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path: root/drivers/gles3/rasterizer_scene_gles3.h
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Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 33698fc267..69a7e40604 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -141,8 +141,8 @@ public:
GLuint brdf_texture;
- GLuint skybox_verts;
- GLuint skybox_array;
+ GLuint sky_verts;
+ GLuint sky_array;
GLuint directional_ubo;
@@ -329,16 +329,16 @@ public:
VS::EnvironmentBG bg_mode;
- RID skybox;
- float skybox_scale;
+ RID sky;
+ float sky_scale;
Color bg_color;
float bg_energy;
- float skybox_ambient;
+ float sky_ambient;
Color ambient_color;
float ambient_energy;
- float ambient_skybox_contribution;
+ float ambient_sky_contribution;
int canvas_max_layer;
@@ -393,11 +393,11 @@ public:
Environment() {
bg_mode = VS::ENV_BG_CLEAR_COLOR;
- skybox_scale = 1.0;
+ sky_scale = 1.0;
bg_energy = 1.0;
- skybox_ambient = 0;
+ sky_ambient = 0;
ambient_energy = 1.0;
- ambient_skybox_contribution = 0.0;
+ ambient_sky_contribution = 0.0;
canvas_max_layer = 0;
ssr_enabled = false;
@@ -455,12 +455,12 @@ public:
virtual RID environment_create();
virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg);
- virtual void environment_set_skybox(RID p_env, RID p_skybox);
- virtual void environment_set_skybox_scale(RID p_env, float p_scale);
+ virtual void environment_set_sky(RID p_env, RID p_sky);
+ virtual void environment_set_sky_scale(RID p_env, float p_scale);
virtual void environment_set_bg_color(RID p_env, const Color &p_color);
virtual void environment_set_bg_energy(RID p_env, float p_energy);
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0);
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0);
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality);
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality);
@@ -700,7 +700,7 @@ public:
_FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_shadow);
- void _draw_skybox(RasterizerStorageGLES3::SkyBox *p_skybox, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale);
+ void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale);
void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform);
void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transformm, bool p_use_shadows);