diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 440 |
1 files changed, 93 insertions, 347 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index f76861bc90..3a759425e2 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -28,16 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_SCENE_OPENGL_H -#define RASTERIZER_SCENE_OPENGL_H +#ifndef RASTERIZER_SCENE_GLES3_H +#define RASTERIZER_SCENE_GLES3_H #ifdef GLES3_ENABLED -#include "core/math/camera_matrix.h" +#include "core/math/projection.h" #include "core/templates/paged_allocator.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" -#include "rasterizer_storage_gles3.h" #include "scene/resources/mesh.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_scene_render.h" @@ -45,6 +44,10 @@ #include "shader_gles3.h" #include "shaders/cubemap_filter.glsl.gen.h" #include "shaders/sky.glsl.gen.h" +#include "storage/light_storage.h" +#include "storage/material_storage.h" +#include "storage/render_scene_buffers_gles3.h" +#include "storage/utilities.h" enum RenderListType { RENDER_LIST_OPAQUE, //used for opaque objects @@ -71,6 +74,7 @@ enum SceneUniformLocation { SCENE_OMNILIGHT_UNIFORM_LOCATION, SCENE_SPOTLIGHT_UNIFORM_LOCATION, SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, + SCENE_MULTIVIEW_UNIFORM_LOCATION, }; enum SkyUniformLocation { @@ -87,44 +91,45 @@ enum { SPEC_CONSTANT_DISABLE_OMNI_LIGHTS = 2, SPEC_CONSTANT_DISABLE_SPOT_LIGHTS = 3, SPEC_CONSTANT_DISABLE_FOG = 4, + SPEC_CONSTANT_USE_RADIANCE_MAP = 5, + SPEC_CONSTANT_USE_MULTIVIEW = 6, }; struct RenderDataGLES3 { - RID render_buffers = RID(); + Ref<RenderSceneBuffersGLES3> render_buffers; bool transparent_bg = false; Transform3D cam_transform = Transform3D(); Transform3D inv_cam_transform = Transform3D(); - CameraMatrix cam_projection = CameraMatrix(); + Projection cam_projection = Projection(); bool cam_orthogonal = false; // For stereo rendering uint32_t view_count = 1; - CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; + Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS]; + Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; float z_near = 0.0; float z_far = 0.0; - const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr; + const PagedArray<RenderGeometryInstance *> *instances = nullptr; const PagedArray<RID> *lights = nullptr; const PagedArray<RID> *reflection_probes = nullptr; RID environment = RID(); - RID camera_effects = RID(); + RID camera_attributes = RID(); RID reflection_probe = RID(); int reflection_probe_pass = 0; float lod_distance_multiplier = 0.0; - Plane lod_camera_plane = Plane(); float screen_mesh_lod_threshold = 0.0; uint32_t directional_light_count = 0; uint32_t spot_light_count = 0; uint32_t omni_light_count = 0; - RendererScene::RenderInfo *render_info = nullptr; + RenderingMethod::RenderInfo *render_info = nullptr; }; -class RasterizerStorageGLES3; class RasterizerCanvasGLES3; class RasterizerSceneGLES3 : public RendererSceneRender { @@ -164,7 +169,7 @@ private: float inv_spot_attenuation; float cos_spot_angle; float specular_amount; - uint32_t shadow_enabled; + float shadow_opacity; }; static_assert(sizeof(LightData) % 16 == 0, "LightData size must be a multiple of 16 bytes"); @@ -181,35 +186,7 @@ private: }; static_assert(sizeof(DirectionalLightData) % 16 == 0, "DirectionalLightData size must be a multiple of 16 bytes"); - struct LightInstance { - RS::LightType light_type = RS::LIGHT_DIRECTIONAL; - - AABB aabb; - RID self; - RID light; - Transform3D transform; - - Vector3 light_vector; - Vector3 spot_vector; - float linear_att = 0.0; - - uint64_t shadow_pass = 0; - uint64_t last_scene_pass = 0; - uint64_t last_scene_shadow_pass = 0; - uint64_t last_pass = 0; - uint32_t cull_mask = 0; - uint32_t light_directional_index = 0; - - Rect2 directional_rect; - - uint32_t gl_id = -1; - - LightInstance() {} - }; - - mutable RID_Owner<LightInstance> light_instance_owner; - - struct GeometryInstanceGLES3; + class GeometryInstanceGLES3; // Cached data for drawing surfaces struct GeometryInstanceSurface { @@ -264,33 +241,16 @@ private: GeometryInstanceGLES3 *owner = nullptr; }; - struct GeometryInstanceGLES3 : public GeometryInstance { + class GeometryInstanceGLES3 : public RenderGeometryInstanceBase { + public: //used during rendering - bool mirror = false; - bool non_uniform_scale = false; - float lod_bias = 0.0; - float lod_model_scale = 1.0; - AABB transformed_aabb; //needed for LOD - float depth = 0; - uint32_t flags_cache = 0; bool store_transform_cache = true; - int32_t shader_parameters_offset = -1; - uint32_t layer_mask = 1; - uint32_t instance_count = 0; + int32_t instance_count = 0; - RID mesh_instance; bool can_sdfgi = false; bool using_projectors = false; bool using_softshadows = false; - bool fade_near = false; - float fade_near_begin = 0; - float fade_near_end = 0; - bool fade_far = false; - float fade_far_begin = 0; - float fade_far_end = 0; - float force_alpha = 1.0; - float parent_fade_alpha = 1.0; uint32_t omni_light_count = 0; LocalVector<RID> omni_lights; @@ -300,52 +260,40 @@ private: LocalVector<uint32_t> spot_light_gl_cache; //used during setup - uint32_t base_flags = 0; - Transform3D transform; GeometryInstanceSurface *surface_caches = nullptr; SelfList<GeometryInstanceGLES3> dirty_list_element; - struct Data { - //data used less often goes into regular heap - RID base; - RS::InstanceType base_type; - - RID skeleton; - Vector<RID> surface_materials; - RID material_override; - RID material_overlay; - AABB aabb; - - bool use_dynamic_gi = false; - bool use_baked_light = false; - bool cast_double_sided_shadows = false; - bool mirror = false; - bool dirty_dependencies = false; + GeometryInstanceGLES3() : + dirty_list_element(this) {} - RendererStorage::DependencyTracker dependency_tracker; - }; + virtual void _mark_dirty() override; + virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; + virtual void set_lightmap_capture(const Color *p_sh9) override; - Data *data = nullptr; + virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override; + virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} + virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} + virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} - GeometryInstanceGLES3() : - dirty_list_element(this) {} + virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {} }; enum { - INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 5, - INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 6, - INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8, - INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9, - INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10, - INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11, + INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4, + INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 5, + INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 7, + INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 8, + INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 9, + INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 10, + INSTANCE_DATA_FLAG_PARTICLES = 1 << 11, INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15, }; - static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker); - static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker); + static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker); + static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker); SelfList<GeometryInstanceGLES3>::List geometry_instance_dirty_list; @@ -356,8 +304,7 @@ private: void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh); void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); - void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); - void _geometry_instance_update(GeometryInstance *p_geometry_instance); + void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance); void _update_dirty_geometry_instances(); struct SceneState { @@ -374,7 +321,7 @@ private: float ambient_color_sky_mix; uint32_t material_uv2_mode; - float pad2; + float emissive_exposure_normalization; uint32_t use_ambient_light = 0; uint32_t use_ambient_cubemap = 0; @@ -387,7 +334,7 @@ private: uint32_t directional_light_count; float z_far; float z_near; - float pad1; + float IBL_exposure_normalization; uint32_t fog_enabled; float fog_density; @@ -399,6 +346,13 @@ private: }; static_assert(sizeof(UBO) % 16 == 0, "Scene UBO size must be a multiple of 16 bytes"); + struct MultiviewUBO { + float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16]; + float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16]; + float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4]; + }; + static_assert(sizeof(MultiviewUBO) % 16 == 0, "Multiview UBO size must be a multiple of 16 bytes"); + struct TonemapUBO { float exposure = 1.0; float white = 1.0; @@ -409,6 +363,8 @@ private: UBO ubo; GLuint ubo_buffer = 0; + MultiviewUBO multiview_ubo; + GLuint multiview_buffer = 0; GLuint tonemap_buffer = 0; bool used_depth_prepass = false; @@ -426,8 +382,8 @@ private: LightData *omni_lights = nullptr; LightData *spot_lights = nullptr; - InstanceSort<LightInstance> *omni_light_sort; - InstanceSort<LightInstance> *spot_light_sort; + InstanceSort<GLES3::LightInstance> *omni_light_sort; + InstanceSort<GLES3::LightInstance> *spot_light_sort; GLuint omni_light_buffer = 0; GLuint spot_light_buffer = 0; uint32_t omni_light_count = 0; @@ -520,137 +476,26 @@ protected: double time; double time_step = 0; - struct RenderBuffers { - int internal_width = 0; - int internal_height = 0; - int width = 0; - int height = 0; - //float fsr_sharpness = 0.2f; - RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; - //RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED; - //bool use_debanding = false; - //uint32_t view_count = 1; - - bool is_transparent = false; - - RID render_target; - GLuint internal_texture = 0; // Used for rendering when post effects are enabled - GLuint depth_texture = 0; // Main depth texture - GLuint framebuffer = 0; // Main framebuffer, contains internal_texture and depth_texture or render_target->color and depth_texture - - //built-in textures used for ping pong image processing and blurring - struct Blur { - RID texture; - - struct Mipmap { - RID texture; - int width; - int height; - GLuint fbo; - }; - - Vector<Mipmap> mipmaps; - }; - - Blur blur[2]; //the second one starts from the first mipmap - }; - bool screen_space_roughness_limiter = false; float screen_space_roughness_limiter_amount = 0.25; float screen_space_roughness_limiter_limit = 0.18; - mutable RID_Owner<RenderBuffers, true> render_buffers_owner; + void _render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); - void _free_render_buffer_data(RenderBuffers *rb); - void _allocate_blur_textures(RenderBuffers *rb); - void _allocate_depth_backbuffer_textures(RenderBuffers *rb); + /* Camera Attributes */ - void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); - - /* Environment */ + struct CameraAttributes { + float exposure_multiplier = 1.0; + float exposure_normalization = 1.0; + }; - struct Environment { - // BG - RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR; - RID sky; - float sky_custom_fov = 0.0; - Basis sky_orientation; - Color bg_color; - float bg_energy = 1.0; - int canvas_max_layer = 0; - RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG; - Color ambient_light; - float ambient_light_energy = 1.0; - float ambient_sky_contribution = 1.0; - RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG; - Color ao_color; - - /// Tonemap - - RS::EnvironmentToneMapper tone_mapper; - float exposure = 1.0; - float white = 1.0; - bool auto_exposure = false; - float min_luminance = 0.2; - float max_luminance = 8.0; - float auto_exp_speed = 0.2; - float auto_exp_scale = 0.5; - uint64_t auto_exposure_version = 0; - - // Fog - bool fog_enabled = false; - Color fog_light_color = Color(0.5, 0.6, 0.7); - float fog_light_energy = 1.0; - float fog_sun_scatter = 0.0; - float fog_density = 0.001; - float fog_height = 0.0; - float fog_height_density = 0.0; //can be negative to invert effect - float fog_aerial_perspective = 0.0; + bool use_physical_light_units = false; + mutable RID_Owner<CameraAttributes, true> camera_attributes_owner; - /// Glow - bool glow_enabled = false; - Vector<float> glow_levels; - float glow_intensity = 0.8; - float glow_strength = 1.0; - float glow_bloom = 0.0; - float glow_mix = 0.01; - RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT; - float glow_hdr_bleed_threshold = 1.0; - float glow_hdr_luminance_cap = 12.0; - float glow_hdr_bleed_scale = 2.0; - float glow_map_strength = 1.0; - RID glow_map = RID(); - - /// SSAO - bool ssao_enabled = false; - float ssao_radius = 1.0; - float ssao_intensity = 2.0; - float ssao_power = 1.5; - float ssao_detail = 0.5; - float ssao_horizon = 0.06; - float ssao_sharpness = 0.98; - float ssao_direct_light_affect = 0.0; - float ssao_ao_channel_affect = 0.0; - - /// SSR - bool ssr_enabled = false; - int ssr_max_steps = 64; - float ssr_fade_in = 0.15; - float ssr_fade_out = 2.0; - float ssr_depth_tolerance = 0.2; - - /// Adjustments - bool adjustments_enabled = false; - float adjustments_brightness = 1.0f; - float adjustments_contrast = 1.0f; - float adjustments_saturation = 1.0f; - bool use_1d_color_correction = false; - RID color_correction = RID(); - }; + /* Environment */ RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; bool ssao_half_size = false; - bool ssao_using_half_size = false; float ssao_adaptive_target = 0.5; int ssao_blur_passes = 2; float ssao_fadeout_from = 50.0; @@ -660,10 +505,6 @@ protected: bool glow_high_quality = false; RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; - static uint64_t auto_exposure_counter; - - mutable RID_Owner<Environment, true> environment_owner; - /* Sky */ struct SkyGlobals { @@ -719,6 +560,7 @@ protected: bool dirty = false; int processing_layer = 0; Sky *dirty_list = nullptr; + float baked_exposure = 1.0; //State to track when radiance cubemap needs updating GLES3::SkyMaterialData *prev_material; @@ -729,67 +571,34 @@ protected: Sky *dirty_sky_list = nullptr; mutable RID_Owner<Sky, true> sky_owner; - void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); + void _setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); void _invalidate_sky(Sky *p_sky); void _update_dirty_skys(); - void _update_sky_radiance(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform); + void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier); void _filter_sky_radiance(Sky *p_sky, int p_base_layer); - void _draw_sky(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform); + void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier); void _free_sky_data(Sky *p_sky); public: - RasterizerStorageGLES3 *storage; - RasterizerCanvasGLES3 *canvas; - - GeometryInstance *geometry_instance_create(RID p_base) override; - void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override; - void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override; - void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) override; - void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override; - void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override; - void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override; - void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override; - void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override; - void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override; - void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override; - void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override; - void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override; - void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override; - void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; - void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override; - void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override; - void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override; + static RasterizerSceneGLES3 *get_singleton() { return singleton; } - uint32_t geometry_instance_get_pair_mask() override; - void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override; - void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override; - void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override; - void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override; - void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override; - - void geometry_instance_free(GeometryInstance *p_geometry_instance) override; + RasterizerCanvasGLES3 *canvas = nullptr; - /* SHADOW ATLAS API */ + RenderGeometryInstance *geometry_instance_create(RID p_base) override; + void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override; - RID shadow_atlas_create() override; - void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; - void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; - bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override; - - void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; - int get_directional_light_shadow_size(RID p_light_intance) override; - void set_directional_shadow_count(int p_count) override; + uint32_t geometry_instance_get_pair_mask() override; /* SDFGI UPDATE */ - void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} - int sdfgi_get_pending_region_count(RID p_render_buffers) const override { + void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} + int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { return 0; } - AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { + AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return AABB(); } - uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { + uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return 0; } @@ -801,112 +610,51 @@ public: void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override; void sky_set_material(RID p_sky, RID p_material) override; Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override; + float sky_get_baked_exposure(RID p_sky) const; /* ENVIRONMENT API */ - RID environment_allocate() override; - void environment_initialize(RID p_rid) override; - void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override; - void environment_set_sky(RID p_env, RID p_sky) override; - void environment_set_sky_custom_fov(RID p_env, float