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+/*************************************************************************/
+/* rasterizer_storage_common.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RASTERIZER_STORAGE_COMMON_H
+#define RASTERIZER_STORAGE_COMMON_H
+
+class RasterizerStorageCommon {
+public:
+ enum FVF {
+ FVF_UNBATCHED,
+ FVF_REGULAR,
+ FVF_COLOR,
+ FVF_LIGHT_ANGLE,
+ FVF_MODULATED,
+ FVF_LARGE,
+ };
+
+ // these flags are specifically for batching
+ // some of the logic is thus in rasterizer_storage.cpp
+ // we could alternatively set bitflags for each 'uses' and test on the fly
+ enum BatchFlags {
+ PREVENT_COLOR_BAKING = 1 << 0,
+ PREVENT_VERTEX_BAKING = 1 << 1,
+
+ // custom vertex shaders using BUILTINS that vary per item
+ PREVENT_ITEM_JOINING = 1 << 2,
+
+ USE_MODULATE_FVF = 1 << 3,
+ USE_LARGE_FVF = 1 << 4,
+ };
+
+ enum BatchType : uint16_t {
+ BT_DEFAULT = 0,
+ BT_RECT = 1,
+ BT_LINE = 2,
+ BT_LINE_AA = 3,
+ BT_POLY = 4,
+ BT_DUMMY = 5, // dummy batch is just used to keep the batch creation loop simple
+ };
+
+ enum BatchTypeFlags {
+ BTF_DEFAULT = 1 << BT_DEFAULT,
+ BTF_RECT = 1 << BT_RECT,
+ BTF_LINE = 1 << BT_LINE,
+ BTF_LINE_AA = 1 << BT_LINE_AA,
+ BTF_POLY = 1 << BT_POLY,
+ };
+};
+
+#endif // RASTERIZER_STORAGE_COMMON_H