diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 57 |
1 files changed, 48 insertions, 9 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 3255726c1f..0fc095a868 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -876,11 +876,34 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSi } } + Image::Format img_format; + + //convert special case RGB10_A2 to RGBA8 because it's not a supported image format + if (texture->gl_internal_format_cache == GL_RGB10_A2) { + + img_format = Image::FORMAT_RGBA8; + + uint32_t *ptr = (uint32_t *)wb.ptr(); + uint32_t num_pixels = data_size / 4; + + for (int ofs = 0; ofs < num_pixels; ofs++) { + uint32_t px = ptr[ofs]; + uint32_t a = px >> 30 & 0xFF; + + ptr[ofs] = (px >> 2 & 0xFF) | + (px >> 12 & 0xFF) << 8 | + (px >> 22 & 0xFF) << 16 | + (a | a << 2 | a << 4 | a << 6) << 24; + } + } else { + img_format = texture->format; + } + wb = PoolVector<uint8_t>::Write(); data.resize(data_size); - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, texture->format, data)); + Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, img_format, data)); return Ref<Image>(img); #else @@ -2184,10 +2207,15 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy Transform2D v = value; GLfloat *gui = (GLfloat *)data; + //in std140 members of mat2 are treated as vec4s gui[0] = v.elements[0][0]; gui[1] = v.elements[0][1]; - gui[2] = v.elements[1][0]; - gui[3] = v.elements[1][1]; + gui[2] = 0; + gui[3] = 0; + gui[4] = v.elements[1][0]; + gui[5] = v.elements[1][1]; + gui[6] = 0; + gui[7] = 0; } break; case ShaderLanguage::TYPE_MAT3: { @@ -2362,9 +2390,15 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, case ShaderLanguage::TYPE_MAT2: { GLfloat *gui = (GLfloat *)data; - for (int i = 0; i < 2; i++) { - gui[i] = value[i].real; - } + //in std140 members of mat2 are treated as vec4s + gui[0] = value[0].real; + gui[1] = value[1].real; + gui[2] = 0; + gui[3] = 0; + gui[4] = value[2].real; + gui[5] = value[3].real; + gui[6] = 0; + gui[7] = 0; } break; case ShaderLanguage::TYPE_MAT3: { @@ -2418,11 +2452,14 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, case ShaderLanguage::TYPE_BVEC4: case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC4: - case ShaderLanguage::TYPE_VEC4: - case ShaderLanguage::TYPE_MAT2: { + case ShaderLanguage::TYPE_VEC4: { zeromem(data, 16); } break; + case ShaderLanguage::TYPE_MAT2: { + + zeromem(data, 32); + } break; case ShaderLanguage::TYPE_MAT3: { zeromem(data, 48); @@ -5332,7 +5369,7 @@ void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emit Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); if (p_emitting != particles->emitting) { - // Restart is overriden by set_emitting + // Restart is overridden by set_emitting particles->restart_request = false; } particles->emitting = p_emitting; @@ -5680,6 +5717,7 @@ void RasterizerStorageGLES3::_particles_process(Particles *p_particles, float p_ SWAP(p_particles->particle_buffers[0], p_particles->particle_buffers[1]); SWAP(p_particles->particle_vaos[0], p_particles->particle_vaos[1]); + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); glBindVertexArray(0); /* //debug particles :D glBindBuffer(GL_ARRAY_BUFFER, p_particles->particle_buffers[0]); @@ -6950,6 +6988,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { memdelete(cls); } else if (particles_owner.owns(p_rid)) { Particles *particles = particles_owner.get(p_rid); + particles->instance_remove_deps(); particles_owner.free(p_rid); memdelete(particles); } else { |