - gui[1] = v.basis.elements[1][0]; - gui[2] = v.basis.elements[2][0]; - gui[3] = 0; - gui[4] = v.basis.elements[0][1]; - gui[5] = v.basis.elements[1][1]; - gui[6] = v.basis.elements[2][1]; - gui[7] = 0; - gui[8] = v.basis.elements[0][2]; - gui[9] = v.basis.elements[1][2]; - gui[10] = v.basis.elements[2][2]; - gui[11] = 0; - gui[12] = v.origin.x; - gui[13] = v.origin.y; - gui[14] = v.origin.z; - gui[15] = 1; - } break; - default: { - } - } -} - -_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) { - - switch (type) { - case ShaderLanguage::TYPE_BOOL: { - - GLuint *gui = (GLuint *)data; - *gui = value[0].boolean ? GL_TRUE : GL_FALSE; - } break; - case ShaderLanguage::TYPE_BVEC2: { - - GLuint *gui = (GLuint *)data; - gui[0] = value[0].boolean ? GL_TRUE : GL_FALSE; - gui[1] = value[1].boolean ? GL_TRUE : GL_FALSE; - - } break; - case ShaderLanguage::TYPE_BVEC3: { - - GLuint *gui = (GLuint *)data; - gui[0] = value[0].boolean ? GL_TRUE : GL_FALSE; - gui[1] = value[1].boolean ? GL_TRUE : GL_FALSE; - gui[2] = value[2].boolean ? GL_TRUE : GL_FALSE; - - } break; - case ShaderLanguage::TYPE_BVEC4: { - - GLuint *gui = (GLuint *)data; - gui[0] = value[0].boolean ? GL_TRUE : GL_FALSE; - gui[1] = value[1].boolean ? GL_TRUE : GL_FALSE; - gui[2] = value[2].boolean ? GL_TRUE : GL_FALSE; - gui[3] = value[3].boolean ? GL_TRUE : GL_FALSE; - - } break; - case ShaderLanguage::TYPE_INT: { - - GLint *gui = (GLint *)data; - gui[0] = value[0].sint; - - } break; - case ShaderLanguage::TYPE_IVEC2: { - - GLint *gui = (GLint *)data; - - for (int i = 0; i < 2; i++) { - gui[i] = value[i].sint; - } - - } break; - case ShaderLanguage::TYPE_IVEC3: { - - GLint *gui = (GLint *)data; - - for (int i = 0; i < 3; i++) { - gui[i] = value[i].sint; - } - - } break; - case ShaderLanguage::TYPE_IVEC4: { - - GLint *gui = (GLint *)data; - - for (int i = 0; i < 4; i++) { - gui[i] = value[i].sint; - } - - } break; - case ShaderLanguage::TYPE_UINT: { - - GLuint *gui = (GLuint *)data; - gui[0] = value[0].uint; - - } break; - case ShaderLanguage::TYPE_UVEC2: { - - GLint *gui = (GLint *)data; - - for (int i = 0; i < 2; i++) { - gui[i] = value[i].uint; - } - } break; - case ShaderLanguage::TYPE_UVEC3: { - GLint *gui = (GLint *)data; - - for (int i = 0; i < 3; i++) { - gui[i] = value[i].uint; - } - - } break; - case ShaderLanguage::TYPE_UVEC4: { - GLint *gui = (GLint *)data; - - for (int i = 0; i < 4; i++) { - gui[i] = value[i].uint; - } - } break; - case ShaderLanguage::TYPE_FLOAT: { - - GLfloat *gui = (GLfloat *)data; - gui[0] = value[0].real; - - } break; - case ShaderLanguage::TYPE_VEC2: { - - GLfloat *gui = (GLfloat *)data; - - for (int i = 0; i < 2; i++) { - gui[i] = value[i].real; - } - - } break; - case ShaderLanguage::TYPE_VEC3: { - - GLfloat *gui = (GLfloat *)data; - - for (int i = 0; i < 3; i++) { - gui[i] = value[i].real; - } - - } break; - case ShaderLanguage::TYPE_VEC4: { - - GLfloat *gui = (GLfloat *)data; - - for (int i = 0; i < 4; i++) { - gui[i] = value[i].real; - } - } break; - case ShaderLanguage::TYPE_MAT2: { - GLfloat *gui = (GLfloat *)data; - - //in std140 members of mat2 are treated as vec4s - gui[0] = value[0].real; - gui[1] = value[1].real; - gui[2] = 0; - gui[3] = 0; - gui[4] = value[2].real; - gui[5] = value[3].real; - gui[6] = 0; - gui[7] = 0; - } break; - case ShaderLanguage::TYPE_MAT3: { - - GLfloat *gui = (GLfloat *)data; - - gui[0] = value[0].real; - gui[1] = value[1].real; - gui[2] = value[2].real; - gui[3] = 0; - gui[4] = value[3].real; - gui[5] = value[4].real; - gui[6] = value[5].real; - gui[7] = 0; - gui[8] = value[6].real; - gui[9] = value[7].real; - gui[10] = value[8].real; - gui[11] = 0; - } break; - case ShaderLanguage::TYPE_MAT4: { - - GLfloat *gui = (GLfloat *)data; - - for (int i = 0; i < 16; i++) { - gui[i] = value[i].real; - } - } break; - default: { - } - } -} - -_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) { - - switch (type) { - - case ShaderLanguage::TYPE_BOOL: - case ShaderLanguage::TYPE_INT: - case ShaderLanguage::TYPE_UINT: - case ShaderLanguage::TYPE_FLOAT: { - zeromem(data, 4); - } break; - case ShaderLanguage::TYPE_BVEC2: - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_UVEC2: - case ShaderLanguage::TYPE_VEC2: { - zeromem(data, 8); - } break; - case ShaderLanguage::TYPE_BVEC3: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_VEC3: { - zeromem(data, 12); - } break; - case ShaderLanguage::TYPE_BVEC4: - case ShaderLanguage::TYPE_IVEC4: - case ShaderLanguage::TYPE_UVEC4: - case ShaderLanguage::TYPE_VEC4: { - - zeromem(data, 16); - } break; - case ShaderLanguage::TYPE_MAT2: { - - zeromem(data, 32); - } break; - case ShaderLanguage::TYPE_MAT3: { - - zeromem(data, 48); - } break; - case ShaderLanguage::TYPE_MAT4: { - zeromem(data, 64); - } break; - - default: { - } - } -} - -void RasterizerStorageGLES3::_update_material(Material *material) { - - if (material->dirty_list.in_list()) - _material_dirty_list.remove(&material->dirty_list); - - if (material->shader && material->shader->dirty_list.in_list()) { - _update_shader(material->shader); - } - - if (material->shader && !material->shader->valid) - return; - - //update caches - - { - bool can_cast_shadow = false; - bool is_animated = false; - - if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) { - - if (material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX && - (!material->shader->spatial.uses_alpha || material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) { - can_cast_shadow = true; - } - - if (material->shader->spatial.uses_discard && material->shader->uses_fragment_time) { - is_animated = true; - } - - if (material->shader->spatial.uses_vertex && material->shader->uses_vertex_time) { - is_animated = true; - } - - if (can_cast_shadow != material->can_cast_shadow_cache || is_animated != material->is_animated_cache) { - material->can_cast_shadow_cache = can_cast_shadow; - material->is_animated_cache = is_animated; - - for (Map<Geometry *, int>::Element *E = material->geometry_owners.front(); E; E = E->next()) { - E->key()->material_changed_notify(); - } - - for (Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.front(); E; E = E->next()) { - E->key()->base_changed(false, true); - } - } - } - } - - //clear ubo if it needs to be cleared - if (material->ubo_size) { - - if (!material->shader || material->shader->ubo_size != material->ubo_size) { - //by by ubo - glDeleteBuffers(1, &material->ubo_id); - material->ubo_id = 0; - material->ubo_size = 0; - } - } - - //create ubo if it needs to be created - if (material->ubo_size == 0 && material->shader && material->shader->ubo_size) { - - glGenBuffers(1, &material->ubo_id); - glBindBuffer(GL_UNIFORM_BUFFER, material->ubo_id); - glBufferData(GL_UNIFORM_BUFFER, material->shader->ubo_size, NULL, GL_STATIC_DRAW); - glBindBuffer(GL_UNIFORM_BUFFER, 0); - material->ubo_size = material->shader->ubo_size; - } - - //fill up the UBO if it needs to be filled - if (material->shader && material->ubo_size) { - uint8_t *local_ubo = (uint8_t *)alloca(material->ubo_size); - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) { - - if (E->get().order < 0) - continue; // texture, does not go here - - //regular uniform - uint8_t *data = &local_ubo[material->shader->ubo_offsets[E->get().order]]; - - Map<StringName, Variant>::Element *V = material->params.find(E->key()); - - if (V) { - //user provided - _fill_std140_variant_ubo_value(E->get().type, V->get(), data, material->shader->mode == VS::SHADER_SPATIAL); - - } else if (E->get().default_value.size()) { - //default value - _fill_std140_ubo_value(E->get().type, E->get().default_value, data); - //value=E->get().default_value; - } else { - //zero because it was not provided - if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - //colors must be set as black, with alpha as 1.0 - _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, material->shader->mode == VS::SHADER_SPATIAL); - } else { - //else just zero it out - _fill_std140_ubo_empty(E->get().type, data); - } - } - } - - glBindBuffer(GL_UNIFORM_BUFFER, material->ubo_id); - glBufferData(GL_UNIFORM_BUFFER, material->ubo_size, local_ubo, GL_STATIC_DRAW); - glBindBuffer(GL_UNIFORM_BUFFER, 0); - } - - //set up the texture array, for easy access when it needs to be drawn - if (material->shader && material->shader->texture_count) { - - material->texture_is_3d.resize(material->shader->texture_count); - material->textures.resize(material->shader->texture_count); - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) { - - if (E->get().texture_order < 0) - continue; // not a texture, does not go here - - RID texture; - - switch (E->get().type) { - case ShaderLanguage::TYPE_SAMPLER3D: - case ShaderLanguage::TYPE_SAMPLER2DARRAY: { - material->texture_is_3d.write[E->get().texture_order] = true; - } break; - default: { - material->texture_is_3d.write[E->get().texture_order] = false; - } break; - } - - Map<StringName, Variant>::Element *V = material->params.find(E->key()); - if (V) { - texture = V->get(); - } - - if (!texture.is_valid()) { - Map<StringName, RID>::Element *W = material->shader->default_textures.find(E->key()); - if (W) { - texture = W->get(); - } - } - - material->textures.write[E->get().texture_order] = texture; - } - - } else { - material->textures.clear(); - material->texture_is_3d.clear(); - } -} - -void RasterizerStorageGLES3::_material_add_geometry(RID p_material, Geometry *p_geometry) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - - if (I) { - I->get()++; - } else { - material->geometry_owners[p_geometry] = 1; - } -} - -void RasterizerStorageGLES3::_material_remove_geometry(RID p_material, Geometry *p_geometry) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - ERR_FAIL_COND(!I); - - I->get()--; - if (I->get() == 0) { - material->geometry_owners.erase(I); - } -} - -void RasterizerStorageGLES3::update_dirty_materials() { - - while (_material_dirty_list.first()) { - - Material *material = _material_dirty_list.first()->self(); - - _update_material(material); - } -} - -/* MESH API */ - -RID RasterizerStorageGLES3::mesh_create() { - - Mesh *mesh = memnew(Mesh); - - return mesh_owner.make_rid(mesh); -} - -void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) { - - PoolVector<uint8_t> array = p_array; - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - ERR_FAIL_COND(!(p_format & VS::ARRAY_FORMAT_VERTEX)); - - //must have index and bones, both. - { - uint32_t bones_weight = VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS; - ERR_FAIL_COND_MSG((p_format & bones_weight) && (p_format & bones_weight) != bones_weight, "Array must have both bones and weights in format or none."); - } - - //bool has_morph = p_blend_shapes.size(); - - Surface::Attrib attribs[VS::ARRAY_MAX]; - - int stride = 0; - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - - attribs[i].index = i; - - if (!(p_format & (1 << i))) { - attribs[i].enabled = false; - attribs[i].integer = false; - continue; - } - - attribs[i].enabled = true; - attribs[i].offset = stride; - attribs[i].integer = false; - - switch (i) { - - case VS::ARRAY_VERTEX: { - - if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - attribs[i].size = 2; - } else { - attribs[i].size = (p_format & VS::ARRAY_COMPRESS_VERTEX) ? 4 : 3; - } - - if (p_format & VS::ARRAY_COMPRESS_VERTEX) { - attribs[i].type = GL_HALF_FLOAT; - stride += attribs[i].size * 2; - } else { - attribs[i].type = GL_FLOAT; - stride += attribs[i].size * 4; - } - - attribs[i].normalized = GL_FALSE; - - } break; - case VS::ARRAY_NORMAL: { - - attribs[i].size = 3; - - if (p_format & VS::ARRAY_COMPRESS_NORMAL) { - attribs[i].type = GL_BYTE; - stride += 4; //pad extra byte - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 12; - attribs[i].normalized = GL_FALSE; - } - - } break; - case VS::ARRAY_TANGENT: { - - attribs[i].size = 4; - - if (p_format & VS::ARRAY_COMPRESS_TANGENT) { - attribs[i].type = GL_BYTE; - stride += 4; - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 16; - attribs[i].normalized = GL_FALSE; - } - - } break; - case VS::ARRAY_COLOR: { - - attribs[i].size = 4; - - if (p_format & VS::ARRAY_COMPRESS_COLOR) { - attribs[i].type = GL_UNSIGNED_BYTE; - stride += 4; - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 16; - attribs[i].normalized = GL_FALSE; - } - - } break; - case VS::ARRAY_TEX_UV: { - - attribs[i].size = 2; - - if (p_format & VS::ARRAY_COMPRESS_TEX_UV) { - attribs[i].type = GL_HALF_FLOAT; - stride += 4; - } else { - attribs[i].type = GL_FLOAT; - stride += 8; - } - - attribs[i].normalized = GL_FALSE; - - } break; - case VS::ARRAY_TEX_UV2: { - - attribs[i].size = 2; - - if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) { - attribs[i].type = GL_HALF_FLOAT; - stride += 4; - } else { - attribs[i].type = GL_FLOAT; - stride += 8; - } - attribs[i].normalized = GL_FALSE; - - } break; - case VS::ARRAY_BONES: { - - attribs[i].size = 4; - - if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) { - attribs[i].type = GL_UNSIGNED_SHORT; - stride += 8; - } else { - attribs[i].type = GL_UNSIGNED_BYTE; - stride += 4; - } - - attribs[i].normalized = GL_FALSE; - attribs[i].integer = true; - - } break; - case VS::ARRAY_WEIGHTS: { - - attribs[i].size = 4; - - if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) { - - attribs[i].type = GL_UNSIGNED_SHORT; - stride += 8; - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 16; - attribs[i].normalized = GL_FALSE; - } - - } break; - case VS::ARRAY_INDEX: { - - attribs[i].size = 1; - - if (p_vertex_count >= (1 << 16)) { - attribs[i].type = GL_UNSIGNED_INT; - attribs[i].stride = 4; - } else { - attribs[i].type = GL_UNSIGNED_SHORT; - attribs[i].stride = 2; - } - - attribs[i].normalized = GL_FALSE; - - } break; - } - } - - for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { - attribs[i].stride = stride; - } - - //validate sizes - - int array_size = stride * p_vertex_count; - int index_array_size = 0; - if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) { - //old format, convert - array = PoolVector<uint8_t>(); - - array.resize(p_array.size() + p_vertex_count * 2); - - PoolVector<uint8_t>::Write w = array.write(); - PoolVector<uint8_t>::Read r = p_array.read(); - - uint16_t *w16 = (uint16_t *)w.ptr(); - const uint16_t *r16 = (uint16_t *)r.ptr(); - - uint16_t one = Math::make_half_float(1); - - for (int i = 0; i < p_vertex_count; i++) { - - *w16++ = *r16++; - *w16++ = *r16++; - *w16++ = *r16++; - *w16++ = one; - for (int j = 0; j < (stride / 2) - 4; j++) { - *w16++ = *r16++; - } - } - } - - ERR_FAIL_COND(array.size() != array_size); - - if (p_format & VS::ARRAY_FORMAT_INDEX) { - - index_array_size = attribs[VS::ARRAY_INDEX].stride * p_index_count; - } - - ERR_FAIL_COND(p_index_array.size() != index_array_size); - - ERR_FAIL_COND(p_blend_shapes.size() != mesh->blend_shape_count); - - for (int i = 0; i < p_blend_shapes.size(); i++) { - ERR_FAIL_COND(p_blend_shapes[i].size() != array_size); - } - - //ok all valid, create stuff - - Surface *surface = memnew(Surface); - - surface->active = true; - surface->array_len = p_vertex_count; - surface->index_array_len = p_index_count; - surface->array_byte_size = array.size(); - surface->index_array_byte_size = p_index_array.size(); - surface->primitive = p_primitive; - surface->mesh = mesh; - surface->format = p_format; - surface->skeleton_bone_aabb = p_bone_aabbs; - surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size()); - surface->aabb = p_aabb; - surface->max_bone = p_bone_aabbs.size(); - surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size; - - for (int i = 0; i < surface->skeleton_bone_used.size(); i++) { - if (surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0) { - surface->skeleton_bone_used.write[i] = false; - } else { - surface->skeleton_bone_used.write[i] = true; - } - } - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - surface->attribs[i] = attribs[i]; - } - - { - - PoolVector<uint8_t>::Read vr = array.read(); - - glGenBuffers(1, &surface->vertex_id); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), (p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - - if (p_format & VS::ARRAY_FORMAT_INDEX) { - - PoolVector<uint8_t>::Read ir = p_index_array.read(); - - glGenBuffers(1, &surface->index_id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_array_size, ir.ptr(), GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind - } - - //generate arrays for faster state switching - - for (int ai = 0; ai < 2; ai++) { - - if (ai == 0) { - //for normal draw - glGenVertexArrays(1, &surface->array_id); - glBindVertexArray(surface->array_id); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - } else if (ai == 1) { - //for instancing draw (can be changed and no one cares) - glGenVertexArrays(1, &surface->instancing_array_id); - glBindVertexArray(surface->instancing_array_id); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - } - - for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { - - if (!attribs[i].enabled) - continue; - - if (attribs[i].integer) { - glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); - } else { - glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); - } - glEnableVertexAttribArray(attribs[i].index); - } - - if (surface->index_id) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - } - - glBindVertexArray(0); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } - -#ifdef DEBUG_ENABLED - - if (config.generate_wireframes && p_primitive == VS::PRIMITIVE_TRIANGLES) { - //generate wireframes, this is used mostly by editor - PoolVector<uint32_t> wf_indices; - int index_count; - - if (p_format & VS::ARRAY_FORMAT_INDEX) { - - index_count = p_index_count * 2; - wf_indices.resize(index_count); - - PoolVector<uint8_t>::Read ir = p_index_array.read(); - PoolVector<uint32_t>::Write wr = wf_indices.write(); - - if (p_vertex_count < (1 << 16)) { - //read 16 bit indices - const uint16_t *src_idx = (const uint16_t *)ir.ptr(); - for (int i = 0; i + 5 < index_count; i += 6) { - - wr[i + 0] = src_idx[i / 2]; - wr[i + 1] = src_idx[i / 2 + 1]; - wr[i + 2] = src_idx[i / 2 + 1]; - wr[i + 3] = src_idx[i / 2 + 2]; - wr[i + 4] = src_idx[i / 2 + 2]; - wr[i + 5] = src_idx[i / 2]; - } - - } else { - - //read 16 bit indices - const uint32_t *src_idx = (const uint32_t *)ir.ptr(); - for (int i = 0; i + 5 < index_count; i += 6) { - - wr[i + 0] = src_idx[i / 2]; - wr[i + 1] = src_idx[i / 2 + 1]; - wr[i + 2] = src_idx[i / 2 + 1]; - wr[i + 3] = src_idx[i / 2 + 2]; - wr[i + 4] = src_idx[i / 2 + 2]; - wr[i + 5] = src_idx[i / 2]; - } - } - - } else { - - index_count = p_vertex_count * 2; - wf_indices.resize(index_count); - PoolVector<uint32_t>::Write wr = wf_indices.write(); - for (int i = 0; i + 5 < index_count; i += 6) { - - wr[i + 0] = i / 2; - wr[i + 1] = i / 2 + 1; - wr[i + 2] = i / 2 + 1; - wr[i + 3] = i / 2 + 2; - wr[i + 4] = i / 2 + 2; - wr[i + 5] = i / 2; - } - } - { - PoolVector<uint32_t>::Read ir = wf_indices.read(); - - glGenBuffers(1, &surface->index_wireframe_id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_wireframe_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_count * sizeof(uint32_t), ir.ptr(), GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind - - surface->index_wireframe_len = index_count; - } - - for (int ai = 0; ai < 2; ai++) { - - if (ai == 0) { - //for normal draw - glGenVertexArrays(1, &surface->array_wireframe_id); - glBindVertexArray(surface->array_wireframe_id); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - } else if (ai == 1) { - //for instancing draw (can be changed and no one cares) - glGenVertexArrays(1, &surface->instancing_array_wireframe_id); - glBindVertexArray(surface->instancing_array_wireframe_id); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - } - - for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { - - if (!attribs[i].enabled) - continue; - - if (attribs[i].integer) { - glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); - } else { - glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); - } - glEnableVertexAttribArray(attribs[i].index); - } - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_wireframe_id); - - glBindVertexArray(0); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } - } - -#endif - } - - { - - //blend shapes - - for (int i = 0; i < p_blend_shapes.size(); i++) { - - Surface::BlendShape mt; - - PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read(); - - surface->total_data_size += array_size; - - glGenBuffers(1, &mt.vertex_id); - glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id); - glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - - glGenVertexArrays(1, &mt.array_id); - glBindVertexArray(mt.array_id); - glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id); - - for (int j = 0; j < VS::ARRAY_MAX - 1; j++) { - - if (!attribs[j].enabled) - continue; - - if (attribs[j].integer) { - glVertexAttribIPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].stride, CAST_INT_TO_UCHAR_PTR(attribs[j].offset)); - } else { - glVertexAttribPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].normalized, attribs[j].stride, CAST_INT_TO_UCHAR_PTR(attribs[j].offset)); - } - glEnableVertexAttribArray(attribs[j].index); - } - - glBindVertexArray(0); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - - surface->blend_shapes.push_back(mt); - } - } - - mesh->surfaces.push_back(surface); - mesh->instance_change_notify(true, true); - - info.vertex_mem += surface->total_data_size; -} - -void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_amount) { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - ERR_FAIL_COND(mesh->surfaces.size() != 0); - ERR_FAIL_COND(p_amount < 0); - - mesh->blend_shape_count = p_amount; - mesh->instance_change_notify(true, false); -} -int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - - return mesh->blend_shape_count; -} - -void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - mesh->blend_shape_mode = p_mode; -} -VS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, VS::BLEND_SHAPE_MODE_NORMALIZED); - - return mesh->blend_shape_mode; -} - -void RasterizerStorageGLES3::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - - int total_size = p_data.size(); - ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size); - - PoolVector<uint8_t>::Read r = p_data.read(); - - glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id); - glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr()); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind -} - -void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - - if (mesh->surfaces[p_surface]->material == p_material) - return; - - if (mesh->surfaces[p_surface]->material.is_valid()) { - _material_remove_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]); - } - - mesh->surfaces[p_surface]->material = p_material; - - if (mesh->surfaces[p_surface]->material.is_valid()) { - _material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]); - } - - mesh->instance_change_notify(false, true); -} -RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, RID()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID()); - - return mesh->surfaces[p_surface]->material; -} - -int RasterizerStorageGLES3::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - - return mesh->surfaces[p_surface]->array_len; -} -int RasterizerStorageGLES3::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - - return mesh->surfaces[p_surface]->index_array_len; -} - -PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, int p_surface) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>()); - - Surface *surface = mesh->surfaces[p_surface]; - - PoolVector<uint8_t> ret; - ret.resize(surface->array_byte_size); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - -#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) - { - PoolVector<uint8_t>::Write w = ret.write(); - glGetBufferSubData(GL_ARRAY_BUFFER, 0, surface->array_byte_size, w.ptr()); - } -#else - void *data = glMapBufferRange(GL_ARRAY_BUFFER, 0, surface->array_byte_size, GL_MAP_READ_BIT); - ERR_FAIL_NULL_V(data, PoolVector<uint8_t>()); - { - PoolVector<uint8_t>::Write w = ret.write(); - copymem(w.ptr(), data, surface->array_byte_size); - } - glUnmapBuffer(GL_ARRAY_BUFFER); -#endif - - glBindBuffer(GL_ARRAY_BUFFER, 0); - return ret; -} - -PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>()); - - Surface *surface = mesh->surfaces[p_surface]; - - PoolVector<uint8_t> ret; - ret.resize(surface->index_array_byte_size); - - if (surface->index_array_byte_size > 0) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - -#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) - { - PoolVector<uint8_t>::Write w = ret.write(); - glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, w.ptr()); - } -#else - void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT); - ERR_FAIL_NULL_V(data, PoolVector<uint8_t>()); - { - PoolVector<uint8_t>::Write w = ret.write(); - copymem(w.ptr(), data, surface->index_array_byte_size); - } - glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); -#endif - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } - - return ret; -} - -uint32_t RasterizerStorageGLES3::mesh_surface_get_format(RID p_mesh, int p_surface) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - - return mesh->surfaces[p_surface]->format; -} - -VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_MAX); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_MAX); - - return mesh->surfaces[p_surface]->primitive; -} - -AABB RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB()); - - return mesh->surfaces[p_surface]->aabb; -} -Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<PoolVector<uint8_t> >()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<PoolVector<uint8_t> >()); - - Vector<PoolVector<uint8_t> > bsarr; - - for (int i = 0; i < mesh->surfaces[p_surface]->blend_shapes.size(); i++) { - - PoolVector<uint8_t> ret; - ret.resize(mesh->surfaces[p_surface]->array_byte_size); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->surfaces[p_surface]->blend_shapes[i].vertex_id); - -#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) - { - PoolVector<uint8_t>::Write w = ret.write(); - glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, w.ptr()); - } -#else - void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, GL_MAP_READ_BIT); - ERR_FAIL_COND_V(!data, Vector<PoolVector<uint8_t> >()); - { - PoolVector<uint8_t>::Write w = ret.write(); - copymem(w.ptr(), data, mesh->surfaces[p_surface]->array_byte_size); - } - glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); -#endif - - bsarr.push_back(ret); - } - - return bsarr; -} - -Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<AABB>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>()); - - return mesh->surfaces[p_surface]->skeleton_bone_aabb; -} - -void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface) { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - - Surface *surface = mesh->surfaces[p_surface]; - - if (surface->material.is_valid()) { - _material_remove_geometry(surface->material, mesh->surfaces[p_surface]); - } - - glDeleteBuffers(1, &surface->vertex_id); - if (surface->index_id) { - glDeleteBuffers(1, &surface->index_id); - } - - glDeleteVertexArrays(1, &surface->array_id); - glDeleteVertexArrays(1, &surface->instancing_array_id); - - for (int i = 0; i < surface->blend_shapes.size(); i++) { - - glDeleteBuffers(1, &surface->blend_shapes[i].vertex_id); - glDeleteVertexArrays(1, &surface->blend_shapes[i].array_id); - } - - if (surface->index_wireframe_id) { - glDeleteBuffers(1, &surface->index_wireframe_id); - glDeleteVertexArrays(1, &surface->array_wireframe_id); - glDeleteVertexArrays(1, &surface->instancing_array_wireframe_id); - } - - info.vertex_mem -= surface->total_data_size; - - memdelete(surface); - - mesh->surfaces.remove(p_surface); - - mesh->instance_change_notify(true, true); -} - -int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - return mesh->surfaces.size(); -} - -void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - mesh->custom_aabb = p_aabb; - mesh->instance_change_notify(true, false); -} - -AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { - - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - return mesh->custom_aabb; -} - -AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - if (mesh->custom_aabb != AABB()) { - return mesh->custom_aabb; - } - - Skeleton *sk = NULL; - if (p_skeleton.is_valid()) { - sk = skeleton_owner.getornull(p_skeleton); - } - - AABB aabb; - - if (sk && sk->size != 0) { - - for (int i = 0; i < mesh->surfaces.size(); i++) { - - AABB laabb; - if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) { - - int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); - const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); - const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr(); - - int sbs = sk->size; - ERR_CONTINUE(bs > sbs); - const float *texture = sk->skel_texture.ptr(); - - bool first = true; - if (sk->use_2d) { - for (int j = 0; j < bs; j++) { - - if (!skused[j]) - continue; - - int base_ofs = ((j / 256) * 256) * 2 * 4 + (j % 256) * 4; - - Transform mtx; - - mtx.basis[0].x = texture[base_ofs + 0]; - mtx.basis[0].y = texture[base_ofs + 1]; - mtx.origin.x = texture[base_ofs + 3]; - base_ofs += 256 * 4; - mtx.basis[1].x = texture[base_ofs + 0]; - mtx.basis[1].y = texture[base_ofs + 1]; - mtx.origin.y = texture[base_ofs + 3]; - - AABB baabb = mtx.xform(skbones[j]); - - if (first) { - laabb = baabb; - first = false; - } else { - laabb.merge_with(baabb); - } - } - } else { - for (int j = 0; j < bs; j++) { - - if (!skused[j]) - continue; - - int base_ofs = ((j / 256) * 256) * 3 * 4 + (j % 256) * 4; - - Transform mtx; - - mtx.basis[0].x = texture[base_ofs + 0]; - mtx.basis[0].y = texture[base_ofs + 1]; - mtx.basis[0].z = texture[base_ofs + 2]; - mtx.origin.x = texture[base_ofs + 3]; - base_ofs += 256 * 4; - mtx.basis[1].x = texture[base_ofs + 0]; - mtx.basis[1].y = texture[base_ofs + 1]; - mtx.basis[1].z = texture[base_ofs + 2]; - mtx.origin.y = texture[base_ofs + 3]; - base_ofs += 256 * 4; - mtx.basis[2].x = texture[base_ofs + 0]; - mtx.basis[2].y = texture[base_ofs + 1]; - mtx.basis[2].z = texture[base_ofs + 2]; - mtx.origin.z = texture[base_ofs + 3]; - - AABB baabb = mtx.xform(skbones[j]); - if (first) { - laabb = baabb; - first = false; - } else { - laabb.merge_with(baabb); - } - } - } - - } else { - - laabb = mesh->surfaces[i]->aabb; - } - - if (i == 0) - aabb = laabb; - else - aabb.merge_with(laabb); - } - } else { - - for (int i = 0; i < mesh->surfaces.size(); i++) { - - if (i == 0) - aabb = mesh->surfaces[i]->aabb; - else - aabb.merge_with(mesh->surfaces[i]->aabb); - } - } - - return aabb; -} -void RasterizerStorageGLES3::mesh_clear(RID p_mesh) { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - while (mesh->surfaces.size()) { - mesh_remove_surface(p_mesh, 0); - } -} - -void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p_weights) { - - glBindVertexArray(s->array_id); - - BlendShapeShaderGLES3::Conditionals cond[VS::ARRAY_MAX - 1] = { - BlendShapeShaderGLES3::ENABLE_NORMAL, //will be ignored - BlendShapeShaderGLES3::ENABLE_NORMAL, - BlendShapeShaderGLES3::ENABLE_TANGENT, - BlendShapeShaderGLES3::ENABLE_COLOR, - BlendShapeShaderGLES3::ENABLE_UV, - BlendShapeShaderGLES3::ENABLE_UV2, - BlendShapeShaderGLES3::ENABLE_SKELETON, - BlendShapeShaderGLES3::ENABLE_SKELETON, - }; - - int stride = 0; - - if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - stride = 2 * 4; - } else { - stride = 3 * 4; - } - - static const int sizes[VS::ARRAY_MAX - 1] = { - 3 * 4, - 3 * 4, - 4 * 4, - 4 * 4, - 2 * 4, - 2 * 4, - 4 * 4, - 4 * 4 - }; - - for (int i = 1; i < VS::ARRAY_MAX - 1; i++) { - shaders.blend_shapes.set_conditional(cond[i], s->format & (1 << i)); //enable conditional for format - if (s->format & (1 << i)) { - stride += sizes[i]; - } - } - - //copy all first - float base_weight = 1.0; - - int mtc = s->blend_shapes.size(); - - if (s->mesh->blend_shape_mode == VS::BLEND_SHAPE_MODE_NORMALIZED) { - - for (int i = 0; i < mtc; i++) { - base_weight -= p_weights[i]; - } - } - - shaders.blend_shapes.set_conditional(BlendShapeShaderGLES3::ENABLE_BLEND, false); //first pass does not blend - shaders.blend_shapes.set_conditional(BlendShapeShaderGLES3::USE_2D_VERTEX, s->format & VS::ARRAY_FLAG_USE_2D_VERTICES); //use 2D vertices if needed - - shaders.blend_shapes.bind(); - - shaders.blend_shapes.set_uniform(BlendShapeShaderGLES3::BLEND_AMOUNT, base_weight); - glEnable(GL_RASTERIZER_DISCARD); - - glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[0]); - glBeginTransformFeedback(GL_POINTS); - glDrawArrays(GL_POINTS, 