diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 4288 |
1 files changed, 88 insertions, 4200 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 8a070313f8..cca445bf00 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,2656 +28,19 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -//#define OPENGL_DISABLE_RENDER_TARGETS - #include "rasterizer_storage_gles3.h" -#ifdef GLES3_BACKEND_ENABLED + +#ifdef GLES3_ENABLED #include "core/config/project_settings.h" #include "core/math/transform_3d.h" -#include "drivers/gles3/rasterizer_storage_common.h" -#include "rasterizer_canvas_gles3.h" +// #include "rasterizer_canvas_gles3.h" #include "rasterizer_scene_gles3.h" #include "servers/rendering/shader_language.h" -GLuint RasterizerStorageGLES3::system_fbo = 0; - -/* TEXTURE API */ - -#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#define _EXT_ETC1_RGB8_OES 0x8D64 - -#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 - -#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 -#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 -#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 -#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 - -#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F - -#define _GL_TEXTURE_EXTERNAL_OES 0x8D65 - -#ifdef GLES_OVER_GL -#define _GL_HALF_FLOAT_OES 0x140B -#else -#define _GL_HALF_FLOAT_OES 0x8D61 -#endif - -#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define _RED_OES 0x1903 - -#define _DEPTH_COMPONENT24_OES 0x81A6 - -#ifndef GLES_OVER_GL -#define glClearDepth glClearDepthf -#endif //!GLES_OVER_GL - -void RasterizerStorageGLES3::bind_quad_array() const { - //glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); - //glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); - //glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8)); - - //glEnableVertexAttribArray(RS::ARRAY_VERTEX); - //glEnableVertexAttribArray(RS::ARRAY_TEX_UV); -} - -bool RasterizerStorageGLES3::can_create_resources_async() const { - return false; -} - -Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const { - r_gl_format = 0; - Ref<Image> image = p_image; - r_compressed = false; - r_real_format = p_format; - - bool need_decompress = false; - - switch (p_format) { - case Image::FORMAT_L8: { -#ifdef GLES_OVER_GL - r_gl_internal_format = GL_R8; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; -#else - r_gl_internal_format = GL_LUMINANCE; - r_gl_format = GL_LUMINANCE; - r_gl_type = GL_UNSIGNED_BYTE; -#endif - } break; - case Image::FORMAT_LA8: { -#ifdef GLES_OVER_GL - r_gl_internal_format = GL_RG8; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; -#else - r_gl_internal_format = GL_LUMINANCE_ALPHA; - r_gl_format = GL_LUMINANCE_ALPHA; - r_gl_type = GL_UNSIGNED_BYTE; -#endif - } break; - case Image::FORMAT_R8: { - r_gl_internal_format = GL_R8; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RG8: { - r_gl_internal_format = GL_RG8; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RGB8: { - r_gl_internal_format = GL_RGB8; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - //r_srgb = true; - - } break; - case Image::FORMAT_RGBA8: { - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA8; - r_gl_type = GL_UNSIGNED_BYTE; - //r_srgb = true; - - } break; - case Image::FORMAT_RGBA4444: { - r_gl_internal_format = GL_RGBA4; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4; - - } break; - //case Image::FORMAT_RGBA5551: { - // r_gl_internal_format = GL_RGB5_A1; - // r_gl_format = GL_RGBA; - // r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1; - // - //} break; - case Image::FORMAT_RF: { - r_gl_internal_format = GL_R32F; - r_gl_format = GL_RED; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGF: { - r_gl_internal_format = GL_RG32F; - r_gl_format = GL_RG; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGBF: { - r_gl_internal_format = GL_RGB32F; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGBAF: { - r_gl_internal_format = GL_RGBA32F; - r_gl_format = GL_RGBA; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RH: { - r_gl_internal_format = GL_R16F; - r_gl_format = GL_RED; - r_gl_type = GL_HALF_FLOAT; - } break; - case Image::FORMAT_RGH: { - r_gl_internal_format = GL_RG16F; - r_gl_format = GL_RG; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBH: { - r_gl_internal_format = GL_RGB16F; - r_gl_format = GL_RGB; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBAH: { - r_gl_internal_format = GL_RGBA16F; - r_gl_format = GL_RGBA; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBE9995: { - r_gl_internal_format = GL_RGB9_E5; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV; - - } break; - case Image::FORMAT_DXT1: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_DXT3: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_DXT5: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_RGTC_R: { - if (config.rgtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_RGTC_RG: { - if (config.rgtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBA: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBF: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBFU: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_PVRTC1_2: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_PVRTC1_2A: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_PVRTC1_4: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_PVRTC1_4A: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_ETC: { - if (config.etc_supported) { - r_gl_internal_format = _EXT_ETC1_RGB8_OES; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - /* - case Image::FORMAT_ETC2_R11: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_R11_EAC; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_R11S: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RG11: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RG11S: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGB8: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB8_ETC2; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGBA8: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGB8A1: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - */ - default: { - ERR_FAIL_V(Ref<Image>()); - } - } - - if (need_decompress || p_force_decompress) { - if (!image.is_null()) { - image = image->duplicate(); - image->decompress(); - ERR_FAIL_COND_V(image->is_compressed(), image); - switch (image->get_format()) { - case Image::FORMAT_RGB8: { - r_gl_format = GL_RGB; - r_gl_internal_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGB8; - r_compressed = false; - } break; - case Image::FORMAT_RGBA8: { - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGBA8; - r_compressed = false; - } break; - default: { - image->convert(Image::FORMAT_RGBA8); - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGBA8; - r_compressed = false; - - } break; - } - } - - return image; - } - - return p_image; -} - -static const GLenum _cube_side_enum[6] = { - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -}; - -RID RasterizerStorageGLES3::texture_allocate() { - RID id = texture_create(); - ERR_FAIL_COND_V(id == RID(), id); - return id; -} - -void RasterizerStorageGLES3::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - - int w = p_image->get_width(); - int h = p_image->get_height(); - - _texture_allocate_internal(p_texture, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0); - texture_set_data(p_texture, p_image); -} - -void RasterizerStorageGLES3::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { -} - -void RasterizerStorageGLES3::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { -} - -void RasterizerStorageGLES3::texture_proxy_initialize(RID p_texture, RID p_base) { - texture_set_proxy(p_texture, p_base); -} - -//RID RasterizerStorageGLES3::texture_2d_create(const Ref<Image> &p_image) { -// RID id = texture_create(); -// ERR_FAIL_COND_V(id == RID(), id); - -// int w = p_image->get_width(); -// int h = p_image->get_height(); - -// texture_allocate(id, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0); - -// texture_set_data(id, p_image); - -// return id; -//} - -//RID RasterizerStorageGLES3::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { -// return RID(); -//} - -//void RasterizerStorageGLES3::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) { -// // only 1 layer so far -// texture_set_data(p_texture, p_image); -//} -void RasterizerStorageGLES3::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { - // only 1 layer so far - texture_set_data(p_texture, p_image); -} - -void RasterizerStorageGLES3::texture_2d_placeholder_initialize(RID p_texture) { -} - -void RasterizerStorageGLES3::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) { -} - -void RasterizerStorageGLES3::texture_3d_placeholder_initialize(RID p_texture) { -} - -Ref<Image> RasterizerStorageGLES3::texture_2d_get(RID p_texture) const { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Ref<Image>()); - - /* -#ifdef TOOLS_ENABLED - if (tex->image_cache_2d.is_valid()) { - return tex->image_cache_2d; - } -#endif - Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); - ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); - Ref<Image> image; - image.instance(); - image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); - ERR_FAIL_COND_V(image->empty(), Ref<Image>()); - if (tex->format != tex->validated_format) { - image->convert(tex->format); - } - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - tex->image_cache_2d = image; - } -#endif -*/ - ERR_FAIL_COND_V(!tex->images.size(), Ref<Image>()); - - return tex->images[0]; - - // return image; - - // return Ref<Image>(); -} - -void RasterizerStorageGLES3::texture_replace(RID p_texture, RID p_by_texture) { - Texture *tex_to = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex_to); - Texture *tex_from = texture_owner.get_or_null(p_by_texture); - ERR_FAIL_COND(!tex_from); - - tex_to->destroy(); - tex_to->copy_from(*tex_from); - - // copy image data and upload to GL - tex_to->images.resize(tex_from->images.size()); - - for (int n = 0; n < tex_from->images.size(); n++) { - texture_set_data(p_texture, tex_from->images[n], n); - } - - free(p_by_texture); -} - -bool RasterizerStorageGLES3::_is_main_thread() { - //#if defined DEBUG_ENABLED && defined TOOLS_ENABLED - // must be called from main thread in OpenGL - bool is_main_thread = _main_thread_id == Thread::get_caller_id(); - //#endif - return is_main_thread; -} - -RID RasterizerStorageGLES3::texture_create() { - ERR_FAIL_COND_V(!_is_main_thread(), RID()); - - Texture *texture = memnew(Texture); - ERR_FAIL_COND_V(!texture, RID()); - glGenTextures(1, &texture->tex_id); - texture->active = false; - texture->total_data_size = 0; - - return texture_owner.make_rid(texture); -} - -void RasterizerStorageGLES3::_texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags) { - // GLenum format; - // GLenum internal_format; - // GLenum type; - - // bool compressed = false; - - if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - p_flags &= ~TEXTURE_FLAG_MIPMAPS; // no mipies for video - } - - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - texture->width = p_width; - texture->height = p_height; - texture->format = p_format; - texture->flags = p_flags; - texture->stored_cube_sides = 0; - texture->type = p_type; - - switch (p_type) { - case RenderingDevice::TEXTURE_TYPE_2D: { - texture->target = GL_TEXTURE_2D; - texture->images.resize(1); - } break; - // case RenderingDevice::TEXTURE_TYPE_EXTERNAL: { - //#ifdef ANDROID_ENABLED - // texture->target = _GL_TEXTURE_EXTERNAL_OES; - //#else - // texture->target = GL_TEXTURE_2D; - //#endif - // texture->images.resize(0); - // } break; - case RenderingDevice::TEXTURE_TYPE_CUBE: { - texture->target = GL_TEXTURE_CUBE_MAP; - texture->images.resize(6); - } break; - case RenderingDevice::TEXTURE_TYPE_2D_ARRAY: - case RenderingDevice::TEXTURE_TYPE_3D: { - texture->target = GL_TEXTURE_3D; - ERR_PRINT("3D textures and Texture Arrays are not supported in OpenGL. Please switch to the Vulkan backend."); - return; - } break; - default: { - ERR_PRINT("Unknown texture type!"); - return; - } - } - -#if 0 - // if (p_type != RS::TEXTURE_TYPE_EXTERNAL) { - if (p_type == RenderingDevice::TEXTURE_TYPE_2D) { - texture->alloc_width = texture->width; - texture->alloc_height = texture->height; - texture->resize_to_po2 = false; - if (!config.support_npot_repeat_mipmap) { - int po2_width = next_power_of_2(p_width); - int po2_height = next_power_of_2(p_height); - - bool is_po2 = p_width == po2_width && p_height == po2_height; - - if (!is_po2 && (p_flags & TEXTURE_FLAG_REPEAT || p_flags & TEXTURE_FLAG_MIPMAPS)) { - if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - //not supported - ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled."); - texture->flags &= ~(TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS); - } else { - texture->alloc_height = po2_height; - texture->alloc_width = po2_width; - texture->resize_to_po2 = true; - } - } - } - - GLenum format; - GLenum internal_format; - GLenum type; - bool compressed = false; - - Image::Format real_format; - _get_gl_image_and_format(Ref<Image>(), - texture->format, - texture->flags, - real_format, - format, - internal_format, - type, - compressed, - texture->resize_to_po2); - - texture->gl_format_cache = format; - texture->gl_type_cache = type; - texture->gl_internal_format_cache = internal_format; - texture->data_size = 0; - texture->mipmaps = 1; - - texture->compressed = compressed; - } -#endif - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - // if (p_type == RS::TEXTURE_TYPE_EXTERNAL) { - // glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - // glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - // glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - // glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - // } else if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - // //prealloc if video - // glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL); - // } - - texture->active = true; -} - -void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND(!