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path: root/drivers/gles3/rasterizer_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp48
1 files changed, 47 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 0fb69494f4..12e29827b0 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -290,7 +290,11 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
glViewport(0, 0, window_w, window_h);
glDisable(GL_BLEND);
glDepthMask(GL_FALSE);
- glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
+ if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ } else {
+ glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
+ }
glClear(GL_COLOR_BUFFER_BIT);
canvas->canvas_begin();
@@ -329,6 +333,27 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
storage->free(texture); // free since it's only one frame that stays there
+ if (OS::get_singleton()->is_layered_allowed()) {
+ if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
+#ifdef WINDOWS_ENABLED
+ Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
+ uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
+ if (data) {
+ glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
+ OS::get_singleton()->swap_layered_buffer();
+
+ return;
+ }
+#endif
+ } else {
+ //clear alpha
+ glColorMask(false, false, false, true);
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColorMask(true, true, true, true);
+ }
+ }
+
OS::get_singleton()->swap_buffers();
}
@@ -365,6 +390,27 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re
void RasterizerGLES3::end_frame(bool p_swap_buffers) {
+ if (OS::get_singleton()->is_layered_allowed()) {
+ if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
+#ifdef WINDOWS_ENABLED
+ Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
+ uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
+ if (data) {
+ glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
+ OS::get_singleton()->swap_layered_buffer();
+
+ return;
+ }
+#endif
+ } else {
+ //clear alpha
+ glColorMask(false, false, false, true);
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColorMask(true, true, true, true);
+ }
+ }
+
if (p_swap_buffers)
OS::get_singleton()->swap_buffers();
else