diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 53 |
1 files changed, 31 insertions, 22 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 56bd3ca2ef..cd74c450f5 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1243,36 +1243,36 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m if (t->render_target) t->render_target->used_in_frame = true; - if (storage->config.srgb_decode_supported) { - //if SRGB decode extension is present, simply switch the texture to whathever is needed - bool must_srgb = false; + target = t->target; + tex = t->tex_id; + } - if (t->srgb && (texture_hints[i] == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || texture_hints[i] == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO)) { - must_srgb = true; - } + glBindTexture(target, tex); + + if (t && storage->config.srgb_decode_supported) { + //if SRGB decode extension is present, simply switch the texture to whathever is needed + bool must_srgb = false; + + if (t->srgb && (texture_hints[i] == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || texture_hints[i] == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO)) { + must_srgb = true; + } - if (t->using_srgb != must_srgb) { - if (must_srgb) { - glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _DECODE_EXT); + if (t->using_srgb != must_srgb) { + if (must_srgb) { + glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _DECODE_EXT); #ifdef TOOLS_ENABLED - if (t->detect_srgb) { - t->detect_srgb(t->detect_srgb_ud); - } + if (t->detect_srgb) { + t->detect_srgb(t->detect_srgb_ud); + } #endif - } else { - glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT); - } - t->using_srgb = must_srgb; + } else { + glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT); } + t->using_srgb = must_srgb; } - - target = t->target; - tex = t->tex_id; } - glBindTexture(target, tex); - if (i == 0) { state.current_main_tex = tex; } @@ -3516,7 +3516,6 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p _copy_screen(); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_FAR_BLUR, false); - state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_FAR_BLUR, false); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_LOW, false); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_MEDIUM, false); state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::DOF_QUALITY_HIGH, false); @@ -3611,6 +3610,16 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p composite_from = storage->frame.current_rt->effects.mip_maps[0].color; } + if (env->dof_blur_near_enabled || env->dof_blur_far_enabled) { + //these needed to disable filtering, reenamble + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + if (env->auto_exposure) { //compute auto exposure |