diff options
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 17e429657b..5f82e1691b 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -4775,7 +4775,7 @@ void RasterizerSceneGLES3::initialize() { { //directional light shadow directional_shadow.light_count=0; - directional_shadow.size=nearest_power_of_2(GLOBAL_DEF("renderer/directional_shadow_size",2048)); + directional_shadow.size=nearest_power_of_2(GLOBAL_DEF("rendering/shadows/directional_shadow_size",2048)); glGenFramebuffers(1,&directional_shadow.fbo); glBindFramebuffer(GL_FRAMEBUFFER,directional_shadow.fbo); glGenTextures(1,&directional_shadow.depth); @@ -4847,7 +4847,7 @@ void RasterizerSceneGLES3::initialize() { } GLOBAL_DEF("rendering/gles3/shadow_filter_mode",1); - Globals::get_singleton()->set_custom_property_info("rendering/gles3/shadow_filter_mode",PropertyInfo(Variant::INT,"rendering/gles3/shadow_filter_mode",PROPERTY_HINT_ENUM,"Disabled,PCF5,PCF13")); + GlobalConfig::get_singleton()->set_custom_property_info("rendering/gles3/shadow_filter_mode",PropertyInfo(Variant::INT,"rendering/gles3/shadow_filter_mode",PROPERTY_HINT_ENUM,"Disabled,PCF5,PCF13")); shadow_filter_mode=SHADOW_FILTER_NEAREST; { //reflection cubemaps @@ -4913,7 +4913,7 @@ void RasterizerSceneGLES3::initialize() { { - uint32_t immediate_buffer_size=GLOBAL_DEF("rendering/gles3/immediate_buffer_size_kb",2048); + uint32_t immediate_buffer_size=GLOBAL_DEF("rendering/buffers/immediate_buffer_size_kb",2048); glGenBuffers(1, &state.immediate_buffer); glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer); @@ -4944,13 +4944,13 @@ void RasterizerSceneGLES3::initialize() { { - GLOBAL_DEF("rendering/gles3/subsurface_scattering/quality",1); - Globals::get_singleton()->set_custom_property_info("rendering/gles3/subsurface_scattering/quality",PropertyInfo(Variant::INT,"rendering/gles3/subsurface_scattering/quality",PROPERTY_HINT_ENUM,"Low,Medium,High")); - GLOBAL_DEF("rendering/gles3/subsurface_scattering/max_size",1.0); - Globals::get_singleton()->set_custom_property_info("rendering/gles3/subsurface_scattering/max_size",PropertyInfo(Variant::INT,"rendering/gles3/subsurface_scattering/max_size",PROPERTY_HINT_RANGE,"0.01,8,0.01")); - GLOBAL_DEF("rendering/gles3/subsurface_scattering/follow_surface",false); + GLOBAL_DEF("rendering/ssurf_scattering/quality",1); + GlobalConfig::get_singleton()->set_custom_property_info("rendering/ssurf_scattering/quality",PropertyInfo(Variant::INT,"rendering/ssurf_scattering/quality",PROPERTY_HINT_ENUM,"Low,Medium,High")); + GLOBAL_DEF("rendering/ssurf_scattering/max_size",1.0); + GlobalConfig::get_singleton()->set_custom_property_info("rendering/ssurf_scattering/max_size",PropertyInfo(Variant::INT,"rendering/ssurf_scattering/max_size",PROPERTY_HINT_RANGE,"0.01,8,0.01")); + GLOBAL_DEF("rendering/ssurf_scattering/follow_surface",false); - GLOBAL_DEF("rendering/gles3/high_quality_vct_gi",true); + GLOBAL_DEF("rendering/reflections/high_quality_vct_gi",true); } @@ -4987,13 +4987,13 @@ void RasterizerSceneGLES3::initialize() { void RasterizerSceneGLES3::iteration() { - shadow_filter_mode=ShadowFilterMode(int(Globals::get_singleton()->get("rendering/gles3/shadow_filter_mode"))); - subsurface_scatter_follow_surface=Globals::get_singleton()->get("rendering/gles3/subsurface_scattering/follow_surface"); - subsurface_scatter_quality=SubSurfaceScatterQuality(int(Globals::get_singleton()->get("rendering/gles3/subsurface_scattering/quality"))); - subsurface_scatter_size=Globals::get_singleton()->get("rendering/gles3/subsurface_scattering/max_size"); + shadow_filter_mode=ShadowFilterMode(int(GlobalConfig::get_singleton()->get("rendering/gles3/shadow_filter_mode"))); + subsurface_scatter_follow_surface=GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/follow_surface"); + subsurface_scatter_quality=SubSurfaceScatterQuality(int(GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/quality"))); + subsurface_scatter_size=GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/max_size"); - state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH,Globals::get_singleton()->get("rendering/gles3/high_quality_vct_gi")); + state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH,GlobalConfig::get_singleton()->get("rendering/gles3/high_quality_vct_gi")); } void RasterizerSceneGLES3::finalize(){ |