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-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h327
1 files changed, 319 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 1c78c66c20..ed529beb25 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -36,15 +36,314 @@
#include "core/math/camera_matrix.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
+#include "rasterizer_storage_gles3.h"
#include "scene/resources/mesh.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
+#include "shader_gles3.h"
+#include "shaders/sky.glsl.gen.h"
+
+// Copied from renderer_scene_render_rd
+struct RenderDataGLES3 {
+ RID render_buffers = RID();
+
+ Transform3D cam_transform = Transform3D();
+ CameraMatrix cam_projection = CameraMatrix();
+ bool cam_ortogonal = false;
+
+ // For stereo rendering
+ uint32_t view_count = 1;
+ CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+
+ float z_near = 0.0;
+ float z_far = 0.0;
+
+ const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr;
+ const PagedArray<RID> *lights = nullptr;
+ const PagedArray<RID> *reflection_probes = nullptr;
+ //const PagedArray<RID> *voxel_gi_instances = nullptr;
+ //const PagedArray<RID> *decals = nullptr;
+ //const PagedArray<RID> *lightmaps = nullptr;
+ //const PagedArray<RID> *fog_volumes = nullptr;
+ RID environment = RID();
+ RID camera_effects = RID();
+ RID shadow_atlas = RID();
+ RID reflection_atlas = RID();
+ RID reflection_probe = RID();
+ int reflection_probe_pass = 0;
+
+ float lod_distance_multiplier = 0.0;
+ Plane lod_camera_plane = Plane();
+ float screen_mesh_lod_threshold = 0.0;
+
+ uint32_t directional_light_count = 0;
+
+ RendererScene::RenderInfo *render_info = nullptr;
+};
+
+class RasterizerStorageGLES3;
+class RasterizerCanvasGLES3;
class RasterizerSceneGLES3 : public RendererSceneRender {
+private:
+ static RasterizerSceneGLES3 *singleton;
+ RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
+ uint64_t scene_pass = 0;
+
+ /* Sky */
+ struct SkyGlobals {
+ RID shader_current_version;
+ RID shader_default_version;
+ RID default_material;
+ RID default_shader;
+ uint32_t max_directional_lights = 4;
+ uint32_t roughness_layers = 8;
+ uint32_t ggx_samples = 128;
+ } sky_globals;
+
+protected:
+ double time;
+ double time_step = 0;
+
+ struct RenderBuffers {
+ int internal_width = 0;
+ int internal_height = 0;
+ int width = 0;
+ int height = 0;
+ //float fsr_sharpness = 0.2f;
+ RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+ //RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+ //bool use_debanding = false;
+ //uint32_t view_count = 1;
+
+ RID render_target;
+ GLuint internal_texture = 0; // Used for rendering when post effects are enabled
+ GLuint depth_texture = 0; // Main depth texture
+ GLuint framebuffer = 0; // Main framebuffer, contains internal_texture and depth_texture or render_target->color and depth_texture
+
+ //built-in textures used for ping pong image processing and blurring
+ struct Blur {
+ RID texture;
+
+ struct Mipmap {
+ RID texture;
+ int width;
+ int height;
+ GLuint fbo;
+ };
+
+ Vector<Mipmap> mipmaps;
+ };
+
+ Blur blur[2]; //the second one starts from the first mipmap
+
+ /*
+ GLuint fbo = 0;
+ GLuint color = 0;
+ GLuint depth = 0;
+
+ GLuint multisample_fbo = 0;
+ GLuint multisample_color = 0;
+ GLuint multisample_depth = 0;
+ bool multisample_active = false;
+
+ struct Effect {
+ GLuint fbo = 0;
+ int width = 0;
+ int height = 0;
+
+ GLuint color = 0;
+
+ Effect() {
+ }
+ };
+
+ Effect copy_screen_effect;
+
+ struct MipMaps {
+ struct Size {
+ GLuint fbo;
+ GLuint color;
+ int width;
+ int height;
+ };
+
+ Vector<Size> sizes;
+ GLuint color = 0;
+ int levels = 0;
+
+ MipMaps() {
+ }
+ };
+
+ MipMaps mip_maps[2];
+
+ */
+ };
+
+ bool screen_space_roughness_limiter = false;
+ float screen_space_roughness_limiter_amount = 0.25;
+ float screen_space_roughness_limiter_limit = 0.18;
+
+ mutable RID_Owner<RenderBuffers, true> render_buffers_owner;
+
+ void _free_render_buffer_data(RenderBuffers *rb);
+ void _allocate_blur_textures(RenderBuffers *rb);
+ void _allocate_depth_backbuffer_textures(RenderBuffers *rb);
+
+ void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer);
+
+ /* Environment */
+
+ struct Environment {
+ // BG
+ RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR;
+ RID sky;
+ float sky_custom_fov = 0.0;
+ Basis sky_orientation;
+ Color bg_color;
+ float bg_energy = 1.0;
+ int canvas_max_layer = 0;
+ RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG;
+ Color ambient_light;
+ float ambient_light_energy = 1.0;
+ float ambient_sky_contribution = 1.0;
+ RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
+ Color ao_color;
+
+ /// Tonemap
+
+ RS::EnvironmentToneMapper tone_mapper;
+ float exposure = 1.0;
+ float white = 1.0;
+ bool auto_exposure = false;
+ float min_luminance = 0.2;
+ float max_luminance = 8.0;
+ float auto_exp_speed = 0.2;
+ float auto_exp_scale = 0.5;
+ uint64_t auto_exposure_version = 0;
+
+ // Fog
+ bool fog_enabled = false;
+ Color fog_light_color = Color(0.5, 0.6, 0.7);
+ float fog_light_energy = 1.0;
+ float fog_sun_scatter = 0.0;
+ float fog_density = 0.001;