_is_main_thread()); - - ERR_FAIL_COND(!texture); - if (texture->target == GL_TEXTURE_3D) { - // Target is set to a 3D texture or array texture, exit early to avoid spamming errors - return; - } - ERR_FAIL_COND(!texture->active); - ERR_FAIL_COND(texture->render_target); - ERR_FAIL_COND(p_image.is_null()); - ERR_FAIL_COND(texture->format != p_image->get_format()); - - ERR_FAIL_COND(!p_image->get_width()); - ERR_FAIL_COND(!p_image->get_height()); - - // ERR_FAIL_COND(texture->type == RS::TEXTURE_TYPE_EXTERNAL); - - GLenum type; - GLenum format; - GLenum internal_format; - bool compressed = false; - - if (config.keep_original_textures && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images.write[p_layer] = p_image; - } - - // print_line("texture_set_data width " + itos (p_image->get_width()) + " height " + itos(p_image->get_height())); - - Image::Format real_format; - Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2); - - if (texture->resize_to_po2) { - if (p_image->is_compressed()) { - ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage."); - } - - if (img == p_image) { - img = img->duplicate(); - } - img->resize_to_po2(false); - } - - if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->alloc_height = MAX(1, texture->alloc_height / 2); - texture->alloc_width = MAX(1, texture->alloc_width / 2); - - if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) { - img->shrink_x2(); - } else if (img->get_format() <= Image::FORMAT_RGBA8) { - img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); - } - } - - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D; - - texture->data_size = img->get_data().size(); - Vector<uint8_t> read = img->get_data(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - texture->ignore_mipmaps = compressed && !img->has_mipmaps(); - - // set filtering and repeat state - _texture_set_state_from_flags(texture); - - //set swizle for older format compatibility -#ifdef GLES_OVER_GL - switch (texture->format) { - case Image::FORMAT_L8: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); - - } break; - case Image::FORMAT_LA8: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); - } break; - default: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); - - } break; - } -#endif - - int mipmaps = ((texture->flags & TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1; - - int w = img->get_width(); - int h = img->get_height(); - - int tsize = 0; - - for (int i = 0; i < mipmaps; i++) { - int size, ofs; - img->get_mipmap_offset_and_size(i, ofs, size); - - if (compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - int bw = w; - int bh = h; - - glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); - } else { - glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); - } - } - - tsize += size; - - w = MAX(1, w >> 1); - h = MAX(1, h >> 1); - } - - info.texture_mem -= texture->total_data_size; - texture->total_data_size = tsize; - info.texture_mem += texture->total_data_size; - - // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem); - - texture->stored_cube_sides |= (1 << p_layer); - - if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != RenderingDevice::TEXTURE_TYPE_CUBE || texture->stored_cube_sides == (1 << 6) - 1)) { - //generate mipmaps if they were requested and the image does not contain them - glGenerateMipmap(texture->target); - } - - texture->mipmaps = mipmaps; -} - -void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { - // TODO - ERR_PRINT("Not implemented (ask Karroffel to do it :p)"); -} - -/* -Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, Ref<Image>()); - ERR_FAIL_COND_V(!texture->active, Ref<Image>()); - ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); - - if (texture->type == RS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) { - return texture->images[p_layer]; - } - -#ifdef GLES_OVER_GL - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false); - - PoolVector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - PoolVector<uint8_t>::Write wb = data.write(); - - glActiveTexture(GL_TEXTURE0); - - glBindTexture(texture->target, texture->tex_id); - - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - - for (int i = 0; i < texture->mipmaps; i++) { - int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i); - - if (texture->compressed) { - glPixelStorei(GL_PACK_ALIGNMENT, 4); - glGetCompressedTexImage(texture->target, i, &wb[ofs]); - } else { - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]); - } - } - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, real_format, data)); - - return Ref<Image>(img); -#else - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2); - - PoolVector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - PoolVector<uint8_t>::Write wb = data.write(); - - GLuint temp_framebuffer; - glGenFramebuffers(1, &temp_framebuffer); - - GLuint temp_color_texture; - glGenTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); - - glBindTexture(GL_TEXTURE_2D, temp_color_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - glViewport(0, 0, texture->alloc_width, texture->alloc_height); - - shaders.copy.bind(); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - bind_quad_array(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]); - - glDeleteTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glDeleteFramebuffers(1, &temp_framebuffer); - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data)); - if (!texture->compressed) { - img->convert(real_format); - } - - return Ref<Image>(img); - -#endif -} -*/ - -void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) { - if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) - if (p_tex->flags & TEXTURE_FLAG_FILTER) { - // these do not exactly correspond ... - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); - //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - } else { - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); - //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR); - } - else { - if (p_tex->flags & TEXTURE_FLAG_FILTER) { - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR); - //texture->glTexParam_MinFilter(texture->target, GL_LINEAR); - } else { - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); - // texture->glTexParam_MinFilter(texture->target, GL_NEAREST); - } - } - - if (((p_tex->flags & TEXTURE_FLAG_REPEAT) || (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT)) && p_tex->target != GL_TEXTURE_CUBE_MAP) { - if (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT) { - p_tex->GLSetRepeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); - } else { - p_tex->GLSetRepeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - } - } else { - p_tex->GLSetRepeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - } -} - -void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - bool had_mipmaps = texture->flags & TEXTURE_FLAG_MIPMAPS; - - texture->flags = p_flags; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - // set filtering and repeat state - _texture_set_state_from_flags(texture); - - if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) { - if (!had_mipmaps && texture->mipmaps == 1) { - glGenerateMipmap(texture->target); - } - } -} - -uint32_t RasterizerStorageGLES3::texture_get_flags(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->flags; -} - -Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); - - return texture->format; -} - -RenderingDevice::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, RenderingDevice::TEXTURE_TYPE_2D); - - return texture->type; -} - -uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->tex_id; -} - -void RasterizerStorageGLES3::texture_bind(RID p_texture, uint32_t p_texture_no) { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND(!texture); - - glActiveTexture(GL_TEXTURE0 + p_texture_no); - glBindTexture(texture->target, texture->tex_id); -} - -uint32_t RasterizerStorageGLES3::texture_get_width(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->width; -} - -uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->height; -} - -uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->depth; -} - -void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(texture->render_target); - - ERR_FAIL_COND(p_width <= 0 || p_width > 16384); - ERR_FAIL_COND(p_height <= 0 || p_height > 16384); - //real texture size is in alloc width and height - texture->width = p_width; - texture->height = p_height; -} - -void RasterizerStorageGLES3::texture_set_path(RID p_texture, const String &p_path) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->path = p_path; -} - -String RasterizerStorageGLES3::texture_get_path(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!texture, ""); - - return texture->path; -} - -void RasterizerStorageGLES3::texture_debug_usage(List<RS::TextureInfo> *r_info) { - List<RID> textures; - texture_owner.get_owned_list(&textures); - - for (List<RID>::Element *E = textures.front(); E; E = E->next()) { - Texture *t = texture_owner.get_or_null(E->get()); - if (!t) - continue; - RS::TextureInfo tinfo; - tinfo.path = t->path; - tinfo.format = t->format; - tinfo.width = t->alloc_width; - tinfo.height = t->alloc_height; - tinfo.depth = 0; - tinfo.bytes = t->total_data_size; - r_info->push_back(tinfo); - } -} - -void RasterizerStorageGLES3::texture_set_shrink_all_x2_on_set_data(bool p_enable) { - config.shrink_textures_x2 = p_enable; -} - -void RasterizerStorageGLES3::textures_keep_original(bool p_enable) { - config.keep_original_textures = p_enable; -} - -Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) { - const Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!texture, Size2()); - if (texture->proxy) { - return Size2(texture->proxy->width, texture->proxy->height); - } else { - return Size2(texture->width, texture->height); - } -} - -// example use in 3.2 -// VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid); - -// p_proxy is the source (pre-existing) texture? -// and p_texture is the one that is being made into a proxy? -//This naming is confusing. Comments!!! - -// The naming of the parameters seemed to be reversed? -// The p_proxy is the source texture -// and p_texture is actually the proxy???? - -void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - if (texture->proxy) { - texture->proxy->proxy_owners.erase(texture); - texture->proxy = NULL; - } - - if (p_proxy.is_valid()) { - Texture *proxy = texture_owner.get_or_null(p_proxy); - ERR_FAIL_COND(!proxy); - ERR_FAIL_COND(proxy == texture); - proxy->proxy_owners.insert(texture); - texture->proxy = proxy; - } -} - -void RasterizerStorageGLES3::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->redraw_if_visible = p_enable; -} - -void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_3d = p_callback; - texture->detect_3d_ud = p_userdata; -} - -void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_srgb = p_callback; - texture->detect_srgb_ud = p_userdata; -} - -void RasterizerStorageGLES3::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_normal = p_callback; - texture->detect_normal_ud = p_userdata; -} - -RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_resolution) const { - return RID(); -} - -RID RasterizerStorageGLES3::canvas_texture_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::canvas_texture_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { -} - -void RasterizerStorageGLES3::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) { -} - -void RasterizerStorageGLES3::canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { -} -void RasterizerStorageGLES3::canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) { -} - -RID RasterizerStorageGLES3::sky_create() { - Sky *sky = memnew(Sky); - sky->radiance = 0; - return sky_owner.make_rid(sky); -} - -void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) { - Sky *sky = sky_owner.get_or_null(p_sky); - ERR_FAIL_COND(!sky); - - if (sky->panorama.is_valid()) { - sky->panorama = RID(); - glDeleteTextures(1, &sky->radiance); - sky->radiance = 0; - } - - sky->panorama = p_panorama; - if (!sky->panorama.is_valid()) { - return; // the panorama was cleared - } - - Texture *texture = texture_owner.get_or_null(sky->panorama); - if (!texture) { - sky->panorama = RID(); - ERR_FAIL_COND(!texture); - } - - // glBindVertexArray(0) and more - { - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - - for (int i = 0; i < RS::ARRAY_MAX - 1; i++) { - //glDisableVertexAttribArray(i); - } - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //need this for proper sampling - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - // New cubemap that will hold the mipmaps with different roughness values - glActiveTexture(GL_TEXTURE2); - glGenTextures(1, &sky->radiance); - glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance); - - int size = p_radiance_size / 2; //divide by two because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid) - - GLenum internal_format = GL_RGB; - GLenum format = GL_RGB; - GLenum type = GL_UNSIGNED_BYTE; - - // Set the initial (empty) mipmaps - // Mobile hardware (PowerVR specially) prefers this approach, - // the previous approach with manual lod levels kills the game. - for (int i = 0; i < 6; i++) { - glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, size, size, 0, format, type, NULL); - } - - glGenerateMipmap(GL_TEXTURE_CUBE_MAP); - - // No filters for now - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - // Framebuffer - - bind_framebuffer(resources.mipmap_blur_fbo); - - int mipmaps = 6; - int lod = 0; - int mm_level = mipmaps; - size = p_radiance_size / 2; - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DIRECT_WRITE, true); - shaders.cubemap_filter.bind(); - - // third, render to the framebuffer using separate textures, then copy to mipmaps - while (size >= 1) { - //make framebuffer size the texture size, need to use a separate texture for compatibility - glActiveTexture(GL_TEXTURE3); - glBindTexture(GL_TEXTURE_2D, resources.mipmap_blur_color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resources.mipmap_blur_color, 0); - - if (lod == 1) { - //bind panorama for smaller lods - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DIRECT_WRITE, false); - shaders.cubemap_filter.bind(); - } - glViewport(0, 0, size, size); - bind_quad_array(); - - glActiveTexture(GL_TEXTURE2); //back to panorama - - for (int i = 0; i < 6; i++) { - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::FACE_ID, i); - - float roughness = mm_level >= 0 ? lod / (float)(mipmaps - 1) : 1; - roughness = MIN(1.0, roughness); //keep max at 1 - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS, roughness); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP, false); - - //glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glCopyTexSubImage2D(_cube_side_enum[i], lod, 0, 0, 0, 0, size, size); - } - - size >>= 1; - - mm_level--; - - lod++; - } - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_SOURCE_PANORAMA, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DIRECT_WRITE, false); - - // restore ranges - glActiveTexture(GL_TEXTURE2); //back to panorama - - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE3); //back to panorama - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, 0); - - //reset flags on Sky Texture that may have changed - texture_set_flags(sky->panorama, texture->flags); - - // Framebuffer did its job. thank mr framebuffer - glActiveTexture(GL_TEXTURE0); //back to panorama - bind_framebuffer_system(); -} - -/* SHADER API */ - -RID RasterizerStorageGLES3::shader_allocate() { - Shader *shader = memnew(Shader); - shader->mode = RS::SHADER_SPATIAL; - shader->shader = &scene->state.scene_shader; - RID rid = shader_owner.make_rid(shader); - _shader_make_dirty(shader); - shader->self = rid; - - return rid; -} - -void RasterizerStorageGLES3::shader_initialize(RID p_rid) { - // noop -} - -//RID RasterizerStorageGLES3::shader_create() { -// Shader *shader = memnew(Shader); -// shader->mode = RS::SHADER_SPATIAL; -// shader->shader = &scene->state.scene_shader; -// RID rid = shader_owner.make_rid(shader); -// _shader_make_dirty(shader); -// shader->self = rid; - -// return rid; -//} - -void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) { - if (p_shader->dirty_list.in_list()) - return; - - _shader_dirty_list.add(&p_shader->dirty_list); -} - -void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - - shader->code = p_code; - - String mode_string = ShaderLanguage::get_shader_type(p_code); - RS::ShaderMode mode; - - if (mode_string == "canvas_item") - mode = RS::SHADER_CANVAS_ITEM; - else if (mode_string == "particles") - mode = RS::SHADER_PARTICLES; - else - mode = RS::SHADER_SPATIAL; - - if (shader->custom_code_id && mode != shader->mode) { - shader->shader->free_custom_shader(shader->custom_code_id); - shader->custom_code_id = 0; - } - - shader->mode = mode; - - // TODO handle all shader types - if (mode == RS::SHADER_CANVAS_ITEM) { - shader->shader = &canvas->state.canvas_shader; - - } else if (mode == RS::SHADER_SPATIAL) { - shader->shader = &scene->state.scene_shader; - } else { - return; - } - - if (shader->custom_code_id == 0) { - shader->custom_code_id = shader->shader->create_custom_shader(); - } - - _shader_make_dirty(shader); -} - -String RasterizerStorageGLES3::shader_get_code(RID p_shader) const { - const Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND_V(!shader, ""); - - return shader->code; -} - -void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { - _shader_dirty_list.remove(&p_shader->dirty_list); - - p_shader->valid = false; - - p_shader->uniforms.clear(); - - if (p_shader->code == String()) { - return; //just invalid, but no error - } - - ShaderCompilerGLES3::GeneratedCode gen_code; - ShaderCompilerGLES3::IdentifierActions *actions = NULL; - - switch (p_shader->mode) { - case RS::SHADER_CANVAS_ITEM: { - p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL; - p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; - - p_shader->canvas_item.uses_screen_texture = false; - p_shader->canvas_item.uses_screen_uv = false; - p_shader->canvas_item.uses_time = false; - p_shader->canvas_item.uses_modulate = false; - p_shader->canvas_item.uses_color = false; - p_shader->canvas_item.uses_vertex = false; - p_shader->canvas_item.batch_flags = 0; - - p_shader->canvas_item.uses_world_matrix = false; - p_shader->canvas_item.uses_extra_matrix = false; - p_shader->canvas_item.uses_projection_matrix = false; - p_shader->canvas_item.uses_instance_custom = false; - - shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); - shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); - shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB); - shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL); - shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA); - - shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED); - shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); - - shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture; - shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time; - shaders.actions_canvas.usage_flag_pointers["MODULATE"] = &p_shader->canvas_item.uses_modulate; - shaders.actions_canvas.usage_flag_pointers["COLOR"] = &p_shader->canvas_item.uses_color; - - shaders.actions_canvas.usage_flag_pointers["VERTEX"] = &p_shader->canvas_item.uses_vertex; - - shaders.actions_canvas.usage_flag_pointers["WORLD_MATRIX"] = &p_shader->canvas_item.uses_world_matrix; - shaders.actions_canvas.usage_flag_pointers["EXTRA_MATRIX"] = &p_shader->canvas_item.uses_extra_matrix; - shaders.actions_canvas.usage_flag_pointers["PROJECTION_MATRIX"] = &p_shader->canvas_item.uses_projection_matrix; - shaders.actions_canvas.usage_flag_pointers["INSTANCE_CUSTOM"] = &p_shader->canvas_item.uses_instance_custom; - - actions = &shaders.actions_canvas; - actions->uniforms = &p_shader->uniforms; - } break; - - case RS::SHADER_SPATIAL: { - p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX; - p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE; - p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK; - p_shader->spatial.uses_alpha = false; - p_shader->spatial.uses_alpha_scissor = false; - p_shader->spatial.uses_discard = false; - p_shader->spatial.unshaded = false; - p_shader->spatial.no_depth_test = false; - p_shader->spatial.uses_sss = false; - p_shader->spatial.uses_time = false; - p_shader->spatial.uses_vertex_lighting = false; - p_shader->spatial.uses_screen_texture = false; - p_shader->spatial.uses_depth_texture = false; - p_shader->spatial.uses_vertex = false; - p_shader->spatial.uses_tangent = false; - p_shader->spatial.uses_ensure_correct_normals = false; - p_shader->spatial.writes_modelview_or_projection = false; - p_shader->spatial.uses_world_coordinates = false; - - shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); - shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); - shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB); - shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL); - - shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE); - shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS); - shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER); - shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS); - - shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT); - shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK); - shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED); - - shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded; - shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test; - - shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting; - - shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates; - - shaders.actions_scene.render_mode_flags["ensure_correct_normals"] = &p_shader->spatial.uses_ensure_correct_normals; - - shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha; - shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor; - - shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; - shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; - shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture; - shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture; - shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time; - - // Use of any of these BUILTINS indicate the need for transformed tangents. - // This is needed to know when to transform tangents in software skinning. - shaders.actions_scene.usage_flag_pointers["TANGENT"] = &p_shader->spatial.uses_tangent; - shaders.actions_scene.usage_flag_pointers["NORMALMAP"] = &p_shader->spatial.uses_tangent; - - shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; - - actions = &shaders.actions_scene; - actions->uniforms = &p_shader->uniforms; - - if (p_shader->spatial.uses_screen_texture && p_shader->spatial.uses_depth_texture) { - ERR_PRINT_ONCE("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in OpenGL"); - } - - if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) { - ERR_PRINT_ONCE("Using DEPTH_TEXTURE is not permitted on this hardware, operation will fail."); - } - } break; - - default: { - return; - } break; - } - - Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); - if (err != OK) { - return; - } - - p_shader->shader->set_custom_shader_code(p_shader->custom_code_id, gen_code.vertex, gen_code.vertex_global, gen_code.fragment, gen_code.light, gen_code.fragment_global, gen_code.uniforms, gen_code.texture_uniforms, gen_code.custom_defines); - - p_shader->texture_count = gen_code.texture_uniforms.size(); - p_shader->texture_hints = gen_code.texture_hints; - - p_shader->uses_vertex_time = gen_code.uses_vertex_time; - p_shader->uses_fragment_time = gen_code.uses_fragment_time; - - // some logic for batching - if (p_shader->mode == RS::SHADER_CANVAS_ITEM) { - if (p_shader->canvas_item.uses_modulate | p_shader->canvas_item.uses_color) { - p_shader->canvas_item.batch_flags |= RasterizerStorageCommon::PREVENT_COLOR_BAKING; - } - if (p_shader->canvas_item.uses_vertex) { - p_shader->canvas_item.batch_flags |= RasterizerStorageCommon::PREVENT_VERTEX_BAKING; - } - if (p_shader->canvas_item.uses_world_matrix | p_shader->canvas_item.uses_extra_matrix | p_shader->canvas_item.uses_projection_matrix | p_shader->canvas_item.uses_instance_custom) { - p_shader->canvas_item.batch_flags |= RasterizerStorageCommon::PREVENT_ITEM_JOINING; - } - } - - p_shader->shader->set_custom_shader(p_shader->custom_code_id); - p_shader->shader->bind(); - - // cache uniform locations - - for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) { - _material_make_dirty(E->self()); - } - - p_shader->valid = true; - p_shader->version++; -} - -void RasterizerStorageGLES3::update_dirty_shaders() { - while (_shader_dirty_list.first()) { - _update_shader(_shader_dirty_list.first()->self()); - } -} - -void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - - if (shader->dirty_list.in_list()) { - _update_shader(shader); - } - - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); - } else { - order[E->get().order] = E->key(); - } - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi; - ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()]; - - pi.name = E->get(); - - switch (u.type) { - case ShaderLanguage::TYPE_VOID: { - pi.type = Variant::NIL; - } break; - - case ShaderLanguage::TYPE_BOOL: { - pi.type = Variant::BOOL; - } break; - - // bool vectors - case ShaderLanguage::TYPE_BVEC2: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y"; - } break; - case ShaderLanguage::TYPE_BVEC3: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z"; - } break; - case ShaderLanguage::TYPE_BVEC4: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z,w"; - } break; - - // int stuff - case ShaderLanguage::TYPE_UINT: - case ShaderLanguage::TYPE_INT: { - pi.type = Variant::INT; - - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - } break; - - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_UVEC2: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_IVEC4: - case ShaderLanguage::TYPE_UVEC4: { - // not sure what this should be in godot 4 - // pi.type = Variant::POOL_INT_ARRAY; - pi.type = Variant::PACKED_INT32_ARRAY; - } break; - - case ShaderLanguage::TYPE_FLOAT: { - pi.type = Variant::FLOAT; - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - } break; - - case ShaderLanguage::TYPE_VEC2: { - pi.type = Variant::VECTOR2; - } break; - case ShaderLanguage::TYPE_VEC3: { - pi.type = Variant::VECTOR3; - } break; - - case ShaderLanguage::TYPE_VEC4: { - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - pi.type = Variant::COLOR; - } else { - pi.type = Variant::PLANE; - } - } break; - - case ShaderLanguage::TYPE_MAT2: { - pi.type = Variant::TRANSFORM2D; - } break; - - case ShaderLanguage::TYPE_MAT3: { - pi.type = Variant::BASIS; - } break; - - case ShaderLanguage::TYPE_MAT4: { - pi.type = Variant::TRANSFORM3D; - } break; - - case ShaderLanguage::TYPE_SAMPLER2D: - // case ShaderLanguage::TYPE_SAMPLEREXT: - case ShaderLanguage::TYPE_ISAMPLER2D: - case ShaderLanguage::TYPE_USAMPLER2D: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture"; - } break; - - case ShaderLanguage::TYPE_SAMPLERCUBE: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "CubeMap"; - } break; - - case ShaderLanguage::TYPE_SAMPLER2DARRAY: - case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: - case ShaderLanguage::TYPE_SAMPLER3D: - case ShaderLanguage::TYPE_ISAMPLER3D: - case ShaderLanguage::TYPE_USAMPLER3D: { - // Not implemented in OpenGL - } break; - // new for godot 4 - case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: - case ShaderLanguage::TYPE_STRUCT: - case ShaderLanguage::TYPE_MAX: { - } break; - } - - p_param_list->push_back(pi); - } -} - -void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); - - if (p_texture.is_valid()) { - shader->default_textures[p_name] = p_texture; - } else { - shader->default_textures.erase(p_name); - } - - _shader_make_dirty(shader); -} - -RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { - const Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND_V(!shader, RID()); - - const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name); - - if (!E) { - return RID(); - } - - return E->get(); -} - -void RasterizerStorageGLES3::shader_add_custom_define(RID p_shader, const String &p_define) { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - - shader->shader->add_custom_define(p_define); - - _shader_make_dirty(shader); -} - -void RasterizerStorageGLES3::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - - shader->shader->get_custom_defines(p_defines); -} - -void RasterizerStorageGLES3::shader_remove_custom_define(RID p_shader, const String &p_define) { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - - shader->shader->remove_custom_define(p_define); - - _shader_make_dirty(shader); -} - -/* COMMON MATERIAL API */ - -void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const { - if (p_material->dirty_list.in_list()) - return; - - _material_dirty_list.add(&p_material->dirty_list); -} - -RID RasterizerStorageGLES3::material_allocate() { - Material *material = memnew(Material); - return material_owner.make_rid(material); -} - -void RasterizerStorageGLES3::material_initialize(RID p_rid) { -} - -//RID RasterizerStorageGLES3::material_create() { -// Material *material = memnew(Material); - -// return material_owner.make_rid(material); -//} - -void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Shader *shader = shader_owner.get_or_null(p_shader); - - if (material->shader) { - // if a shader is present, remove the old shader - material->shader->materials.remove(&material->list); - } - - material->shader = shader; - - if (shader) { - shader->materials.add(&material->list); - } - - _material_make_dirty(material); -} - -RID RasterizerStorageGLES3::material_get_shader(RID p_material) const { - const Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->shader) { - return material->shader->self; - } - - return RID(); -} - -void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - if (p_value.get_type() == Variant::NIL) { - material->params.erase(p_param); - } else { - material->params[p_param] = p_value; - } - - _material_make_dirty(material); -} - -Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->params.has(p_param)) { - return material->params[p_param]; - } - - return material_get_param_default(p_material, p_param); -} - -Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, Variant()); - - if (material->shader) { - if (material->shader->uniforms.has(p_param)) { - ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); - } - } - return Variant(); -} - -void RasterizerStorageGLES3::material_set_line_width(RID p_material, float p_width) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - material->line_width = p_width; -} - -void RasterizerStorageGLES3::material_set_next_pass(RID p_material, RID p_next_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - material->next_pass = p_next_material; -} - -bool RasterizerStorageGLES3::material_is_animated(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool animated = material->is_animated_cache; - if (!animated && material->next_pass.is_valid()) { - animated = material_is_animated(material->next_pass); - } - return animated; -} - -bool RasterizerStorageGLES3::material_casts_shadows(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool casts_shadows = material->can_cast_shadow_cache; - - if (!casts_shadows && material->next_pass.is_valid()) { - casts_shadows = material_casts_shadows(material->next_pass); - } - - return casts_shadows; -} - -bool RasterizerStorageGLES3::material_uses_tangents(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - - if (!material->shader) { - return false; - } - - if (material->shader->dirty_list.in_list()) { - _update_shader(material->shader); - } - - return material->shader->spatial.uses_tangent; -} - -bool RasterizerStorageGLES3::material_uses_ensure_correct_normals(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - - if (!material->shader) { - return false; - } - - if (material->shader->dirty_list.in_list()) { - _update_shader(material->shader); - } - - return material->shader->spatial.uses_ensure_correct_normals; -} - -void RasterizerStorageGLES3::material_add_instance_owner(RID p_material, DependencyTracker *p_instance) { - /* - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance); - if (E) { - E->get()++; - } else { - material->instance_owners[p_instance] = 1; - } -*/ -} - -void RasterizerStorageGLES3::material_remove_instance_owner(RID p_material, DependencyTracker *p_instance) { - /* - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance); - ERR_FAIL_COND(!E); - - E->get()--; - - if (E->get() == 0) { - material->instance_owners.erase(E); - } -*/ -} - -void RasterizerStorageGLES3::material_set_render_priority(RID p_material, int priority) { - ERR_FAIL_COND(priority < RS::MATERIAL_RENDER_PRIORITY_MIN); - ERR_FAIL_COND(priority > RS::MATERIAL_RENDER_PRIORITY_MAX); - - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - material->render_priority = priority; -} - -void RasterizerStorageGLES3::_update_material(Material *p_material) { - if (p_material->dirty_list.in_list()) { - _material_dirty_list.remove(&p_material->dirty_list); - } - - if (p_material->shader && p_material->shader->dirty_list.in_list()) { - _update_shader(p_material->shader); - } - - if (p_material->shader && !p_material->shader->valid) { - return; - } - - { - bool can_cast_shadow = false; - bool is_animated = false; - - if (p_material->shader && p_material->shader->mode == RS::SHADER_SPATIAL) { - if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX && - (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) { - can_cast_shadow = true; - } - - if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) { - is_animated = true; - } - - if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) { - is_animated = true; - } - - if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) { - p_material->can_cast_shadow_cache = can_cast_shadow; - p_material->is_animated_cache = is_animated; - - /* - for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) { - E->key()->material_changed_notify(); - } - - for (Map<InstanceBaseDependency *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) { - E->key()->base_changed(false, true); - } - */ - } - } - } - - // uniforms and other things will be set in the use_material method in ShaderGLES3 - - if (p_material->shader && p_material->shader->texture_count > 0) { - p_material->textures.resize(p_material->shader->texture_count); - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order < 0) - continue; // not a texture, does not go here - - RID texture; - - Map<StringName, Variant>::Element *V = p_material->params.find(E->key()); - - if (V) { - texture = V->get(); - } - - if (!texture.is_valid()) { - Map<StringName, RID>::Element *W = p_material->shader->default_textures.find(E->key()); - - if (W) { - texture = W->get(); - } - } - - p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture); - } - } else { - p_material->textures.clear(); - } -} -/* -void RasterizerStorageGLES3::_material_add_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - - if (I) { - I->get()++; - } else { - material->geometry_owners[p_geometry] = 1; - } -} - -void RasterizerStorageGLES3::_material_remove_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - ERR_FAIL_COND(!I); - - I->get()--; - - if (I->get() == 0) { - material->geometry_owners.erase(I); - } -} -*/ -void RasterizerStorageGLES3::update_dirty_materials() { - while (_material_dirty_list.first()) { - Material *material = _material_dirty_list.first()->self(); - _update_material(material); - } -} - -/* MESH API */ - -RID RasterizerStorageGLES3::mesh_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::mesh_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { -} - -bool RasterizerStorageGLES3::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { - return false; -} - -RID RasterizerStorageGLES3::mesh_instance_create(RID p_base) { - return RID(); -} - -void RasterizerStorageGLES3::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { -} - -void RasterizerStorageGLES3::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { -} - -void RasterizerStorageGLES3::mesh_instance_check_for_update(RID p_mesh_instance) { -} - -void RasterizerStorageGLES3::update_mesh_instances() { -} - -void RasterizerStorageGLES3::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) { -} - -float RasterizerStorageGLES3::reflection_probe_get_lod_threshold(RID p_probe) const { - return 0.0; -} - -void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { -} - -int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const { - return 0; -} - -void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { -} - -RS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const { - return RS::BLEND_SHAPE_MODE_NORMALIZED; -} - -void RasterizerStorageGLES3::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { -} - -RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const { - return RID(); -} - -RS::SurfaceData RasterizerStorageGLES3::mesh_get_surface(RID