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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp300
1 files changed, 72 insertions, 228 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 8e86141e77..410cd376a7 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/templates/sort_array.h"
#include "servers/rendering/rendering_server_default.h"
+#include "servers/rendering/rendering_server_globals.h"
#include "storage/config.h"
#include "storage/light_storage.h"
#include "storage/mesh_storage.h"
@@ -39,8 +40,6 @@
#ifdef GLES3_ENABLED
-uint64_t RasterizerSceneGLES3::auto_exposure_counter = 2;
-
RasterizerSceneGLES3 *RasterizerSceneGLES3::singleton = nullptr;
RenderGeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) {
@@ -497,7 +496,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
while (sky) {
if (sky->radiance == 0) {
- sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) - 2;
+ sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) - 1;
// Left uninitialized, will attach a texture at render time
glGenFramebuffers(1, &sky->radiance_framebuffer);
@@ -524,7 +523,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, sky->mipmap_count);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, sky->mipmap_count - 1);
glGenTextures(1, &sky->raw_radiance);
glBindTexture(GL_TEXTURE_CUBE_MAP, sky->raw_radiance);
@@ -545,7 +544,8 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, sky->mipmap_count);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, sky->mipmap_count - 1);
+
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
@@ -561,13 +561,13 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
dirty_sky_list = nullptr;
}
-void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) {
+void RasterizerSceneGLES3::_setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) {
GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton();
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
GLES3::SkyMaterialData *material = nullptr;
- Sky *sky = sky_owner.get_or_null(p_env->sky);
+ Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env));
RID sky_material;
@@ -702,22 +702,23 @@ void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers,
}
if (!sky->radiance) {
+ _invalidate_sky(sky);
_update_dirty_skys();
}
}
}
-void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform) {
+void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
- Sky *sky = sky_owner.get_or_null(p_env->sky);
+ Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env));
ERR_FAIL_COND(!sky);
GLES3::SkyMaterialData *material_data = nullptr;
RID sky_material;
- RS::EnvironmentBG background = p_env->background;
+ RS::EnvironmentBG background = environment_get_background(p_env);
if (sky) {
ERR_FAIL_COND(!sky);
@@ -749,16 +750,16 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const Projection &p_pro
// Camera
Projection camera;
- if (p_env->sky_custom_fov) {
+ if (environment_get_sky_custom_fov(p_env)) {
float near_plane = p_projection.get_z_near();
float far_plane = p_projection.get_z_far();
float aspect = p_projection.get_aspect();
- camera.set_perspective(p_env->sky_custom_fov, aspect, near_plane, far_plane);
+ camera.set_perspective(environment_get_sky_custom_fov(p_env), aspect, near_plane, far_plane);
} else {
camera = p_projection;
}
- Basis sky_transform = p_env->sky_orientation;
+ Basis sky_transform = environment_get_sky_orientation(p_env);
sky_transform.invert();
sky_transform = p_transform.basis * sky_transform;
@@ -772,17 +773,17 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const Projection &p_pro
glDrawArrays(GL_TRIANGLES, 0, 3);
}
-void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform) {
+void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
- Sky *sky = sky_owner.get_or_null(p_env->sky);
+ Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env));
ERR_FAIL_COND(!sky);
GLES3::SkyMaterialData *material_data = nullptr;
RID sky_material;
- RS::EnvironmentBG background = p_env->background;
+ RS::EnvironmentBG background = environment_get_background(p_env);
if (sky) {
ERR_FAIL_COND(!sky);
@@ -880,7 +881,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Projec
}
if (update_single_frame) {
- for (int i = 0; i <= max_processing_layer; i++) {
+ for (int i = 0; i < max_processing_layer; i++) {
_filter_sky_radiance(sky, i);
}
} else {
@@ -890,7 +891,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Projec
sky->reflection_dirty = false;
