diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 181 |
1 files changed, 112 insertions, 69 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 296d945cda..cba9f08537 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1232,6 +1232,25 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ return texture_owner.make_rid(ctex); } +void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { + + Texture *texture = texture_owner.get(p_texture); + ERR_FAIL_COND(!texture); + + if (texture->proxy) { + texture->proxy->proxy_owners.erase(texture); + texture->proxy = NULL; + } + + if (p_proxy.is_valid()) { + Texture *proxy = texture_owner.get(p_proxy); + ERR_FAIL_COND(!proxy); + ERR_FAIL_COND(proxy == texture); + proxy->proxy_owners.insert(texture); + texture->proxy = proxy; + } +} + RID RasterizerStorageGLES3::sky_create() { Sky *sky = memnew(Sky); @@ -1601,6 +1620,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { p_shader->spatial.uses_screen_texture = false; p_shader->spatial.uses_vertex = false; p_shader->spatial.writes_modelview_or_projection = false; + p_shader->spatial.uses_world_coordinates = false; shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); @@ -1621,9 +1641,10 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting; + shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates; + shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha; shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor; - shaders.actions_scene.usage_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; @@ -1632,6 +1653,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; + shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; actions = &shaders.actions_scene; actions->uniforms = &p_shader->uniforms; @@ -2600,7 +2622,7 @@ RID RasterizerStorageGLES3::mesh_create() { return mesh_owner.make_rid(mesh); } -void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) { +void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) { PoolVector<uint8_t> array = p_array; @@ -2866,7 +2888,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: glGenBuffers(1, &surface->vertex_id); glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind if (p_format & VS::ARRAY_FORMAT_INDEX) { @@ -3104,6 +3126,22 @@ VS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) return mesh->blend_shape_mode; } +void RasterizerStorageGLES3::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) { + + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); + + int total_size = p_data.size(); + ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size); + + PoolVector<uint8_t>::Read r = p_data.read(); + + glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->array_id); + glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr()); + glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind +} + void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { Mesh *mesh = mesh_owner.getornull(p_mesh); @@ -3224,11 +3262,11 @@ VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_ return mesh->surfaces[p_surface]->primitive; } -Rect3 RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const { +AABB RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Rect3()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Rect3()); + ERR_FAIL_COND_V(!mesh, AABB()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB()); return mesh->surfaces[p_surface]->aabb; } @@ -3263,11 +3301,11 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap return bsarr; } -Vector<Rect3> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { +Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<Rect3>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Rect3>()); + ERR_FAIL_COND_V(!mesh, Vector<AABB>()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>()); return mesh->surfaces[p_surface]->skeleton_bone_aabb; } @@ -3321,7 +3359,7 @@ int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const { return mesh->surfaces.size(); } -void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) { +void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); @@ -3329,37 +3367,37 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aab mesh->custom_aabb = p_aabb; } -Rect3 RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { +AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Rect3()); + ERR_FAIL_COND_V(!mesh, AABB()); return mesh->custom_aabb; } -Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { +AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, Rect3()); + ERR_FAIL_COND_V(!mesh, AABB()); - if (mesh->custom_aabb != Rect3()) + if (mesh->custom_aabb != AABB()) return mesh->custom_aabb; Skeleton *sk = NULL; if (p_skeleton.is_valid()) sk = skeleton_owner.get(p_skeleton); - Rect3 aabb; + AABB aabb; if (sk && sk->size != 0) { for (int i = 0; i < mesh->surfaces.size(); i++) { - Rect3 laabb; + AABB laabb; if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) { int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); - const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); + const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr(); int sbs = sk->size; @@ -3385,7 +3423,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { mtx.basis[1].y = texture[base_ofs + 1]; mtx.origin.y = texture[base_ofs + 3]; - Rect3 baabb = mtx.xform(skbones[j]); + AABB baabb = mtx.xform(skbones[j]); if (first) { laabb = baabb; first = false; @@ -3418,7 +3456,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { mtx.basis[2].z = texture[base_ofs + 2]; mtx.origin.z = texture[base_ofs + 3]; - Rect3 baabb = mtx.xform(skbones[j]); + AABB baabb = mtx.xform(skbones[j]); if (first) { laabb = baabb; first = false; @@ -3461,7 +3499,7 @@ void RasterizerStorageGLES3::mesh_clear(RID p_mesh) { } } -void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, float *p_weights) { +void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p_weights) { glBindVertexArray(s->array_id); @@ -4012,10 +4050,10 @@ int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) con return multimesh->visible_instances; } -Rect3 RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { +AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Rect3()); + ERR_FAIL_COND_V(!multimesh, AABB()); const_cast<RasterizerStorageGLES3 *>(this)->update_dirty_multimeshes(); //update pending AABBs @@ -4037,7 +4075,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { if (multimesh->size && multimesh->dirty_aabb) { - Rect3 mesh_aabb; + AABB mesh_aabb; if (multimesh->mesh.is_valid()) { mesh_aabb = mesh_get_aabb(multimesh->mesh, RID()); @@ -4047,9 +4085,9 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { int stride = multimesh->color_floats + multimesh->xform_floats; int count = multimesh->data.size(); - float *data = multimesh->data.ptr(); + float *data = multimesh->data.ptrw(); - Rect3 aabb; + AABB aabb; if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) { @@ -4064,7 +4102,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { xform.basis[1][1] = dataptr[5]; xform.origin[1] = dataptr[7]; - Rect3 laabb = xform.xform(mesh_aabb); + AABB laabb = xform.xform(mesh_aabb); if (i == 0) aabb = laabb; else @@ -4090,7 +4128,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { xform.basis.elements[2][2] = dataptr[10]; xform.origin.z = dataptr[11]; - Rect3 laabb = xform.xform(mesh_aabb); + AABB laabb = xform.xform(mesh_aabb); if (i == 0) aabb = laabb; else @@ -4226,10 +4264,10 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) { im->instance_change_notify(); } -Rect3 RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const { +AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const { Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND_V(!im, Rect3()); + ERR_FAIL_COND_V(!im, AABB()); return im->aabb; } @@ -4311,7 +4349,7 @@ void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_b ERR_FAIL_INDEX(p_bone, skeleton->size); ERR_FAIL_COND(skeleton->use_2d); - float *texture = skeleton->skel_texture.ptr(); + float *texture = skeleton->skel_texture.ptrw(); int base_ofs = ((p_bone / 256) * 256) * 3 * 4 + (p_bone % 256) * 4; @@ -4374,7 +4412,7 @@ void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int ERR_FAIL_INDEX(p_bone, skeleton->size); ERR_FAIL_COND(!skeleton->use_2d); - float *texture = skeleton->skel_texture.ptr(); + float *texture = skeleton->skel_texture.ptrw(); int base_ofs = ((p_bone / 256) * 256) * 2 * 4 + (p_bone % 256) * 4; @@ -4450,6 +4488,7 @@ RID RasterizerStorageGLES3::light_create(VS::LightType p_type) { light->type = p_type; light->param[VS::LIGHT_PARAM_ENERGY] = 1.0; + light->param[VS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; light->param[VS::LIGHT_PARAM_SPECULAR] = 0.5; light->param[VS::LIGHT_PARAM_RANGE] = 1.0; light->param[VS::LIGHT_PARAM_SPOT_ANGLE] = 45; @@ -4678,10 +4717,10 @@ uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const { return light->version; } -Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const { +AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const { const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, Rect3()); + ERR_FAIL_COND_V(!light, AABB()); switch (light->type) { @@ -4689,22 +4728,22 @@ Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const { float len = light->param[VS::LIGHT_PARAM_RANGE]; float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); + return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); } break; case VS::LIGHT_OMNI: { float r = light->param[VS::LIGHT_PARAM_RANGE]; - return Rect3(-Vector3(r, r, r), Vector3(r, r, r) * 2); + return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); } break; case VS::LIGHT_DIRECTIONAL: { - return Rect3(); + return AABB(); } break; default: {} } - ERR_FAIL_V(Rect3()); - return Rect3(); + ERR_FAIL_V(AABB()); + return AABB(); } /* PROBE API */ @@ -4826,11 +4865,11 @@ void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_ reflection_probe->instance_change_notify(); } -Rect3 RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const { +AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Rect3()); + ERR_FAIL_COND_V(!reflection_probe, AABB()); - Rect3 aabb; + AABB aabb; aabb.position = -reflection_probe->extents; aabb.size = reflection_probe->extents * 2.0; @@ -4887,7 +4926,7 @@ RID RasterizerStorageGLES3::gi_probe_create() { GIProbe *gip = memnew(GIProbe); - gip->bounds = Rect3(Vector3(), Vector3(1, 1, 1)); + gip->bounds = AABB(Vector3(), Vector3(1, 1, 1)); gip->dynamic_range = 1.0; gip->energy = 1.0; gip->propagation = 1.0; @@ -4901,7 +4940,7 @@ RID RasterizerStorageGLES3::gi_probe_create() { return gi_probe_owner.make_rid(gip); } -void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) { +void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) { GIProbe *gip = gi_probe_owner.getornull(p_probe); ERR_FAIL_COND(!gip); @@ -4910,10 +4949,10 @@ void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bou gip->version++; gip->instance_change_notify(); } -Rect3 RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const { +AABB RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const { const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, Rect3()); + ERR_FAIL_COND_V(!gip, AABB()); return gip->bounds; } @@ -5322,7 +5361,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) { particles->clear = true; } -void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) { +void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -5413,15 +5452,15 @@ void RasterizerStorageGLES3::particles_request_process(RID p_particles) { } } -Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { +AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, Rect3()); + ERR_FAIL_COND_V(!particles, AABB()); glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT); - Rect3 aabb; + AABB aabb; Transform inv = particles->emission_transform.affine_inverse(); @@ -5443,7 +5482,7 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { float longest_axis = 0; for (int i = 0; i < particles->draw_passes.size(); i++) { if (particles->draw_passes[i].is_valid()) { - Rect3 maabb = mesh_get_aabb(particles->draw_passes[i], RID()); + AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID()); longest_axis = MAX(maabb.get_longest_axis_size(), longest_axis); } } @@ -5453,10 +5492,10 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { return aabb; } -Rect3 RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { +AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, Rect3()); + ERR_FAIL_COND_V(!particles, AABB()); return particles->custom_aabb; } @@ -5615,8 +5654,8 @@ void RasterizerStorageGLES3::update_particles() { } int tc = material->textures.size(); - RID *textures = material->textures.ptr(); - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = material->shader->texture_hints.ptr(); + RID *textures = material->textures.ptrw(); + ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = material->shader->texture_hints.ptrw(); for (int i = 0; i < tc; i++) { @@ -5677,13 +5716,9 @@ void RasterizerStorageGLES3::update_particles() { else frame_time = 1.0 / 30.0; - float delta = particles->pre_process_time; - if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 - delta = 0.1; - } - float todo = delta; + float todo = particles->pre_process_time; - while (todo >= frame_time) { + while (todo >= 0) { _particles_process(particles, frame_time); todo -= frame_time; } @@ -7011,14 +7046,22 @@ void RasterizerStorageGLES3::initialize() { glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); { const float qv[16] = { - -1, -1, - 0, 0, - -1, 1, - 0, 1, - 1, 1, - 1, 1, - 1, -1, - 1, 0, + -1, + -1, + 0, + 0, + -1, + 1, + 0, + 1, + 1, + 1, + 1, + 1, + 1, + -1, + 1, + 0, }; glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW); |