p_mesh, int p_surface) const { - return RS::SurfaceData(); -} - -int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const { - return 0; -} - -void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { -} - -AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { - return AABB(); -} - -AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) { - return AABB(); -} - -void RasterizerStorageGLES3::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { -} - -void RasterizerStorageGLES3::mesh_clear(RID p_mesh) { -} - -/* MULTIMESH API */ - -RID RasterizerStorageGLES3::multimesh_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::multimesh_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { -} - -int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const { - return 0; -} - -void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { -} - -RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const { - return RID(); -} - -AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { - return AABB(); -} - -Transform3D RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - return Transform3D(); -} - -Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { - return Transform2D(); -} - -Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - return Color(); -} - -Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { - return Color(); -} - -void RasterizerStorageGLES3::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { -} - -Vector<float> RasterizerStorageGLES3::multimesh_get_buffer(RID p_multimesh) const { - return Vector<float>(); -} - -void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { -} - -int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const { - return 0; -} - -/* SKELETON API */ - -RID RasterizerStorageGLES3::skeleton_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::skeleton_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { -} - -void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { -} - -int RasterizerStorageGLES3::skeleton_get_bone_count(RID p_skeleton) const { - return 0; -} - -void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { -} - -Transform3D RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { - return Transform3D(); -} - -void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { -} - -Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { - return Transform2D(); -} - -/* Light API */ - -RID RasterizerStorageGLES3::directional_light_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::directional_light_initialize(RID p_rid) { -} - -RID RasterizerStorageGLES3::omni_light_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::omni_light_initialize(RID p_rid) { -} - -RID RasterizerStorageGLES3::spot_light_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::spot_light_initialize(RID p_rid) { -} - -RID RasterizerStorageGLES3::reflection_probe_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::reflection_probe_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::light_set_color(RID p_light, const Color &p_color) { -} - -void RasterizerStorageGLES3::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { -} - -void RasterizerStorageGLES3::light_set_shadow(RID p_light, bool p_enabled) { -} - -void RasterizerStorageGLES3::light_set_shadow_color(RID p_light, const Color &p_color) { -} - -void RasterizerStorageGLES3::light_set_projector(RID p_light, RID p_texture) { -} - -void RasterizerStorageGLES3::light_set_negative(RID p_light, bool p_enable) { -} - -void RasterizerStorageGLES3::light_set_cull_mask(RID p_light, uint32_t p_mask) { -} - -void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { -} - -void RasterizerStorageGLES3::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { -} - -void RasterizerStorageGLES3::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { -} - -void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { -} - -void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { -} - -void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light, bool p_enable) { -} - -bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) const { - return false; -} - -void RasterizerStorageGLES3::light_directional_set_sky_only(RID p_light, bool p_sky_only) { -} - -bool RasterizerStorageGLES3::light_directional_is_sky_only(RID p_light) const { - return false; -} - -RS::LightDirectionalShadowMode RasterizerStorageGLES3::light_directional_get_shadow_mode(RID p_light) { - return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; -} - -RS::LightOmniShadowMode RasterizerStorageGLES3::light_omni_get_shadow_mode(RID p_light) { - return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; -} - -bool RasterizerStorageGLES3::light_has_shadow(RID p_light) const { - return false; -} - -bool RasterizerStorageGLES3::light_has_projector(RID p_light) const { - return false; -} - -RS::LightType RasterizerStorageGLES3::light_get_type(RID p_light) const { - return RS::LIGHT_OMNI; -} - -AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const { - return AABB(); -} - -float RasterizerStorageGLES3::light_get_param(RID p_light, RS::LightParam p_param) { - return 0.0; -} - -Color RasterizerStorageGLES3::light_get_color(RID p_light) { - return Color(); -} - -RS::LightBakeMode RasterizerStorageGLES3::light_get_bake_mode(RID p_light) { - return RS::LIGHT_BAKE_DISABLED; -} - -uint32_t RasterizerStorageGLES3::light_get_max_sdfgi_cascade(RID p_light) { - return 0; -} - -uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const { - return 0; -} - -/* PROBE API */ - -void RasterizerStorageGLES3::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { -} - -void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity) { -} - -void RasterizerStorageGLES3::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { -} - -void RasterizerStorageGLES3::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { -} - -void RasterizerStorageGLES3::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { -} - -void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, float p_distance) { -} - -void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { -} - -void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { -} - -void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { -} - -void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { -} - -void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { -} - -void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { -} - -void RasterizerStorageGLES3::reflection_probe_set_resolution(RID p_probe, int p_resolution) { -} - -AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const { - return AABB(); -} - -RS::ReflectionProbeUpdateMode RasterizerStorageGLES3::reflection_probe_get_update_mode(RID p_probe) const { - return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; -} - -uint32_t RasterizerStorageGLES3::reflection_probe_get_cull_mask(RID p_probe) const { - return 0; -} - -Vector3 RasterizerStorageGLES3::reflection_probe_get_extents(RID p_probe) const { - return Vector3(); -} - -Vector3 RasterizerStorageGLES3::reflection_probe_get_origin_offset(RID p_probe) const { - return Vector3(); -} - -float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_probe) const { - return 0.0; -} - -bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const { - return false; -} - void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) { } -void RasterizerStorageGLES3::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) { -} - -/* DECAL API */ - -RID RasterizerStorageGLES3::decal_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::decal_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::decal_set_extents(RID p_decal, const Vector3 &p_extents) { -} - -void RasterizerStorageGLES3::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { -} - -void RasterizerStorageGLES3::decal_set_emission_energy(RID p_decal, float p_energy) { -} - -void RasterizerStorageGLES3::decal_set_albedo_mix(RID p_decal, float p_mix) { -} - -void RasterizerStorageGLES3::decal_set_modulate(RID p_decal, const Color &p_modulate) { -} - -void RasterizerStorageGLES3::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { -} - -void RasterizerStorageGLES3::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { -} - -void RasterizerStorageGLES3::decal_set_fade(RID p_decal, float p_above, float p_below) { -} - -void RasterizerStorageGLES3::decal_set_normal_fade(RID p_decal, float p_fade) { -} - -AABB RasterizerStorageGLES3::decal_get_aabb(RID p_decal) const { - return AABB(); -} - /* VOXEL GI API */ RID RasterizerStorageGLES3::voxel_gi_allocate() { @@ -2778,250 +141,12 @@ uint32_t RasterizerStorageGLES3::voxel_gi_get_version(RID p_voxel_gi) { return 0; } -/* LIGHTMAP CAPTURE */ -RID RasterizerStorageGLES3::lightmap_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::lightmap_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { -} - -void RasterizerStorageGLES3::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { -} - -void RasterizerStorageGLES3::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { -} - -void RasterizerStorageGLES3::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { -} - -PackedVector3Array RasterizerStorageGLES3::lightmap_get_probe_capture_points(RID p_lightmap) const { - return PackedVector3Array(); -} - -PackedColorArray RasterizerStorageGLES3::lightmap_get_probe_capture_sh(RID p_lightmap) const { - return PackedColorArray(); -} - -PackedInt32Array RasterizerStorageGLES3::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { - return PackedInt32Array(); -} - -PackedInt32Array RasterizerStorageGLES3::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { - return PackedInt32Array(); -} - -AABB RasterizerStorageGLES3::lightmap_get_aabb(RID p_lightmap) const { - return AABB(); -} - -void RasterizerStorageGLES3::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { -} - -bool RasterizerStorageGLES3::lightmap_is_interior(RID p_lightmap) const { - return false; -} - -void RasterizerStorageGLES3::lightmap_set_probe_capture_update_speed(float p_speed) { -} - -float RasterizerStorageGLES3::lightmap_get_probe_capture_update_speed() const { - return 0; -} - /* OCCLUDER */ void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { } -/* PARTICLES */ - -RID RasterizerStorageGLES3::particles_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::particles_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { -} - -void RasterizerStorageGLES3::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { -} - -void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emitting) { -} - -void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) { -} - -void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles, double p_lifetime) { -} - -void RasterizerStorageGLES3::particles_set_one_shot(RID p_particles, bool p_one_shot) { -} - -void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles, double p_time) { -} - -void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { -} - -void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { -} - -void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { -} - -void RasterizerStorageGLES3::particles_set_speed_scale(RID p_particles, double p_scale) { -} - -void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES3::particles_set_process_material(RID p_particles, RID p_material) { -} - -void RasterizerStorageGLES3::particles_set_fixed_fps(RID p_particles, int p_fps) { -} - -void RasterizerStorageGLES3::particles_set_interpolate(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES3::particles_set_fractional_delta(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES3::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { -} - -void RasterizerStorageGLES3::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { -} - -void RasterizerStorageGLES3::particles_set_collision_base_size(RID p_particles, real_t p_size) { -} - -void RasterizerStorageGLES3::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { -} - -void RasterizerStorageGLES3::particles_set_trails(RID p_particles, bool p_enable, double p_length) { -} - -void RasterizerStorageGLES3::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) { -} - -void RasterizerStorageGLES3::particles_restart(RID p_particles) { -} - -void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { -} - -void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles, int p_count) { -} - -void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { -} - -void RasterizerStorageGLES3::particles_request_process(RID p_particles) { -} - -AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { - return AABB(); -} - -AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { - return AABB(); -} - -void RasterizerStorageGLES3::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { -} - -bool RasterizerStorageGLES3::particles_get_emitting(RID p_particles) { - return