diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 2b038fcc0e..076c33c8e9 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -632,6 +632,25 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video } +#ifndef GLES_OVER_GL + switch (p_format) { + case Image::Format::FORMAT_RF: + case Image::Format::FORMAT_RGF: + case Image::Format::FORMAT_RGBF: + case Image::Format::FORMAT_RGBAF: + case Image::Format::FORMAT_RH: + case Image::Format::FORMAT_RGH: + case Image::Format::FORMAT_RGBH: + case Image::Format::FORMAT_RGBAH: { + if (!config.texture_float_linear_supported) { + // disable linear texture filtering when not supported for float format on some devices (issue #24295) + p_flags &= ~VS::TEXTURE_FLAG_FILTER; + } + } break; + default: {} + } +#endif + Texture *texture = texture_owner.get(p_texture); ERR_FAIL_COND(!texture); texture->width = p_width; @@ -1995,7 +2014,8 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { actions = &shaders.actions_particles; actions->uniforms = &p_shader->uniforms; } break; - case VS::SHADER_MAX: break; // Can't happen, but silences warning + case VS::SHADER_MAX: + break; // Can't happen, but silences warning } Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); @@ -7019,6 +7039,7 @@ RID RasterizerStorageGLES3::render_target_create() { Texture *t = memnew(Texture); + t->type = VS::TEXTURE_TYPE_2D; t->flags = 0; t->width = 0; t->height = 0; @@ -7669,11 +7690,13 @@ void RasterizerStorageGLES3::initialize() { config.etc2_supported = false; config.s3tc_supported = true; config.rgtc_supported = true; //RGTC - core since OpenGL version 3.0 + config.texture_float_linear_supported = true; #else config.etc2_supported = true; config.hdr_supported = false; config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc"); config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc"); + config.texture_float_linear_supported = config.extensions.has("GL_OES_texture_float_linear"); #endif config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc"); |