} else {
- if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer <= max_processing_layer) {
+ if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) {
_filter_sky_radiance(sky, sky->processing_layer);
sky->processing_layer++;
}
@@ -1006,7 +1007,9 @@ void RasterizerSceneGLES3::_filter_sky_radiance(Sky *p_sky, int p_base_layer) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, p_sky->radiance, p_base_layer);
#ifdef DEBUG_ENABLED
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ WARN_PRINT("Could not bind sky radiance face: " + itos(i) + ", status: " + GLES3::TextureStorage::get_singleton()->get_framebuffer_error(status));
+ }
#endif
material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::FACE_ID, i, scene_globals.cubemap_filter_shader_version, mode);
@@ -1023,84 +1026,6 @@ Ref<Image> RasterizerSceneGLES3::sky_bake_panorama(RID p_sky, float p_energy, bo
/* ENVIRONMENT API */
-RID RasterizerSceneGLES3::environment_allocate() {
- return environment_owner.allocate_rid();
-}
-
-void RasterizerSceneGLES3::environment_initialize(RID p_rid) {
- environment_owner.initialize_rid(p_rid);
-}
-
-void RasterizerSceneGLES3::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->background = p_bg;
-}
-
-void RasterizerSceneGLES3::environment_set_sky(RID p_env, RID p_sky) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->sky = p_sky;
-}
-
-void RasterizerSceneGLES3::environment_set_sky_custom_fov(RID p_env, float p_scale) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->sky_custom_fov = p_scale;
-}
-
-void RasterizerSceneGLES3::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->sky_orientation = p_orientation;
-}
-
-void RasterizerSceneGLES3::environment_set_bg_color(RID p_env, const Color &p_color) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->bg_color = p_color;
-}
-
-void RasterizerSceneGLES3::environment_set_bg_energy(RID p_env, float p_energy) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->bg_energy = p_energy;
-}
-
-void RasterizerSceneGLES3::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->canvas_max_layer = p_max_layer;
-}
-
-void RasterizerSceneGLES3::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->ambient_light = p_color;
- env->ambient_source = p_ambient;
- env->ambient_light_energy = p_energy;
- env->ambient_sky_contribution = p_sky_contribution;
- env->reflection_source = p_reflection_source;
-}
-
-void RasterizerSceneGLES3::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- ERR_FAIL_COND_MSG(p_levels.size() != 7, "Size of array of glow levels must be 7");
- env->glow_enabled = p_enable;
- env->glow_levels = p_levels;
- env->glow_intensity = p_intensity;
- env->glow_strength = p_strength;
- env->glow_mix = p_mix;
- env->glow_bloom = p_bloom_threshold;
- env->glow_blend_mode = p_blend_mode;
- env->glow_hdr_bleed_threshold = p_hdr_bleed_threshold;
- env->glow_hdr_bleed_scale = p_hdr_bleed_scale;
- env->glow_hdr_luminance_cap = p_hdr_luminance_cap;
- env->glow_map_strength = p_glow_map_strength;
- env->glow_map = p_glow_map;
-}
-
void RasterizerSceneGLES3::environment_glow_set_use_bicubic_upscale(bool p_enable) {
glow_bicubic_upscale = p_enable;
}
@@ -1109,35 +1034,15 @@ void RasterizerSceneGLES3::environment_glow_set_use_high_quality(bool p_enable)
glow_high_quality = p_enable;
}
-void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->ssr_enabled = p_enable;
- env->ssr_max_steps = p_max_steps;
- env->ssr_fade_in = p_fade_int;
- env->ssr_fade_out = p_fade_out;
- env->ssr_depth_tolerance = p_depth_tolerance;
-}
-
void RasterizerSceneGLES3::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {
}
-void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
-}
-
void RasterizerSceneGLES3::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
}
-void RasterizerSceneGLES3::environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) {
-}
void RasterizerSceneGLES3::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
}
-void RasterizerSceneGLES3::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
-}
-
void RasterizerSceneGLES3::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {
}
@@ -1147,49 +1052,6 @@ void RasterizerSceneGLES3::environment_set_sdfgi_frames_to_converge(RS::Environm
void RasterizerSceneGLES3::environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) {
}
-void RasterizerSceneGLES3::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->exposure = p_exposure;