false; -} - -int RasterizerStorageGLES3::particles_get_draw_passes(RID p_particles) const { - return 0; -} - -RID RasterizerStorageGLES3::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { - return RID(); -} - -void RasterizerStorageGLES3::particles_add_collision(RID p_particles, RID p_instance) { -} - -void RasterizerStorageGLES3::particles_remove_collision(RID p_particles, RID p_instance) { -} - -void RasterizerStorageGLES3::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { -} - -void RasterizerStorageGLES3::update_particles() { -} - -/* PARTICLES COLLISION */ - -RID RasterizerStorageGLES3::particles_collision_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::particles_collision_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { -} - -void RasterizerStorageGLES3::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { -} - -void RasterizerStorageGLES3::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { -} - -void RasterizerStorageGLES3::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { -} - -void RasterizerStorageGLES3::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { -} - -void RasterizerStorageGLES3::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { -} - -void RasterizerStorageGLES3::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { -} - -void RasterizerStorageGLES3::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { -} - -void RasterizerStorageGLES3::particles_collision_height_field_update(RID p_particles_collision) { -} - -void RasterizerStorageGLES3::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { -} - -AABB RasterizerStorageGLES3::particles_collision_get_aabb(RID p_particles_collision) const { - return AABB(); -} - -bool RasterizerStorageGLES3::particles_collision_is_heightfield(RID p_particles_collision) const { - return false; -} - -RID RasterizerStorageGLES3::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { - return RID(); -} - -RID RasterizerStorageGLES3::particles_collision_instance_create(RID p_collision) { - return RID(); -} - -void RasterizerStorageGLES3::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { -} - -void RasterizerStorageGLES3::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { -} +/* FOG */ RID RasterizerStorageGLES3::fog_volume_allocate() { return RID(); @@ -3068,907 +193,14 @@ AABB RasterizerStorageGLES3::visibility_notifier_get_aabb(RID p_notifier) const void RasterizerStorageGLES3::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { } -/* GLOBAL VARIABLES */ - -void RasterizerStorageGLES3::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) { -} - -void RasterizerStorageGLES3::global_variable_remove(const StringName &p_name) { -} - -Vector<StringName> RasterizerStorageGLES3::global_variable_get_list() const { - return Vector<StringName>(); -} - -void RasterizerStorageGLES3::global_variable_set(const StringName &p_name, const Variant &p_value) { -} - -void RasterizerStorageGLES3::global_variable_set_override(const StringName &p_name, const Variant &p_value) { -} - -Variant RasterizerStorageGLES3::global_variable_get(const StringName &p_name) const { - return Variant(); -} - -RS::GlobalVariableType RasterizerStorageGLES3::global_variable_get_type(const StringName &p_name) const { - return RS::GLOBAL_VAR_TYPE_MAX; -} - -void RasterizerStorageGLES3::global_variables_load_settings(bool p_load_textures) { -} - -void RasterizerStorageGLES3::global_variables_clear() { -} - -int32_t RasterizerStorageGLES3::global_variables_instance_allocate(RID p_instance) { - return 0; -} - -void RasterizerStorageGLES3::global_variables_instance_free(RID p_instance) { -} - -void RasterizerStorageGLES3::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) { -} - -bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const { - return false; -} - -/* RENDER TARGET */ - -void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - - // FTODO - // if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) { - // // pending clear request. Do that first. - // glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); - // glClearColor(storage->frame.clear_request_color.r, - // storage->frame.clear_request_color.g, - // storage->frame.clear_request_color.b, - // storage->frame.clear_request_color.a); - // glClear(GL_COLOR_BUFFER_BIT); - // } - - if (rt) { - if (rt->allocate_is_dirty) { - rt->allocate_is_dirty = false; - _render_target_allocate(rt); - } - - // if (p_render_target.is_valid()) { - // RasterizerStorageGLES3::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target); - frame.current_rt = rt; - ERR_FAIL_COND(!rt); - frame.clear_request = false; - - glViewport(0, 0, rt->width, rt->height); - - // print_line("_set_current_render_target w " + itos(rt->width) + " h " + itos(rt->height)); - - _dims.rt_width = rt->width; - _dims.rt_height = rt->height; - _dims.win_width = rt->width; - _dims.win_height = rt->height; - - } else { - frame.current_rt = NULL; - frame.clear_request = false; - // FTODO - // glViewport(0, 0, OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); - bind_framebuffer_system(); - } -} - -void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - // do not allocate a render target with no size - if (rt->width <= 0 || rt->height <= 0) - return; - - // do not allocate a render target that is attached to the screen - if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { - rt->fbo = RasterizerStorageGLES3::system_fbo; - return; - } - - GLuint color_internal_format; - GLuint color_format; - GLuint color_type = GL_UNSIGNED_BYTE; - Image::Format image_format; - - if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) { -#ifdef GLES_OVER_GL - color_internal_format = GL_RGBA8; -#else - color_internal_format = GL_RGBA; -#endif - color_format = GL_RGBA; - image_format = Image::FORMAT_RGBA8; - } else { -#ifdef GLES_OVER_GL - color_internal_format = GL_RGB8; -#else - color_internal_format = GL_RGB; -#endif - color_format = GL_RGB; - image_format = Image::FORMAT_RGB8; - } - - rt->used_dof_blur_near = false; - rt->mip_maps_allocated = false; - - { - /* Front FBO */ - - Texture *texture = texture_owner.get_or_null(rt->texture); - ERR_FAIL_COND(!texture); - - // framebuffer - glGenFramebuffers(1, &rt->fbo); - bind_framebuffer(rt->fbo); - - // color - glGenTextures(1, &rt->color); - glBindTexture(GL_TEXTURE_2D, rt->color); - - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL); - - if (texture->flags & TEXTURE_FLAG_FILTER) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); - - // depth - - if (config.support_depth_texture) { - glGenTextures(1, &rt->depth); - glBindTexture(GL_TEXTURE_2D, rt->depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glGenRenderbuffers(1, &rt->depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); - - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - glDeleteFramebuffers(1, &rt->fbo); - if (config.support_depth_texture) { - glDeleteTextures(1, &rt->depth); - } else { - glDeleteRenderbuffers(1, &rt->depth); - } - - glDeleteTextures(1, &rt->color); - rt->fbo = 0; - rt->width = 0; - rt->height = 0; - rt->color = 0; - rt->depth = 0; - texture->tex_id = 0; - texture->active = false; - WARN_PRINT("Could not create framebuffer!!"); - return; - } - - texture->format = image_format; - texture->gl_format_cache = color_format; - texture->gl_type_cache = GL_UNSIGNED_BYTE; - texture->gl_internal_format_cache = color_internal_format; - texture->tex_id = rt->color; - texture->width = rt->width; - texture->alloc_width = rt->width; - texture->height = rt->height; - texture->alloc_height = rt->height; - texture->active = true; - - texture_set_flags(rt->texture, texture->flags); - } - - /* BACK FBO */ - /* For MSAA */ - -#ifndef JAVASCRIPT_ENABLED - if (rt->msaa >= RS::VIEWPORT_MSAA_2X && rt->msaa <= RS::VIEWPORT_MSAA_8X) { - rt->multisample_active = true; - - static const int msaa_value[] = { 0, 2, 4, 8, 16 }; - int msaa = msaa_value[rt->msaa]; - - int max_samples = 0; - glGetIntegerv(GL_MAX_SAMPLES, &max_samples); - if (msaa > max_samples) { - WARN_PRINT("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples)); - msaa = max_samples; - } - - //regular fbo - glGenFramebuffers(1, &rt->multisample_fbo); - bind_framebuffer(rt->multisample_fbo); - - glGenRenderbuffers(1, &rt->multisample_depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth); - - glGenRenderbuffers(1, &rt->multisample_color); - glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - // Delete allocated resources and default to no MSAA - WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA"); - printf("err status: %x\n", status); - rt->multisample_active = false; - - glDeleteFramebuffers(1, &rt->multisample_fbo); - rt->multisample_fbo = 0; - - glDeleteRenderbuffers(1, &rt->multisample_depth); - rt->multisample_depth = 0; - - glDeleteRenderbuffers(1, &rt->multisample_color); - rt->multisample_color = 0; - } - - glBindRenderbuffer(GL_RENDERBUFFER, 0); - bind_framebuffer(0); - - } else -#endif // JAVASCRIPT_ENABLED - { - rt->multisample_active = false; - } - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // copy texscreen buffers - // if (!(rt->flags[RendererStorage::RENDER_TARGET_NO_SAMPLING])) { - if (true) { - glGenTextures(1, &rt->copy_screen_effect.color); - glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color); - - if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glGenFramebuffers(1, &rt->copy_screen_effect.fbo); - bind_framebuffer(rt->copy_screen_effect.fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0); - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } - } - - // Allocate mipmap chains for post_process effects - // if (!rt->flags[RendererStorage::RENDER_TARGET_NO_3D] && rt->width >= 2 && rt->height >= 2) { - if (rt->width >= 2 && rt->height >= 2) { - for (int i = 0; i < 2; i++) { - ERR_FAIL_COND(rt->mip_maps[i].sizes.size()); - int w = rt->width; - int h = rt->height; - - if (i > 0) { - w >>= 1; - h >>= 1; - } - - int level = 0; - int fb_w = w; - int fb_h = h; - - while (true) { - RenderTarget::MipMaps::Size mm; - mm.width = w; - mm.height = h; - rt->mip_maps[i].sizes.push_back(mm); - - w >>= 1; - h >>= 1; - - if (w < 2 || h < 2) - break; - - level++; - } - - GLsizei width = fb_w; - GLsizei height = fb_h; - - if (config.render_to_mipmap_supported) { - glGenTextures(1, &rt->mip_maps[i].color); - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color); - - for (int l = 0; l < level + 1; l++) { - glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, NULL); - width = MAX(1, (width / 2)); - height = MAX(1, (height / 2)); - } -#ifdef GLES_OVER_GL - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level); -#endif - } else { - // Can't render to specific levels of a mipmap in ES 2.0 or Webgl so create a texture for each level - for (int l = 0; l < level + 1; l++) { - glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color); - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color); - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, NULL); - width = MAX(1, (width / 2)); - height = MAX(1, (height / 2)); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } - - glDisable(GL_SCISSOR_TEST); - glColorMask(1, 1, 1, 1); - glDepthMask(GL_TRUE); - - for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { - RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j]; - - glGenFramebuffers(1, &mm.fbo); - bind_framebuffer(mm.fbo); - - if (config.render_to_mipmap_supported) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j); - } else { - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color, 0); - } - - bool used_depth = false; - if (j == 0 && i == 0) { //use always - if (config.support_depth_texture) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - used_depth = true; - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - WARN_PRINT_ONCE("Cannot allocate mipmaps for 3D post processing effects"); - bind_framebuffer_system(); - return; - } - - glClearColor(1.0, 0.0, 1.