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path: root/drivers/gles3/rasterizer_scene_gles3.h
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Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h118
1 files changed, 5 insertions, 113 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 18be216598..804eff8f26 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -539,85 +539,6 @@ protected:
/* Environment */
- struct Environment {
- // BG
- RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR;
- RID sky;
- float sky_custom_fov = 0.0;
- Basis sky_orientation;
- Color bg_color;
- float bg_energy = 1.0;
- int canvas_max_layer = 0;
- RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG;
- Color ambient_light;
- float ambient_light_energy = 1.0;
- float ambient_sky_contribution = 1.0;
- RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
- Color ao_color;
-
- /// Tonemap
-
- RS::EnvironmentToneMapper tone_mapper;
- float exposure = 1.0;
- float white = 1.0;
- bool auto_exposure = false;
- float min_luminance = 0.2;
- float max_luminance = 8.0;
- float auto_exp_speed = 0.2;
- float auto_exp_scale = 0.5;
- uint64_t auto_exposure_version = 0;
-
- // Fog
- bool fog_enabled = false;
- Color fog_light_color = Color(0.5, 0.6, 0.7);
- float fog_light_energy = 1.0;
- float fog_sun_scatter = 0.0;
- float fog_density = 0.001;
- float fog_height = 0.0;
- float fog_height_density = 0.0; //can be negative to invert effect
- float fog_aerial_perspective = 0.0;
-
- /// Glow
- bool glow_enabled = false;
- Vector<float> glow_levels;
- float glow_intensity = 0.8;
- float glow_strength = 1.0;
- float glow_bloom = 0.0;
- float glow_mix = 0.01;
- RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT;
- float glow_hdr_bleed_threshold = 1.0;
- float glow_hdr_luminance_cap = 12.0;
- float glow_hdr_bleed_scale = 2.0;
- float glow_map_strength = 1.0;
- RID glow_map = RID();
-
- /// SSAO
- bool ssao_enabled = false;
- float ssao_radius = 1.0;
- float ssao_intensity = 2.0;
- float ssao_power = 1.5;
- float ssao_detail = 0.5;
- float ssao_horizon = 0.06;
- float ssao_sharpness = 0.98;
- float ssao_direct_light_affect = 0.0;
- float ssao_ao_channel_affect = 0.0;
-
- /// SSR
- bool ssr_enabled = false;
- int ssr_max_steps = 64;
- float ssr_fade_in = 0.15;
- float ssr_fade_out = 2.0;
- float ssr_depth_tolerance = 0.2;
-
- /// Adjustments
- bool adjustments_enabled = false;
- float adjustments_brightness = 1.0f;
- float adjustments_contrast = 1.0f;
- float adjustments_saturation = 1.0f;
- bool use_1d_color_correction = false;
- RID color_correction = RID();
- };
-
RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
bool ssao_half_size = false;
float ssao_adaptive_target = 0.5;
@@ -629,10 +550,6 @@ protected:
bool glow_high_quality = false;
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW;
- static uint64_t auto_exposure_counter;
-
- mutable RID_Owner<Environment, true> environment_owner;
-
/* Sky */
struct SkyGlobals {
@@ -698,12 +615,12 @@ protected:
Sky *dirty_sky_list = nullptr;
mutable RID_Owner<Sky, true> sky_owner;
- void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
+ void _setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
void _invalidate_sky(Sky *p_sky);
void _update_dirty_skys();
- void _update_sky_radiance(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform);
+ void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform);
void _filter_sky_radiance(Sky *p_sky, int p_base_layer);
- void _draw_sky(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform);
+ void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform);
void _free_sky_data(Sky *p_sky);
public:
@@ -751,49 +668,24 @@ public:
/* ENVIRONMENT API */
- RID environment_allocate() override;
- void environment_initialize(RID p_rid) override;
- void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override;
- void environment_set_sky(RID p_env, RID p_sky) override;
- void environment_set_sky_custom_fov(RID p_env, float p_scale) override;
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override;
- void environment_set_bg_color(RID p_env, const Color &p_color) override;
- void environment_set_bg_energy(RID p_env, float p_energy) override;
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override;
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override;
-
- void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override;
void environment_glow_set_use_bicubic_upscale(bool p_enable) override;
void environment_glow_set_use_high_quality(bool p_enable) override;
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override;
void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override;
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override;
+
void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
- void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override;
- void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
- void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override;
+ void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override;
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override;
void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override;
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override;
-
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override;
-
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override;
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override;
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override;
void environment_set_volumetric_fog_filter_active(bool p_enable) override;
Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override;
- bool is_environment(RID p_env) const override;
- RS::EnvironmentBG environment_get_background(RID p_env) const override;
- int environment_get_canvas_max_layer(RID p_env) const override;
-
RID camera_effects_allocate() override;
void camera_effects_initialize(RID p_rid) override;
void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override;