0, s->array_len); - glEndTransformFeedback(); - - shaders.blend_shapes.set_conditional(BlendShapeShaderGLES3::ENABLE_BLEND, true); //first pass does not blend - shaders.blend_shapes.bind(); - - for (int ti = 0; ti < mtc; ti++) { - float weight = p_weights[ti]; - - if (weight < 0.00001) //not bother with this one - continue; - - glBindVertexArray(s->blend_shapes[ti].array_id); - glBindBuffer(GL_ARRAY_BUFFER, resources.transform_feedback_buffers[0]); - glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[1]); - - shaders.blend_shapes.set_uniform(BlendShapeShaderGLES3::BLEND_AMOUNT, weight); - - int ofs = 0; - for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { - - if (s->format & (1 << i)) { - glEnableVertexAttribArray(i + 8); - switch (i) { - - case VS::ARRAY_VERTEX: { - if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 2 * 4; - } else { - glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 3 * 4; - } - } break; - case VS::ARRAY_NORMAL: { - glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 3 * 4; - } break; - case VS::ARRAY_TANGENT: { - glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 4 * 4; - - } break; - case VS::ARRAY_COLOR: { - glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 4 * 4; - - } break; - case VS::ARRAY_TEX_UV: { - glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 2 * 4; - - } break; - case VS::ARRAY_TEX_UV2: { - glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 2 * 4; - - } break; - case VS::ARRAY_BONES: { - glVertexAttribIPointer(i + 8, 4, GL_UNSIGNED_INT, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 4 * 4; - - } break; - case VS::ARRAY_WEIGHTS: { - glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 4 * 4; - - } break; - } - - } else { - glDisableVertexAttribArray(i + 8); - } - } - - glBeginTransformFeedback(GL_POINTS); - glDrawArrays(GL_POINTS, 0, s->array_len); - glEndTransformFeedback(); - - SWAP(resources.transform_feedback_buffers[0], resources.transform_feedback_buffers[1]); - } - - glDisable(GL_RASTERIZER_DISCARD); - glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); - - glBindVertexArray(resources.transform_feedback_array); - glBindBuffer(GL_ARRAY_BUFFER, resources.transform_feedback_buffers[0]); - - int ofs = 0; - for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { - - if (s->format & (1 << i)) { - glEnableVertexAttribArray(i); - switch (i) { - - case VS::ARRAY_VERTEX: { - if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 2 * 4; - } else { - glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 3 * 4; - } - } break; - case VS::ARRAY_NORMAL: { - glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 3 * 4; - } break; - case VS::ARRAY_TANGENT: { - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 4 * 4; - - } break; - case VS::ARRAY_COLOR: { - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 4 * 4; - - } break; - case VS::ARRAY_TEX_UV: { - glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 2 * 4; - - } break; - case VS::ARRAY_TEX_UV2: { - glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 2 * 4; - - } break; - case VS::ARRAY_BONES: { - glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 4 * 4; - - } break; - case VS::ARRAY_WEIGHTS: { - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); - ofs += 4 * 4; - - } break; - } - - } else { - glDisableVertexAttribArray(i); - } - } - - if (s->index_array_len) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - } -} - -/* MULTIMESH API */ - -RID RasterizerStorageGLES3::multimesh_create() { - - MultiMesh *multimesh = memnew(MultiMesh); - return multimesh_owner.make_rid(multimesh); -} - -void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data_format) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - - if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format && multimesh->custom_data_format == p_data_format) - return; - - if (multimesh->buffer) { - glDeleteBuffers(1, &multimesh->buffer); - multimesh->data.resize(0); - multimesh->buffer = 0; - } - - multimesh->size = p_instances; - multimesh->transform_format = p_transform_format; - multimesh->color_format = p_color_format; - multimesh->custom_data_format = p_data_format; - - if (multimesh->size) { - - if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) { - multimesh->xform_floats = 8; - } else { - multimesh->xform_floats = 12; - } - - if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { - multimesh->color_floats = 1; - } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) { - multimesh->color_floats = 4; - } else { - multimesh->color_floats = 0; - } - - if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { - multimesh->custom_data_floats = 1; - } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { - multimesh->custom_data_floats = 4; - } else { - multimesh->custom_data_floats = 0; - } - - int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - - multimesh->data.resize(format_floats * p_instances); - - float *dataptr = multimesh->data.ptrw(); - - for (int i = 0; i < p_instances * format_floats; i += format_floats) { - - int color_from = 0; - int custom_data_from = 0; - - if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) { - dataptr[i + 0] = 1.0; - dataptr[i + 1] = 0.0; - dataptr[i + 2] = 0.0; - dataptr[i + 3] = 0.0; - dataptr[i + 4] = 0.0; - dataptr[i + 5] = 1.0; - dataptr[i + 6] = 0.0; - dataptr[i + 7] = 0.0; - color_from = 8; - custom_data_from = 8; - } else { - dataptr[i + 0] = 1.0; - dataptr[i + 1] = 0.0; - dataptr[i + 2] = 0.0; - dataptr[i + 3] = 0.0; - dataptr[i + 4] = 0.0; - dataptr[i + 5] = 1.0; - dataptr[i + 6] = 0.0; - dataptr[i + 7] = 0.0; - dataptr[i + 8] = 0.0; - dataptr[i + 9] = 0.0; - dataptr[i + 10] = 1.0; - dataptr[i + 11] = 0.0; - color_from = 12; - custom_data_from = 12; - } - - if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) { - //none - } else if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { - - union { - uint32_t colu; - float colf; - } cu; - - cu.colu = 0xFFFFFFFF; - dataptr[i + color_from + 0] = cu.colf; - custom_data_from = color_from + 1; - - } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) { - dataptr[i + color_from + 0] = 1.0; - dataptr[i + color_from + 1] = 1.0; - dataptr[i + color_from + 2] = 1.0; - dataptr[i + color_from + 3] = 1.0; - custom_data_from = color_from + 4; - } - - if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) { - //none - } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { - - union { - uint32_t colu; - float colf; - } cu; - - cu.colu = 0; - dataptr[i + custom_data_from + 0] = cu.colf; - - } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { - dataptr[i + custom_data_from + 0] = 0.0; - dataptr[i + custom_data_from + 1] = 0.0; - dataptr[i + custom_data_from + 2] = 0.0; - dataptr[i + custom_data_from + 3] = 0.0; - } - } - - glGenBuffers(1, &multimesh->buffer); - glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer); - glBufferData(GL_ARRAY_BUFFER, multimesh->data.size() * sizeof(float), NULL, GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, 0); - - return multimesh->size; -} - -void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - - if (multimesh->mesh.is_valid()) { - Mesh *mesh = mesh_owner.getornull(multimesh->mesh); - if (mesh) { - mesh->multimeshes.remove(&multimesh->mesh_list); - } - } - - multimesh->mesh = p_mesh; - - if (multimesh->mesh.is_valid()) { - Mesh *mesh = mesh_owner.getornull(multimesh->mesh); - if (mesh) { - mesh->multimeshes.add(&multimesh->mesh_list); - } - } - - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index]; - - dataptr[0] = p_transform.basis.elements[0][0]; - dataptr[1] = p_transform.basis.elements[0][1]; - dataptr[2] = p_transform.basis.elements[0][2]; - dataptr[3] = p_transform.origin.x; - dataptr[4] = p_transform.basis.elements[1][0]; - dataptr[5] = p_transform.basis.elements[1][1]; - dataptr[6] = p_transform.basis.elements[1][2]; - dataptr[7] = p_transform.origin.y; - dataptr[8] = p_transform.basis.elements[2][0]; - dataptr[9] = p_transform.basis.elements[2][1]; - dataptr[10] = p_transform.basis.elements[2][2]; - dataptr[11] = p_transform.origin.z; - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index]; - - dataptr[0] = p_transform.elements[0][0]; - dataptr[1] = p_transform.elements[1][0]; - dataptr[2] = 0; - dataptr[3] = p_transform.elements[2][0]; - dataptr[4] = p_transform.elements[0][1]; - dataptr[5] = p_transform.elements[1][1]; - dataptr[6] = 0; - dataptr[7] = p_transform.elements[2][1]; - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} -void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE); - ERR_FAIL_INDEX(multimesh->color_format, VS::MULTIMESH_COLOR_MAX); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; - - if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { - - uint8_t *data8 = (uint8_t *)dataptr; - data8[0] = CLAMP(p_color.r * 255.0, 0, 255); - data8[1] = CLAMP(p_color.g * 255.0, 0, 255); - data8[2] = CLAMP(p_color.b * 255.0, 0, 255); - data8[3] = CLAMP(p_color.a * 255.0, 0, 255); - - } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) { - dataptr[0] = p_color.r; - dataptr[1] = p_color.g; - dataptr[2] = p_color.b; - dataptr[3] = p_color.a; - } - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE); - ERR_FAIL_INDEX(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_MAX); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; - - if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { - - uint8_t *data8 = (uint8_t *)dataptr; - data8[0] = CLAMP(p_custom_data.r * 255.0, 0, 255); - data8[1] = CLAMP(p_custom_data.g * 255.0, 0, 255); - data8[2] = CLAMP(p_custom_data.b * 255.0, 0, 255); - data8[3] = CLAMP(p_custom_data.a * 255.0, 0, 255); - - } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { - dataptr[0] = p_custom_data.r; - dataptr[1] = p_custom_data.g; - dataptr[2] = p_custom_data.b; - dataptr[3] = p_custom_data.a; - } - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} -RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, RID()); - - return multimesh->mesh; -} - -Transform RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform()); - ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index]; - - Transform xform; - - xform.basis.elements[0][0] = dataptr[0]; - xform.basis.elements[0][1] = dataptr[1]; - xform.basis.elements[0][2] = dataptr[2]; - xform.origin.x = dataptr[3]; - xform.basis.elements[1][0] = dataptr[4]; - xform.basis.elements[1][1] = dataptr[5]; - xform.basis.elements[1][2] = dataptr[6]; - xform.origin.y = dataptr[7]; - xform.basis.elements[2][0] = dataptr[8]; - xform.basis.elements[2][1] = dataptr[9]; - xform.basis.elements[2][2] = dataptr[10]; - xform.origin.z = dataptr[11]; - - return xform; -} -Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform2D()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D()); - ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index]; - - Transform2D xform; - - xform.elements[0][0] = dataptr[0]; - xform.elements[1][0] = dataptr[1]; - xform.elements[2][0] = dataptr[3]; - xform.elements[0][1] = dataptr[4]; - xform.elements[1][1] = dataptr[5]; - xform.elements[2][1] = dataptr[7]; - - return xform; -} - -Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); - ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color()); - ERR_FAIL_INDEX_V(multimesh->color_format, VS::MULTIMESH_COLOR_MAX, Color()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; - - if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { - union { - uint32_t colu; - float colf; - } cu; - - cu.colf = dataptr[0]; - - return Color::hex(BSWAP32(cu.colu)); - - } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) { - Color c; - c.r = dataptr[0]; - c.g = dataptr[1]; - c.b = dataptr[2]; - c.a = dataptr[3]; - - return c; - } - - return Color(); -} - -Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); - ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color()); - ERR_FAIL_INDEX_V(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_MAX, Color()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; - - if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { - union { - uint32_t colu; - float colf; - } cu; - - cu.colf = dataptr[0]; - - return Color::hex(BSWAP32(cu.colu)); - - } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { - Color c; - c.r = dataptr[0]; - c.g = dataptr[1]; - c.b = dataptr[2]; - c.a = dataptr[3]; - - return c; - } - - return Color(); -} - -void RasterizerStorageGLES3::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_COND(!multimesh->data.ptr()); - - int dsize = multimesh->data.size(); - - ERR_FAIL_COND(dsize != p_array.size()); - - PoolVector<float>::Read r = p_array.read(); - copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float)); - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - - multimesh->visible_instances = p_visible; -} -int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, -1); - - return multimesh->visible_instances; -} - -AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, AABB()); - - const_cast<RasterizerStorageGLES3 *>(this)->update_dirty_multimeshes(); //update pending AABBs - - return multimesh->aabb; -} - -void RasterizerStorageGLES3::update_dirty_multimeshes() { - - while (multimesh_update_list.first()) { - - MultiMesh *multimesh = multimesh_update_list.first()->self(); - - if (multimesh->size && multimesh->dirty_data) { - - glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer); - glBufferSubData(GL_ARRAY_BUFFER, 0, multimesh->data.size() * sizeof(float), multimesh->data.ptr()); - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - - if (multimesh->size && multimesh->dirty_aabb) { - - AABB mesh_aabb; - - if (multimesh->mesh.is_valid()) { - mesh_aabb = mesh_get_aabb(multimesh->mesh, RID()); - } else { - mesh_aabb.size += Vector3(0.001, 0.001, 0.001); - } - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - int count = multimesh->data.size(); - float *data = multimesh->data.ptrw(); - - AABB aabb; - - if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) { - - for (int i = 0; i < count; i += stride) { - - float *dataptr = &data[i]; - Transform xform; - xform.basis[0][0] = dataptr[0]; - xform.basis[0][1] = dataptr[1]; - xform.origin[0] = dataptr[3]; - xform.basis[1][0] = dataptr[4]; - xform.basis[1][1] = dataptr[5]; - xform.origin[1] = dataptr[7]; - - AABB laabb = xform.xform(mesh_aabb); - if (i == 0) - aabb = laabb; - else - aabb.merge_with(laabb); - } - } else { - - for (int i = 0; i < count; i += stride) { - - float *dataptr = &data[i]; - Transform xform; - - xform.basis.elements[0][0] = dataptr[0]; - xform.basis.elements[0][1] = dataptr[1]; - xform.basis.elements[0][2] = dataptr[2]; - xform.origin.x = dataptr[3]; - xform.basis.elements[1][0] = dataptr[4]; - xform.basis.elements[1][1] = dataptr[5]; - xform.basis.elements[1][2] = dataptr[6]; - xform.origin.y = dataptr[7]; - xform.basis.elements[2][0] = dataptr[8]; - xform.basis.elements[2][1] = dataptr[9]; - xform.basis.elements[2][2] = dataptr[10]; - xform.origin.z = dataptr[11]; - - AABB laabb = xform.xform(mesh_aabb); - if (i == 0) - aabb = laabb; - else - aabb.merge_with(laabb); - } - } - - multimesh->aabb = aabb; - } - multimesh->dirty_aabb = false; - multimesh->dirty_data = false; - - multimesh->instance_change_notify(true, false); - - multimesh_update_list.remove(multimesh_update_list.first()); - } -} - -/* IMMEDIATE API */ - -RID RasterizerStorageGLES3::immediate_create() { - - Immediate *im = memnew(Immediate); - return immediate_owner.make_rid(im); -} - -void RasterizerStorageGLES3::immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture) { - - ERR_FAIL_INDEX(p_primitive, (int)VS::PRIMITIVE_MAX); - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(im->building); - - Immediate::Chunk ic; - ic.texture = p_texture; - ic.primitive = p_primitive; - im->chunks.push_back(ic); - im->mask = 0; - im->building = true; -} -void RasterizerStorageGLES3::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) { - - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - Immediate::Chunk *c = &im->chunks.back()->get(); - - if (c->vertices.empty() && im->chunks.size() == 1) { - - im->aabb.position = p_vertex; - im->aabb.size = Vector3(); - } else { - im->aabb.expand_to(p_vertex); - } - - if (im->mask & VS::ARRAY_FORMAT_NORMAL) - c->normals.push_back(chunk_normal); - if (im->mask & VS::ARRAY_FORMAT_TANGENT) - c->tangents.push_back(chunk_tangent); - if (im->mask & VS::ARRAY_FORMAT_COLOR) - c->colors.push_back(chunk_color); - if (im->mask & VS::ARRAY_FORMAT_TEX_UV) - c->uvs.push_back(chunk_uv); - if (im->mask & VS::ARRAY_FORMAT_TEX_UV2) - c->uvs2.push_back(chunk_uv2); - im->mask |= VS::ARRAY_FORMAT_VERTEX; - c->vertices.push_back(p_vertex); -} - -void RasterizerStorageGLES3::immediate_normal(RID p_immediate, const Vector3 &p_normal) { - - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= VS::ARRAY_FORMAT_NORMAL; - chunk_normal = p_normal; -} -void RasterizerStorageGLES3::immediate_tangent(RID p_immediate, const Plane &p_tangent) { - - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= VS::ARRAY_FORMAT_TANGENT; - chunk_tangent = p_tangent; -} -void RasterizerStorageGLES3::immediate_color(RID p_immediate, const Color &p_color) { - - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= VS::ARRAY_FORMAT_COLOR; - chunk_color = p_color; -} -void RasterizerStorageGLES3::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { - - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= VS::ARRAY_FORMAT_TEX_UV; - chunk_uv = tex_uv; -} -void RasterizerStorageGLES3::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { - - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= VS::ARRAY_FORMAT_TEX_UV2; - chunk_uv2 = tex_uv; -} - -void RasterizerStorageGLES3::immediate_end(RID p_immediate) { - - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->building = false; - - im->instance_change_notify(true, false); -} -void RasterizerStorageGLES3::immediate_clear(RID p_immediate) { - - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(im->building); - - im->chunks.clear(); - im->instance_change_notify(true, false); -} - -AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const { - - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND_V(!im, AABB()); - return im->aabb; -} - -void RasterizerStorageGLES3::immediate_set_material(RID p_immediate, RID p_material) { - - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - im->material = p_material; - im->instance_change_notify(false, true); -} - -RID RasterizerStorageGLES3::immediate_get_material(RID p_immediate) const { - - const Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND_V(!im, RID()); - return im->material; -} - -/* SKELETON API */ - -RID RasterizerStorageGLES3::skeleton_create() { - - Skeleton *skeleton = memnew(Skeleton); - - glGenTextures(1, &skeleton->texture); - - return skeleton_owner.make_rid(skeleton); -} - -void RasterizerStorageGLES3::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - ERR_FAIL_COND(p_bones < 0); - - if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) - return; - - skeleton->size = p_bones; - skeleton->use_2d = p_2d_skeleton; - - int height = p_bones / 256; - if (p_bones % 256) - height++; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, skeleton->texture); - - if (skeleton->use_2d) { - skeleton->skel_texture.resize(256 * height * 2 * 4); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, height * 2, 0, GL_RGBA, GL_FLOAT, NULL); - } else { - skeleton->skel_texture.resize(256 * height * 3 * 4); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, height * 3, 0, GL_RGBA, GL_FLOAT, NULL); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} -int RasterizerStorageGLES3::skeleton_get_bone_count(RID p_skeleton) const { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND_V(!skeleton, 0); - - return skeleton->size; -} - -void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND(!skeleton); - ERR_FAIL_INDEX(p_bone, skeleton->size); - ERR_FAIL_COND(skeleton->use_2d); - - float *texture = skeleton->skel_texture.ptrw(); - - int base_ofs = ((p_bone / 256) * 256) * 3 * 4 + (p_bone % 256) * 4; - - texture[base_ofs + 0] = p_transform.basis[0].x; - texture[base_ofs + 1] = p_transform.basis[0].y; - texture[base_ofs + 2] = p_transform.basis[0].z; - texture[base_ofs + 3] = p_transform.origin.x; - base_ofs += 256 * 4; - texture[base_ofs + 0] = p_transform.basis[1].x; - texture[base_ofs + 1] = p_transform.basis[1].y; - texture[base_ofs + 2] = p_transform.basis[1].z; - texture[base_ofs + 3] = p_transform.origin.y; - base_ofs += 256 * 4; - texture[base_ofs + 0] = p_transform.basis[2].x; - texture[base_ofs + 1] = p_transform.basis[2].y; - texture[base_ofs + 2] = p_transform.basis[2].z; - texture[base_ofs + 3] = p_transform.origin.z; - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} - -Transform RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND_V(!skeleton, Transform()); - ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform()); - ERR_FAIL_COND_V(skeleton->use_2d, Transform()); - - const float *texture = skeleton->skel_texture.ptr(); - - Transform ret; - - int base_ofs = ((p_bone / 256) * 256) * 3 * 4 + (p_bone % 256) * 4; - - ret.basis[0].x = texture[base_ofs + 0]; - ret.basis[0].y = texture[base_ofs + 1]; - ret.basis[0].z = texture[base_ofs + 2]; - ret.origin.x = texture[base_ofs + 3]; - base_ofs += 256 * 4; - ret.basis[1].x = texture[base_ofs + 0]; - ret.basis[1].y = texture[base_ofs + 1]; - ret.basis[1].z = texture[base_ofs + 2]; - ret.origin.y = texture[base_ofs + 3]; - base_ofs += 256 * 4; - ret.basis[2].x = texture[base_ofs + 0]; - ret.basis[2].y = texture[base_ofs + 1]; - ret.basis[2].z = texture[base_ofs + 2]; - ret.origin.z = texture[base_ofs + 3]; - - return ret; -} -void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND(!skeleton); - ERR_FAIL_INDEX(p_bone, skeleton->size); - ERR_FAIL_COND(!skeleton->use_2d); - - float *texture = skeleton->skel_texture.ptrw(); - - int base_ofs = ((p_bone / 256) * 256) * 2 * 4 + (p_bone % 256) * 4; - - texture[base_ofs + 0] = p_transform[0][0]; - texture[base_ofs + 1] = p_transform[1][0]; - texture[base_ofs + 2] = 0; - texture[base_ofs + 3] = p_transform[2][0]; - base_ofs += 256 * 4; - texture[base_ofs + 0] = p_transform[0][1]; - texture[base_ofs + 1] = p_transform[1][1]; - texture[base_ofs + 2] = 0; - texture[base_ofs + 3] = p_transform[2][1]; - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} -Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND_V(!skeleton, Transform2D()); - ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D()); - ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D()); - - const float *texture = skeleton->skel_texture.ptr(); - - Transform2D ret; - - int base_ofs = ((p_bone / 256) * 256) * 2 * 4 + (p_bone % 256) * 4; - - ret[0][0] = texture[base_ofs + 0]; - ret[1][0] = texture[base_ofs + 1]; - ret[2][0] = texture[base_ofs + 3]; - base_ofs += 256 * 4; - ret[0][1] = texture[base_ofs + 0]; - ret[1][1] = texture[base_ofs + 1]; - ret[2][1] = texture[base_ofs + 3]; - - return ret; -} - -void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND(!skeleton->use_2d); - - skeleton->base_transform_2d = p_base_transform; -} - -void RasterizerStorageGLES3::update_dirty_skeletons() { - - glActiveTexture(GL_TEXTURE0); - - while (skeleton_update_list.first()) { - - Skeleton *skeleton = skeleton_update_list.first()->self(); - if (skeleton->size) { - - int height = skeleton->size / 256; - if (skeleton->size % 256) - height++; - - glBindTexture(GL_TEXTURE_2D, skeleton->texture); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, height * (skeleton->use_2d ? 2 : 3), GL_RGBA, GL_FLOAT, skeleton->skel_texture.ptr()); - } - - for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) { - E->get()->base_changed(true, false); - } - - skeleton_update_list.remove(skeleton_update_list.first()); - } -} - -/* Light API */ - -RID RasterizerStorageGLES3::light_create(VS::LightType p_type) { - - Light *light = memnew(Light); - light->type = p_type; - - light->param[VS::LIGHT_PARAM_ENERGY] = 1.0; - light->param[VS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; - light->param[VS::LIGHT_PARAM_SPECULAR] = 0.5; - light->param[VS::LIGHT_PARAM_RANGE] = 1.0; - light->param[VS::LIGHT_PARAM_SPOT_ANGLE] = 45; - light->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45; - light->param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; - light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; - light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; - light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; - light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1; - light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1; - - light->color = Color(1, 1, 1, 1); - light->shadow = false; - light->negative = false; - light->cull_mask = 0xFFFFFFFF; - light->directional_shadow_mode = VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; - light->omni_shadow_mode = VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; - light->omni_shadow_detail = VS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL; - light->directional_blend_splits = false; - light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; - light->reverse_cull = false; - light->use_gi = true; - light->version = 0; - - return light_owner.make_rid(light); -} - -void RasterizerStorageGLES3::light_set_color(RID p_light, const Color &p_color) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->color = p_color; -} -void RasterizerStorageGLES3::light_set_param(RID p_light, VS::LightParam p_param, float p_value) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_param, VS::LIGHT_PARAM_MAX); - - switch (p_param) { - case VS::LIGHT_PARAM_RANGE: - case VS::LIGHT_PARAM_SPOT_ANGLE: - case VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE: - case VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET: - case VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET: - case VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET: - case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS: - case VS::LIGHT_PARAM_SHADOW_BIAS: { - - light->version++; - light->instance_change_notify(true, false); - } break; - default: { - } - } - - light->param[p_param] = p_value; -} -void RasterizerStorageGLES3::light_set_shadow(RID p_light, bool p_enabled) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - light->shadow = p_enabled; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES3::light_set_shadow_color(RID p_light, const Color &p_color) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - light->shadow_color = p_color; -} - -void RasterizerStorageGLES3::light_set_projector(RID p_light, RID p_texture) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->projector = p_texture; -} - -void RasterizerStorageGLES3::light_set_negative(RID p_light, bool p_enable) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->negative = p_enable; -} -void RasterizerStorageGLES3::light_set_cull_mask(RID p_light, uint32_t p_mask) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->cull_mask = p_mask; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->reverse_cull = p_enabled; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES3::light_set_use_gi(RID p_light, bool p_enabled) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->use_gi = p_enabled; - - light->version++; - light->instance_change_notify(true, false); -} -void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->omni_shadow_mode = p_mode; - - light->version++; - light->instance_change_notify(true, false); -} - -VS::LightOmniShadowMode RasterizerStorageGLES3::light_omni_get_shadow_mode(RID p_light) { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI_SHADOW_CUBE); - - return light->omni_shadow_mode; -} - -void RasterizerStorageGLES3::light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->omni_shadow_detail = p_detail; - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_shadow_mode = p_mode; - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light, bool p_enable) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_blend_splits = p_enable; - light->version++; - light->instance_change_notify(true, false); -} - -bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, false); - - return light->directional_blend_splits; -} - -VS::LightDirectionalShadowMode RasterizerStorageGLES3::light_directional_get_shadow_mode(RID p_light) { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); - - return light->directional_shadow_mode; -} - -void RasterizerStorageGLES3::light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_range_mode = p_range_mode; -} - -VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES3::light_directional_get_shadow_depth_range_mode(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); - - return light->directional_range_mode; -} - -VS::LightType RasterizerStorageGLES3::light_get_type(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL); - - return light->type; -} - -float RasterizerStorageGLES3::light_get_param(RID p_light, VS::LightParam p_param) { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL); - - return light->param[p_param]; -} - -Color RasterizerStorageGLES3::light_get_color(RID p_light) { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, Color()); - - return light->color; -} - -bool RasterizerStorageGLES3::light_get_use_gi(RID p_light) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, false); - - return light->use_gi; -} - -bool RasterizerStorageGLES3::light_has_shadow(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL); - - return light->shadow; -} - -uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, 0); - - return light->version; -} - -AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, AABB()); - - switch (light->type) { - - case VS::LIGHT_SPOT: { - - float len = light->param[VS::LIGHT_PARAM_RANGE]; - float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - }; - case VS::LIGHT_OMNI: { - - float r = light->param[VS::LIGHT_PARAM_RANGE]; - return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); - }; - case VS::LIGHT_DIRECTIONAL: { - - return AABB(); - }; - } - - ERR_FAIL_V(AABB()); -} - -/* PROBE API */ - -RID RasterizerStorageGLES3::reflection_probe_create() { - - ReflectionProbe *reflection_probe = memnew(ReflectionProbe); - - reflection_probe->intensity = 1.0; - reflection_probe->interior_ambient = Color(); - reflection_probe->interior_ambient_energy = 1.0; - reflection_probe->interior_ambient_probe_contrib = 0.0; - - reflection_probe->max_distance = 0; - reflection_probe->extents = Vector3(1, 1, 1); - reflection_probe->origin_offset = Vector3(0, 0, 0); - reflection_probe->interior = false; - reflection_probe->box_projection = false; - reflection_probe->enable_shadows = false; - reflection_probe->cull_mask = (1 << 20) - 1; - reflection_probe->update_mode = VS::REFLECTION_PROBE_UPDATE_ONCE; - - return reflection_probe_owner.make_rid(reflection_probe); -} - -void RasterizerStorageGLES3::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->update_mode = p_mode; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->intensity = p_intensity; -} - -void RasterizerStorageGLES3::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient = p_ambient; -} - -void RasterizerStorageGLES3::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient_energy = p_energy; -} - -void RasterizerStorageGLES3::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient_probe_contrib = p_contrib; -} - -void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, float p_distance) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->max_distance = p_distance; - reflection_probe->instance_change_notify(true, false); -} -void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->extents = p_extents; - reflection_probe->instance_change_notify(true, false); -} -void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->origin_offset = p_offset; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior = p_enable; - reflection_probe->instance_change_notify(true, false); -} -void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->box_projection = p_enable; -} - -void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->enable_shadows = p_enable; - reflection_probe->instance_change_notify(true, false); -} -void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->cull_mask = p_layers; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES3::reflection_probe_set_resolution(RID p_probe, int p_resolution) { -} - -AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, AABB()); - - AABB aabb; - aabb.position = -reflection_probe->extents; - aabb.size = reflection_probe->extents * 2.0; - - return aabb; -} -VS::ReflectionProbeUpdateMode