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - if (used_depth) { - glClearDepth(1.0); - glClear(GL_DEPTH_BUFFER_BIT); - } - } - - rt->mip_maps[i].levels = level; - - if (config.render_to_mipmap_supported) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } - rt->mip_maps_allocated = true; - } - - bind_framebuffer_system(); -} - -void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - // there is nothing to clear when DIRECT_TO_SCREEN is used - if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) - return; - - if (rt->fbo) { - glDeleteFramebuffers(1, &rt->fbo); - glDeleteTextures(1, &rt->color); - rt->fbo = 0; - } - - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // clean up our texture - Texture *t = texture_owner.get_or_null(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_owner.free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - } - - if (rt->depth) { - if (config.support_depth_texture) { - glDeleteTextures(1, &rt->depth); - } else { - glDeleteRenderbuffers(1, &rt->depth); - } - - rt->depth = 0; - } - - Texture *tex = texture_owner.get_or_null(rt->texture); - tex->alloc_height = 0; - tex->alloc_width = 0; - tex->width = 0; - tex->height = 0; - tex->active = false; - - if (rt->copy_screen_effect.color) { - glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo); - rt->copy_screen_effect.fbo = 0; - - glDeleteTextures(1, &rt->copy_screen_effect.color); - rt->copy_screen_effect.color = 0; - } - - for (int i = 0; i < 2; i++) { - if (rt->mip_maps[i].sizes.size()) { - for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { - glDeleteFramebuffers(1, &rt->mip_maps[i].sizes[j].fbo); - glDeleteTextures(1, &rt->mip_maps[i].sizes[j].color); - } - - glDeleteTextures(1, &rt->mip_maps[i].color); - rt->mip_maps[i].sizes.clear(); - rt->mip_maps[i].levels = 0; - rt->mip_maps[i].color = 0; - } - } - - if (rt->multisample_active) { - glDeleteFramebuffers(1, &rt->multisample_fbo); - rt->multisample_fbo = 0; - - glDeleteRenderbuffers(1, &rt->multisample_depth); - rt->multisample_depth = 0; - - glDeleteRenderbuffers(1, &rt->multisample_color); - - rt->multisample_color = 0; - } -} - -RID RasterizerStorageGLES3::render_target_create() { -#ifdef OPENGL_DISABLE_RENDER_TARGETS -// return RID(); -#endif - - RenderTarget *rt = memnew(RenderTarget); - Texture *t = memnew(Texture); - - t->type = RenderingDevice::TEXTURE_TYPE_2D; - t->flags = 0; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_R8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->data_size = 0; - t->total_data_size = 0; - t->ignore_mipmaps = false; - t->compressed = false; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - - rt->texture = texture_owner.make_rid(t); - return render_target_owner.make_rid(rt); -} - -void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int p_x, int p_y) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - rt->x = p_x; - rt->y = p_y; -} - -void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_width == rt->width && p_height == rt->height) - return; - - _render_target_clear(rt); - - rt->width = p_width; - rt->height = p_height; - - // print_line("render_target_set_size " + itos(p_render_target.get_id()) + ", w " + itos(p_width) + " h " + itos(p_height)); - - rt->allocate_is_dirty = true; - //_render_target_allocate(rt); -} - -RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return RID(); -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - - if (rt->external.fbo == 0) { - return rt->texture; - } else { - return rt->external.texture; - } -} - -void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_texture_id == 0) { - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // and this - if (rt->external.depth != 0) { - glDeleteRenderbuffers(1, &rt->external.depth); - } - - // clean up our texture - Texture *t = texture_owner.get_or_null(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_owner.free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - rt->external.color = 0; - rt->external.depth = 0; - } - } else { - Texture *t; - - if (rt->external.fbo == 0) { - // create our fbo - glGenFramebuffers(1, &rt->external.fbo); - bind_framebuffer(rt->external.fbo); - - // allocate a texture - t = memnew(Texture); - - t->type = RenderingDevice::TEXTURE_TYPE_2D; - t->flags = 0; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_RGBA8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->data_size = 0; - t->compressed = false; - t->srgb = false; - t->total_data_size = 0; - t->ignore_mipmaps = false; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - - rt->external.texture = texture_owner.make_rid(t); - - } else { - // bind our frame buffer - bind_framebuffer(rt->external.fbo); - - // find our texture - t = texture_owner.get_or_null(rt->external.texture); - } - - // set our texture - t->tex_id = p_texture_id; - rt->external.color = p_texture_id; - - // size shouldn't be different - t->width = rt->width; - t->height = rt->height; - t->alloc_height = rt->width; - t->alloc_width = rt->height; - - // Switch our texture on our frame buffer - { - // set our texture as the destination for our framebuffer - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); - - // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :) - if (config.support_depth_texture) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - } - - // check status and unbind - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - bind_framebuffer_system(); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - printf("framebuffer fail, status: %x\n", status); - } - - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } -} - -void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as - // those functions change how they operate depending on the value of DIRECT_TO_SCREEN - if (p_flag == RENDER_TARGET_DIRECT_TO_SCREEN && p_value != rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { - _render_target_clear(rt); - rt->flags[p_flag] = p_value; - _render_target_allocate(rt); - } - - rt->flags[p_flag] = p_value; - - switch (p_flag) { - case RENDER_TARGET_TRANSPARENT: - /* - case RENDER_TARGET_HDR: - case RENDER_TARGET_NO_3D: - case RENDER_TARGET_NO_SAMPLING: - case RENDER_TARGET_NO_3D_EFFECTS: */ - { - //must reset for these formats - _render_target_clear(rt); - _render_target_allocate(rt); - } - break; - default: { - } - } -} - -bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return false; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); - - return rt->used_in_frame; -} - -void RasterizerStorageGLES3::render_target_clear_used(RID p_render_target) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - rt->used_in_frame = false; -} - -void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - if (rt->msaa == p_msaa) - return; - - _render_target_clear(rt); - rt->msaa = p_msaa; - _render_target_allocate(rt); -} - -//RasterizerStorageGLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target) -//{ -// return render_target_owner.get_or_null(p_render_target); -//} - -void RasterizerStorageGLES3::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - rt->use_fxaa = p_fxaa; -} - -void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target, bool p_debanding) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_debanding) { - WARN_PRINT_ONCE("Debanding is not supported in the OpenGL backend. Switch to the Vulkan backend and make sure HDR is enabled."); - } - - rt->use_debanding = p_debanding; -} - -void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - rt->clear_requested = true; - rt->clear_color = p_clear_color; - - // ERR_FAIL_COND(!frame.current_rt); - // frame.clear_request = true; - // frame.clear_request_color = p_color; -} - -bool RasterizerStorageGLES3::render_target_is_clear_requested(RID p_render_target) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return false; -#endif - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, false); - return rt->clear_requested; -} -Color RasterizerStorageGLES3::render_target_get_clear_request_color(RID p_render_target) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return Color(); -#endif - - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Color()); - return rt->clear_color; -} - -void RasterizerStorageGLES3::render_target_disable_clear_request(RID p_render_target) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - rt->clear_requested = false; -} - -void RasterizerStorageGLES3::render_target_do_clear_request(RID p_render_target) { -#ifdef OPENGL_DISABLE_RENDER_TARGETS - return; -#endif - - // NEW for GLES... - // This is being called at the wrong time. Instead it will be performed - // at canvas begin - return; - - /* - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - if (!rt->clear_requested) { - return; - } - - const Color &c = rt->clear_color; - - glClearColor(c.r, c.g, c.b, c.a); - // more bits? - glClear(GL_COLOR_BUFFER_BIT); - */ -} - -void RasterizerStorageGLES3::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { -} - -Rect2i RasterizerStorageGLES3::render_target_get_sdf_rect(RID p_render_target) const { - return Rect2i(); -} - -void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) { -} - /* CANVAS SHADOW */ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { CanvasLightShadow *cls = memnew(CanvasLightShadow); - if (p_width > config.max_texture_size) - p_width = config.max_texture_size; + if (p_width > config->max_texture_size) { + p_width = config->max_texture_size; + } cls->size = p_width; cls->height = 16; @@ -3976,23 +208,19 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { glActiveTexture(GL_TEXTURE0); glGenFramebuffers(1, &cls->fbo); - bind_framebuffer(cls->fbo); + glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); glGenRenderbuffers(1, &cls->depth); glBindRenderbuffer(GL_RENDERBUFFER, cls->depth); - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, cls->size, cls->height); + glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, cls->size, cls->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth); glGenTextures(1, &cls->distance); glBindTexture(GL_TEXTURE_2D, cls->distance); - if (config.use_rgba_2d_shadows) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + if (config->use_rgba_2d_shadows) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } else { -#ifdef GLES_OVER_GL - glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL); -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL); -#endif + glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, nullptr); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -4003,7 +231,7 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); //printf("errnum: %x\n",status); - bind_framebuffer_system(); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); if (status != GL_FRAMEBUFFER_COMPLETE) { memdelete(cls); @@ -4032,10 +260,11 @@ void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, co->lines = p_lines; if (p_lines.size() != co->len) { - if (co->index_id) + if (co->index_id) { glDeleteBuffers(1, &co->index_id); - if (co->vertex_id) + } if (co->vertex_id) { glDeleteBuffers(1, &co->vertex_id); + } co->index_id = 0; co->vertex_id = 0; @@ -4135,93 +364,21 @@ RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const { } bool RasterizerStorageGLES3::free(RID p_rid) { - if (render_target_owner.owns(p_rid)) { - RenderTarget *rt = render_target_owner.get_or_null(p_rid); - _render_target_clear(rt); - - Texture *t = texture_owner.get_or_null(rt->texture); - if (t) { - texture_owner.free(rt->texture); - memdelete(t); - } - render_target_owner.free(p_rid); - memdelete(rt); - + if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) { + GLES3::TextureStorage::get_singleton()->render_target_free(p_rid); return true; - } else if (texture_owner.owns(p_rid)) { - Texture *t = texture_owner.get_or_null(p_rid); - // can't free a render target texture - ERR_FAIL_COND_V(t->render_target, true); - - info.texture_mem -= t->total_data_size; - texture_owner.free(p_rid); - memdelete(t); - + } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) { + GLES3::TextureStorage::get_singleton()->texture_free(p_rid); return true; - } else if (sky_owner.owns(p_rid)) { - Sky *sky = sky_owner.get_or_null(p_rid); - sky_set_texture(p_rid, RID(), 256); - sky_owner.free(p_rid); - memdelete(sky); - + } else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { + GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid); return true; - } else if (shader_owner.owns(p_rid)) { - Shader *shader = shader_owner.get_or_null(p_rid); - - if (shader->shader && shader->custom_code_id) { - shader->shader->free_custom_shader(shader->custom_code_id); - } - - if (shader->dirty_list.in_list()) { - _shader_dirty_list.remove(&shader->dirty_list); - } - - while (shader->materials.first()) { - Material *m = shader->materials.first()->self(); - - m->shader = NULL; - _material_make_dirty(m); - - shader->materials.remove(shader->materials.first()); - } - - shader_owner.free(p_rid); - memdelete(shader); - + } else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) { + GLES3::MaterialStorage::get_singleton()->shader_free(p_rid); return true; - } else if (material_owner.owns(p_rid)) { - Material *m = material_owner.get_or_null(p_rid); - - if (m->shader) { - m->shader->materials.remove(&m->list); - } - - /* - for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) { - Geometry *g = E->key(); - g->material = RID(); - } - - for (Map<InstanceBaseDependency *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) { - InstanceBaseDependency *ins = E->key(); - - if (ins->material_override == p_rid) { - ins->material_override = RID(); - } - - for (int i = 0; i < ins->materials.size(); i++) { - if (ins->materials[i] == p_rid) { - ins->materials.write[i] = RID(); - } - } - } -*/ - - material_owner.free(p_rid); - memdelete(m); - + } else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) { + GLES3::MaterialStorage::get_singleton()->material_free(p_rid); return true; - } else { return false; } @@ -4282,7 +439,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_3D, RS::MULTIMESH_COLOR_NONE); - update_dirty_multimeshes(); + _update_dirty_multimeshes(); multimesh_owner.free(p_rid); memdelete(multimesh); @@ -4324,10 +481,12 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (canvas_occluder_owner.owns(p_rid)) { CanvasOccluder *co = canvas_occluder_owner.get_or_null(p_rid); - if (co->index_id) + if (co->index_id) { glDeleteBuffers(1, &co->index_id); - if (co->vertex_id) + } + if (co->vertex_id) { glDeleteBuffers(1, &co->vertex_id); + } canvas_occluder_owner.free(p_rid); memdelete(co); @@ -4347,17 +506,24 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } bool RasterizerStorageGLES3::has_os_feature(const String &p_feature) const { - if (p_feature == "pvrtc") - return config.pvrtc_supported; + if (p_feature == "rgtc") { + return config->rgtc_supported; + } - if (p_feature == "s3tc") - return config.s3tc_supported; + if (p_feature == "s3tc") { + return config->s3tc_supported; + } - if (p_feature == "etc") - return config.etc_supported; + if (p_feature == "bptc") { + return config->bptc_supported; + } + if (p_feature == "etc") { + return config->etc_supported; + } - if (p_feature == "skinning_fallback") - return config.use_skeleton_software; + if (p_feature == "etc2") { + return config->etc2_supported; + } return false; } @@ -4457,282 +623,16 @@ String RasterizerStorageGLES3::get_video_adapter_vendor() const { return (const char *)glGetString(GL_VENDOR); } -void RasterizerStorageGLES3::initialize() { - RasterizerStorageGLES3::system_fbo = 0; - - { - const GLubyte *extension_string = glGetString(GL_EXTENSIONS); - - Vector<String> extensions = String((const char *)extension_string).split(" "); - - for (int i = 0; i < extensions.size(); i++) { - config.extensions.insert(extensions[i]); - } - } - - // FTODO - config.keep_original_textures = true; // false - config.shrink_textures_x2 = false; - config.depth_internalformat = GL_DEPTH_COMPONENT; - config.depth_type = GL_UNSIGNED_INT; - -#ifdef GLES_OVER_GL - config.float_texture_supported = true; - config.s3tc_supported = true; - config.pvrtc_supported = false; - config.etc_supported = false; - config.support_npot_repeat_mipmap = true; - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT24; -#else - config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); - config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc"); - config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1"); - config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc"); - config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot"); - -#ifdef JAVASCRIPT_ENABLED - // RenderBuffer internal format must be 16 bits in WebGL, - // but depth_texture should default to 32 always - // if the implementation doesn't support 32, it should just quietly use 16 instead - // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_INT; -#else - // on mobile check for 24 bit depth support for RenderBufferStorage - if (config.extensions.has("GL_OES_depth24")) { - config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES; - config.depth_type = GL_UNSIGNED_INT; - } else { - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_SHORT; - } -#endif -#endif - -#ifdef GLES_OVER_GL - //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps - config.render_to_mipmap_supported = false; -#else - //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms - config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod"); -#endif - -#ifdef GLES_OVER_GL - config.use_rgba_2d_shadows = false; - config.support_depth_texture = true; - config.use_rgba_3d_shadows = false; - config.support_depth_cubemaps = true; -#else - config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg")); - config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.has("WEBGL_depth_texture"); - config.use_rgba_3d_shadows = !config.support_depth_texture; - config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map"); -#endif - -#ifdef GLES_OVER_GL - config.support_32_bits_indices = true; -#else - config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint"); -#endif - -#ifdef GLES_OVER_GL - config.support_write_depth = true; -#elif defined(JAVASCRIPT_ENABLED) - config.support_write_depth = false; -#else - config.support_write_depth = config.extensions.has("GL_EXT_frag_depth"); -#endif - - config.support_half_float_vertices = true; -//every platform should support this except web, iOS has issues with their support, so add option to disable -#ifdef JAVASCRIPT_ENABLED - config.support_half_float_vertices = false; -#endif - bool disable_half_float = false; //GLOBAL_GET("rendering/opengl/compatibility/disable_half_float"); - if (disable_half_float) { - config.support_half_float_vertices = false; - } - - config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); - config.latc_supported = config.extensions.has("GL_EXT_texture_compression_latc"); - config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc"); - config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc"); - config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc"); - config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc"); - config.srgb_decode_supported = config.extensions.has("GL_EXT_texture_sRGB_decode"); - //determine formats for depth textures (or renderbuffers) - if (config.support_depth_texture) { - // Will use texture for depth - // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT, - // as there is no extension to test for this. - GLuint fbo; - glGenFramebuffers(1, &fbo); - bind_framebuffer(fbo); - GLuint depth; - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - bind_framebuffer_system(); - glDeleteFramebuffers(1, &fbo); - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &depth); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT - // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT -#ifdef GLES_OVER_GL - config.depth_internalformat = GL_DEPTH_COMPONENT16; -#else - // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT. - config.depth_internalformat = GL_DEPTH_COMPONENT; -#endif - config.depth_type = GL_UNSIGNED_SHORT; - - glGenFramebuffers(1, &fbo); - bind_framebuffer(fbo); - - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); - - status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth - config.support_depth_texture = false; - config.use_rgba_3d_shadows = true; - } - - bind_framebuffer_system(); - glDeleteFramebuffers(1, &fbo); - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &depth); - } - } - - //picky requirements for these - config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps; - - frame.count = 0; - frame.delta = 0; - frame.current_rt = NULL; - frame.clear_request = false; - - glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units); - glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); - - // the use skeleton software path should be used if either float texture is not supported, - // OR max_vertex_texture_image_units is zero - config.use_skeleton_software = (config.float_texture_supported == false) || (config.max_vertex_texture_image_units == 0); - - shaders.copy.init(); - shaders.cubemap_filter.init(); - bool ggx_hq = false; //GLOBAL_GET("rendering/quality/reflections/high_quality_ggx"); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY, !ggx_hq); - - { - // quad for copying stuff - - glGenBuffers(1, &resources.quadie); - glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); - { - const float qv[16] = { - -1, - -1, - 0, - 0, - -1, - 1, - 0, - 1, - 1, - 1, - 1, - 1, - 1, - -1, - 1, - 0, - }; - - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - - { - //default textures - - glGenTextures(1, &resources.white_tex); - unsigned char whitetexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i++) { - whitetexdata[i] = 255; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.white_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.black_tex); - unsigned char blacktexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i++) { - blacktexdata[i] = 0; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.black_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, blacktexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.normal_tex); - unsigned char normaltexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i += 3) { - normaltexdata[i + 0] = 128; - normaltexdata[i + 1] = 128; - normaltexdata[i + 2] = 255; - } +RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() const { + return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; +} - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.normal_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, normaltexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.aniso_tex); - unsigned char anisotexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i += 3) { - anisotexdata[i + 0] = 255; - anisotexdata[i + 1] = 128; - anisotexdata[i + 2] = 0; - } +String RasterizerStorageGLES3::get_video_adapter_api_version() const { + return (const char *)glGetString(GL_VERSION); +} - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.aniso_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - } +void RasterizerStorageGLES3::initialize() { + config = GLES3::Config::get_singleton(); // skeleton buffer { @@ -4742,64 +642,50 @@ void RasterizerStorageGLES3::initialize() { // radical inverse vdc cache texture // used for cubemap filtering - if (true /*||config.float_texture_supported*/) { //uint8 is similar and works everywhere - glGenTextures(1, &resources.radical_inverse_vdc_cache_tex); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex); - - uint8_t radical_inverse[512]; + glGenTextures(1, &resources.radical_inverse_vdc_cache_tex); - for (uint32_t i = 0; i < 512; i++) { - uint32_t bits = i; - - bits = (bits << 16) | (bits >> 16); - bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1); - bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2); - bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4); - bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex); + /* + uint8_t radical_inverse[512]; - float value = float(bits) * 2.3283064365386963e-10; - radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255)); - } + for (uint32_t i = 0; i < 512; i++) { + uint32_t bits = i; - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling + bits = (bits << 16) | (bits >> 16); + bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1); + bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2); + bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4); + bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8); - glBindTexture(GL_TEXTURE_2D, 0); + float value = float(bits) * 2.3283064365386963e-10; + radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255)); } + //glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling + */ + glBindTexture(GL_TEXTURE_2D, 0); + { glGenFramebuffers(1, &resources.mipmap_blur_fbo); glGenTextures(1, &resources.mipmap_blur_color); } #ifdef GLES_OVER_GL - //this needs to be enabled manually in OpenGL 2.1 - - if (config.extensions.has("GL_ARB_seamless_cube_map")) { - glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); - } - glEnable(GL_POINT_SPRITE); - glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); + glEnable(GL_PROGRAM_POINT_SIZE); #endif - - config.force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); - config.use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter"); - //config.should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers"); } void RasterizerStorageGLES3::finalize() { } void RasterizerStorageGLES3::_copy_screen() { - bind_quad_array(); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } - void RasterizerStorageGLES3::update_memory_info() { } @@ -4808,15 +694,17 @@ uint64_t RasterizerStorageGLES3::get_rendering_info(RS::RenderingInfo p_info) { } void RasterizerStorageGLES3::update_dirty_resources() { - update_dirty_shaders(); - update_dirty_materials(); - // update_dirty_skeletons(); - // update_dirty_multimeshes(); + GLES3::MaterialStorage::get_singleton()->_update_global_variables(); + GLES3::MaterialStorage::get_singleton()->_update_queued_materials(); + //GLES3::MeshStorage::get_singleton()->_update_dirty_skeletons(); + GLES3::MeshStorage::get_singleton()->_update_dirty_multimeshes(); } RasterizerStorageGLES3::RasterizerStorageGLES3() { - RasterizerStorageGLES3::system_fbo = 0; - config.should_orphan = true; + initialize(); +} + +RasterizerStorageGLES3::~RasterizerStorageGLES3() { } -#endif // GLES3_BACKEND_ENABLED +#endif // GLES3_ENABLED |