summaryrefslogtreecommitdiff
path: root/drivers/gles3/rasterizer_scene_gles3.h
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h78
1 files changed, 3 insertions, 75 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index f0dc972678..3895620228 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -44,6 +44,7 @@
#include "shader_gles3.h"
#include "shaders/cubemap_filter.glsl.gen.h"
#include "shaders/sky.glsl.gen.h"
+#include "storage/light_storage.h"
#include "storage/material_storage.h"
#include "storage/render_scene_buffers_gles3.h"
#include "storage/utilities.h"
@@ -117,7 +118,6 @@ struct RenderDataGLES3 {
int reflection_probe_pass = 0;
float lod_distance_multiplier = 0.0;
- Plane lod_camera_plane = Plane();
float screen_mesh_lod_threshold = 0.0;
uint32_t directional_light_count = 0;
@@ -183,34 +183,6 @@ private:
};
static_assert(sizeof(DirectionalLightData) % 16 == 0, "DirectionalLightData size must be a multiple of 16 bytes");
- struct LightInstance {
- RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
-
- AABB aabb;
- RID self;
- RID light;
- Transform3D transform;
-
- Vector3 light_vector;
- Vector3 spot_vector;
- float linear_att = 0.0;
-
- uint64_t shadow_pass = 0;
- uint64_t last_scene_pass = 0;
- uint64_t last_scene_shadow_pass = 0;
- uint64_t last_pass = 0;
- uint32_t cull_mask = 0;
- uint32_t light_directional_index = 0;
-
- Rect2 directional_rect;
-
- uint32_t gl_id = -1;
-
- LightInstance() {}
- };
-
- mutable RID_Owner<LightInstance> light_instance_owner;
-
class GeometryInstanceGLES3;
// Cached data for drawing surfaces
@@ -398,8 +370,8 @@ private:
LightData *omni_lights = nullptr;
LightData *spot_lights = nullptr;
- InstanceSort<LightInstance> *omni_light_sort;
- InstanceSort<LightInstance> *spot_light_sort;
+ InstanceSort<GLES3::LightInstance> *omni_light_sort;
+ InstanceSort<GLES3::LightInstance> *spot_light_sort;
GLuint omni_light_buffer = 0;
GLuint spot_light_buffer = 0;
uint32_t omni_light_count = 0;
@@ -605,17 +577,6 @@ public:
uint32_t geometry_instance_get_pair_mask() override;
- /* SHADOW ATLAS API */
-
- RID shadow_atlas_create() override;
- void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
- void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
- bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
-
- void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
- int get_directional_light_shadow_size(RID p_light_intance) override;
- void set_directional_shadow_count(int p_count) override;
-
/* SDFGI UPDATE */
void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
@@ -666,45 +627,12 @@ public:
void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
- RID light_instance_create(RID p_light) override;
- void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
- void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
- void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
- void light_instance_mark_visible(RID p_light_instance) override;
-
- _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->light_type;
- }
- _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->gl_id;
- }
-
RID fog_volume_instance_create(RID p_fog_volume) override;
void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override;
void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override;
RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override;
Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override;
- RID reflection_atlas_create() override;
- int reflection_atlas_get_size(RID p_ref_atlas) const override;
- void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
-
- RID reflection_probe_instance_create(RID p_probe) override;
- void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
- void reflection_probe_release_atlas_index(RID p_instance) override;
- bool reflection_probe_instance_needs_redraw(RID p_instance) override;
- bool reflection_probe_instance_has_reflection(RID p_instance) override;
- bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
- bool reflection_probe_instance_postprocess_step(RID p_instance) override;
-
- RID decal_instance_create(RID p_decal) override;
- void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
-
- RID lightmap_instance_create(RID p_lightmap) override;
- void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
-
RID voxel_gi_instance_create(RID p_voxel_gi) override;
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override;
bool voxel_gi_needs_update(RID p_probe) const override;