diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 69 |
1 files changed, 39 insertions, 30 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index da6df7198d..7c053e8f60 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -4234,17 +4234,14 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const clear_color = env->bg_color.to_linear(); storage->frame.clear_request = false; - } else if (env->bg_mode == VS::ENV_BG_SKY || env->bg_mode == VS::ENV_BG_COLOR_SKY) { + } else if (env->bg_mode == VS::ENV_BG_SKY) { - sky = storage->sky_owner.getornull(env->sky); + storage->frame.clear_request = false; - if (sky) { - env_radiance_tex = sky->radiance; - } + } else if (env->bg_mode == VS::ENV_BG_COLOR_SKY) { + + clear_color = env->bg_color.to_linear(); storage->frame.clear_request = false; - if (env->bg_mode == VS::ENV_BG_COLOR_SKY) { - clear_color = env->bg_color.to_linear(); - } } else { storage->frame.clear_request = false; @@ -4254,34 +4251,48 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glClearBufferfv(GL_COLOR, 0, clear_color.components); // specular } - if (env && env->bg_mode == VS::ENV_BG_CANVAS) { - //copy canvas to 3d buffer and convert it to linear + if (env) { + switch (env->bg_mode) { + case VS::ENV_BG_COLOR_SKY: + + case VS::ENV_BG_SKY: - glDisable(GL_BLEND); - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); + sky = storage->sky_owner.getornull(env->sky); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color); + if (sky) { + env_radiance_tex = sky->radiance; + } + break; + case VS::ENV_BG_CANVAS: + //copy canvas to 3d buffer and convert it to linear - storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, true); + glDisable(GL_BLEND); + glDepthMask(GL_FALSE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); - storage->shaders.copy.set_conditional(CopyShaderGLES3::SRGB_TO_LINEAR, true); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color); - storage->shaders.copy.bind(); + storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, true); - _copy_screen(true, true); + storage->shaders.copy.set_conditional(CopyShaderGLES3::SRGB_TO_LINEAR, true); - //turn off everything used - storage->shaders.copy.set_conditional(CopyShaderGLES3::SRGB_TO_LINEAR, false); - storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, false); + storage->shaders.copy.bind(); - //restore - glEnable(GL_BLEND); - glDepthMask(GL_TRUE); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); + _copy_screen(true, true); + + //turn off everything used + storage->shaders.copy.set_conditional(CopyShaderGLES3::SRGB_TO_LINEAR, false); + storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, false); + + //restore + glEnable(GL_BLEND); + glDepthMask(GL_TRUE); + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + break; + } } state.texscreen_copied = false; @@ -4916,7 +4927,6 @@ void RasterizerSceneGLES3::initialize() { const int ubo_light_size = 160; state.ubo_light_size = ubo_light_size; state.max_ubo_lights = MIN(RenderList::MAX_LIGHTS, max_ubo_size / ubo_light_size); - print_line("GLES3: max ubo light: " + itos(state.max_ubo_lights)); state.spot_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights); state.omni_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights); @@ -4942,7 +4952,6 @@ void RasterizerSceneGLES3::initialize() { state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS " + itos(state.max_forward_lights_per_object) + "\n"); state.max_ubo_reflections = MIN(RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO)); - print_line("GLES3: max ubo reflections: " + itos(state.max_ubo_reflections) + ", ubo size: " + itos(sizeof(ReflectionProbeDataUBO))); state.reflection_array_tmp = (uint8_t *)memalloc(sizeof(ReflectionProbeDataUBO) * state.max_ubo_reflections); |