diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 708 |
1 files changed, 478 insertions, 230 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index ed529beb25..a54d87a3a3 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -28,48 +28,90 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_SCENE_OPENGL_H -#define RASTERIZER_SCENE_OPENGL_H +#ifndef RASTERIZER_SCENE_GLES3_H +#define RASTERIZER_SCENE_GLES3_H #ifdef GLES3_ENABLED -#include "core/math/camera_matrix.h" +#include "core/math/projection.h" +#include "core/templates/paged_allocator.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" -#include "rasterizer_storage_gles3.h" #include "scene/resources/mesh.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering_server.h" #include "shader_gles3.h" +#include "shaders/cubemap_filter.glsl.gen.h" #include "shaders/sky.glsl.gen.h" +#include "storage/material_storage.h" +#include "storage/utilities.h" + +enum RenderListType { + RENDER_LIST_OPAQUE, //used for opaque objects + RENDER_LIST_ALPHA, //used for transparent objects + RENDER_LIST_SECONDARY, //used for shadows and other objects + RENDER_LIST_MAX +}; + +enum PassMode { + PASS_MODE_COLOR, + PASS_MODE_COLOR_TRANSPARENT, + PASS_MODE_COLOR_ADDITIVE, + PASS_MODE_SHADOW, + PASS_MODE_DEPTH, +}; + +// These should share as much as possible with SkyUniform Location +enum SceneUniformLocation { + SCENE_TONEMAP_UNIFORM_LOCATION, + SCENE_GLOBALS_UNIFORM_LOCATION, + SCENE_DATA_UNIFORM_LOCATION, + SCENE_MATERIAL_UNIFORM_LOCATION, + SCENE_EMPTY, // Unused, put here to avoid conflicts with SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION. + SCENE_OMNILIGHT_UNIFORM_LOCATION, + SCENE_SPOTLIGHT_UNIFORM_LOCATION, + SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, +}; + +enum SkyUniformLocation { + SKY_TONEMAP_UNIFORM_LOCATION, + SKY_GLOBALS_UNIFORM_LOCATION, + SKY_EMPTY, // Unused, put here to avoid conflicts with SCENE_DATA_UNIFORM_LOCATION. + SKY_MATERIAL_UNIFORM_LOCATION, + SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, +}; + +enum { + SPEC_CONSTANT_DISABLE_LIGHTMAP = 0, + SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS = 1, + SPEC_CONSTANT_DISABLE_OMNI_LIGHTS = 2, + SPEC_CONSTANT_DISABLE_SPOT_LIGHTS = 3, + SPEC_CONSTANT_DISABLE_FOG = 4, +}; -// Copied from renderer_scene_render_rd struct RenderDataGLES3 { RID render_buffers = RID(); + bool transparent_bg = false; Transform3D cam_transform = Transform3D(); - CameraMatrix cam_projection = CameraMatrix(); - bool cam_ortogonal = false; + Transform3D inv_cam_transform = Transform3D(); + Projection cam_projection = Projection(); + bool cam_orthogonal = false; // For stereo rendering uint32_t view_count = 1; - CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; + Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS]; + Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; float z_near = 0.0; float z_far = 0.0; - const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr; + const PagedArray<RenderGeometryInstance *> *instances = nullptr; const PagedArray<RID> *lights = nullptr; const PagedArray<RID> *reflection_probes = nullptr; - //const PagedArray<RID> *voxel_gi_instances = nullptr; - //const PagedArray<RID> *decals = nullptr; - //const PagedArray<RID> *lightmaps = nullptr; - //const PagedArray<RID> *fog_volumes = nullptr; RID environment = RID(); RID camera_effects = RID(); - RID shadow_atlas = RID(); - RID reflection_atlas = RID(); RID reflection_probe = RID(); int reflection_probe_pass = 0; @@ -78,11 +120,12 @@ struct RenderDataGLES3 { float screen_mesh_lod_threshold = 0.0; uint32_t directional_light_count = 0; + uint32_t spot_light_count = 0; + uint32_t omni_light_count = 0; RendererScene::RenderInfo *render_info = nullptr; }; -class RasterizerStorageGLES3; class RasterizerCanvasGLES3; class RasterizerSceneGLES3 : public RendererSceneRender { @@ -91,16 +134,357 @@ private: RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; uint64_t scene_pass = 0; - /* Sky */ - struct SkyGlobals { - RID shader_current_version; + template <class T> + struct InstanceSort { + float depth; + T *instance = nullptr; + bool operator<(const InstanceSort &p_sort) const { + return depth < p_sort.depth; + } + }; + + struct SceneGlobals { RID shader_default_version; RID default_material; RID default_shader; - uint32_t max_directional_lights = 4; - uint32_t roughness_layers = 8; - uint32_t ggx_samples = 128; - } sky_globals; + RID cubemap_filter_shader_version; + } scene_globals; + + /* LIGHT INSTANCE */ + + struct LightData { + float position[3]; + float inv_radius; + + float direction[3]; // Only used by SpotLight + float size; + + float color[3]; + float attenuation; + + float