RasterizerStorageGLES3::reflection_probe_get_update_mode(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, VS::REFLECTION_PROBE_UPDATE_ALWAYS); - - return reflection_probe->update_mode; -} - -uint32_t RasterizerStorageGLES3::reflection_probe_get_cull_mask(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->cull_mask; -} - -Vector3 RasterizerStorageGLES3::reflection_probe_get_extents(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); - - return reflection_probe->extents; -} -Vector3 RasterizerStorageGLES3::reflection_probe_get_origin_offset(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); - - return reflection_probe->origin_offset; -} - -bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); - - return reflection_probe->enable_shadows; -} - -float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->max_distance; -} - -RID RasterizerStorageGLES3::gi_probe_create() { - - GIProbe *gip = memnew(GIProbe); - - gip->bounds = AABB(Vector3(), Vector3(1, 1, 1)); - gip->dynamic_range = 1.0; - gip->energy = 1.0; - gip->propagation = 1.0; - gip->bias = 0.4; - gip->normal_bias = 0.4; - gip->interior = false; - gip->compress = false; - gip->version = 1; - gip->cell_size = 1.0; - - return gi_probe_owner.make_rid(gip); -} - -void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) { - - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->bounds = p_bounds; - gip->version++; - gip->instance_change_notify(true, false); -} -AABB RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, AABB()); - - return gip->bounds; -} - -void RasterizerStorageGLES3::gi_probe_set_cell_size(RID p_probe, float p_size) { - - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->cell_size = p_size; - gip->version++; - gip->instance_change_notify(true, false); -} - -float RasterizerStorageGLES3::gi_probe_get_cell_size(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, 0); - - return gip->cell_size; -} - -void RasterizerStorageGLES3::gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) { - - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->to_cell = p_xform; -} - -Transform RasterizerStorageGLES3::gi_probe_get_to_cell_xform(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, Transform()); - - return gip->to_cell; -} - -void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) { - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->dynamic_data = p_data; - gip->version++; - gip->instance_change_notify(true, false); -} -PoolVector<int> RasterizerStorageGLES3::gi_probe_get_dynamic_data(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, PoolVector<int>()); - - return gip->dynamic_data; -} - -void RasterizerStorageGLES3::gi_probe_set_dynamic_range(RID p_probe, int p_range) { - - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->dynamic_range = p_range; -} -int RasterizerStorageGLES3::gi_probe_get_dynamic_range(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, 0); - - return gip->dynamic_range; -} - -void RasterizerStorageGLES3::gi_probe_set_energy(RID p_probe, float p_range) { - - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->energy = p_range; -} - -void RasterizerStorageGLES3::gi_probe_set_bias(RID p_probe, float p_range) { - - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->bias = p_range; -} - -void RasterizerStorageGLES3::gi_probe_set_normal_bias(RID p_probe, float p_range) { - - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->normal_bias = p_range; -} - -void RasterizerStorageGLES3::gi_probe_set_propagation(RID p_probe, float p_range) { - - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->propagation = p_range; -} - -void RasterizerStorageGLES3::gi_probe_set_interior(RID p_probe, bool p_enable) { - - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->interior = p_enable; -} - -bool RasterizerStorageGLES3::gi_probe_is_interior(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, false); - - return gip->interior; -} - -void RasterizerStorageGLES3::gi_probe_set_compress(RID p_probe, bool p_enable) { - - GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!gip); - - gip->compress = p_enable; -} - -bool RasterizerStorageGLES3::gi_probe_is_compressed(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, false); - - return gip->compress; -} -float RasterizerStorageGLES3::gi_probe_get_energy(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, 0); - - return gip->energy; -} - -float RasterizerStorageGLES3::gi_probe_get_bias(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, 0); - - return gip->bias; -} - -float RasterizerStorageGLES3::gi_probe_get_normal_bias(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, 0); - - return gip->normal_bias; -} - -float RasterizerStorageGLES3::gi_probe_get_propagation(RID p_probe) const { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, 0); - - return gip->propagation; -} - -uint32_t RasterizerStorageGLES3::gi_probe_get_version(RID p_probe) { - - const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, 0); - - return gip->version; -} - -RasterizerStorage::GIProbeCompression RasterizerStorageGLES3::gi_probe_get_dynamic_data_get_preferred_compression() const { - if (config.s3tc_supported) { - return GI_PROBE_S3TC; - } else { - return GI_PROBE_UNCOMPRESSED; - } -} - -RID RasterizerStorageGLES3::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) { - - GIProbeData *gipd = memnew(GIProbeData); - - gipd->width = p_width; - gipd->height = p_height; - gipd->depth = p_depth; - gipd->compression = p_compression; - - glActiveTexture(GL_TEXTURE0); - glGenTextures(1, &gipd->tex_id); - glBindTexture(GL_TEXTURE_3D, gipd->tex_id); - - int level = 0; - int min_size = 1; - - if (gipd->compression == GI_PROBE_S3TC) { - min_size = 4; - } - - while (true) { - - if (gipd->compression == GI_PROBE_S3TC) { - int size = p_width * p_height * p_depth; - glCompressedTexImage3D(GL_TEXTURE_3D, level, _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT, p_width, p_height, p_depth, 0, size, NULL); - } else { - glTexImage3D(GL_TEXTURE_3D, level, GL_RGBA8, p_width, p_height, p_depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - - if (p_width <= min_size || p_height <= min_size || p_depth <= min_size) - break; - p_width >>= 1; - p_height >>= 1; - p_depth >>= 1; - level++; - } - - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, level); - - gipd->levels = level + 1; - - return gi_probe_data_owner.make_rid(gipd); -} - -void RasterizerStorageGLES3::gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) { - - GIProbeData *gipd = gi_probe_data_owner.getornull(p_gi_probe_data); - ERR_FAIL_COND(!gipd); - /* - Vector<uint8_t> data; - data.resize((gipd->width>>p_mipmap)*(gipd->height>>p_mipmap)*(gipd->depth>>p_mipmap)*4); - - for(int i=0;i<(gipd->width>>p_mipmap);i++) { - for(int j=0;j<(gipd->height>>p_mipmap);j++) { - for(int k=0;k<(gipd->depth>>p_mipmap);k++) { - - int ofs = (k*(gipd->height>>p_mipmap)*(gipd->width>>p_mipmap)) + j *(gipd->width>>p_mipmap) + i; - ofs*=4; - data[ofs+0]=i*0xFF/(gipd->width>>p_mipmap); - data[ofs+1]=j*0xFF/(gipd->height>>p_mipmap); - data[ofs+2]=k*0xFF/(gipd->depth>>p_mipmap); - data[ofs+3]=0xFF; - } - } - } -*/ - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_3D, gipd->tex_id); - if (gipd->compression == GI_PROBE_S3TC) { - int size = (gipd->width >> p_mipmap) * (gipd->height >> p_mipmap) * p_slice_count; - glCompressedTexSubImage3D(GL_TEXTURE_3D, p_mipmap, 0, 0, p_depth_slice, gipd->width >> p_mipmap, gipd->height >> p_mipmap, p_slice_count, _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT, size, p_data); - } else { - glTexSubImage3D(GL_TEXTURE_3D, p_mipmap, 0, 0, p_depth_slice, gipd->width >> p_mipmap, gipd->height >> p_mipmap, p_slice_count, GL_RGBA, GL_UNSIGNED_BYTE, p_data); - } - //glTexImage3D(GL_TEXTURE_3D,p_mipmap,GL_RGBA8,gipd->width>>p_mipmap,gipd->height>>p_mipmap,gipd->depth>>p_mipmap,0,GL_RGBA,GL_UNSIGNED_BYTE,p_data); - //glTexImage3D(GL_TEXTURE_3D,p_mipmap,GL_RGBA8,gipd->width>>p_mipmap,gipd->height>>p_mipmap,gipd->depth>>p_mipmap,0,GL_RGBA,GL_UNSIGNED_BYTE,data.ptr()); -} -///////////////////////////// - -RID RasterizerStorageGLES3::lightmap_capture_create() { - - LightmapCapture *capture = memnew(LightmapCapture); - return lightmap_capture_data_owner.make_rid(capture); -} - -void RasterizerStorageGLES3::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) { - - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->bounds = p_bounds; - capture->instance_change_notify(true, false); -} -AABB RasterizerStorageGLES3::lightmap_capture_get_bounds(RID p_capture) const { - - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, AABB()); - return capture->bounds; -} -void RasterizerStorageGLES3::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) { - - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - - ERR_FAIL_COND(p_octree.size() == 0 || (p_octree.size() % sizeof(LightmapCaptureOctree)) != 0); - - capture->octree.resize(p_octree.size() / sizeof(LightmapCaptureOctree)); - if (p_octree.size()) { - PoolVector<LightmapCaptureOctree>::Write w = capture->octree.write(); - PoolVector<uint8_t>::Read r = p_octree.read(); - copymem(w.ptr(), r.ptr(), p_octree.size()); - } - capture->instance_change_notify(true, false); -} -PoolVector<uint8_t> RasterizerStorageGLES3::lightmap_capture_get_octree(RID p_capture) const { - - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>()); - - if (capture->octree.size() == 0) - return PoolVector<uint8_t>(); - - PoolVector<uint8_t> ret; - ret.resize(capture->octree.size() * sizeof(LightmapCaptureOctree)); - { - PoolVector<LightmapCaptureOctree>::Read r = capture->octree.read(); - PoolVector<uint8_t>::Write w = ret.write(); - copymem(w.ptr(), r.ptr(), ret.size()); - } - - return ret; -} - -void RasterizerStorageGLES3::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->cell_xform = p_xform; -} - -Transform RasterizerStorageGLES3::lightmap_capture_get_octree_cell_transform(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, Transform()); - return capture->cell_xform; -} - -void RasterizerStorageGLES3::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->cell_subdiv = p_subdiv; -} - -int RasterizerStorageGLES3::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, 0); - return capture->cell_subdiv; -} - -void RasterizerStorageGLES3::lightmap_capture_set_energy(RID p_capture, float p_energy) { - - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->energy = p_energy; -} - -float RasterizerStorageGLES3::lightmap_capture_get_energy(RID p_capture) const { - - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, 0); - return capture->energy; -} - -const PoolVector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES3::lightmap_capture_get_octree_ptr(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, NULL); - return &capture->octree; -} - -/////// - -RID RasterizerStorageGLES3::particles_create() { - - Particles *particles = memnew(Particles); - - return particles_owner.make_rid(particles); -} - -void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emitting) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->emitting = p_emitting; -} - -bool RasterizerStorageGLES3::particles_get_emitting(RID p_particles) { - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, false); - - return particles->emitting; -} - -void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->amount = p_amount; - - int floats = p_amount * 24; - float *data = memnew_arr(float, floats); - - for (int i = 0; i < floats; i++) { - data[i] = 0; - } - - for (int i = 0; i < 2; i++) { - - glBindVertexArray(particles->particle_vaos[i]); - - glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[i]); - glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_STATIC_DRAW); - - for (int j = 0; j < 6; j++) { - glEnableVertexAttribArray(j); - glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16)); - } - } - - if (particles->histories_enabled) { - - for (int i = 0; i < 2; i++) { - glBindVertexArray(particles->particle_vao_histories[i]); - - glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffer_histories[i]); - glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_DYNAMIC_COPY); - - for (int j = 0; j < 6; j++) { - glEnableVertexAttribArray(j); - glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16)); - } - particles->particle_valid_histories[i] = false; - } - } - - glBindVertexArray(0); - - particles->prev_ticks = 0; - particles->phase = 0; - particles->prev_phase = 0; - particles->clear = true; - - memdelete_arr(data); -} - -void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles, float p_lifetime) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - particles->lifetime = p_lifetime; -} - -void RasterizerStorageGLES3::particles_set_one_shot(RID p_particles, bool p_one_shot) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - particles->one_shot = p_one_shot; -} - -void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles, float p_time) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - particles->pre_process_time = p_time; -} -void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - particles->explosiveness = p_ratio; -} -void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles, float p_ratio) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - particles->randomness = p_ratio; -} - -void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) { - - bool needs_histories = particles->draw_order == VS::PARTICLES_DRAW_ORDER_VIEW_DEPTH; - - if (needs_histories == particles->histories_enabled) - return; - - particles->histories_enabled = needs_histories; - - int floats = particles->amount * 24; - - if (!needs_histories) { - - glDeleteBuffers(2, particles->particle_buffer_histories); - glDeleteVertexArrays(2, particles->particle_vao_histories); - - } else { - - glGenBuffers(2, particles->particle_buffer_histories); - glGenVertexArrays(2, particles->particle_vao_histories); - - for (int i = 0; i < 2; i++) { - glBindVertexArray(particles->particle_vao_histories[i]); - - glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffer_histories[i]); - glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), NULL, GL_DYNAMIC_COPY); - - for (int j = 0; j < 6; j++) { - glEnableVertexAttribArray(j); - glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16)); - } - - particles->particle_valid_histories[i] = false; - } - } - - particles->clear = true; -} - -void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - particles->custom_aabb = p_aabb; - _particles_update_histories(particles); - particles->instance_change_notify(true, false); -} - -void RasterizerStorageGLES3::particles_set_speed_scale(RID p_particles, float p_scale) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->speed_scale = p_scale; -} -void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->use_local_coords = p_enable; -} - -void RasterizerStorageGLES3::particles_set_fixed_fps(RID p_particles, int p_fps) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->fixed_fps = p_fps; -} - -void RasterizerStorageGLES3::particles_set_fractional_delta(RID p_particles, bool p_enable) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->fractional_delta = p_enable; -} - -void RasterizerStorageGLES3::particles_set_process_material(RID p_particles, RID p_material) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->process_material = p_material; -} - -void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->draw_order = p_order; - _particles_update_histories(particles); -} - -void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles, int p_passes) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->draw_passes.resize(p_passes); -} - -void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); - particles->draw_passes.write[p_pass] = p_mesh; -} - -void RasterizerStorageGLES3::particles_restart(RID p_particles) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->restart_request = true; -} - -void RasterizerStorageGLES3::particles_request_process(RID p_particles) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - if (!particles->particle_element.in_list()) { - particle_update_list.add(&particles->particle_element); - } -} - -AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { - - const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, AABB()); - - const float *data; - glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); - -#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) - PoolVector<uint8_t> vector; - vector.resize(particles->amount * 16 * 6); - { - PoolVector<uint8_t>::Write w = vector.write(); - glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, w.ptr()); - } - PoolVector<uint8_t>::Read r = vector.read(); - data = reinterpret_cast<const float *>(r.ptr()); -#else - data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT); -#endif - AABB aabb; - - Transform inv = particles->emission_transform.affine_inverse(); - - for (int i = 0; i < particles->amount; i++) { - int ofs = i * 24; - Vector3 pos = Vector3(data[ofs + 15], data[ofs + 19], data[ofs + 23]); - if (!particles->use_local_coords) { - pos = inv.xform(pos); - } - if (i == 0) - aabb.position = pos; - else - aabb.expand_to(pos); - } - -#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) - r.release(); - vector = PoolVector<uint8_t>(); -#else - glUnmapBuffer(GL_ARRAY_BUFFER); -#endif - - glBindBuffer(GL_ARRAY_BUFFER, 0); - - float longest_axis = 0; - for (int i = 0; i < particles->draw_passes.size(); i++) { - if (particles->draw_passes[i].is_valid()) { - AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID()); - longest_axis = MAX(maabb.get_longest_axis_size(), longest_axis); - } - } - - aabb.grow_by(longest_axis); - - return aabb; -} - -AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { - - const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, AABB()); - - return particles->custom_aabb; -} - -void RasterizerStorageGLES3::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->emission_transform = p_transform; -} - -int RasterizerStorageGLES3::particles_get_draw_passes(RID p_particles) const { - - const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, 0); - - return particles->draw_passes.size(); -} - -RID RasterizerStorageGLES3::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { - - const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, RID()); - ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); - - return particles->draw_passes[p_pass]; -} - -void RasterizerStorageGLES3::_particles_process(Particles *p_particles, float p_delta) { - - float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0); - - if (p_particles->clear) { - p_particles->cycle_number = 0; - p_particles->random_seed = Math::rand(); - } else if (new_phase < p_particles->phase) { - if (p_particles->one_shot) { - p_particles->emitting = false; - shaders.particles.set_uniform(ParticlesShaderGLES3::EMITTING, false); - } - p_particles->cycle_number++; - } - - shaders.particles.set_uniform(ParticlesShaderGLES3::SYSTEM_PHASE, new_phase); - shaders.particles.set_uniform(ParticlesShaderGLES3::PREV_SYSTEM_PHASE, p_particles->phase); - p_particles->phase = new_phase; - - shaders.particles.set_uniform(ParticlesShaderGLES3::DELTA, p_delta * p_particles->speed_scale); - shaders.particles.set_uniform(ParticlesShaderGLES3::CLEAR, p_particles->clear); - glUniform1ui(shaders.particles.get_uniform_location(ParticlesShaderGLES3::RANDOM_SEED), p_particles->random_seed); - - if (p_particles->use_local_coords) - shaders.particles.set_uniform(ParticlesShaderGLES3::EMISSION_TRANSFORM, Transform()); - else - shaders.particles.set_uniform(ParticlesShaderGLES3::EMISSION_TRANSFORM, p_particles->emission_transform); - - glUniform1ui(shaders.particles.get_uniform(ParticlesShaderGLES3::CYCLE), p_particles->cycle_number); - - p_particles->clear = false; - - glBindVertexArray(p_particles->particle_vaos[0]); - - glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_particles->particle_buffers[1]); - - // GLint size = 0; - // glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); - - glBeginTransformFeedback(GL_POINTS); - glDrawArrays(GL_POINTS, 0, p_particles->amount); - glEndTransformFeedback(); - - SWAP(p_particles->particle_buffers[0], p_particles->particle_buffers[1]); - SWAP(p_particles->particle_vaos[0], p_particles->particle_vaos[1]); - - glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); - glBindVertexArray(0); - /* //debug particles :D - glBindBuffer(GL_ARRAY_BUFFER, p_particles->particle_buffers[0]); - - float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, p_particles->amount * 16 * 6, GL_MAP_READ_BIT); - for (int i = 0; i < p_particles->amount; i++) { - int ofs = i * 24; - print_line(itos(i) + ":"); - print_line("\tColor: " + Color(data[ofs + 0], data[ofs + 1], data[ofs + 2], data[ofs + 3])); - print_line("\tVelocity: " + Vector3(data[ofs + 4], data[ofs + 5], data[ofs + 6])); - print_line("\tActive: " + itos(data[ofs + 7])); - print_line("\tCustom: " + Color(data[ofs + 8], data[ofs + 9], data[ofs + 10], data[ofs + 11])); - print_line("\tXF X: " + Color(data[ofs + 12], data[ofs + 13], data[ofs + 14], data[ofs + 15])); - print_line("\tXF Y: " + Color(data[ofs + 16], data[ofs + 17], data[ofs + 18], data[ofs + 19])); - print_line("\tXF Z: " + Color(data[ofs + 20], data[ofs + 21], data[ofs + 22], data[ofs + 23])); - } - - glUnmapBuffer(GL_ARRAY_BUFFER); - glBindBuffer(GL_ARRAY_BUFFER, 0); - //*/ -} - -void RasterizerStorageGLES3::update_particles() { - - glEnable(GL_RASTERIZER_DISCARD); - - while (particle_update_list.first()) { - - //use transform feedback to process particles - - Particles *particles = particle_update_list.first()->self(); - - if (particles->restart_request) { - particles->prev_ticks = 0; - particles->phase = 0; - particles->prev_phase = 0; - particles->clear = true; - particles->particle_valid_histories[0] = false; - particles->particle_valid_histories[1] = false; - particles->restart_request = false; - } - - if (particles->inactive && !particles->emitting) { - - particle_update_list.remove(particle_update_list.first()); - continue; - } - - if (particles->emitting) { - if (particles->inactive) { - //restart system from scratch - particles->prev_ticks = 0; - particles->phase = 0; - particles->prev_phase = 0; - particles->clear = true; - particles->particle_valid_histories[0] = false; - particles->particle_valid_histories[1] = false; - } - particles->inactive = false; - particles->inactive_time = 0; - } else { - particles->inactive_time += particles->speed_scale * frame.delta; - if (particles->inactive_time > particles->lifetime * 1.2) { - particles->inactive = true; - particle_update_list.remove(particle_update_list.first()); - continue; - } - } - - Material *material = material_owner.getornull(particles->process_material); - if (!material || !material->shader || material->shader->mode != VS::SHADER_PARTICLES) { - - shaders.particles.set_custom_shader(0); - } else { - shaders.particles.set_custom_shader(material->shader->custom_code_id); - - if (material->ubo_id) { - - glBindBufferBase(GL_UNIFORM_BUFFER, 0, material->ubo_id); - } - - int tc = material->textures.size(); - RID *textures = material->textures.ptrw(); - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = material->shader->texture_hints.ptrw(); - - for (int i = 0; i < tc; i++) { - - glActiveTexture(GL_TEXTURE0 + i); - - GLenum target; - GLuint tex; - - RasterizerStorageGLES3::Texture *t = texture_owner.getornull(textures[i]); - - if (!t) { - //check hints - target = GL_TEXTURE_2D; - - switch (texture_hints[i]) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { - tex = resources.black_tex; - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { - tex = resources.aniso_tex; - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { - tex = resources.normal_tex; - } break; - default: { - tex = resources.white_tex; - } break; - } - } else { - - t = t->get_ptr(); //resolve for proxies - target = t->target; - tex = t->tex_id; - } - - glBindTexture(target, tex); - } - } - - shaders.particles.set_conditional(ParticlesShaderGLES3::USE_FRACTIONAL_DELTA, particles->fractional_delta); - - shaders.particles.bind(); - - shaders.particles.set_uniform(ParticlesShaderGLES3::TOTAL_PARTICLES, particles->amount); - shaders.particles.set_uniform(ParticlesShaderGLES3::TIME, frame.time[0]); - shaders.particles.set_uniform(ParticlesShaderGLES3::EXPLOSIVENESS, particles->explosiveness); - shaders.particles.set_uniform(ParticlesShaderGLES3::LIFETIME, particles->lifetime); - shaders.particles.set_uniform(ParticlesShaderGLES3::ATTRACTOR_COUNT, 0); - shaders.particles.set_uniform(ParticlesShaderGLES3::EMITTING, particles->emitting); - shaders.particles.set_uniform(ParticlesShaderGLES3::RANDOMNESS, particles->randomness); - - bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; - - if (particles->clear && particles->pre_process_time > 0.0) { - - float frame_time; - if (particles->fixed_fps > 0) - frame_time = 1.0 / particles->fixed_fps; - else - frame_time = 1.0 / 30.0; - - float todo = particles->pre_process_time; - - while (todo >= 0) { - _particles_process(particles, frame_time); - todo -= frame_time; - } - } - - if (particles->fixed_fps > 0) { - float frame_time; - float decr; - if (zero_time_scale) { - frame_time = 0.0; - decr = 1.0 / particles->fixed_fps; - } else { - frame_time = 1.0 / particles->fixed_fps; - decr = frame_time; - } - float delta = frame.delta; - if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 - delta = 0.1; - } else if (delta <= 0.0) { //unlikely but.. - delta = 0.001; - } - float todo = particles->frame_remainder + delta; - - while (todo >= frame_time) { - _particles_process(particles, frame_time); - todo -= decr; - } - - particles->frame_remainder = todo; - - } else { - if (zero_time_scale) - _particles_process(particles, 0.0); - else - _particles_process(particles, frame.delta); - } - - particle_update_list.remove(particle_update_list.first()); - - if (particles->histories_enabled) { - - SWAP(particles->particle_buffer_histories[0], particles->particle_buffer_histories[1]); - SWAP(particles->particle_vao_histories[0], particles->particle_vao_histories[1]); - SWAP(particles->particle_valid_histories[0], particles->particle_valid_histories[1]); - - //copy - glBindBuffer(GL_COPY_READ_BUFFER, particles->particle_buffers[0]); - glBindBuffer(GL_COPY_WRITE_BUFFER, particles->particle_buffer_histories[0]); - glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, particles->amount * 24 * sizeof(float)); - - particles->particle_valid_histories[0] = true; - } - - particles->instance_change_notify(true, false); //make sure shadows are updated - } - - glDisable(GL_RASTERIZER_DISCARD); -} - -bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const { - - const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, false); - return !particles->emitting && particles->inactive; -} - -//////// - -void RasterizerStorageGLES3::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - skeleton->instances.insert(p_instance); -} - -void RasterizerStorageGLES3::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - skeleton->instances.erase(p_instance); -} - -void RasterizerStorageGLES3::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { - - Instantiable *inst = NULL; - switch (p_instance->base_type) { - case VS::INSTANCE_MESH: { - inst = mesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_MULTIMESH: { - inst = multimesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_IMMEDIATE: { - inst = immediate_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_PARTICLES: { - inst = particles_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_REFLECTION_PROBE: { - inst = reflection_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_LIGHT: { - inst = light_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_GI_PROBE: { - inst = gi_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_LIGHTMAP_CAPTURE: { - inst = lightmap_capture_data_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - default: { - ERR_FAIL(); - } - } - - inst->instance_list.add(&p_instance->dependency_item); -} - -void RasterizerStorageGLES3::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { - - Instantiable *inst = NULL; - - switch (p_instance->base_type) { - case VS::INSTANCE_MESH: { - inst = mesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_MULTIMESH: { - inst = multimesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_IMMEDIATE: { - inst = immediate_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_PARTICLES: { - inst = particles_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_REFLECTION_PROBE: { - inst = reflection_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_LIGHT: { - inst = light_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_GI_PROBE: { - inst = gi_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case VS::INSTANCE_LIGHTMAP_CAPTURE: { - inst = lightmap_capture_data_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - default: { - ERR_FAIL(); - } - } - - inst->instance_list.remove(&p_instance->dependency_item); -} - -/* RENDER TARGET */ - -void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { - - if (rt->fbo) { - glDeleteFramebuffers(1, &rt->fbo); - glDeleteTextures(1, &rt->color); - rt->fbo = 0; - } - - if (rt->buffers.active) { - glDeleteFramebuffers(1, &rt->buffers.fbo); - glDeleteRenderbuffers(1, &rt->buffers.depth); - glDeleteRenderbuffers(1, &rt->buffers.diffuse); - if (rt->buffers.effects_active) { - glDeleteRenderbuffers(1, &rt->buffers.specular); - glDeleteRenderbuffers(1, &rt->buffers.normal_rough); - glDeleteRenderbuffers(1, &rt->buffers.sss); - glDeleteFramebuffers(1, &rt->buffers.effect_fbo); - glDeleteTextures(1, &rt->buffers.effect); - } - - rt->buffers.effects_active = false; - rt->buffers.active = false; - } - - if (rt->depth) { - glDeleteTextures(1, &rt->depth); - rt->depth = 0; - } - - if (rt->effects.ssao.blur_fbo[0]) { - glDeleteFramebuffers(1, &rt->effects.ssao.blur_fbo[0]); - glDeleteTextures(1, &rt->effects.ssao.blur_red[0]); - glDeleteFramebuffers(1, &rt->effects.ssao.blur_fbo[1]); - glDeleteTextures(1, &rt->effects.ssao.blur_red[1]); - for (int i = 0; i < rt->effects.ssao.depth_mipmap_fbos.size(); i++) { - glDeleteFramebuffers(1, &rt->effects.ssao.depth_mipmap_fbos[i]); - } - - rt->effects.ssao.depth_mipmap_fbos.clear(); - - glDeleteTextures(1, &rt->effects.ssao.linear_depth); - - rt->effects.ssao.blur_fbo[0] = 0; - rt->effects.ssao.blur_fbo[1] = 0; - } - - if (rt->exposure.fbo) { - glDeleteFramebuffers(1, &rt->exposure.fbo); - glDeleteTextures(1, &rt->exposure.color); - rt->exposure.fbo = 0; - } - - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // clean up our texture - Texture *t = texture_owner.getornull(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_owner.free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - } - - Texture *tex = texture_owner.getornull(rt->texture); - tex->alloc_height = 0; - tex->alloc_width = 0; - tex->width = 0; - tex->height = 0; - tex->active = false; - - for (int i = 0; i < 2; i++) { - if (rt->effects.mip_maps[i].color) { - for (int j = 0; j < rt->effects.mip_maps[i].sizes.size(); j++) { - glDeleteFramebuffers(1, &rt->effects.mip_maps[i].sizes[j].fbo); - } - - glDeleteTextures(1, &rt->effects.mip_maps[i].color); - rt->effects.mip_maps[i].sizes.clear(); - rt->effects.mip_maps[i].levels = 0; - rt->effects.mip_maps[i].color = 0; - } - } - - /* - if (rt->effects.screen_space_depth) { - glDeleteTextures(1,&rt->effects.screen_space_depth); - rt->effects.screen_space_depth=0; - - } -*/ -} - -void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { - - if (rt->width <= 0 || rt->height <= 0) - return; - - GLuint color_internal_format; - GLuint color_format; - GLuint color_type; - Image::Format image_format; - - bool hdr = rt->flags[RENDER_TARGET_HDR] && config.framebuffer_half_float_supported; - //hdr = false; - - if (!hdr || rt->flags[RENDER_TARGET_NO_3D]) { - - if (rt->flags[RENDER_TARGET_NO_3D_EFFECTS] && !rt->flags[RENDER_TARGET_TRANSPARENT]) { - //if this is not used, linear colorspace looks pretty bad - //this is the default mode used for mobile - color_internal_format = GL_RGB10_A2; - color_format = GL_RGBA; - color_type = GL_UNSIGNED_INT_2_10_10_10_REV; - image_format = Image::FORMAT_RGBA8; - } else { - - color_internal_format = GL_RGBA8; - color_format = GL_RGBA; - color_type = GL_UNSIGNED_BYTE; - image_format = Image::FORMAT_RGBA8; - } - } else { - color_internal_format = GL_RGBA16F; - color_format = GL_RGBA; - color_type = GL_HALF_FLOAT; - image_format = Image::FORMAT_RGBAH; - } - - { - /* FRONT FBO */ - - glActiveTexture(GL_TEXTURE0); - - glGenFramebuffers(1, &rt->fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); - - glGenTextures(1, &rt->depth); - glBindTexture(GL_TEXTURE_2D, rt->depth); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->width, rt->height, 0, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, rt->depth, 0); - - glGenTextures(1, &rt->color); - glBindTexture(GL_TEXTURE_2D, rt->color); - - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - printf("framebuffer fail, status: %x\n", status); - } - - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - - Texture *tex = texture_owner.getornull(rt->texture); - tex->format = image_format; - tex->gl_format_cache = color_format; - tex->gl_type_cache = color_type; - tex->gl_internal_format_cache = color_internal_format; - tex->tex_id = rt->color; - tex->width = rt->width; - tex->alloc_width = rt->width; - tex->height = rt->height; - tex->alloc_height = rt->height; - tex->active = true; - - texture_set_flags(rt->texture, tex->flags); - } - - /* BACK FBO */ - - if (!rt->flags[RENDER_TARGET_NO_3D] && (!rt->flags[RENDER_TARGET_NO_3D_EFFECTS] || rt->msaa != VS::VIEWPORT_MSAA_DISABLED)) { - - rt->buffers.active = true; - - static const int msaa_value[] = { 0, 2, 4, 8, 16, 4, 16 }; // MSAA_EXT_nX is a GLES2 temporary hack ignored in GLES3 for now... - int msaa = msaa_value[rt->msaa]; - - int max_samples = 0; - glGetIntegerv(GL_MAX_SAMPLES, &max_samples); - if (msaa > max_samples) { - WARN_PRINT("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples)); - msaa = max_samples; - } - - //regular fbo - glGenFramebuffers(1, &rt->buffers.