diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 327 |
1 files changed, 319 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 1c78c66c20..ed529beb25 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -36,15 +36,314 @@ #include "core/math/camera_matrix.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" +#include "rasterizer_storage_gles3.h" #include "scene/resources/mesh.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering_server.h" +#include "shader_gles3.h" +#include "shaders/sky.glsl.gen.h" + +// Copied from renderer_scene_render_rd +struct RenderDataGLES3 { + RID render_buffers = RID(); + + Transform3D cam_transform = Transform3D(); + CameraMatrix cam_projection = CameraMatrix(); + bool cam_ortogonal = false; + + // For stereo rendering + uint32_t view_count = 1; + CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; + + float z_near = 0.0; + float z_far = 0.0; + + const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr; + const PagedArray<RID> *lights = nullptr; + const PagedArray<RID> *reflection_probes = nullptr; + //const PagedArray<RID> *voxel_gi_instances = nullptr; + //const PagedArray<RID> *decals = nullptr; + //const PagedArray<RID> *lightmaps = nullptr; + //const PagedArray<RID> *fog_volumes = nullptr; + RID environment = RID(); + RID camera_effects = RID(); + RID shadow_atlas = RID(); + RID reflection_atlas = RID(); + RID reflection_probe = RID(); + int reflection_probe_pass = 0; + + float lod_distance_multiplier = 0.0; + Plane lod_camera_plane = Plane(); + float screen_mesh_lod_threshold = 0.0; + + uint32_t directional_light_count = 0; + + RendererScene::RenderInfo *render_info = nullptr; +}; + +class RasterizerStorageGLES3; +class RasterizerCanvasGLES3; class RasterizerSceneGLES3 : public RendererSceneRender { +private: + static RasterizerSceneGLES3 *singleton; + RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; + uint64_t scene_pass = 0; + + /* Sky */ + struct SkyGlobals { + RID shader_current_version; + RID shader_default_version; + RID default_material; + RID default_shader; + uint32_t max_directional_lights = 4; + uint32_t roughness_layers = 8; + uint32_t ggx_samples = 128; + } sky_globals; + +protected: + double time; + double time_step = 0; + + struct RenderBuffers { + int internal_width = 0; + int internal_height = 0; + int width = 0; + int height = 0; + //float fsr_sharpness = 0.2f; + RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; + //RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED; + //bool use_debanding = false; + //uint32_t view_count = 1; + + RID render_target; + GLuint internal_texture = 0; // Used for rendering when post effects are enabled + GLuint depth_texture = 0; // Main depth texture + GLuint framebuffer = 0; // Main framebuffer, contains internal_texture and depth_texture or render_target->color and depth_texture + + //built-in textures used for ping pong image processing and blurring + struct Blur { + RID texture; + + struct Mipmap { + RID texture; + int width; + int height; + GLuint fbo; + }; + + Vector<Mipmap> mipmaps; + }; + + Blur blur[2]; //the second one starts from the first mipmap + + /* + GLuint fbo = 0; + GLuint color = 0; + GLuint depth = 0; + + GLuint multisample_fbo = 0; + GLuint multisample_color = 0; + GLuint multisample_depth = 0; + bool multisample_active = false; + + struct Effect { + GLuint fbo = 0; + int width = 0; + int height = 0; + + GLuint color = 0; + + Effect() { + } + }; + + Effect copy_screen_effect; + + struct MipMaps { + struct Size { + GLuint fbo; + GLuint color; + int width; + int height; + }; + + Vector<Size> sizes; + GLuint color = 0; + int levels = 0; + + MipMaps() { + } + }; + + MipMaps mip_maps[2]; + + */ + }; + + bool screen_space_roughness_limiter = false; + float screen_space_roughness_limiter_amount = 0.25; + float screen_space_roughness_limiter_limit = 0.18; + + mutable RID_Owner<RenderBuffers, true> render_buffers_owner; + + void _free_render_buffer_data(RenderBuffers *rb); + void _allocate_blur_textures(RenderBuffers *rb); + void _allocate_depth_backbuffer_textures(RenderBuffers *rb); + + void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); + + /* Environment */ + + struct Environment { + // BG + RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR; + RID sky; + float sky_custom_fov = 0.0; + Basis sky_orientation; + Color bg_color; + float bg_energy = 1.0; + int canvas_max_layer = 0; + RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG; + Color ambient_light; + float ambient_light_energy = 1.0; + float ambient_sky_contribution = 1.0; + RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG; + Color ao_color; + + /// Tonemap + + RS::EnvironmentToneMapper tone_mapper; + float exposure = 1.0; + float white = 1.0; + bool auto_exposure = false; + float min_luminance = 0.2; + float max_luminance = 8.0; + float auto_exp_speed = 0.2; + float auto_exp_scale = 0.5; + uint64_t auto_exposure_version = 0; + + // Fog + bool fog_enabled = false; + Color fog_light_color = Color(0.5, 0.6, 0.7); + float fog_light_energy = 1.0; + float fog_sun_scatter = 0.0; + float fog_density = 0.001; + float fog_height = 0.0; + float fog_height_density = 0.0; //can be negative to