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Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp85
1 files changed, 20 insertions, 65 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 66ff0a1845..27173d317b 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1146,47 +1146,6 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
state.current_depth_draw = p_material->shader->spatial.depth_draw_mode;
}
-#if 0
- //blend mode
- if (state.current_blend_mode!=p_material->shader->spatial.blend_mode) {
-
- switch(p_material->shader->spatial.blend_mode) {
-
- case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX: {
- glBlendEquation(GL_FUNC_ADD);
- if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- } else {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- } break;
- case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_ADD: {
-
- glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(p_alpha_pass?GL_SRC_ALPHA:GL_ONE,GL_ONE);
-
- } break;
- case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_SUB: {
-
- glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- } break;
- case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MUL: {
- glBlendEquation(GL_FUNC_ADD);
- if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- } else {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- } break;
- }
-
- state.current_blend_mode=p_material->shader->spatial.blend_mode;
-
- }
-#endif
//material parameters
state.scene_shader.set_custom_shader(p_material->shader->custom_code_id);
@@ -1416,6 +1375,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
switch (multi_mesh->color_format) {
+ case VS::MULTIMESH_COLOR_MAX:
case VS::MULTIMESH_COLOR_NONE: {
glDisableVertexAttribArray(11);
glVertexAttrib4f(11, 1, 1, 1, 1);
@@ -1437,6 +1397,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
switch (multi_mesh->custom_data_format) {
+ case VS::MULTIMESH_CUSTOM_DATA_MAX:
case VS::MULTIMESH_CUSTOM_DATA_NONE: {
glDisableVertexAttribArray(12);
glVertexAttrib4f(12, 1, 1, 1, 1);
@@ -1887,17 +1848,17 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform
const RID *lights = e->instance->light_instances.ptr();
for (int i = 0; i < lc; i++) {
- LightInstance *li = light_instance_owner.getptr(lights[i]);
- if (li->last_pass != render_pass) //not visible
+ LightInstance *li = light_instance_owner.getornull(lights[i]);
+ if (!li || li->last_pass != render_pass) //not visible
continue;
- if (li->light_ptr->type == VS::LIGHT_OMNI) {
+ if (li && li->light_ptr->type == VS::LIGHT_OMNI) {
if (omni_count < maxobj && e->instance->layer_mask & li->light_ptr->cull_mask) {
omni_indices[omni_count++] = li->light_index;
}
}
- if (li->light_ptr->type == VS::LIGHT_SPOT) {
+ if (li && li->light_ptr->type == VS::LIGHT_SPOT) {
if (spot_count < maxobj && e->instance->layer_mask & li->light_ptr->cull_mask) {
spot_indices[spot_count++] = li->light_index;
}
@@ -2536,14 +2497,14 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
};
if (!asymmetrical) {
- float vw, vh, zn;
- camera.get_viewport_size(vw, vh);
+ Vector2 vp_he = camera.get_viewport_half_extents();
+ float zn;
zn = p_projection.get_z_near();
for (int i = 0; i < 4; i++) {
Vector3 uv = vertices[i * 2 + 1];
- uv.x = (uv.x * 2.0 - 1.0) * vw;
- uv.y = -(uv.y * 2.0 - 1.0) * vh;
+ uv.x = (uv.x * 2.0 - 1.0) * vp_he.x;
+ uv.y = -(uv.y * 2.0 - 1.0) * vp_he.y;
uv.z = -zn;
vertices[i * 2 + 1] = p_transform.basis.xform(uv).normalized();
vertices[i * 2 + 1].z = -vertices[i * 2 + 1].z;
@@ -3005,16 +2966,6 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
li->light_index = state.spot_light_count;
copymem(&state.spot_array_tmp[li->light_index * state.ubo_light_size], &ubo_data, state.ubo_light_size);
state.spot_light_count++;
-
-#if 0
- if (li->light_ptr->shadow_enabled) {
- CameraMatrix bias;
- bias.set_light_bias();
- Transform modelview=Transform(camera_transform_inverse * li->transform).inverse();
- li->shadow_projection[0] = bias * li->projection * modelview;
- lights_use_shadow=true;
- }
-#endif
} break;
}
@@ -4179,11 +4130,15 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
state.ubo_data.shadow_dual_paraboloid_render_zfar = 0;
state.ubo_data.opaque_prepass_threshold = 0.99;
- p_cam_projection.get_viewport_size(state.ubo_data.viewport_size[0], state.ubo_data.viewport_size[1]);
-
if (storage->frame.current_rt) {
- state.ubo_data.screen_pixel_size[0] = 1.0 / storage->frame.current_rt->width;
- state.ubo_data.screen_pixel_size[1] = 1.0 / storage->frame.current_rt->height;
+ int viewport_width_pixels = storage->frame.current_rt->width;
+ int viewport_height_pixels = storage->frame.current_rt->height;
+
+ state.ubo_data.viewport_size[0] = viewport_width_pixels;
+ state.ubo_data.viewport_size[1] = viewport_height_pixels;
+
+ state.ubo_data.screen_pixel_size[0] = 1.0 / viewport_width_pixels;
+ state.ubo_data.screen_pixel_size[1] = 1.0 / viewport_height_pixels;
}
_setup_environment(env, p_cam_projection, p_cam_transform, p_reflection_probe.is_valid());