p_scale) override; - void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override; - void environment_set_bg_color(RID p_env, const Color &p_color) override; - void environment_set_bg_energy(RID p_env, float p_energy) override; - void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override; - void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override; - - void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override; void environment_glow_set_use_bicubic_upscale(bool p_enable) override; void environment_glow_set_use_high_quality(bool p_enable) override; - void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override; void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override; - void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override; + void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; - void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override; - void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; - void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override; + void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override; void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override; void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override; - void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override; - - void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override; - - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override; - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override; void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override; void environment_set_volumetric_fog_filter_active(bool p_enable) override; Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override; - bool is_environment(RID p_env) const override; - RS::EnvironmentBG environment_get_background(RID p_env) const override; - int environment_get_canvas_max_layer(RID p_env) const override; - - RID camera_effects_allocate() override; - void camera_effects_initialize(RID p_rid) override; - void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override; - void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override; - - void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override; - void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override; - - void shadows_quality_set(RS::ShadowQuality p_quality) override; - void directional_shadow_quality_set(RS::ShadowQuality p_quality) override; - - RID light_instance_create(RID p_light) override; - void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; - void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; - void light_instance_mark_visible(RID p_light_instance) override; - - _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->light_type; - } - _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->gl_id; + _FORCE_INLINE_ bool is_using_physical_light_units() { + return use_physical_light_units; } + void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; + void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; + RID fog_volume_instance_create(RID p_fog_volume) override; void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override; void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override; RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override; Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override; - RID reflection_atlas_create() override; - int reflection_atlas_get_size(RID p_ref_atlas) const override; - void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override; - - RID reflection_probe_instance_create(RID p_probe) override; - void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override; - void reflection_probe_release_atlas_index(RID p_instance) override; - bool reflection_probe_instance_needs_redraw(RID p_instance) override; - bool reflection_probe_instance_has_reflection(RID p_instance) override; - bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override; - bool reflection_probe_instance_postprocess_step(RID p_instance) override; - - RID decal_instance_create(RID p_decal) override; - void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override; - - RID lightmap_instance_create(RID p_lightmap) override; - void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override; - RID voxel_gi_instance_create(RID p_voxel_gi) override; void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; bool voxel_gi_needs_update(RID p_probe) const override; - void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override; + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override; void voxel_gi_set_quality(RS::VoxelGIQuality) override; - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; - void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; - void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override; + void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override; + void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; + void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override; void set_scene_pass(uint64_t p_pass) override { scene_pass = p_pass; @@ -922,8 +670,7 @@ public: return debug_draw; } - RID render_buffers_create() override; - void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override; + Ref<RenderSceneBuffers> render_buffers_create() override; void gi_set_use_half_resolution(bool p_enable) override; void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override; @@ -932,7 +679,7 @@ public: void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override; void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override; - TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override; + TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override; bool free(RID p_rid) override; void update() override; @@ -941,11 +688,10 @@ public: void decals_set_filter(RS::DecalFilter p_filter) override; void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override; - static RasterizerSceneGLES3 *get_singleton(); - RasterizerSceneGLES3(RasterizerStorageGLES3 *p_storage); + RasterizerSceneGLES3(); ~RasterizerSceneGLES3(); }; #endif // GLES3_ENABLED -#endif // RASTERIZER_SCENE_OPENGL_H +#endif // RASTERIZER_SCENE_GLES3_H |