invert effect + float fog_aerial_perspective = 0.0; + + /// Glow + bool glow_enabled = false; + Vector<float> glow_levels; + float glow_intensity = 0.8; + float glow_strength = 1.0; + float glow_bloom = 0.0; + float glow_mix = 0.01; + RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT; + float glow_hdr_bleed_threshold = 1.0; + float glow_hdr_luminance_cap = 12.0; + float glow_hdr_bleed_scale = 2.0; + float glow_map_strength = 1.0; + RID glow_map = RID(); + + /// SSAO + bool ssao_enabled = false; + float ssao_radius = 1.0; + float ssao_intensity = 2.0; + float ssao_power = 1.5; + float ssao_detail = 0.5; + float ssao_horizon = 0.06; + float ssao_sharpness = 0.98; + float ssao_direct_light_affect = 0.0; + float ssao_ao_channel_affect = 0.0; + + /// SSR + bool ssr_enabled = false; + int ssr_max_steps = 64; + float ssr_fade_in = 0.15; + float ssr_fade_out = 2.0; + float ssr_depth_tolerance = 0.2; + + /// Adjustments + bool adjustments_enabled = false; + float adjustments_brightness = 1.0f; + float adjustments_contrast = 1.0f; + float adjustments_saturation = 1.0f; + bool use_1d_color_correction = false; + RID color_correction = RID(); + }; + + RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; + bool ssao_half_size = false; + bool ssao_using_half_size = false; + float ssao_adaptive_target = 0.5; + int ssao_blur_passes = 2; + float ssao_fadeout_from = 50.0; + float ssao_fadeout_to = 300.0; + + bool glow_bicubic_upscale = false; + bool glow_high_quality = false; + RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; + + static uint64_t auto_exposure_counter; + + mutable RID_Owner<Environment, true> environment_owner; + + /* Sky */ + + struct Sky { + // Screen Buffers + GLuint half_res_pass = 0; + GLuint half_res_framebuffer = 0; + GLuint quarter_res_pass = 0; + GLuint quarter_res_framebuffer = 0; + Size2i screen_size = Size2i(0, 0); + + // Radiance Cubemap + GLuint radiance = 0; + GLuint radiance_framebuffer = 0; + + RID material; + RID uniform_buffer; + + int radiance_size = 256; + + RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC; + + //ReflectionData reflection; + bool reflection_dirty = false; + bool dirty = false; + int processing_layer = 0; + Sky *dirty_list = nullptr; + + //State to track when radiance cubemap needs updating + //SkyMaterialData *prev_material; + Vector3 prev_position = Vector3(0.0, 0.0, 0.0); + float prev_time = 0.0f; + + void free(); + bool set_radiance_size(int p_radiance_size); + bool set_mode(RS::SkyMode p_mode); + bool set_material(RID p_material); + Ref<Image> bake_panorama(float p_energy, int p_roughness_layers, const Size2i &p_size); + }; + + Sky *dirty_sky_list = nullptr; + mutable RID_Owner<Sky, true> sky_owner; + + void _invalidate_sky(Sky *p_sky); + void _update_dirty_skys(); + void _draw_sky(Sky *p_sky, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_custom_fov, float p_energy, const Basis &p_sky_orientation); + public: + RasterizerStorageGLES3 *storage; + RasterizerCanvasGLES3 *canvas; + + // References to shaders are needed in public space so they can be accessed in RasterizerStorageGLES3 struct State { - //SceneShaderGLES3 scene_shader; + SkyShaderGLES3 sky_shader; } state; GeometryInstance *geometry_instance_create(RID p_base) override; @@ -88,17 +387,17 @@ public: /* SDFGI UPDATE */ - void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override; - int sdfgi_get_pending_region_count(RID p_render_buffers) const override; - AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override; - uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override; + void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} + int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; } + AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); } + uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; } /* SKY API */ RID sky_allocate() override; void sky_initialize(RID p_rid) override; void sky_set_radiance_size(RID p_sky, int p_radiance_size) override; - void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override; + void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override; void sky_set_material(RID p_sky, RID p_material) override; Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override; @@ -199,9 +498,19 @@ public: void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override; - void set_scene_pass(uint64_t p_pass) override; + void set_scene_pass(uint64_t p_pass) override { + scene_pass = p_pass; + } + + _FORCE_INLINE_ uint64_t get_scene_pass() { + return scene_pass; + } + void set_time(double p_time, double p_step) override; void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override; + _FORCE_INLINE_ RS::ViewportDebugDraw get_debug_draw_mode() const { + return debug_draw; + } RID render_buffers_create() override; void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override; @@ -222,7 +531,9 @@ public: void decals_set_filter(RS::DecalFilter p_filter) override; void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override; - RasterizerSceneGLES3(); + static RasterizerSceneGLES3 *get_singleton(); + RasterizerSceneGLES3(RasterizerStorageGLES3 *p_storage); + ~RasterizerSceneGLES3(); }; #endif // GLES3_ENABLED |