diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 42 |
1 files changed, 28 insertions, 14 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 659408b455..d9c96b15b7 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -531,7 +531,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture); virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness); - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_radius2, float p_intensity2, float p_intensity, float p_bias, float p_light_affect, const Color &p_color, bool p_blur); + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur); virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); @@ -645,17 +645,25 @@ public: MAX_LIGHTS = 4096, MAX_REFLECTIONS = 1024, - SORT_KEY_DEPTH_LAYER_SHIFT = 60, + SORT_KEY_PRIORITY_SHIFT = 56, + SORT_KEY_PRIORITY_MASK = 0xFF, + //depth layer for opaque (56-52) + SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT = 52, + SORT_KEY_OPAQUE_DEPTH_LAYER_MASK = 0xF, //64 bits unsupported in MSVC -#define SORT_KEY_UNSHADED_FLAG (uint64_t(1) << 59) -#define SORT_KEY_NO_DIRECTIONAL_FLAG (uint64_t(1) << 58) -#define SORT_KEY_GI_PROBES_FLAG (uint64_t(1) << 57) -#define SORT_KEY_VERTEX_LIT_FLAG (uint64_t(1) << 56) - SORT_KEY_SHADING_SHIFT = 56, +#define SORT_KEY_UNSHADED_FLAG (uint64_t(1) << 51) +#define SORT_KEY_NO_DIRECTIONAL_FLAG (uint64_t(1) << 50) +#define SORT_KEY_GI_PROBES_FLAG (uint64_t(1) << 49) +#define SORT_KEY_VERTEX_LIT_FLAG (uint64_t(1) << 48) + SORT_KEY_SHADING_SHIFT = 48, SORT_KEY_SHADING_MASK = 15, - SORT_KEY_MATERIAL_INDEX_SHIFT = 40, - SORT_KEY_GEOMETRY_INDEX_SHIFT = 20, - SORT_KEY_GEOMETRY_TYPE_SHIFT = 15, + //48-32 material index + SORT_KEY_MATERIAL_INDEX_SHIFT = 32, + //32-12 geometry index + SORT_KEY_GEOMETRY_INDEX_SHIFT = 12, + //bits 12-8 geometry type + SORT_KEY_GEOMETRY_TYPE_SHIFT = 8, + //bits 0-7 for flags SORT_KEY_CULL_DISABLED_FLAG = 4, SORT_KEY_SKELETON_FLAG = 2, SORT_KEY_MIRROR_FLAG = 1 @@ -721,16 +729,22 @@ public: } } - struct SortByReverseDepth { + struct SortByReverseDepthAndPriority { _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - return A->instance->depth > B->instance->depth; + uint32_t layer_A = uint32_t(A->sort_key >> SORT_KEY_PRIORITY_SHIFT); + uint32_t layer_B = uint32_t(B->sort_key >> SORT_KEY_PRIORITY_SHIFT); + if (layer_A == layer_B) { + return A->instance->depth > B->instance->depth; + } else { + return layer_A < layer_B; + } } }; - void sort_by_reverse_depth(bool p_alpha) { //used for alpha + void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha - SortArray<Element *, SortByReverseDepth> sorter; + SortArray<Element *, SortByReverseDepthAndPriority> sorter; if (p_alpha) { sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); } else { |