- env->tone_mapper = p_tone_mapper;
- if (!env->auto_exposure && p_auto_exposure) {
- env->auto_exposure_version = ++auto_exposure_counter;
- }
- env->auto_exposure = p_auto_exposure;
- env->white = p_white;
- env->min_luminance = p_min_luminance;
- env->max_luminance = p_max_luminance;
- env->auto_exp_speed = p_auto_exp_speed;
- env->auto_exp_scale = p_auto_exp_scale;
-}
-
-void RasterizerSceneGLES3::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->adjustments_enabled = p_enable;
- env->adjustments_brightness = p_brightness;
- env->adjustments_contrast = p_contrast;
- env->adjustments_saturation = p_saturation;
- env->use_1d_color_correction = p_use_1d_color_correction;
- env->color_correction = p_color_correction;
-}
-
-void RasterizerSceneGLES3::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->fog_enabled = p_enable;
- env->fog_light_color = p_light_color;
- env->fog_light_energy = p_light_energy;
- env->fog_sun_scatter = p_sun_scatter;
- env->fog_density = p_density;
- env->fog_height = p_height;
- env->fog_height_density = p_height_density;
- env->fog_aerial_perspective = p_aerial_perspective;
-}
-
-void RasterizerSceneGLES3::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) {
-}
-
void RasterizerSceneGLES3::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) {
}
@@ -1197,27 +1059,9 @@ void RasterizerSceneGLES3::environment_set_volumetric_fog_filter_active(bool p_e
}
Ref<Image> RasterizerSceneGLES3::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, Ref<Image>());
return Ref<Image>();
}
-bool RasterizerSceneGLES3::is_environment(RID p_env) const {
- return environment_owner.owns(p_env);
-}
-
-RS::EnvironmentBG RasterizerSceneGLES3::environment_get_background(RID p_env) const {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX);
- return env->background;
-}
-
-int RasterizerSceneGLES3::environment_get_canvas_max_layer(RID p_env) const {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->canvas_max_layer;
-}
-
RID RasterizerSceneGLES3::camera_effects_allocate() {
return RID();
}
@@ -1557,18 +1401,17 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
scene_state.ubo.time = time;
if (is_environment(p_render_data->environment)) {
- Environment *env = environment_owner.get_or_null(p_render_data->environment);
- RS::EnvironmentBG env_bg = env->background;
- RS::EnvironmentAmbientSource ambient_src = env->ambient_source;
+ RS::EnvironmentBG env_bg = environment_get_background(p_render_data->environment);
+ RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_render_data->environment);
- float bg_energy = env->bg_energy;
+ float bg_energy = environment_get_bg_energy(p_render_data->environment);
scene_state.ubo.ambient_light_color_energy[3] = bg_energy;
- scene_state.ubo.ambient_color_sky_mix = env->ambient_sky_contribution;
+ scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_render_data->environment);
//ambient
if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
- Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : env->bg_color;
+ Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy;
@@ -1577,14 +1420,14 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
scene_state.ubo.use_ambient_light = true;
scene_state.ubo.use_ambient_cubemap = false;
} else {
- float energy = env->ambient_light_energy;
- Color color = env->ambient_light;
+ float energy = environment_get_ambient_light_energy(p_render_data->environment);
+ Color color = environment_get_ambient_light(p_render_data->environment);
color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * energy;
scene_state.ubo.ambient_light_color_energy[2] = color.b * energy;
- Basis sky_transform = env->sky_orientation;
+ Basis sky_transform = environment_get_sky_orientation(p_render_data->environment);
sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis;
GLES3::MaterialStorage::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
@@ -1592,27 +1435,27 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
}
//specular
- RS::EnvironmentReflectionSource ref_src = env->reflection_source;
+ RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_render_data->environment);
if ((ref_src == RS::ENV_REFLECTION_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ref_src == RS::ENV_REFLECTION_SOURCE_SKY) {
scene_state.ubo.use_reflection_cubemap = true;
} else {
scene_state.ubo.use_reflection_cubemap = false;
}
- scene_state.ubo.fog_enabled = env->fog_enabled;
