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Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h251
1 files changed, 44 insertions, 207 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 4757a3f161..a54d87a3a3 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -28,16 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RASTERIZER_SCENE_OPENGL_H
-#define RASTERIZER_SCENE_OPENGL_H
+#ifndef RASTERIZER_SCENE_GLES3_H
+#define RASTERIZER_SCENE_GLES3_H
#ifdef GLES3_ENABLED
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/templates/paged_allocator.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
-#include "rasterizer_storage_gles3.h"
#include "scene/resources/mesh.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_scene_render.h"
@@ -45,6 +44,8 @@
#include "shader_gles3.h"
#include "shaders/cubemap_filter.glsl.gen.h"
#include "shaders/sky.glsl.gen.h"
+#include "storage/material_storage.h"
+#include "storage/utilities.h"
enum RenderListType {
RENDER_LIST_OPAQUE, //used for opaque objects
@@ -95,18 +96,18 @@ struct RenderDataGLES3 {
Transform3D cam_transform = Transform3D();
Transform3D inv_cam_transform = Transform3D();
- CameraMatrix cam_projection = CameraMatrix();
+ Projection cam_projection = Projection();
bool cam_orthogonal = false;
// For stereo rendering
uint32_t view_count = 1;
Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
- CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+ Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
float z_near = 0.0;
float z_far = 0.0;
- const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr;
+ const PagedArray<RenderGeometryInstance *> *instances = nullptr;
const PagedArray<RID> *lights = nullptr;
const PagedArray<RID> *reflection_probes = nullptr;
RID environment = RID();
@@ -125,7 +126,6 @@ struct RenderDataGLES3 {
RendererScene::RenderInfo *render_info = nullptr;
};
-class RasterizerStorageGLES3;
class RasterizerCanvasGLES3;
class RasterizerSceneGLES3 : public RendererSceneRender {
@@ -165,7 +165,7 @@ private:
float inv_spot_attenuation;
float cos_spot_angle;
float specular_amount;
- uint32_t shadow_enabled;
+ float shadow_opacity;
};
static_assert(sizeof(LightData) % 16 == 0, "LightData size must be a multiple of 16 bytes");
@@ -210,7 +210,7 @@ private:
mutable RID_Owner<LightInstance> light_instance_owner;
- struct GeometryInstanceGLES3;
+ class GeometryInstanceGLES3;
// Cached data for drawing surfaces
struct GeometryInstanceSurface {
@@ -265,33 +265,16 @@ private:
GeometryInstanceGLES3 *owner = nullptr;
};
- struct GeometryInstanceGLES3 : public GeometryInstance {
+ class GeometryInstanceGLES3 : public RenderGeometryInstanceBase {
+ public:
//used during rendering
- bool mirror = false;
- bool non_uniform_scale = false;
- float lod_bias = 0.0;
- float lod_model_scale = 1.0;
- AABB transformed_aabb; //needed for LOD
- float depth = 0;
- uint32_t flags_cache = 0;
bool store_transform_cache = true;
- int32_t shader_parameters_offset = -1;
- uint32_t layer_mask = 1;
int32_t instance_count = 0;
- RID mesh_instance;
bool can_sdfgi = false;
bool using_projectors = false;
bool using_softshadows = false;
- bool fade_near = false;
- float fade_near_begin = 0;
- float fade_near_end = 0;
- bool fade_far = false;
- float fade_far_begin = 0;
- float fade_far_end = 0;
- float force_alpha = 1.0;
- float parent_fade_alpha = 1.0;
uint32_t omni_light_count = 0;
LocalVector<RID> omni_lights;
@@ -301,35 +284,22 @@ private:
LocalVector<uint32_t> spot_light_gl_cache;
//used during setup
- uint32_t base_flags = 0;
- Transform3D transform;
GeometryInstanceSurface *surface_caches = nullptr;
SelfList<GeometryInstanceGLES3> dirty_list_element;
- struct Data {
- //data used less often goes into regular heap
- RID base;
- RS::InstanceType base_type;
-
- RID skeleton;
- Vector<RID> surface_materials;
- RID material_override;
- RID material_overlay;
- AABB aabb;
-
- bool use_dynamic_gi = false;
- bool use_baked_light = false;
- bool cast_double_sided_shadows = false;
- bool mirror = false;
- bool dirty_dependencies = false;
+ GeometryInstanceGLES3() :
+ dirty_list_element(this) {}
- RendererStorage::DependencyTracker dependency_tracker;
- };
+ virtual void _mark_dirty() override;
+ virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
+ virtual void set_lightmap_capture(const Color *p_sh9) override;
- Data *data = nullptr;
+ virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override;
+ virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
+ virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
+ virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
- GeometryInstanceGLES3() :
- dirty_list_element(this) {}
+ virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {}
};
enum {
@@ -345,8 +315,8 @@ private:
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
};
- static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker);
- static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker);
+ static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
+ static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
