diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 115 |
1 files changed, 33 insertions, 82 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 88f14890ef..7160668fe8 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -29,9 +29,10 @@ /*************************************************************************/ #include "rasterizer_scene_gles3.h" -#include "math_funcs.h" -#include "os/os.h" -#include "project_settings.h" + +#include "core/math/math_funcs.h" +#include "core/os/os.h" +#include "core/project_settings.h" #include "rasterizer_canvas_gles3.h" #include "servers/visual/visual_server_raster.h" @@ -50,26 +51,6 @@ static const GLenum _cube_side_enum[6] = { }; -static _FORCE_INLINE_ void store_transform2d(const Transform2D &p_mtx, float *p_array) { - - p_array[0] = p_mtx.elements[0][0]; - p_array[1] = p_mtx.elements[0][1]; - p_array[2] = 0; - p_array[3] = 0; - p_array[4] = p_mtx.elements[1][0]; - p_array[5] = p_mtx.elements[1][1]; - p_array[6] = 0; - p_array[7] = 0; - p_array[8] = 0; - p_array[9] = 0; - p_array[10] = 1; - p_array[11] = 0; - p_array[12] = p_mtx.elements[2][0]; - p_array[13] = p_mtx.elements[2][1]; - p_array[14] = 0; - p_array[15] = 1; -} - static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_array) { p_array[0] = p_mtx.basis.elements[0][0]; p_array[1] = p_mtx.basis.elements[1][0]; @@ -1201,7 +1182,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m glActiveTexture(GL_TEXTURE0 + i); - GLenum target; + GLenum target = GL_TEXTURE_2D; GLuint tex = 0; RasterizerStorageGLES3::Texture *t = storage->texture_owner.getptr(textures[i]); @@ -1281,6 +1262,8 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m case ShaderLanguage::TYPE_SAMPLER2DARRAY: { // TODO } break; + + default: {} } } @@ -1508,6 +1491,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo } } break; + default: {} } } @@ -1556,8 +1540,11 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { RasterizerStorageGLES3::MultiMesh *multi_mesh = static_cast<RasterizerStorageGLES3::MultiMesh *>(e->owner); RasterizerStorageGLES3::Surface *s = static_cast<RasterizerStorageGLES3::Surface *>(e->geometry); - int amount = MAX(multi_mesh->size, multi_mesh->visible_instances); + int amount = MIN(multi_mesh->size, multi_mesh->visible_instances); + if (amount == -1) { + amount = multi_mesh->size; + } #ifdef DEBUG_ENABLED if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->array_wireframe_id) { @@ -1826,6 +1813,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { } } break; + default: {} } } @@ -2363,14 +2351,15 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G e->sort_key |= uint64_t(e->geometry->index) << RenderList::SORT_KEY_GEOMETRY_INDEX_SHIFT; e->sort_key |= uint64_t(e->instance->base_type) << RenderList::SORT_KEY_GEOMETRY_TYPE_SHIFT; - if (!p_depth_pass) { + if (e->material->last_pass != render_pass) { + e->material->last_pass = render_pass; + e->material->index = current_material_index++; + } - if (e->material->last_pass != render_pass) { - e->material->last_pass = render_pass; - e->material->index = current_material_index++; - } + e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT; + e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT; - e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT; + if (!p_depth_pass) { if (e->instance->gi_probe_instances.size()) { e->sort_key |= SORT_KEY_GI_PROBES_FLAG; @@ -2385,9 +2374,6 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G } e->sort_key |= uint64_t(p_material->render_priority + 128) << RenderList::SORT_KEY_PRIORITY_SHIFT; - } else { - e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT; - e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT; } /* @@ -2737,7 +2723,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform ubo_data.shadow_split_offsets[j] = li->shadow_transform[j].split; - Transform modelview = (p_camera_inverse_transform * li->shadow_transform[j].transform).inverse(); + Transform modelview = (p_camera_inverse_transform * li->shadow_transform[j].transform).affine_inverse(); CameraMatrix bias; bias.set_light_bias(); @@ -3034,13 +3020,14 @@ void RasterizerSceneGLES3::_setup_reflections(RID *p_reflection_probe_cull_resul reflection_ubo.ambient[3] = rpi->probe_ptr->interior_ambient_probe_contrib; } else { Color ambient_linear; - float contrib = 0; + // FIXME: contrib was retrieved but never used, is it meant to be set as ambient[3]? (GH-20361) + //float contrib = 0; if (p_env) { ambient_linear = p_env->ambient_color.to_linear(); ambient_linear.r *= p_env->ambient_energy; ambient_linear.g *= p_env->ambient_energy; ambient_linear.b *= p_env->ambient_energy; - contrib = p_env->ambient_sky_contribution; + //contrib = p_env->ambient_sky_contribution; } reflection_ubo.ambient[0] = ambient_linear.r; @@ -3097,40 +3084,6 @@ void RasterizerSceneGLES3::_copy_screen(bool p_invalidate_color, bool p_invalida glBindVertexArray(0); } -void RasterizerSceneGLES3::_copy_to_front_buffer(Environment *env) { - - //copy to front buffer - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->buffers.diffuse); - - storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, true); - - if (!env) { - //no environment, simply convert from linear to srgb - storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, true); - } else { - /* FIXME: Why are both statements equal? */ - storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, true); - } - - storage->shaders.copy.bind(); - - _copy_screen(); - - //turn off everything used - storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, false); - storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, false); -} - void RasterizerSceneGLES3::_copy_texture_to_front_buffer(GLuint p_texture) { //copy to front buffer @@ -3164,7 +3117,6 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p current_material_index = 0; state.used_sss = false; state.used_screen_texture = false; - //fill list for (int i = 0; i < p_cull_count; i++) { @@ -3242,6 +3194,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p } } break; + default: {} } } } @@ -4328,7 +4281,6 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const if (env) { switch (env->bg_mode) { case VS::ENV_BG_COLOR_SKY: - case VS::ENV_BG_SKY: sky = storage->sky_owner.getornull(env->sky); @@ -4366,6 +4318,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); break; + default: {} } } @@ -4534,7 +4487,7 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_ RasterizerStorageGLES3::Light *light = storage->light_owner.getornull(light_instance->light); ERR_FAIL_COND(!light); - uint32_t x, y, width, height, vp_height; + uint32_t x, y, width, height; float dp_direction = 0.0; float zfar = 0; @@ -4616,7 +4569,6 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_ bias = light->param[VS::LIGHT_PARAM_SHADOW_BIAS] * bias_mult; normal_bias = light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * bias_mult; fbo = directional_shadow.fbo; - vp_height = directional_shadow.size; } else { //set from shadow atlas @@ -4626,7 +4578,6 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_ ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light)); fbo = shadow_atlas->fbo; - vp_height = shadow_atlas->size; uint32_t key = shadow_atlas->shadow_owners[p_light]; @@ -5180,13 +5131,13 @@ void RasterizerSceneGLES3::initialize() { void RasterizerSceneGLES3::iteration() { - shadow_filter_mode = ShadowFilterMode(int(ProjectSettings::get_singleton()->get("rendering/quality/shadows/filter_mode"))); - subsurface_scatter_follow_surface = ProjectSettings::get_singleton()->get("rendering/quality/subsurface_scattering/follow_surface"); - subsurface_scatter_weight_samples = ProjectSettings::get_singleton()->get("rendering/quality/subsurface_scattering/weight_samples"); - subsurface_scatter_quality = SubSurfaceScatterQuality(int(ProjectSettings::get_singleton()->get("rendering/quality/subsurface_scattering/quality"))); - subsurface_scatter_size = ProjectSettings::get_singleton()->get("rendering/quality/subsurface_scattering/scale"); + shadow_filter_mode = ShadowFilterMode(int(GLOBAL_GET("rendering/quality/shadows/filter_mode"))); + subsurface_scatter_follow_surface = GLOBAL_GET("rendering/quality/subsurface_scattering/follow_surface"); + subsurface_scatter_weight_samples = GLOBAL_GET("rendering/quality/subsurface_scattering/weight_samples"); + subsurface_scatter_quality = SubSurfaceScatterQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/quality"))); + subsurface_scatter_size = GLOBAL_GET("rendering/quality/subsurface_scattering/scale"); - state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH, ProjectSettings::get_singleton()->get("rendering/quality/voxel_cone_tracing/high_quality")); + state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH, GLOBAL_GET("rendering/quality/voxel_cone_tracing/high_quality")); } void RasterizerSceneGLES3::finalize() { |