inv_spot_attenuation; + float cos_spot_angle; + float specular_amount; + float shadow_opacity; + }; + static_assert(sizeof(LightData) % 16 == 0, "LightData size must be a multiple of 16 bytes"); + + struct DirectionalLightData { + float direction[3]; + float energy; + + float color[3]; + float size; + + uint32_t enabled; // For use by SkyShaders + float pad[2]; + float specular; + }; + static_assert(sizeof(DirectionalLightData) % 16 == 0, "DirectionalLightData size must be a multiple of 16 bytes"); + + struct LightInstance { + RS::LightType light_type = RS::LIGHT_DIRECTIONAL; + + AABB aabb; + RID self; + RID light; + Transform3D transform; + + Vector3 light_vector; + Vector3 spot_vector; + float linear_att = 0.0; + + uint64_t shadow_pass = 0; + uint64_t last_scene_pass = 0; + uint64_t last_scene_shadow_pass = 0; + uint64_t last_pass = 0; + uint32_t cull_mask = 0; + uint32_t light_directional_index = 0; + + Rect2 directional_rect; + + uint32_t gl_id = -1; + + LightInstance() {} + }; + + mutable RID_Owner<LightInstance> light_instance_owner; + + class GeometryInstanceGLES3; + + // Cached data for drawing surfaces + struct GeometryInstanceSurface { + enum { + FLAG_PASS_DEPTH = 1, + FLAG_PASS_OPAQUE = 2, + FLAG_PASS_ALPHA = 4, + FLAG_PASS_SHADOW = 8, + FLAG_USES_SHARED_SHADOW_MATERIAL = 128, + FLAG_USES_SCREEN_TEXTURE = 2048, + FLAG_USES_DEPTH_TEXTURE = 4096, + FLAG_USES_NORMAL_TEXTURE = 8192, + FLAG_USES_DOUBLE_SIDED_SHADOWS = 16384, + }; + + union { + struct { + uint64_t lod_index : 8; + uint64_t surface_index : 8; + uint64_t geometry_id : 32; + uint64_t material_id_low : 16; + + uint64_t material_id_hi : 16; + uint64_t shader_id : 32; + uint64_t uses_softshadow : 1; + uint64_t uses_projector : 1; + uint64_t uses_forward_gi : 1; + uint64_t uses_lightmap : 1; + uint64_t depth_layer : 4; + uint64_t priority : 8; + }; + struct { + uint64_t sort_key1; + uint64_t sort_key2; + }; + } sort; + + RS::PrimitiveType primitive = RS::PRIMITIVE_MAX; + uint32_t flags = 0; + uint32_t surface_index = 0; + uint32_t lod_index = 0; + + void *surface = nullptr; + GLES3::SceneShaderData *shader = nullptr; + GLES3::SceneMaterialData *material = nullptr; + + void *surface_shadow = nullptr; + GLES3::SceneShaderData *shader_shadow = nullptr; + GLES3::SceneMaterialData *material_shadow = nullptr; + + GeometryInstanceSurface *next = nullptr; + GeometryInstanceGLES3 *owner = nullptr; + }; + + class GeometryInstanceGLES3 : public RenderGeometryInstanceBase { + public: + //used during rendering + bool store_transform_cache = true; + + int32_t instance_count = 0; + + bool can_sdfgi = false; + bool using_projectors = false; + bool using_softshadows = false; + + uint32_t omni_light_count = 0; + LocalVector<RID> omni_lights; + uint32_t spot_light_count = 0; + LocalVector<RID> spot_lights; + LocalVector<uint32_t> omni_light_gl_cache; + LocalVector<uint32_t> spot_light_gl_cache; + + //used during setup + GeometryInstanceSurface *surface_caches = nullptr; + SelfList<GeometryInstanceGLES3> dirty_list_element; + + GeometryInstanceGLES3() : + dirty_list_element(this) {} + + virtual void _mark_dirty() override; + virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; + virtual void set_lightmap_capture(const Color *p_sh9) override; + + virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override; + virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} + virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} + virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} + + virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {} + }; + + enum { + INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 5, + INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 6, + INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8, + INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9, + INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10, + INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11, + INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, + INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, + INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, + INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15, + }; + + static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker); + static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker); + + SelfList<GeometryInstanceGLES3>::List geometry_instance_dirty_list; + + // Use PagedAllocator instead of RID to maximize performance + PagedAllocator<GeometryInstanceGLES3> geometry_instance_alloc; + PagedAllocator<GeometryInstanceSurface> geometry_instance_surface_alloc; + + void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); + void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh); + void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); + void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance); + void _update_dirty_geometry_instances(); + + struct SceneState { + struct UBO { + float projection_matrix[16]; + float inv_projection_matrix[16]; + float inv_view_matrix[16]; + float view_matrix[16]; + + float viewport_size[2]; + float screen_pixel_size[2]; + + float ambient_light_color_energy[4]; + + float ambient_color_sky_mix; + uint32_t material_uv2_mode; + float pad2; + uint32_t use_ambient_light = 0; + + uint32_t use_ambient_cubemap = 0; + uint32_t use_reflection_cubemap = 0; + float fog_aerial_perspective; + float time; + + float radiance_inverse_xform[12]; + + uint32_t directional_light_count; + float z_far; + float z_near; + float pad1; + + uint32_t fog_enabled; + float fog_density; + float fog_height; + float fog_height_density; + + float fog_light_color[3]; + float fog_sun_scatter; + }; + static_assert(sizeof(UBO) % 16 == 0, "Scene UBO size must be a multiple of 16 bytes"); + + struct TonemapUBO { + float exposure = 1.0; + float white = 1.0; + int32_t tonemapper = 0; + int32_t pad = 0; + }; + static_assert(sizeof(TonemapUBO) % 16 == 0, "Tonemap UBO size must be a multiple of 16 bytes"); + + UBO ubo; + GLuint ubo_buffer = 0; + GLuint tonemap_buffer = 0; + + bool used_depth_prepass = false; + + GLES3::SceneShaderData::BlendMode current_blend_mode = GLES3::SceneShaderData::BLEND_MODE_MIX; + GLES3::SceneShaderData::DepthDraw current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_OPAQUE; + GLES3::SceneShaderData::DepthTest current_depth_test = GLES3::SceneShaderData::DEPTH_TEST_DISABLED; + GLES3::SceneShaderData::Cull cull_mode = GLES3::SceneShaderData::CULL_BACK; + + bool texscreen_copied = false; + bool used_screen_texture = false; + bool used_normal_texture = false; + bool used_depth_texture = false; + + LightData *omni_lights = nullptr; + LightData *spot_lights = nullptr; + + InstanceSort<LightInstance> *omni_light_sort; + InstanceSort<LightInstance> *spot_light_sort; + GLuint omni_light_buffer = 0; + GLuint spot_light_buffer = 0; + uint32_t omni_light_count = 0; + uint32_t spot_light_count = 0; + + DirectionalLightData *directional_lights = nullptr; + GLuint directional_light_buffer = 0; + } scene_state; + + struct RenderListParameters { + GeometryInstanceSurface **elements = nullptr; + int element_count = 0; + bool reverse_cull = false; + uint32_t spec_constant_base_flags = 0; + bool force_wireframe = false; + + RenderListParameters(GeometryInstanceSurface **p_elements, int p_element_count, bool p_reverse_cull, uint32_t p_spec_constant_base_flags, bool p_force_wireframe = false) { + elements = p_elements; + element_count = p_element_count; + reverse_cull = p_reverse_cull; + spec_constant_base_flags = p_spec_constant_base_flags; + force_wireframe = p_force_wireframe; + } + }; + + struct RenderList { + LocalVector<GeometryInstanceSurface *> elements; + + void clear() { + elements.clear(); + } + + //should eventually be replaced by radix + + struct SortByKey { + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const { + return (A->sort.sort_key2 == B->sort.sort_key2) ? (A->sort.sort_key1 < B->sort.sort_key1) : (A->sort.sort_key2 < B->sort.sort_key2); + } + }; + + void sort_by_key() { + SortArray<GeometryInstanceSurface *, SortByKey> sorter; + sorter.sort(elements.ptr(), elements.size()); + } + + void sort_by_key_range(uint32_t p_from, uint32_t p_size) { + SortArray<GeometryInstanceSurface *, SortByKey> sorter; + sorter.sort(elements.ptr() + p_from, p_size); + } + + struct SortByDepth { + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const { + return (A->owner->depth < B->owner->depth); + } + }; + + void sort_by_depth() { //used for shadows + + SortArray<GeometryInstanceSurface *, SortByDepth> sorter; + sorter.sort(elements.ptr(), elements.size()); + } + + struct SortByReverseDepthAndPriority { + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const { + return (A->sort.priority == B->sort.priority) ? (A->owner->depth > B->owner->depth) : (A->sort.priority < B->sort.priority); + } + }; + + void sort_by_reverse_depth_and_priority() { //used for alpha + + SortArray<GeometryInstanceSurface *, SortByReverseDepthAndPriority> sorter; + sorter.sort(elements.ptr(), elements.size()); + } + + _FORCE_INLINE_ void add_element(GeometryInstanceSurface *p_element) { + elements.push_back(p_element); + } + }; + + RenderList render_list[RENDER_LIST_MAX]; + + void _setup_lights(const RenderDataGLES3 *p_render_data, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_omni_light_count, uint32_t &r_spot_light_count); + void _setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows); + void _fill_render_list(RenderListType p_render_list, const RenderDataGLES3 *p_render_data, PassMode p_pass_mode, bool p_append = false); + + template <PassMode p_pass_mode> + _FORCE_INLINE_ void _render_list_template(RenderListParameters *p_params, const RenderDataGLES3 *p_render_data, uint32_t p_from_element, uint32_t p_to_element, bool p_alpha_pass = false); protected: double time; @@ -117,6 +501,8 @@ protected: //bool use_debanding = false; //uint32_t view_count = 1; + bool is_transparent = false; + RID render_target; GLuint internal_texture = 0; // Used for rendering when post effects are enabled GLuint depth_texture = 0; // Main depth texture @@ -137,49 +523,6 @@ protected: }; Blur blur[2]; //the second one starts from the first mipmap - - /* - GLuint fbo = 0; - GLuint color = 0; - GLuint depth = 0; - - GLuint multisample_fbo = 0; - GLuint multisample_color = 0; - GLuint multisample_depth = 0; - bool multisample_active = false; - - struct Effect { - GLuint fbo = 0; - int width = 0; - int height = 0; - - GLuint color = 0; - - Effect() { - } - }; - - Effect copy_screen_effect; - - struct MipMaps { - struct Size { - GLuint fbo; - GLuint color; - int width; - int height; - }; - - Vector<Size> sizes; - GLuint color = 0; - int levels = 0; - - MipMaps() { - } - }; - - MipMaps mip_maps[2]; - - */ }; bool screen_space_roughness_limiter = false; @@ -196,88 +539,8 @@ protected: /* Environment */ - struct Environment { - // BG - RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR; - RID sky; - float sky_custom_fov = 0.0; - Basis sky_orientation; - Color bg_color; - float bg_energy = 1.0; - int canvas_max_layer = 0; - RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG; - Color ambient_light; - float ambient_light_energy = 1.0; - float ambient_sky_contribution = 1.0; - RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG; - Color ao_color; - - /// Tonemap - - RS::EnvironmentToneMapper tone_mapper; - float exposure = 1.0; - float white = 1.0; - bool auto_exposure = false; - float min_luminance = 0.2; - float max_luminance = 8.0; - float auto_exp_speed = 0.2; - float auto_exp_scale = 0.5; - uint64_t auto_exposure_version = 0; - - // Fog - bool fog_enabled = false; - Color fog_light_color = Color(0.5, 0.6, 0.7); - float fog_light_energy = 1.0; - float fog_sun_scatter = 0.0; - float fog_density = 0.001; - float fog_height = 0.0; - float fog_height_density = 0.0; //can be negative to invert effect - float fog_aerial_perspective = 0.0; - - /// Glow - bool glow_enabled = false; - Vector<float> glow_levels; - float glow_intensity = 0.8; - float glow_strength = 1.0; - float glow_bloom = 0.0; - float glow_mix = 0.01; - RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT; - float glow_hdr_bleed_threshold = 1.0; - float glow_hdr_luminance_cap = 12.0; - float glow_hdr_bleed_scale = 2.0; - float glow_map_strength = 1.0; - RID glow_map = RID(); - - /// SSAO - bool ssao_enabled = false; - float ssao_radius = 1.0; - float ssao_intensity = 2.0; - float ssao_power = 1.5; - float ssao_detail = 0.5; - float ssao_horizon = 0.06; - float ssao_sharpness = 0.98; - float ssao_direct_light_affect = 0.0; - float ssao_ao_channel_affect = 0.0; - - /// SSR - bool ssr_enabled = false; - int ssr_max_steps = 64; - float ssr_fade_in = 0.15; - float ssr_fade_out = 2.0; - float ssr_depth_tolerance = 0.2; - - /// Adjustments - bool adjustments_enabled = false; - float adjustments_brightness = 1.0f; - float adjustments_contrast = 1.0f; - float adjustments_saturation = 1.0f; - bool use_1d_color_correction = false; - RID color_correction = RID(); - }; - RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; bool ssao_half_size = false; - bool ssao_using_half_size = false; float ssao_adaptive_target = 0.5; int ssao_blur_passes = 2; float ssao_fadeout_from = 50.0; @@ -287,11 +550,34 @@ protected: bool glow_high_quality = false; RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; - static uint64_t auto_exposure_counter; + /* Sky */ - mutable RID_Owner<Environment, true> environment_owner; + struct SkyGlobals { + float fog_aerial_perspective = 0.0; + Color fog_light_color; + float fog_sun_scatter = 0.0; + bool fog_enabled = false; + float fog_density = 0.0; + float z_far = 0.0; + uint32_t directional_light_count = 0; - /* Sky */ + DirectionalLightData *directional_lights = nullptr; + DirectionalLightData *last_frame_directional_lights = nullptr; + uint32_t last_frame_directional_light_count = 0; + GLuint directional_light_buffer = 0; + + RID shader_default_version; + RID default_material; + RID default_shader; + RID fog_material; + RID