SelfList<GeometryInstanceGLES3>::List geometry_instance_dirty_list;
@@ -357,8 +327,7 @@ private:
void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh);
void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
- void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance);
- void _geometry_instance_update(GeometryInstance *p_geometry_instance);
+ void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance);
void _update_dirty_geometry_instances();
struct SceneState {
@@ -570,88 +539,8 @@ protected:
/* Environment */
- struct Environment {
- // BG
- RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR;
- RID sky;
- float sky_custom_fov = 0.0;
- Basis sky_orientation;
- Color bg_color;
- float bg_energy = 1.0;
- int canvas_max_layer = 0;
- RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG;
- Color ambient_light;
- float ambient_light_energy = 1.0;
- float ambient_sky_contribution = 1.0;
- RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
- Color ao_color;
-
- /// Tonemap
-
- RS::EnvironmentToneMapper tone_mapper;
- float exposure = 1.0;
- float white = 1.0;
- bool auto_exposure = false;
- float min_luminance = 0.2;
- float max_luminance = 8.0;
- float auto_exp_speed = 0.2;
- float auto_exp_scale = 0.5;
- uint64_t auto_exposure_version = 0;
-
- // Fog
- bool fog_enabled = false;
- Color fog_light_color = Color(0.5, 0.6, 0.7);
- float fog_light_energy = 1.0;
- float fog_sun_scatter = 0.0;
- float fog_density = 0.001;
- float fog_height = 0.0;
- float fog_height_density = 0.0; //can be negative to invert effect
- float fog_aerial_perspective = 0.0;
-
- /// Glow
- bool glow_enabled = false;
- Vector<float> glow_levels;
- float glow_intensity = 0.8;
- float glow_strength = 1.0;
- float glow_bloom = 0.0;
- float glow_mix = 0.01;
- RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT;
- float glow_hdr_bleed_threshold = 1.0;
- float glow_hdr_luminance_cap = 12.0;
- float glow_hdr_bleed_scale = 2.0;
- float glow_map_strength = 1.0;
- RID glow_map = RID();
-
- /// SSAO
- bool ssao_enabled = false;
- float ssao_radius = 1.0;
- float ssao_intensity = 2.0;
- float ssao_power = 1.5;
- float ssao_detail = 0.5;
- float ssao_horizon = 0.06;
- float ssao_sharpness = 0.98;
- float ssao_direct_light_affect = 0.0;
- float ssao_ao_channel_affect = 0.0;
-
- /// SSR
- bool ssr_enabled = false;
- int ssr_max_steps = 64;
- float ssr_fade_in = 0.15;
- float ssr_fade_out = 2.0;
- float ssr_depth_tolerance = 0.2;
-
- /// Adjustments
- bool adjustments_enabled = false;
- float adjustments_brightness = 1.0f;
- float adjustments_contrast = 1.0f;
- float adjustments_saturation = 1.0f;
- bool use_1d_color_correction = false;
- RID color_correction = RID();
- };
-
RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
bool ssao_half_size = false;
- bool ssao_using_half_size = false;
float ssao_adaptive_target = 0.5;
int ssao_blur_passes = 2;
float ssao_fadeout_from = 50.0;
@@ -661,10 +550,6 @@ protected:
bool glow_high_quality = false;
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW;
- static uint64_t auto_exposure_counter;
-
- mutable RID_Owner<Environment, true> environment_owner;
-
/* Sky */
struct SkyGlobals {
@@ -730,45 +615,23 @@ protected:
Sky *dirty_sky_list = nullptr;
mutable RID_Owner<Sky, true> sky_owner;
- void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
+ void _setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
void _invalidate_sky(Sky *p_sky);
void _update_dirty_skys();
- void _update_sky_radiance(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform);
+ void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform);
void _filter_sky_radiance(Sky *p_sky, int p_base_layer);
- void _draw_sky(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform);
+ void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform);
void _free_sky_data(Sky *p_sky);
public:
- RasterizerStorageGLES3 *storage;
+ static RasterizerSceneGLES3 *get_singleton() { return singleton; }
+
RasterizerCanvasGLES3 *canvas;
- GeometryInstance *geometry_instance_create(RID p_base) override;
- void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override;
- void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override;
- void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) override;
- void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override;
- void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override;
- void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override;
- void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override;
- void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override;
- void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override;
- void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
- void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override;
- void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override;
- void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override;
- void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
- void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override;
