diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 2615f9c1b3..146a2359b6 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2599,7 +2599,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform } } - ubo_data.shadow_split_offsets[j] = 1.0 / li->shadow_transform[j].split; + ubo_data.shadow_split_offsets[j] = li->shadow_transform[j].split; Transform modelview = (p_camera_inverse_transform * li->shadow_transform[j].transform).inverse(); @@ -3174,6 +3174,7 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_ for (int i = 0; i < storage->frame.current_rt->effects.ssao.depth_mipmap_fbos.size(); i++) { state.ssao_minify_shader.set_conditional(SsaoMinifyShaderGLES3::MINIFY_START, i == 0); + state.ssao_minify_shader.set_conditional(SsaoMinifyShaderGLES3::USE_ORTHOGONAL_PROJECTION, p_cam_projection.is_orthogonal()); state.ssao_minify_shader.bind(); state.ssao_minify_shader.set_uniform(SsaoMinifyShaderGLES3::CAMERA_Z_FAR, p_cam_projection.get_z_far()); state.ssao_minify_shader.set_uniform(SsaoMinifyShaderGLES3::CAMERA_Z_NEAR, p_cam_projection.get_z_near()); @@ -3203,6 +3204,7 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_ glDepthFunc(GL_GREATER); // do SSAO! state.ssao_shader.set_conditional(SsaoShaderGLES3::ENABLE_RADIUS2, env->ssao_radius2 > 0.001); + state.ssao_shader.set_conditional(SsaoShaderGLES3::USE_ORTHOGONAL_PROJECTION, p_cam_projection.is_orthogonal()); state.ssao_shader.bind(); state.ssao_shader.set_uniform(SsaoShaderGLES3::CAMERA_Z_FAR, p_cam_projection.get_z_far()); state.ssao_shader.set_uniform(SsaoShaderGLES3::CAMERA_Z_NEAR, p_cam_projection.get_z_near()); @@ -3312,6 +3314,7 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->effects.ssao.blur_fbo[0]); glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_COLOR_BUFFER_BIT, GL_LINEAR); + state.sss_shader.set_conditional(SubsurfScatteringShaderGLES3::USE_ORTHOGONAL_PROJECTION, p_cam_projection.is_orthogonal()); state.sss_shader.set_conditional(SubsurfScatteringShaderGLES3::USE_11_SAMPLES, subsurface_scatter_quality == SSS_QUALITY_LOW); state.sss_shader.set_conditional(SubsurfScatteringShaderGLES3::USE_17_SAMPLES, subsurface_scatter_quality == SSS_QUALITY_MEDIUM); state.sss_shader.set_conditional(SubsurfScatteringShaderGLES3::USE_25_SAMPLES, subsurface_scatter_quality == SSS_QUALITY_HIGH); @@ -3366,6 +3369,7 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_ //perform SSR state.ssr_shader.set_conditional(ScreenSpaceReflectionShaderGLES3::REFLECT_ROUGHNESS, env->ssr_roughness); + state.ssr_shader.set_conditional(ScreenSpaceReflectionShaderGLES3::USE_ORTHOGONAL_PROJECTION, p_cam_projection.is_orthogonal()); state.ssr_shader.bind(); @@ -3519,6 +3523,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p int vp_h = storage->frame.current_rt->height; int vp_w = storage->frame.current_rt->width; + state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::USE_ORTHOGONAL_PROJECTION, p_cam_projection.is_orthogonal()); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_FAR_BLUR, true); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_LOW, env->dof_blur_far_quality == VS::ENV_DOF_BLUR_QUALITY_LOW); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_MEDIUM, env->dof_blur_far_quality == VS::ENV_DOF_BLUR_QUALITY_MEDIUM); @@ -3561,6 +3566,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_LOW, false); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_MEDIUM, false); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_HIGH, false); + state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::USE_ORTHOGONAL_PROJECTION, false); composite_from = storage->frame.current_rt->effects.mip_maps[0].color; } @@ -3573,6 +3579,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p int vp_h = storage->frame.current_rt->height; int vp_w = storage->frame.current_rt->width; + state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::USE_ORTHOGONAL_PROJECTION, p_cam_projection.is_orthogonal()); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_NEAR_BLUR, true); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_NEAR_FIRST_TAP, true); @@ -3648,6 +3655,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_LOW, false); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_MEDIUM, false); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_HIGH, false); + state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::USE_ORTHOGONAL_PROJECTION, false); composite_from = storage->frame.current_rt->effects.mip_maps[0].color; } @@ -3739,6 +3747,8 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p SWAP(exposure_shrink[exposure_shrink.size() - 1].color, storage->frame.current_rt->exposure.color); glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height); + + VisualServerRaster::redraw_request(); //if using auto exposure, redraw must happen } int max_glow_level = -1; @@ -4155,7 +4165,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const clear_color = env->bg_color.to_linear(); storage->frame.clear_request = false; - } else if (env->bg_mode == VS::ENV_BG_SKY) { + } else if (env->bg_mode == VS::ENV_BG_SKY || env->bg_mode == VS::ENV_BG_COLOR_SKY) { sky = storage->sky_owner.getornull(env->sky); @@ -4163,6 +4173,9 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const env_radiance_tex = sky->radiance; } storage->frame.clear_request = false; + if (env->bg_mode == VS::ENV_BG_COLOR_SKY) { + clear_color = env->bg_color.to_linear(); + } } else { storage->frame.clear_request = false; |