diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 197 |
1 files changed, 102 insertions, 95 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 0e6027c4ad..910f90edc2 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,7 +114,7 @@ public: TonemapShaderGLES3 tonemap_shader; struct SceneDataUBO { - //this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes + //this is a std140 compatible struct. Please read the OpenGL 3.3 Specification spec before doing any changes float projection_matrix[16]; float inv_projection_matrix[16]; float camera_inverse_matrix[16]; @@ -204,7 +204,12 @@ public: bool cull_disabled; bool used_sss; bool used_screen_texture; - bool using_contact_shadows; + + bool used_depth_prepass; + + bool used_depth_texture; + bool prepared_depth_texture; + bool bound_depth_texture; VS::ViewportDebugDraw debug_draw; } state; @@ -365,11 +370,14 @@ public: RID sky; float sky_custom_fov; + Basis sky_orientation; Color bg_color; float bg_energy; float sky_ambient; + int camera_feed_id; + Color ambient_color; float ambient_energy; float ambient_sky_contribution; @@ -450,89 +458,78 @@ public: float fog_height_max; float fog_height_curve; - Environment() { - bg_mode = VS::ENV_BG_CLEAR_COLOR; - sky_custom_fov = 0.0; - bg_energy = 1.0; - sky_ambient = 0; - ambient_energy = 1.0; - ambient_sky_contribution = 0.0; - canvas_max_layer = 0; - - ssr_enabled = false; - ssr_max_steps = 64; - ssr_fade_in = 0.15; - ssr_fade_out = 2.0; - ssr_depth_tolerance = 0.2; - ssr_roughness = true; - - ssao_enabled = false; - ssao_intensity = 1.0; - ssao_radius = 1.0; - ssao_intensity2 = 1.0; - ssao_radius2 = 0.0; - ssao_bias = 0.01; - ssao_light_affect = 0; - ssao_ao_channel_affect = 0; - ssao_filter = VS::ENV_SSAO_BLUR_3x3; - ssao_quality = VS::ENV_SSAO_QUALITY_LOW; - ssao_bilateral_sharpness = 4; - - tone_mapper = VS::ENV_TONE_MAPPER_LINEAR; - tone_mapper_exposure = 1.0; - tone_mapper_exposure_white = 1.0; - auto_exposure = false; - auto_exposure_speed = 0.5; - auto_exposure_min = 0.05; - auto_exposure_max = 8; - auto_exposure_grey = 0.4; - - glow_enabled = false; - glow_levels = (1 << 2) | (1 << 4); - glow_intensity = 0.8; - glow_strength = 1.0; - glow_bloom = 0.0; - glow_blend_mode = VS::GLOW_BLEND_MODE_SOFTLIGHT; - glow_hdr_bleed_threshold = 1.0; - glow_hdr_bleed_scale = 2.0; - glow_hdr_luminance_cap = 12.0; - glow_bicubic_upscale = false; - - dof_blur_far_enabled = false; - dof_blur_far_distance = 10; - dof_blur_far_transition = 5; - dof_blur_far_amount = 0.1; - dof_blur_far_quality = VS::ENV_DOF_BLUR_QUALITY_MEDIUM; - - dof_blur_near_enabled = false; - dof_blur_near_distance = 2; - dof_blur_near_transition = 1; - dof_blur_near_amount = 0.1; - dof_blur_near_quality = VS::ENV_DOF_BLUR_QUALITY_MEDIUM; - - adjustments_enabled = false; - adjustments_brightness = 1.0; - adjustments_contrast = 1.0; - adjustments_saturation = 1.0; - - fog_enabled = false; - fog_color = Color(0.5, 0.5, 0.5); - fog_sun_color = Color(0.8, 0.8, 0.0); - fog_sun_amount = 0; - - fog_depth_enabled = true; - - fog_depth_begin = 10; - fog_depth_end = 0; - fog_depth_curve = 1; - - fog_transmit_enabled = true; - fog_transmit_curve = 1; - - fog_height_enabled = false; - fog_height_min = 0; - fog_height_max = 100; - fog_height_curve = 1; + Environment() : + bg_mode(VS::ENV_BG_CLEAR_COLOR), + sky_custom_fov(0.0), + bg_energy(1.0), + sky_ambient(0), + camera_feed_id(0), + ambient_energy(1.0), + ambient_sky_contribution(0.0), + canvas_max_layer(0), + ssr_enabled(false), + ssr_max_steps(64), + ssr_fade_in(0.15), + ssr_fade_out(2.0), + ssr_depth_tolerance(0.2), + ssr_roughness(true), + ssao_enabled(false), + ssao_intensity(1.0), + ssao_radius(1.0), + ssao_intensity2(1.0), + ssao_radius2(0.0), + ssao_bias(0.01), + ssao_light_affect(0), + ssao_ao_channel_affect(0), + ssao_quality(VS::ENV_SSAO_QUALITY_LOW), + ssao_bilateral_sharpness(4), + ssao_filter(VS::ENV_SSAO_BLUR_3x3), + glow_enabled(false), + glow_levels((1 << 2) | (1 << 4)), + glow_intensity(0.8), + glow_strength(1.0), + glow_bloom(0.0), + glow_blend_mode(VS::GLOW_BLEND_MODE_SOFTLIGHT), + glow_hdr_bleed_threshold(1.0), + glow_hdr_bleed_scale(2.0), + glow_hdr_luminance_cap(12.0), + glow_bicubic_upscale(false), + tone_mapper(VS::ENV_TONE_MAPPER_LINEAR), + tone_mapper_exposure(1.0), + tone_mapper_exposure_white(1.0), + auto_exposure(false), + auto_exposure_speed(0.5), + auto_exposure_min(0.05), + auto_exposure_max(8), + auto_exposure_grey(0.4), + dof_blur_far_enabled(false), + dof_blur_far_distance(10), + dof_blur_far_transition(5), + dof_blur_far_amount(0.1), + dof_blur_far_quality(VS::ENV_DOF_BLUR_QUALITY_MEDIUM), + dof_blur_near_enabled(false), + dof_blur_near_distance(2), + dof_blur_near_transition(1), + dof_blur_near_amount(0.1), + dof_blur_near_quality(VS::ENV_DOF_BLUR_QUALITY_MEDIUM), + adjustments_enabled(false), + adjustments_brightness(1.0), + adjustments_contrast(1.0), + adjustments_saturation(1.0), + fog_enabled(false), + fog_color(Color(0.5, 0.5, 0.5)), + fog_sun_color(Color(0.8, 0.8, 0.0)), + fog_sun_amount(0), + fog_depth_enabled(true), + fog_depth_begin(10), + fog_depth_end(0), + fog_depth_curve(1), + fog_transmit_enabled(true), + fog_transmit_curve(1), + fog_height_enabled(false), + fog_height_min(0), + fog_height_max(100), + fog_height_curve(1) { } }; @@ -543,10 +540,12 @@ public: virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg); virtual void environment_set_sky(RID p_env, RID p_sky); virtual void environment_set_sky_custom_fov(RID p_env, float p_scale); + virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); virtual void environment_set_bg_color(RID p_env, const Color &p_color); virtual void environment_set_bg_energy(RID p_env, float p_energy); virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer); virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0); + virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id); virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality); virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality); @@ -579,10 +578,15 @@ public: float light_params[4]; //spot attenuation, spot angle, specular, shadow enabled float light_clamp[4]; float light_shadow_color_contact[4]; - float shadow_matrix1[16]; //up to here for spot and omni, rest is for directional - float shadow_matrix2[16]; - float shadow_matrix3[16]; - float shadow_matrix4[16]; + union { + struct { + float matrix1[16]; //up to here for spot and omni, rest is for directional + float matrix2[16]; + float matrix3[16]; + float matrix4[16]; + }; + float matrix[4 * 16]; + } shadow; float shadow_split_offsets[4]; }; @@ -643,9 +647,9 @@ public: Vector3 bounds; Transform transform_to_data; - GIProbeInstance() { - probe = NULL; - tex_cache = 0; + GIProbeInstance() : + probe(NULL), + tex_cache(0) { } }; @@ -835,7 +839,7 @@ public: _FORCE_INLINE_ void _add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass, bool p_shadow_pass); - void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy); + void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation); void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_no_fog = false); void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transform, bool p_use_shadows); @@ -851,6 +855,9 @@ public: void _render_mrts(Environment *env, const CameraMatrix &p_cam_projection); void _post_process(Environment *env, const CameraMatrix &p_cam_projection); + void _prepare_depth_texture(); + void _bind_depth_texture(); + virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count); virtual bool free(RID p_rid); |