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-rw-r--r--drivers/gles3/rasterizer_gles3.h76
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diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
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--- a/drivers/gles3/rasterizer_gles3.h
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-/*************************************************************************/
-/* rasterizer_gles3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RASTERIZERGLES3_H
-#define RASTERIZERGLES3_H
-
-#include "rasterizer_canvas_gles3.h"
-#include "rasterizer_scene_gles3.h"
-#include "rasterizer_storage_gles3.h"
-#include "servers/visual/rasterizer.h"
-
-class RasterizerGLES3 : public Rasterizer {
-
- static Rasterizer *_create_current();
-
- RasterizerStorageGLES3 *storage;
- RasterizerCanvasGLES3 *canvas;
- RasterizerSceneGLES3 *scene;
-
- double time_total;
-
-public:
- virtual RasterizerStorage *get_storage();
- virtual RasterizerCanvas *get_canvas();
- virtual RasterizerScene *get_scene();
-
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
-
- virtual void initialize();
- virtual void begin_frame(double frame_step);
- virtual void set_current_render_target(RID p_render_target);
- virtual void restore_render_target(bool p_3d_was_drawn);
- virtual void clear_render_target(const Color &p_color);
- virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
- virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
- virtual void end_frame(bool p_swap_buffers);
- virtual void finalize();
-
- static Error is_viable();
- static void make_current();
- static void register_config();
-
- virtual bool is_low_end() const { return false; }
-
- RasterizerGLES3();
- ~RasterizerGLES3();
-};
-
-#endif // RASTERIZERGLES3_H