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+/*************************************************************************/
+/* rasterizer_gles3.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RASTERIZER_OPENGL_H
+#define RASTERIZER_OPENGL_H
+
+#include "drivers/gles3/rasterizer_platforms.h"
+#ifdef GLES3_BACKEND_ENABLED
+
+#include "rasterizer_canvas_gles3.h"
+#include "rasterizer_scene_gles3.h"
+#include "rasterizer_storage_gles3.h"
+#include "servers/rendering/renderer_compositor.h"
+
+class RasterizerGLES3 : public RendererCompositor {
+private:
+ uint64_t frame = 1;
+ float delta = 0;
+
+ double time_total = 0.0;
+ double time_scale = 1.0;
+
+protected:
+ RasterizerCanvasGLES3 canvas;
+ RasterizerStorageGLES3 storage;
+ RasterizerSceneGLES3 scene;
+
+ void _blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect);
+
+public:
+ RendererStorage *get_storage() { return &storage; }
+ RendererCanvasRender *get_canvas() { return &canvas; }
+ RendererSceneRender *get_scene() { return &scene; }
+
+ void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
+
+ void initialize();
+ void begin_frame(double frame_step);
+
+ void prepare_for_blitting_render_targets();
+ void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
+
+ void end_frame(bool p_swap_buffers);
+
+ void finalize() {}
+
+ static RendererCompositor *_create_current() {
+ return memnew(RasterizerGLES3);
+ }
+
+ static void make_current() {
+ _create_func = _create_current;
+ }
+
+ virtual bool is_low_end() const { return true; }
+ uint64_t get_frame_number() const { return frame; }
+ double get_frame_delta_time() const { return delta; }
+
+ RasterizerGLES3();
+ ~RasterizerGLES3() {}
+};
+
+#endif // GLES3_BACKEND_ENABLED
+
+#endif