fog_shader; + GLuint screen_triangle = 0; + GLuint screen_triangle_array = 0; + GLuint radical_inverse_vdc_cache_tex = 0; + uint32_t max_directional_lights = 4; + uint32_t roughness_layers = 8; + uint32_t ggx_samples = 128; + } sky_globals; struct Sky { // Screen Buffers @@ -304,11 +590,13 @@ protected: // Radiance Cubemap GLuint radiance = 0; GLuint radiance_framebuffer = 0; + GLuint raw_radiance = 0; RID material; - RID uniform_buffer; + GLuint uniform_buffer; int radiance_size = 256; + int mipmap_count = 1; RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC; @@ -319,60 +607,31 @@ protected: Sky *dirty_list = nullptr; //State to track when radiance cubemap needs updating - //SkyMaterialData *prev_material; + GLES3::SkyMaterialData *prev_material; Vector3 prev_position = Vector3(0.0, 0.0, 0.0); float prev_time = 0.0f; - - void free(); - bool set_radiance_size(int p_radiance_size); - bool set_mode(RS::SkyMode p_mode); - bool set_material(RID p_material); - Ref<Image> bake_panorama(float p_energy, int p_roughness_layers, const Size2i &p_size); }; Sky *dirty_sky_list = nullptr; mutable RID_Owner<Sky, true> sky_owner; + void _setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); void _invalidate_sky(Sky *p_sky); void _update_dirty_skys(); - void _draw_sky(Sky *p_sky, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_custom_fov, float p_energy, const Basis &p_sky_orientation); + void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform); + void _filter_sky_radiance(Sky *p_sky, int p_base_layer); + void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform); + void _free_sky_data(Sky *p_sky); public: - RasterizerStorageGLES3 *storage; + static RasterizerSceneGLES3 *get_singleton() { return singleton; } + RasterizerCanvasGLES3 *canvas; - // References to shaders are needed in public space so they can be accessed in RasterizerStorageGLES3 - struct State { - SkyShaderGLES3 sky_shader; - } state; - - GeometryInstance *geometry_instance_create(RID p_base) override; - void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override; - void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override; - void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) override; - void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override; - void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override; - void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override; - void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override; - void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override; - void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override; - void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override; - void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override; - void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override; - void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override; - void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; - void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override; - void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override; - void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override; + RenderGeometryInstance *geometry_instance_create(RID p_base) override; + void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override; uint32_t geometry_instance_get_pair_mask() override; - void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override; - void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override; - void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override; - void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override; - void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override; - - void geometry_instance_free(GeometryInstance *p_geometry_instance) override; /* SHADOW ATLAS API */ @@ -388,9 +647,15 @@ public: /* SDFGI UPDATE */ void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} - int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; } - AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); } - uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; } + int sdfgi_get_pending_region_count(RID p_render_buffers) const override { + return 0; + } + AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { + return AABB(); + } + uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { + return 0; + } /* SKY API */ @@ -403,49 +668,24 @@ public: /* ENVIRONMENT API */ - RID environment_allocate() override; - void environment_initialize(RID p_rid) override; - void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override; - void environment_set_sky(RID p_env, RID p_sky) override; - void environment_set_sky_custom_fov(RID