- scene_state.ubo.fog_density = env->fog_density;
- scene_state.ubo.fog_height = env->fog_height;
- scene_state.ubo.fog_height_density = env->fog_height_density;
- scene_state.ubo.fog_aerial_perspective = env->fog_aerial_perspective;
+ scene_state.ubo.fog_enabled = environment_get_fog_enabled(p_render_data->environment);
+ scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
+ scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
+ scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
+ scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
- Color fog_color = env->fog_light_color.srgb_to_linear();
- float fog_energy = env->fog_light_energy;
+ Color fog_color = environment_get_fog_light_color(p_render_data->environment).srgb_to_linear();
+ float fog_energy = environment_get_fog_light_energy(p_render_data->environment);
scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
- scene_state.ubo.fog_sun_scatter = env->fog_sun_scatter;
+ scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment);
} else {
}
@@ -1894,7 +1737,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
// Fill Light lists here
//////////
- GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_variables_get_uniform_buffer();
+ GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_uniforms_get_uniform_buffer();
glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_GLOBALS_UNIFORM_LOCATION, global_buffer);
Color clear_color;
@@ -1904,8 +1747,6 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
clear_color = texture_storage->get_default_clear_color();
}
- Environment *env = environment_owner.get_or_null(p_environment);
-
bool fb_cleared = false;
Size2i screen_size;
@@ -1915,10 +1756,10 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
bool use_wireframe = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME;
SceneState::TonemapUBO tonemap_ubo;
- if (env) {
- tonemap_ubo.exposure = env->exposure;
- tonemap_ubo.white = env->white;
- tonemap_ubo.tonemapper = int32_t(env->tone_mapper);
+ if (render_data.environment.is_valid()) {
+ tonemap_ubo.exposure = environment_get_exposure(render_data.environment);
+ tonemap_ubo.white = environment_get_white(render_data.environment);
+ tonemap_ubo.tonemapper = int32_t(environment_get_tone_mapper(render_data.environment));
}
if (scene_state.tonemap_buffer == 0) {
@@ -1941,25 +1782,25 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black
- } else if (env) {
- RS::EnvironmentBG bg_mode = env->background;
- float bg_energy = env->bg_energy;
+ } else if (render_data.environment.is_valid()) {
+ RS::EnvironmentBG bg_mode = environment_get_background(render_data.environment);
+ float bg_energy = environment_get_bg_energy(render_data.environment);
switch (bg_mode) {
case RS::ENV_BG_CLEAR_COLOR: {
clear_color.r *= bg_energy;
clear_color.g *= bg_energy;
clear_color.b *= bg_energy;
- if (env->fog_enabled) {
+ if (environment_get_fog_enabled(render_data.environment)) {
draw_sky_fog_only = true;
GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color));
}
} break;
case RS::ENV_BG_COLOR: {
- clear_color = env->bg_color;
+ clear_color = environment_get_bg_color(render_data.environment);
clear_color.r *= bg_energy;
clear_color.g *= bg_energy;
clear_color.b *= bg_energy;
- if (env->fog_enabled) {
+ if (environment_get_fog_enabled(render_data.environment)) {
draw_sky_fog_only = true;
GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color));
}
@@ -1979,7 +1820,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
}
}
// setup sky if used for ambient, reflections, or background
- if (draw_sky || draw_sky_fog_only || env->reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || env->ambient_source == RS::ENV_AMBIENT_SOURCE_SKY) {
+ if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
Projection projection = render_data.cam_projection;
if (render_data.reflection_probe.is_valid()) {
@@ -1988,11 +1829,11 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
projection = correction * render_data.cam_projection;
}
- _setup_sky(env, p_render_buffers, *render_data.lights, projection, render_data.cam_transform, screen_size);
+ _setup_sky(render_data.environment, p_render_buffers, *render_data.lights, projection, render_data.cam_transform, screen_size);
- if (env->sky.is_valid()) {
- if (env->reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || env->ambient_source == RS::ENV_AMBIENT_SOURCE_SKY || (env->reflection_source == RS::ENV_REFLECTION_SOURCE_BG && env->background == RS::ENV_BG_SKY)) {
