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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index e0ca388da9..3b6bb81ac5 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2247,7 +2247,7 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
pi.type = Variant::INT;
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE;
- pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
+ pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
}
} break;
@@ -2522,8 +2522,8 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
int v = value;
GLuint *gui = (GLuint *)data;
- gui[0] = v & 1 ? GL_TRUE : GL_FALSE;
- gui[1] = v & 2 ? GL_TRUE : GL_FALSE;
+ gui[0] = (v & 1) ? GL_TRUE : GL_FALSE;
+ gui[1] = (v & 2) ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_BVEC3: {
@@ -2955,7 +2955,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
case ShaderLanguage::TYPE_UVEC3:
- case ShaderLanguage::TYPE_VEC3:
+ case ShaderLanguage::TYPE_VEC3: {
+ zeromem(data, 12);
+ } break;
case ShaderLanguage::TYPE_BVEC4:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:
@@ -3191,8 +3193,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
//must have index and bones, both.
{
uint32_t bones_weight = VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS;
- ERR_EXPLAIN("Array must have both bones and weights in format or none.");
- ERR_FAIL_COND((p_format & bones_weight) && (p_format & bones_weight) != bones_weight);
+ ERR_FAIL_COND_MSG((p_format & bones_weight) && (p_format & bones_weight) != bones_weight, "Array must have both bones and weights in format or none.");
}
//bool has_morph = p_blend_shapes.size();