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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp19
1 files changed, 7 insertions, 12 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index fb3d154a7a..f3ba29a0e7 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1008,7 +1008,8 @@ RID RasterizerSceneGLES3::light_instance_create(RID p_light) {
if (!light_instance->light_ptr) {
memdelete(light_instance);
- ERR_FAIL_COND_V(!light_instance->light_ptr, RID());
+ ERR_EXPLAIN("Condition ' !light_instance->light_ptr ' is true.");
+ ERR_FAIL_V(RID());
}
light_instance->self = light_instance_owner.make_rid(light_instance);
@@ -2364,7 +2365,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
if (p_depth_pass) {
- if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) || p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER || p_material->shader->spatial.no_depth_test)
+ if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) || p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER || p_material->shader->spatial.no_depth_test || p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
return; //bye
if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
@@ -2763,9 +2764,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
width /= 2;
height /= 2;
- if (j == 0) {
-
- } else if (j == 1) {
+ if (j == 1) {
x += width;
} else if (j == 2) {
y += height;
@@ -2778,9 +2777,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
height /= 2;
- if (j == 0) {
-
- } else {
+ if (j != 0) {
y += height;
}
}
@@ -4741,9 +4738,7 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_
width /= 2;
height /= 2;
- if (p_pass == 0) {
-
- } else if (p_pass == 1) {
+ if (p_pass == 1) {
x += width;
} else if (p_pass == 2) {
y += height;
@@ -5301,7 +5296,7 @@ void RasterizerSceneGLES3::initialize() {
GLOBAL_DEF("rendering/quality/subsurface_scattering/follow_surface", false);
GLOBAL_DEF("rendering/quality/subsurface_scattering/weight_samples", true);
- GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", true);
+ GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", false);
}
exposure_shrink_size = 243;