- _update_sky_radiance(env, projection, render_data.cam_transform);
+ if (environment_get_sky(render_data.environment).is_valid()) {
+ if (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY || (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_BG && environment_get_background(render_data.environment) == RS::ENV_BG_SKY)) {
+ _update_sky_radiance(render_data.environment, projection, render_data.cam_transform);
}
} else {
// do not try to draw sky if invalid
@@ -2072,7 +1913,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS;
}
- if (!env || (env && !env->fog_enabled)) {
+ if (render_data.environment.is_null() || (render_data.environment.is_valid() && !environment_get_fog_enabled(render_data.environment))) {
spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_FOG;
}
}
@@ -2096,7 +1937,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
scene_state.current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_DISABLED;
scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK;
- _draw_sky(env, render_data.cam_projection, render_data.cam_transform);
+ _draw_sky(render_data.environment, render_data.cam_projection, render_data.cam_transform);
}
RENDER_TIMESTAMP("Render 3D Transparent Pass");
@@ -2145,11 +1986,10 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}
if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
- Environment *env = environment_owner.get_or_null(p_render_data->environment);
glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 2);
GLuint texture_to_bind = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_CUBEMAP_BLACK))->tex_id;
- if (env) {
- Sky *sky = sky_owner.get_or_null(env->sky);
+ if (p_render_data->environment.is_valid()) {
+ Sky *sky = sky_owner.get_or_null(environment_get_sky(p_render_data->environment));
if (sky && sky->radiance != 0) {
texture_to_bind = sky->radiance;
// base_spec_constant |= USE_RADIANCE_MAP;
@@ -2434,7 +2274,7 @@ RID RasterizerSceneGLES3::render_buffers_create() {
return render_buffers_owner.make_rid(rb);
}
-void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
+void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
@@ -2467,7 +2307,7 @@ void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_
glGenTextures(1, &rb->depth_texture);
glBindTexture(GL_TEXTURE_2D, rb->depth_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -2548,8 +2388,8 @@ TypedArray<Image> RasterizerSceneGLES3::bake_render_uv2(RID p_base, const Vector
}
bool RasterizerSceneGLES3::free(RID p_rid) {
- if (environment_owner.owns(p_rid)) {
- environment_owner.free(p_rid);
+ if (is_environment(p_rid)) {
+ environment_free(p_rid);
} else if (sky_owner.owns(p_rid)) {
Sky *sky = sky_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!sky, false);
@@ -2585,6 +2425,8 @@ void RasterizerSceneGLES3::light_projectors_set_filter(RS::LightProjectorFilter
}
RasterizerSceneGLES3::RasterizerSceneGLES3() {
+ singleton = this;
+
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
GLES3::Config *config = GLES3::Config::get_singleton();
@@ -2629,7 +2471,7 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
{
String global_defines;
- global_defines += "#define MAX_GLOBAL_VARIABLES 256\n"; // TODO: this is arbitrary for now
+ global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
global_defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(config->max_renderable_lights) + "\n";
global_defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n";
global_defines += "\n#define MAX_FORWARD_LIGHTS " + itos(config->max_lights_per_object) + "\n";
@@ -2668,7 +2510,7 @@ void fragment() {
sky_globals.ggx_samples = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples");
String global_defines;
- global_defines += "#define MAX_GLOBAL_VARIABLES 256\n"; // TODO: this is arbitrary for now
+ global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
global_defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(sky_globals.max_directional_lights) + "\n";
material_storage->shaders.sky_shader.initialize(global_defines);
sky_globals.shader_default_version = material_storage->shaders.sky_shader.version_create();
@@ -2784,6 +2626,8 @@ RasterizerSceneGLES3::~RasterizerSceneGLES3() {
glDeleteBuffers(1, &sky_globals.directional_light_buffer);
memdelete_arr(sky_globals.directional_lights);
memdelete_arr(sky_globals.last_frame_directional_lights);
+
+ singleton = nullptr;
}
#endif // GLES3_ENABLED