diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 41 |
1 files changed, 4 insertions, 37 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 88f14890ef..1e43651d54 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -29,9 +29,10 @@ /*************************************************************************/ #include "rasterizer_scene_gles3.h" -#include "math_funcs.h" -#include "os/os.h" -#include "project_settings.h" + +#include "core/math/math_funcs.h" +#include "core/os/os.h" +#include "core/project_settings.h" #include "rasterizer_canvas_gles3.h" #include "servers/visual/visual_server_raster.h" @@ -3097,40 +3098,6 @@ void RasterizerSceneGLES3::_copy_screen(bool p_invalidate_color, bool p_invalida glBindVertexArray(0); } -void RasterizerSceneGLES3::_copy_to_front_buffer(Environment *env) { - - //copy to front buffer - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->buffers.diffuse); - - storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, true); - - if (!env) { - //no environment, simply convert from linear to srgb - storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, true); - } else { - /* FIXME: Why are both statements equal? */ - storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, true); - } - - storage->shaders.copy.bind(); - - _copy_screen(); - - //turn off everything used - storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, false); - storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, false); -} - void RasterizerSceneGLES3::_copy_texture_to_front_buffer(GLuint p_texture) { //copy to front buffer |