diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 89 |
1 files changed, 28 insertions, 61 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index a54d87a3a3..820f3ff9c2 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -45,6 +45,7 @@ #include "shaders/cubemap_filter.glsl.gen.h" #include "shaders/sky.glsl.gen.h" #include "storage/material_storage.h" +#include "storage/render_scene_buffers_gles3.h" #include "storage/utilities.h" enum RenderListType { @@ -91,7 +92,7 @@ enum { }; struct RenderDataGLES3 { - RID render_buffers = RID(); + Ref<RenderSceneBuffersGLES3> render_buffers; bool transparent_bg = false; Transform3D cam_transform = Transform3D(); @@ -111,7 +112,7 @@ struct RenderDataGLES3 { const PagedArray<RID> *lights = nullptr; const PagedArray<RID> *reflection_probes = nullptr; RID environment = RID(); - RID camera_effects = RID(); + RID camera_attributes = RID(); RID reflection_probe = RID(); int reflection_probe_pass = 0; @@ -344,7 +345,7 @@ private: float ambient_color_sky_mix; uint32_t material_uv2_mode; - float pad2; + float emissive_exposure_normalization; uint32_t use_ambient_light = 0; uint32_t use_ambient_cubemap = 0; @@ -357,7 +358,7 @@ private: uint32_t directional_light_count; float z_far; float z_near; - float pad1; + float IBL_exposure_normalization; uint32_t fog_enabled; float fog_density; @@ -490,52 +491,21 @@ protected: double time; double time_step = 0; - struct RenderBuffers { - int internal_width = 0; - int internal_height = 0; - int width = 0; - int height = 0; - //float fsr_sharpness = 0.2f; - RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; - //RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED; - //bool use_debanding = false; - //uint32_t view_count = 1; - - bool is_transparent = false; - - RID render_target; - GLuint internal_texture = 0; // Used for rendering when post effects are enabled - GLuint depth_texture = 0; // Main depth texture - GLuint framebuffer = 0; // Main framebuffer, contains internal_texture and depth_texture or render_target->color and depth_texture - - //built-in textures used for ping pong image processing and blurring - struct Blur { - RID texture; - - struct Mipmap { - RID texture; - int width; - int height; - GLuint fbo; - }; - - Vector<Mipmap> mipmaps; - }; - - Blur blur[2]; //the second one starts from the first mipmap - }; - bool screen_space_roughness_limiter = false; float screen_space_roughness_limiter_amount = 0.25; float screen_space_roughness_limiter_limit = 0.18; - mutable RID_Owner<RenderBuffers, true> render_buffers_owner; + void _render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); + + /* Camera Attributes */ - void _free_render_buffer_data(RenderBuffers *rb); - void _allocate_blur_textures(RenderBuffers *rb); - void _allocate_depth_backbuffer_textures(RenderBuffers *rb); + struct CameraAttributes { + float exposure_multiplier = 1.0; + float exposure_normalization = 1.0; + }; - void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); + bool use_physical_light_units = false; + mutable RID_Owner<CameraAttributes, true> camera_attributes_owner; /* Environment */ @@ -605,6 +575,7 @@ protected: bool dirty = false; int processing_layer = 0; Sky *dirty_list = nullptr; + float baked_exposure = 1.0; //State to track when radiance cubemap needs updating GLES3::SkyMaterialData *prev_material; @@ -615,12 +586,12 @@ protected: Sky *dirty_sky_list = nullptr; mutable RID_Owner<Sky, true> sky_owner; - void _setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); + void _setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); void _invalidate_sky(Sky *p_sky); void _update_dirty_skys(); - void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform); + void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier); void _filter_sky_radiance(Sky *p_sky, int p_base_layer); - void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform); + void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier); void _free_sky_data(Sky *p_sky); public: @@ -646,14 +617,14 @@ public: /* SDFGI UPDATE */ - void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} - int sdfgi_get_pending_region_count(RID p_render_buffers) const override { + void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} + int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { return 0; } - AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { + AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return AABB(); } - uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { + uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return 0; } @@ -665,6 +636,7 @@ public: void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override; void sky_set_material(RID p_sky, RID p_material) override; Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override; + float sky_get_baked_exposure(RID p_sky) const; /* ENVIRONMENT API */ @@ -686,13 +658,9 @@ public: Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override; - RID camera_effects_allocate() override; - void camera_effects_initialize(RID p_rid) override; - void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override; - void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override; - - void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override; - void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override; + _FORCE_INLINE_ bool is_using_physical_light_units() { + return use_physical_light_units; + } void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; @@ -743,7 +711,7 @@ public: void voxel_gi_set_quality(RS::VoxelGIQuality) override; - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; + void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override; @@ -761,8 +729,7 @@ public: return debug_draw; } - RID render_buffers_create() override; - void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override; + Ref<RenderSceneBuffers> render_buffers_create() override; void gi_set_use_half_resolution(bool p_enable) override; void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override; |