+ float fog_height = 0.0;
+ float fog_height_density = 0.0; //can be negative to invert effect
+ float fog_aerial_perspective = 0.0;
+
+ /// Glow
+ bool glow_enabled = false;
+ Vector<float> glow_levels;
+ float glow_intensity = 0.8;
+ float glow_strength = 1.0;
+ float glow_bloom = 0.0;
+ float glow_mix = 0.01;
+ RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT;
+ float glow_hdr_bleed_threshold = 1.0;
+ float glow_hdr_luminance_cap = 12.0;
+ float glow_hdr_bleed_scale = 2.0;
+ float glow_map_strength = 1.0;
+ RID glow_map = RID();
+
+ /// SSAO
+ bool ssao_enabled = false;
+ float ssao_radius = 1.0;
+ float ssao_intensity = 2.0;
+ float ssao_power = 1.5;
+ float ssao_detail = 0.5;
+ float ssao_horizon = 0.06;
+ float ssao_sharpness = 0.98;
+ float ssao_direct_light_affect = 0.0;
+ float ssao_ao_channel_affect = 0.0;
+
+ /// SSR
+ bool ssr_enabled = false;
+ int ssr_max_steps = 64;
+ float ssr_fade_in = 0.15;
+ float ssr_fade_out = 2.0;
+ float ssr_depth_tolerance = 0.2;
+
+ /// Adjustments
+ bool adjustments_enabled = false;
+ float adjustments_brightness = 1.0f;
+ float adjustments_contrast = 1.0f;
+ float adjustments_saturation = 1.0f;
+ bool use_1d_color_correction = false;
+ RID color_correction = RID();
+ };
+
+ RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
+ bool ssao_half_size = false;
+ bool ssao_using_half_size = false;
+ float ssao_adaptive_target = 0.5;
+ int ssao_blur_passes = 2;
+ float ssao_fadeout_from = 50.0;
+ float ssao_fadeout_to = 300.0;
+
+ bool glow_bicubic_upscale = false;
+ bool glow_high_quality = false;
+ RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW;
+
+ static uint64_t auto_exposure_counter;
+
+ mutable RID_Owner<Environment, true> environment_owner;
+
+ /* Sky */
+
+ struct Sky {
+ // Screen Buffers
+ GLuint half_res_pass = 0;
+ GLuint half_res_framebuffer = 0;
+ GLuint quarter_res_pass = 0;
+ GLuint quarter_res_framebuffer = 0;
+ Size2i screen_size = Size2i(0, 0);
+
+ // Radiance Cubemap
+ GLuint radiance = 0;
+ GLuint radiance_framebuffer = 0;
+
+ RID material;
+ RID uniform_buffer;
+
+ int radiance_size = 256;
+
+ RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC;
+
+ //ReflectionData reflection;
+ bool reflection_dirty = false;
+ bool dirty = false;
+ int processing_layer = 0;
+ Sky *dirty_list = nullptr;
+
+ //State to track when radiance cubemap needs updating
+ //SkyMaterialData *prev_material;
+ Vector3 prev_position = Vector3(0.0, 0.0, 0.0);
+ float prev_time = 0.0f;
+
+ void free();
+ bool set_radiance_size(int p_radiance_size);
+ bool set_mode(RS::SkyMode p_mode);
+ bool set_material(RID p_material);
+ Ref<Image> bake_panorama(float p_energy, int p_roughness_layers, const Size2i &p_size);
+ };
+
+ Sky *dirty_sky_list = nullptr;
+ mutable RID_Owner<Sky, true> sky_owner;
+
+ void _invalidate_sky(Sky *p_sky);
+ void _update_dirty_skys();
+ void _draw_sky(Sky *p_sky, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_custom_fov, float p_energy, const Basis &p_sky_orientation);
+
public:
+ RasterizerStorageGLES3 *storage;
+ RasterizerCanvasGLES3 *canvas;
+
+ // References to shaders are needed in public space so they can be accessed in RasterizerStorageGLES3
struct State {
- //SceneShaderGLES3 scene_shader;
+ SkyShaderGLES3 sky_shader;
} state;
GeometryInstance *geometry_instance_create(RID p_base) override;
@@ -88,17 +387,17 @@ public:
/* SDFGI UPDATE */
- void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
- int sdfgi_get_pending_region_count(RID p_render_buffers) const override;
- AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override;
- uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override;
+ void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
+ AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
+ uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
/* SKY API */
RID sky_allocate() override;
void sky_initialize(RID p_rid) override;
void sky_set_radiance_size(RID p_sky, int p_radiance_size) override;
- void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override;
+ void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override;
void sky_set_material(RID p_sky, RID p_material) override;
Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override;
@@ -199,9 +498,19 @@ public:
void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
- void set_scene_pass(uint64_t p_pass) override;
+ void set_scene_pass(uint64_t p_pass) override {
+ scene_pass = p_pass;
+ }
+
+ _FORCE_INLINE_ uint64_t get_scene_pass() {
+ return scene_pass;
+ }
+
void set_time(double p_time, double p_step) override;
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override;
+ _FORCE_INLINE_ RS::ViewportDebugDraw get_debug_draw_mode() const {
+ return debug_draw;
+ }
RID render_buffers_create() override;
void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
@@ -222,7 +531,9 @@ public:
void decals_set_filter(RS::DecalFilter p_filter) override;
void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
- RasterizerSceneGLES3();
+ static RasterizerSceneGLES3 *get_singleton();
+ RasterizerSceneGLES3(RasterizerStorageGLES3 *p_storage);
+ ~RasterizerSceneGLES3();
};
#endif // GLES3_ENABLED