p_env, float p_scale) override; - void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override; - void environment_set_bg_color(RID p_env, const Color &p_color) override; - void environment_set_bg_energy(RID p_env, float p_energy) override; - void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override; - void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override; - - void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override; void environment_glow_set_use_bicubic_upscale(bool p_enable) override; void environment_glow_set_use_high_quality(bool p_enable) override; - void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override; void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override; - void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override; + void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; - void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override; - void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; - void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override; + void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override; void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override; void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override; - void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override; - - void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override; - - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override; - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override; void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override; void environment_set_volumetric_fog_filter_active(bool p_enable) override; Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override; - bool is_environment(RID p_env) const override; - RS::EnvironmentBG environment_get_background(RID p_env) const override; - int environment_get_canvas_max_layer(RID p_env) const override; - RID camera_effects_allocate() override; void camera_effects_initialize(RID p_rid) override; void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override; @@ -454,15 +694,24 @@ public: void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override; void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override; - void shadows_quality_set(RS::ShadowQuality p_quality) override; - void directional_shadow_quality_set(RS::ShadowQuality p_quality) override; + void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; + void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; RID light_instance_create(RID p_light) override; void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; + void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; void light_instance_mark_visible(RID p_light_instance) override; + _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->light_type; + } + _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->gl_id; + } + RID fog_volume_instance_create(RID p_fog_volume) override; void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override; void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override; @@ -490,13 +739,13 @@ public: RID voxel_gi_instance_create(RID p_voxel_gi) override; void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; bool voxel_gi_needs_update(RID p_probe) const override; - void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override; + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override; void voxel_gi_set_quality(RS::VoxelGIQuality) override; - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; - void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; - void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override; + void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; + void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; + void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override; void set_scene_pass(uint64_t p_pass) override { scene_pass = p_pass; @@ -513,7 +762,7 @@ public: } RID render_buffers_create() override; - void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override; + void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override; void gi_set_use_half_resolution(bool p_enable) override; void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override; @@ -531,11 +780,10 @@ public: void decals_set_filter(RS::DecalFilter p_filter) override; void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override; - static RasterizerSceneGLES3 *get_singleton(); - RasterizerSceneGLES3(RasterizerStorageGLES3 *p_storage); + RasterizerSceneGLES3(); ~RasterizerSceneGLES3(); }; #endif // GLES3_ENABLED -#endif // RASTERIZER_SCENE_OPENGL_H +#endif // RASTERIZER_SCENE_GLES3_H |