diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
| -rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 33698fc267..69a7e40604 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -141,8 +141,8 @@ public: GLuint brdf_texture; - GLuint skybox_verts; - GLuint skybox_array; + GLuint sky_verts; + GLuint sky_array; GLuint directional_ubo; @@ -329,16 +329,16 @@ public: VS::EnvironmentBG bg_mode; - RID skybox; - float skybox_scale; + RID sky; + float sky_scale; Color bg_color; float bg_energy; - float skybox_ambient; + float sky_ambient; Color ambient_color; float ambient_energy; - float ambient_skybox_contribution; + float ambient_sky_contribution; int canvas_max_layer; @@ -393,11 +393,11 @@ public: Environment() { bg_mode = VS::ENV_BG_CLEAR_COLOR; - skybox_scale = 1.0; + sky_scale = 1.0; bg_energy = 1.0; - skybox_ambient = 0; + sky_ambient = 0; ambient_energy = 1.0; - ambient_skybox_contribution = 0.0; + ambient_sky_contribution = 0.0; canvas_max_layer = 0; ssr_enabled = false; @@ -455,12 +455,12 @@ public: virtual RID environment_create(); virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg); - virtual void environment_set_skybox(RID p_env, RID p_skybox); - virtual void environment_set_skybox_scale(RID p_env, float p_scale); + virtual void environment_set_sky(RID p_env, RID p_sky); + virtual void environment_set_sky_scale(RID p_env, float p_scale); virtual void environment_set_bg_color(RID p_env, const Color &p_color); virtual void environment_set_bg_energy(RID p_env, float p_energy); virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer); - virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0); + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0); virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality); virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality); @@ -700,7 +700,7 @@ public: _FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_shadow); - void _draw_skybox(RasterizerStorageGLES3::SkyBox *p_skybox, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale); + void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale); void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform); void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transformm, bool p_use_shadows); |