- void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override;
- void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override;
+ RenderGeometryInstance *geometry_instance_create(RID p_base) override;
+ void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
uint32_t geometry_instance_get_pair_mask() override;
- void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override;
- void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override;
- void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override;
- void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override;
- void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override;
-
- void geometry_instance_free(GeometryInstance *p_geometry_instance) override;
/* SHADOW ATLAS API */
@@ -805,49 +668,24 @@ public:
/* ENVIRONMENT API */
- RID environment_allocate() override;
- void environment_initialize(RID p_rid) override;
- void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override;
- void environment_set_sky(RID p_env, RID p_sky) override;
- void environment_set_sky_custom_fov(RID p_env, float p_scale) override;
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override;
- void environment_set_bg_color(RID p_env, const Color &p_color) override;
- void environment_set_bg_energy(RID p_env, float p_energy) override;
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override;
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override;
-
- void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override;
void environment_glow_set_use_bicubic_upscale(bool p_enable) override;
void environment_glow_set_use_high_quality(bool p_enable) override;
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override;
void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override;
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override;
+
void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
- void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override;
- void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
- void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override;
+ void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override;
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override;
void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override;
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override;
-
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override;
-
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override;
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override;
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override;
void environment_set_volumetric_fog_filter_active(bool p_enable) override;
Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override;
- bool is_environment(RID p_env) const override;
- RS::EnvironmentBG environment_get_background(RID p_env) const override;
- int environment_get_canvas_max_layer(RID p_env) const override;
-
RID camera_effects_allocate() override;
void camera_effects_initialize(RID p_rid) override;
void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override;
@@ -856,13 +694,13 @@ public:
void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override;
void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override;
- void shadows_quality_set(RS::ShadowQuality p_quality) override;
- void directional_shadow_quality_set(RS::ShadowQuality p_quality) override;
+ void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
+ void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
RID light_instance_create(RID p_light) override;
void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
+ void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
void light_instance_mark_visible(RID p_light_instance) override;
_FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
@@ -901,13 +739,13 @@ public:
RID voxel_gi_instance_create(RID p_voxel_gi) override;
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override;
bool voxel_gi_needs_update(RID p_probe) const override;
- void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override;
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override;
void voxel_gi_set_quality(RS::VoxelGIQuality) override;
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
- void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
+ void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override;
void set_scene_pass(uint64_t p_pass) override {
scene_pass = p_pass;
@@ -924,7 +762,7 @@ public:
}
RID render_buffers_create() override;
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
void gi_set_use_half_resolution(bool p_enable) override;
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override;
@@ -942,11 +780,10 @@ public:
void decals_set_filter(RS::DecalFilter p_filter) override;
void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
- static RasterizerSceneGLES3 *get_singleton();
- RasterizerSceneGLES3(RasterizerStorageGLES3 *p_storage);
+ RasterizerSceneGLES3();
~RasterizerSceneGLES3();
};
#endif // GLES3_ENABLED
-#endif // RASTERIZER_SCENE_OPENGL_H
+#endif // RASTERIZER_SCENE_GLES3_H