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->buffers.fbo); - - glGenRenderbuffers(1, &rt->buffers.depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.depth); - if (msaa == 0) - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, rt->width, rt->height); - else - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_DEPTH_COMPONENT24, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->buffers.depth); - - glGenRenderbuffers(1, &rt->buffers.diffuse); - glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.diffuse); - - if (msaa == 0) - glRenderbufferStorage(GL_RENDERBUFFER, color_internal_format, rt->width, rt->height); - else - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->buffers.diffuse); - - if (!rt->flags[RENDER_TARGET_NO_3D_EFFECTS]) { - - rt->buffers.effects_active = true; - glGenRenderbuffers(1, &rt->buffers.specular); - glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.specular); - - if (msaa == 0) - glRenderbufferStorage(GL_RENDERBUFFER, color_internal_format, rt->width, rt->height); - else - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, rt->buffers.specular); - - glGenRenderbuffers(1, &rt->buffers.normal_rough); - glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.normal_rough); - - if (msaa == 0) - glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, rt->width, rt->height); - else - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_RGBA8, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, rt->buffers.normal_rough); - - glGenRenderbuffers(1, &rt->buffers.sss); - glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.sss); - - if (msaa == 0) - glRenderbufferStorage(GL_RENDERBUFFER, GL_R8, rt->width, rt->height); - else - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_R8, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_RENDERBUFFER, rt->buffers.sss); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - printf("err status: %x\n", status); - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } - - glBindRenderbuffer(GL_RENDERBUFFER, 0); - - // effect resolver - - glGenFramebuffers(1, &rt->buffers.effect_fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->buffers.effect_fbo); - - glGenTextures(1, &rt->buffers.effect); - glBindTexture(GL_TEXTURE_2D, rt->buffers.effect); - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, - color_format, color_type, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, rt->buffers.effect, 0); - - status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - printf("err status: %x\n", status); - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } - - ///////////////// ssao - - //AO strength textures - for (int i = 0; i < 2; i++) { - - glGenFramebuffers(1, &rt->effects.ssao.blur_fbo[i]); - glBindFramebuffer(GL_FRAMEBUFFER, rt->effects.ssao.blur_fbo[i]); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, rt->depth, 0); - - glGenTextures(1, &rt->effects.ssao.blur_red[i]); - glBindTexture(GL_TEXTURE_2D, rt->effects.ssao.blur_red[i]); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, rt->width, rt->height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->effects.ssao.blur_red[i], 0); - - status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } - } - //5 mip levels for depth texture, but base is read separately - - glGenTextures(1, &rt->effects.ssao.linear_depth); - glBindTexture(GL_TEXTURE_2D, rt->effects.ssao.linear_depth); - - int ssao_w = rt->width / 2; - int ssao_h = rt->height / 2; - - for (int i = 0; i < 4; i++) { //5, but 4 mips, base is read directly to save bw - - glTexImage2D(GL_TEXTURE_2D, i, GL_R16UI, ssao_w, ssao_h, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, NULL); - ssao_w >>= 1; - ssao_h >>= 1; - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 3); - - for (int i = 0; i < 4; i++) { //5, but 4 mips, base is read directly to save bw - - GLuint fbo; - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->effects.ssao.linear_depth, i); - rt->effects.ssao.depth_mipmap_fbos.push_back(fbo); - } - - //////Exposure - - glGenFramebuffers(1, &rt->exposure.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->exposure.fbo); - - glGenTextures(1, &rt->exposure.color); - glBindTexture(GL_TEXTURE_2D, rt->exposure.color); - if (config.framebuffer_float_supported) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, 1, 1, 0, GL_RED, GL_FLOAT, NULL); - } else if (config.framebuffer_half_float_supported) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, 1, 1, 0, GL_RED, GL_HALF_FLOAT, NULL); - } else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL); - } - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->exposure.color, 0); - - status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } - } else { - rt->buffers.effects_active = false; - } - } else { - rt->buffers.active = false; - rt->buffers.effects_active = true; - } - - if (!rt->flags[RENDER_TARGET_NO_SAMPLING] && rt->width >= 2 && rt->height >= 2) { - - for (int i = 0; i < 2; i++) { - - ERR_FAIL_COND(rt->effects.mip_maps[i].sizes.size()); - int w = rt->width; - int h = rt->height; - - if (i > 0) { - w >>= 1; - h >>= 1; - } - - glGenTextures(1, &rt->effects.mip_maps[i].color); - glBindTexture(GL_TEXTURE_2D, rt->effects.mip_maps[i].color); - - int level = 0; - int fb_w = w; - int fb_h = h; - - while (true) { - - RenderTarget::Effects::MipMaps::Size mm; - mm.width = w; - mm.height = h; - rt->effects.mip_maps[i].sizes.push_back(mm); - - w >>= 1; - h >>= 1; - - if (w < 2 || h < 2) - break; - - level++; - } - - glTexStorage2DCustom(GL_TEXTURE_2D, level + 1, color_internal_format, fb_w, fb_h, color_format, color_type); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level); - glDisable(GL_SCISSOR_TEST); - glColorMask(1, 1, 1, 1); - if (!rt->buffers.active) { - glDepthMask(GL_TRUE); - } - - for (int j = 0; j < rt->effects.mip_maps[i].sizes.size(); j++) { - - RenderTarget::Effects::MipMaps::Size &mm = rt->effects.mip_maps[i].sizes.write[j]; - - glGenFramebuffers(1, &mm.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->effects.mip_maps[i].color, j); - bool used_depth = false; - if (j == 0 && i == 0) { //use always - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - used_depth = true; - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } - - float zero[4] = { 1, 0, 1, 0 }; - glViewport(0, 0, rt->effects.mip_maps[i].sizes[j].width, rt->effects.mip_maps[i].sizes[j].height); - glClearBufferfv(GL_COLOR, 0, zero); - if (used_depth) { - glClearDepth(1.0); - glClear(GL_DEPTH_BUFFER_BIT); - } - } - - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - rt->effects.mip_maps[i].levels = level; - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } -} - -RID RasterizerStorageGLES3::render_target_create() { - - RenderTarget *rt = memnew(RenderTarget); - - Texture *t = memnew(Texture); - - t->type = VS::TEXTURE_TYPE_2D; - t->flags = 0; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_R8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->data_size = 0; - t->compressed = false; - t->srgb = false; - t->total_data_size = 0; - t->ignore_mipmaps = false; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - - rt->texture = texture_owner.make_rid(t); - - return render_target_owner.make_rid(rt); -} - -void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int p_x, int p_y) { - //only used in GLES2 -} - -void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height) { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - if (rt->width == p_width && rt->height == p_height) - return; - - _render_target_clear(rt); - rt->width = p_width; - rt->height = p_height; - _render_target_allocate(rt); -} - -RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) const { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - - if (rt->external.fbo == 0) { - return rt->texture; - } else { - return rt->external.texture; - } -} - -void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_texture_id == 0) { - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // clean up our texture - Texture *t = texture_owner.getornull(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_owner.free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - } - } else { - Texture *t; - - if (rt->external.fbo == 0) { - // create our fbo - glGenFramebuffers(1, &rt->external.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); - - // allocate a texture - t = memnew(Texture); - - t->type = VS::TEXTURE_TYPE_2D; - t->flags = 0; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_RGBA8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->data_size = 0; - t->compressed = false; - t->srgb = false; - t->total_data_size = 0; - t->ignore_mipmaps = false; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - - rt->external.texture = texture_owner.make_rid(t); - } else { - // bind our frame buffer - glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); - - // find our texture - t = texture_owner.getornull(rt->external.texture); - } - - // set our texture - t->tex_id = p_texture_id; - - // size shouldn't be different - t->width = rt->width; - t->height = rt->height; - t->alloc_height = rt->width; - t->alloc_width = rt->height; - - // is there a point to setting the internal formats? we don't know them.. - - // set our texture as the destination for our framebuffer - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); - - // check status and unbind - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - printf("framebuffer fail, status: %x\n", status); - } - - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } -} - -void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - rt->flags[p_flag] = p_value; - - switch (p_flag) { - case RENDER_TARGET_HDR: - case RENDER_TARGET_NO_3D: - case RENDER_TARGET_NO_SAMPLING: - case RENDER_TARGET_NO_3D_EFFECTS: { - //must reset for these formats - _render_target_clear(rt); - _render_target_allocate(rt); - - } break; - default: { - } - } -} -bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, false); - - return rt->used_in_frame; -} - -void RasterizerStorageGLES3::render_target_set_as_unused(RID p_render_target) { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - rt->used_in_frame = false; -} - -void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - if (rt->msaa == p_msaa) - return; - - _render_target_clear(rt); - rt->msaa = p_msaa; - _render_target_allocate(rt); -} - -/* CANVAS SHADOW */ - -RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { - - CanvasLightShadow *cls = memnew(CanvasLightShadow); - if (p_width > config.max_texture_size) - p_width = config.max_texture_size; - - cls->size = p_width; - cls->height = 16; - - glActiveTexture(GL_TEXTURE0); - - glGenFramebuffers(1, &cls->fbo); - glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); - - glGenRenderbuffers(1, &cls->depth); - glBindRenderbuffer(GL_RENDERBUFFER, cls->depth); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, cls->size, cls->height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth); - glBindRenderbuffer(GL_RENDERBUFFER, 0); - - glGenTextures(1, &cls->distance); - glBindTexture(GL_TEXTURE_2D, cls->distance); - if (config.use_rgba_2d_shadows) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, NULL); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - //printf("errnum: %x\n",status); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - memdelete(cls); - ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID()); - } - - return canvas_light_shadow_owner.make_rid(cls); -} - -/* LIGHT SHADOW MAPPING */ - -RID RasterizerStorageGLES3::canvas_light_occluder_create() { - - CanvasOccluder *co = memnew(CanvasOccluder); - co->index_id = 0; - co->vertex_id = 0; - co->len = 0; - glGenVertexArrays(1, &co->array_id); - - return canvas_occluder_owner.make_rid(co); -} - -void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) { - - CanvasOccluder *co = canvas_occluder_owner.getornull(p_occluder); - ERR_FAIL_COND(!co); - - co->lines = p_lines; - - if (p_lines.size() != co->len) { - - if (co->index_id) - glDeleteBuffers(1, &co->index_id); - if (co->vertex_id) - glDeleteBuffers(1, &co->vertex_id); - - co->index_id = 0; - co->vertex_id = 0; - co->len = 0; - } - - if (p_lines.size()) { - - PoolVector<float> geometry; - PoolVector<uint16_t> indices; - int lc = p_lines.size(); - - geometry.resize(lc * 6); - indices.resize(lc * 3); - - PoolVector<float>::Write vw = geometry.write(); - PoolVector<uint16_t>::Write iw = indices.write(); - - PoolVector<Vector2>::Read lr = p_lines.read(); - - const int POLY_HEIGHT = 16384; - - for (int i = 0; i < lc / 2; i++) { - - vw[i * 12 + 0] = lr[i * 2 + 0].x; - vw[i * 12 + 1] = lr[i * 2 + 0].y; - vw[i * 12 + 2] = POLY_HEIGHT; - - vw[i * 12 + 3] = lr[i * 2 + 1].x; - vw[i * 12 + 4] = lr[i * 2 + 1].y; - vw[i * 12 + 5] = POLY_HEIGHT; - - vw[i * 12 + 6] = lr[i * 2 + 1].x; - vw[i * 12 + 7] = lr[i * 2 + 1].y; - vw[i * 12 + 8] = -POLY_HEIGHT; - - vw[i * 12 + 9] = lr[i * 2 + 0].x; - vw[i * 12 + 10] = lr[i * 2 + 0].y; - vw[i * 12 + 11] = -POLY_HEIGHT; - - iw[i * 6 + 0] = i * 4 + 0; - iw[i * 6 + 1] = i * 4 + 1; - iw[i * 6 + 2] = i * 4 + 2; - - iw[i * 6 + 3] = i * 4 + 2; - iw[i * 6 + 4] = i * 4 + 3; - iw[i * 6 + 5] = i * 4 + 0; - } - - //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush - - if (!co->vertex_id) { - glGenBuffers(1, &co->vertex_id); - glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW); - } else { - - glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr()); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - - if (!co->index_id) { - - glGenBuffers(1, &co->index_id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW); - } else { - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr()); - } - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind - - co->len = lc; - glBindVertexArray(co->array_id); - glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, 0, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); - glBindVertexArray(0); - } -} - -VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const { - - if (mesh_owner.owns(p_rid)) { - return VS::INSTANCE_MESH; - } - - if (multimesh_owner.owns(p_rid)) { - return VS::INSTANCE_MULTIMESH; - } - - if (immediate_owner.owns(p_rid)) { - return VS::INSTANCE_IMMEDIATE; - } - - if (particles_owner.owns(p_rid)) { - return VS::INSTANCE_PARTICLES; - } - - if (light_owner.owns(p_rid)) { - return VS::INSTANCE_LIGHT; - } - - if (reflection_probe_owner.owns(p_rid)) { - return VS::INSTANCE_REFLECTION_PROBE; - } - - if (gi_probe_owner.owns(p_rid)) { - return VS::INSTANCE_GI_PROBE; - } - - if (lightmap_capture_data_owner.owns(p_rid)) { - return VS::INSTANCE_LIGHTMAP_CAPTURE; - } - - return VS::INSTANCE_NONE; -} - -bool RasterizerStorageGLES3::free(RID p_rid) { - - if (render_target_owner.owns(p_rid)) { - - RenderTarget *rt = render_target_owner.getornull(p_rid); - _render_target_clear(rt); - Texture *t = texture_owner.getornull(rt->texture); - texture_owner.free(rt->texture); - memdelete(t); - render_target_owner.free(p_rid); - memdelete(rt); - - } else if (texture_owner.owns(p_rid)) { - // delete the texture - Texture *texture = texture_owner.getornull(p_rid); - ERR_FAIL_COND_V(texture->render_target, true); //can't free the render target texture, dude - info.texture_mem -= texture->total_data_size; - texture_owner.free(p_rid); - memdelete(texture); - - } else if (sky_owner.owns(p_rid)) { - // delete the sky - Sky *sky = sky_owner.getornull(p_rid); - sky_set_texture(p_rid, RID(), 256); - sky_owner.free(p_rid); - memdelete(sky); - - } else if (shader_owner.owns(p_rid)) { - - // delete the texture - Shader *shader = shader_owner.getornull(p_rid); - - if (shader->shader && shader->custom_code_id) - shader->shader->free_custom_shader(shader->custom_code_id); - - if (shader->dirty_list.in_list()) - _shader_dirty_list.remove(&shader->dirty_list); - - while (shader->materials.first()) { - - Material *mat = shader->materials.first()->self(); - - mat->shader = NULL; - _material_make_dirty(mat); - - shader->materials.remove(shader->materials.first()); - } - - //material_shader.free_custom_shader(shader->custom_code_id); - shader_owner.free(p_rid); - memdelete(shader); - - } else if (material_owner.owns(p_rid)) { - - // delete the texture - Material *material = material_owner.getornull(p_rid); - - if (material->shader) { - material->shader->materials.remove(&material->list); - } - - if (material->ubo_id) { - glDeleteBuffers(1, &material->ubo_id); - } - - //remove from owners - for (Map<Geometry *, int>::Element *E = material->geometry_owners.front(); E; E = E->next()) { - - Geometry *g = E->key(); - g->material = RID(); - } - for (Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.front(); E; E = E->next()) { - RasterizerScene::InstanceBase *ins = E->key(); - if (ins->material_override == p_rid) { - ins->material_override = RID(); - } - - for (int i = 0; i < ins->materials.size(); i++) { - if (ins->materials[i] == p_rid) { - ins->materials.write[i] = RID(); - } - } - } - - material_owner.free(p_rid); - memdelete(material); - - } else if (skeleton_owner.owns(p_rid)) { - - // delete the texture - Skeleton *skeleton = skeleton_owner.getornull(p_rid); - if (skeleton->update_list.in_list()) { - skeleton_update_list.remove(&skeleton->update_list); - } - - for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) { - E->get()->skeleton = RID(); - } - - skeleton_allocate(p_rid, 0, false); - - glDeleteTextures(1, &skeleton->texture); - skeleton_owner.free(p_rid); - memdelete(skeleton); - - } else if (mesh_owner.owns(p_rid)) { - - // delete the texture - Mesh *mesh = mesh_owner.getornull(p_rid); - mesh->instance_remove_deps(); - mesh_clear(p_rid); - - while (mesh->multimeshes.first()) { - MultiMesh *multimesh = mesh->multimeshes.first()->self(); - multimesh->mesh = RID(); - multimesh->dirty_aabb = true; - mesh->multimeshes.remove(mesh->multimeshes.first()); - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } - } - - mesh_owner.free(p_rid); - memdelete(mesh); - - } else if (multimesh_owner.owns(p_rid)) { - - // delete the texture - MultiMesh *multimesh = multimesh_owner.getornull(p_rid); - multimesh->instance_remove_deps(); - - if (multimesh->mesh.is_valid()) { - Mesh *mesh = mesh_owner.getornull(multimesh->mesh); - if (mesh) { - mesh->multimeshes.remove(&multimesh->mesh_list); - } - } - - multimesh_allocate(p_rid, 0, VS::MULTIMESH_TRANSFORM_2D, VS::MULTIMESH_COLOR_NONE); //frees multimesh - update_dirty_multimeshes(); - - multimesh_owner.free(p_rid); - memdelete(multimesh); - } else if (immediate_owner.owns(p_rid)) { - - Immediate *immediate = immediate_owner.getornull(p_rid); - immediate->instance_remove_deps(); - - immediate_owner.free(p_rid); - memdelete(immediate); - } else if (light_owner.owns(p_rid)) { - - // delete the texture - Light *light = light_owner.getornull(p_rid); - light->instance_remove_deps(); - - light_owner.free(p_rid); - memdelete(light); - - } else if (reflection_probe_owner.owns(p_rid)) { - - // delete the texture - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); - reflection_probe->instance_remove_deps(); - - reflection_probe_owner.free(p_rid); - memdelete(reflection_probe); - - } else if (gi_probe_owner.owns(p_rid)) { - - // delete the texture - GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); - gi_probe->instance_remove_deps(); - - gi_probe_owner.free(p_rid); - memdelete(gi_probe); - } else if (gi_probe_data_owner.owns(p_rid)) { - - // delete the texture - GIProbeData *gi_probe_data = gi_probe_data_owner.getornull(p_rid); - - glDeleteTextures(1, &gi_probe_data->tex_id); - gi_probe_data_owner.free(p_rid); - memdelete(gi_probe_data); - } else if (lightmap_capture_data_owner.owns(p_rid)) { - - // delete the texture - LightmapCapture *lightmap_capture = lightmap_capture_data_owner.getornull(p_rid); - lightmap_capture->instance_remove_deps(); - - lightmap_capture_data_owner.free(p_rid); - memdelete(lightmap_capture); - - } else if (canvas_occluder_owner.owns(p_rid)) { - - CanvasOccluder *co = canvas_occluder_owner.getornull(p_rid); - if (co->index_id) - glDeleteBuffers(1, &co->index_id); - if (co->vertex_id) - glDeleteBuffers(1, &co->vertex_id); - - glDeleteVertexArrays(1, &co->array_id); - - canvas_occluder_owner.free(p_rid); - memdelete(co); - - } else if (canvas_light_shadow_owner.owns(p_rid)) { - - CanvasLightShadow *cls = canvas_light_shadow_owner.getornull(p_rid); - glDeleteFramebuffers(1, &cls->fbo); - glDeleteRenderbuffers(1, &cls->depth); - glDeleteTextures(1, &cls->distance); - canvas_light_shadow_owner.free(p_rid); - memdelete(cls); - } else if (particles_owner.owns(p_rid)) { - Particles *particles = particles_owner.getornull(p_rid); - particles->instance_remove_deps(); - particles_owner.free(p_rid); - memdelete(particles); - } else { - return false; - } - - return true; -} - -bool RasterizerStorageGLES3::has_os_feature(const String &p_feature) const { - - if (p_feature == "bptc") - return config.bptc_supported; - - if (p_feature == "s3tc") - return config.s3tc_supported; - - if (p_feature == "etc") - return config.etc_supported; - - if (p_feature == "etc2") - return config.etc2_supported; - - if (p_feature == "pvrtc") - return config.pvrtc_supported; - - return false; -} - -//////////////////////////////////////////// - -void RasterizerStorageGLES3::set_debug_generate_wireframes(bool p_generate) { - - config.generate_wireframes = p_generate; -} - -void RasterizerStorageGLES3::render_info_begin_capture() { - - info.snap = info.render; -} - -void RasterizerStorageGLES3::render_info_end_capture() { - - info.snap.object_count = info.render.object_count - info.snap.object_count; - info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count; - info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count; - info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count; - info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count; - info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count; -} - -int RasterizerStorageGLES3::get_captured_render_info(VS::RenderInfo p_info) { - - switch (p_info) { - case VS::INFO_OBJECTS_IN_FRAME: { - - return info.snap.object_count; - } break; - case VS::INFO_VERTICES_IN_FRAME: { - - return info.snap.vertices_count; - } break; - case VS::INFO_MATERIAL_CHANGES_IN_FRAME: { - return info.snap.material_switch_count; - } break; - case VS::INFO_SHADER_CHANGES_IN_FRAME: { - return info.snap.shader_rebind_count; - } break; - case VS::INFO_SURFACE_CHANGES_IN_FRAME: { - return info.snap.surface_switch_count; - } break; - case VS::INFO_DRAW_CALLS_IN_FRAME: { - return info.snap.draw_call_count; - } break; - default: { - return get_render_info(p_info); - } - } -} - -int RasterizerStorageGLES3::get_render_info(VS::RenderInfo p_info) { - - switch (p_info) { - case VS::INFO_OBJECTS_IN_FRAME: - return info.render_final.object_count; - case VS::INFO_VERTICES_IN_FRAME: - return info.render_final.vertices_count; - case VS::INFO_MATERIAL_CHANGES_IN_FRAME: - return info.render_final.material_switch_count; - case VS::INFO_SHADER_CHANGES_IN_FRAME: - return info.render_final.shader_rebind_count; - case VS::INFO_SURFACE_CHANGES_IN_FRAME: - return info.render_final.surface_switch_count; - case VS::INFO_DRAW_CALLS_IN_FRAME: - return info.render_final.draw_call_count; - case VS::INFO_USAGE_VIDEO_MEM_TOTAL: - return 0; //no idea - case VS::INFO_VIDEO_MEM_USED: - return info.vertex_mem + info.texture_mem; - case VS::INFO_TEXTURE_MEM_USED: - return info.texture_mem; - case VS::INFO_VERTEX_MEM_USED: - return info.vertex_mem; - default: - return 0; //no idea either - } -} - -String RasterizerStorageGLES3::get_video_adapter_name() const { - - return (const char *)glGetString(GL_RENDERER); -} - -String RasterizerStorageGLES3::get_video_adapter_vendor() const { - - return (const char *)glGetString(GL_VENDOR); -} - -void RasterizerStorageGLES3::initialize() { - - RasterizerStorageGLES3::system_fbo = 0; - - //// extensions config - /// - - { - - int max_extensions = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions); - for (int i = 0; i < max_extensions; i++) { - const GLubyte *s = glGetStringi(GL_EXTENSIONS, i); - if (!s) - break; - config.extensions.insert((const char *)s); - } - } - - config.shrink_textures_x2 = false; - config.use_fast_texture_filter = int(ProjectSettings::get_singleton()->get("rendering/quality/filters/use_nearest_mipmap_filter")); - config.use_anisotropic_filter = config.extensions.has("rendering/quality/filters/anisotropic_filter_level"); - - config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); - config.latc_supported = config.extensions.has("GL_EXT_texture_compression_latc"); - config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc"); -#ifdef GLES_OVER_GL - config.etc2_supported = false; - config.s3tc_supported = true; - config.rgtc_supported = true; //RGTC - core since OpenGL version 3.0 - config.texture_float_linear_supported = true; - config.framebuffer_float_supported = true; - config.framebuffer_half_float_supported = true; - -#else - config.etc2_supported = true; - config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc"); - config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc"); - config.texture_float_linear_supported = config.extensions.has("GL_OES_texture_float_linear"); - config.framebuffer_float_supported = config.extensions.has("GL_EXT_color_buffer_float"); - config.framebuffer_half_float_supported = config.extensions.has("GL_EXT_color_buffer_half_float") || config.framebuffer_float_supported; - -#endif - - config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc"); - config.srgb_decode_supported = config.extensions.has("GL_EXT_texture_sRGB_decode"); - - config.anisotropic_level = 1.0; - config.use_anisotropic_filter = config.extensions.has("GL_EXT_texture_filter_anisotropic"); - if (config.use_anisotropic_filter) { - glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &config.anisotropic_level); - config.anisotropic_level = MIN(int(ProjectSettings::get_singleton()->get("rendering/quality/filters/anisotropic_filter_level")), config.anisotropic_level); - } - - frame.clear_request = false; - - shaders.copy.init(); - - { - //default textures - - glGenTextures(1, &resources.white_tex); - unsigned char whitetexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i++) { - whitetexdata[i] = 255; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.white_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.black_tex); - unsigned char blacktexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i++) { - blacktexdata[i] = 0; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.black_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, blacktexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.normal_tex); - unsigned char normaltexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i += 3) { - normaltexdata[i + 0] = 128; - normaltexdata[i + 1] = 128; - normaltexdata[i + 2] = 255; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.normal_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, normaltexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.aniso_tex); - unsigned char anisotexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i += 3) { - anisotexdata[i + 0] = 255; - anisotexdata[i + 1] = 128; - anisotexdata[i + 2] = 0; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.aniso_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.white_tex_3d); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_3D, resources.white_tex_3d); - glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 2, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); - - glGenTextures(1, &resources.white_tex_array); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D_ARRAY, resources.white_tex_array); - glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 8, 8, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 8, 1, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - glGenerateMipmap(GL_TEXTURE_2D_ARRAY); - glBindTexture(GL_TEXTURE_2D, 0); - } - - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); - - config.use_rgba_2d_shadows = !config.framebuffer_float_supported; - - //generic quadie for copying - - { - //quad buffers - - glGenBuffers(1, &resources.quadie); - glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); - { - const float qv[16] = { - -1, - -1, - 0, - 0, - -1, - 1, - 0, - 1, - 1, - 1, - 1, - 1, - 1, - -1, - 1, - 0, - }; - - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - - glGenVertexArrays(1, &resources.quadie_array); - glBindVertexArray(resources.quadie_array); - glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); - glEnableVertexAttribArray(0); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8)); - glEnableVertexAttribArray(4); - glBindVertexArray(0); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - } - - //generic quadie for copying without touching sky - - { - //transform feedback buffers - uint32_t xf_feedback_size = GLOBAL_DEF_RST("rendering/limits/buffers/blend_shape_max_buffer_size_kb", 4096); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/blend_shape_max_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/blend_shape_max_buffer_size_kb", PROPERTY_HINT_RANGE, "0,8192,1,or_greater")); - - for (int i = 0; i < 2; i++) { - - glGenBuffers(1, &resources.transform_feedback_buffers[i]); - glBindBuffer(GL_ARRAY_BUFFER, resources.transform_feedback_buffers[i]); - glBufferData(GL_ARRAY_BUFFER, xf_feedback_size * 1024, NULL, GL_STREAM_DRAW); - } - - shaders.blend_shapes.init(); - - glGenVertexArrays(1, &resources.transform_feedback_array); - } - - shaders.cubemap_filter.init(); - bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx"); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY, !ggx_hq); - shaders.particles.init(); - -#ifdef GLES_OVER_GL - glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); -#endif - - frame.count = 0; - frame.delta = 0; - frame.current_rt = NULL; - config.keep_original_textures = false; - config.generate_wireframes = false; - config.use_texture_array_environment = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections"); - - config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); - - String renderer = (const char *)glGetString(GL_RENDERER); - - config.use_depth_prepass = bool(GLOBAL_GET("rendering/quality/depth_prepass/enable")); - if (config.use_depth_prepass) { - - String vendors = GLOBAL_GET("rendering/quality/depth_prepass/disable_for_vendors"); - Vector<String> vendor_match = vendors.split(","); - for (int i = 0; i < vendor_match.size(); i++) { - String v = vendor_match[i].strip_edges(); - if (v == String()) - continue; - - if (renderer.findn(v) != -1) { - config.use_depth_prepass = false; - } - } - } -} - -void RasterizerStorageGLES3::finalize() { - - glDeleteTextures(1, &resources.white_tex); - glDeleteTextures(1, &resources.black_tex); - glDeleteTextures(1, &resources.normal_tex); -} - -void RasterizerStorageGLES3::update_dirty_resources() { - - update_dirty_multimeshes(); - update_dirty_skeletons(); - update_dirty_shaders(); - update_dirty_materials(); - update_particles(); -} - -RasterizerStorageGLES3::RasterizerStorageGLES3() { -} |