diff options
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 87 |
1 files changed, 26 insertions, 61 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index f7b33763ce..32ead8aa7e 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -298,89 +298,54 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc } } -void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, RenderingServer::SplashStretchMode p_stretch_mode, bool p_use_filter) { - if (p_image.is_null() || p_image->is_empty()) { +void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { + if (p_image.is_null() || p_image->is_empty()) return; - } - Size2 window_size = DisplayServer::get_singleton()->screen_get_size(); + Size2i win_size = DisplayServer::get_singleton()->screen_get_size(); glBindFramebuffer(GL_FRAMEBUFFER, 0); - glViewport(0, 0, window_size.width, window_size.height); + glViewport(0, 0, win_size.width, win_size.height); glDisable(GL_BLEND); glDepthMask(GL_FALSE); - glClearColor(p_color.r, p_color.g, p_color.b, 1.0); + if (false) { + // if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) { + glClearColor(0.0, 0.0, 0.0, 0.0); + } else { + glClearColor(p_color.r, p_color.g, p_color.b, 1.0); + } glClear(GL_COLOR_BUFFER_BIT); canvas.canvas_begin(); RID texture = storage.texture_create(); - // FIXME: Handle p_filter. //storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0); storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D); storage.texture_set_data(texture, p_image); - // Stretch code synced with RendererCompositorRD. Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); Rect2 screenrect; - switch (p_stretch_mode) { - case RenderingServer::SPLASH_STRETCH_MODE_DISABLED: { - screenrect = imgrect; - screenrect.position += ((window_size - screenrect.size) / 2.0).floor(); - } break; - case RenderingServer::SPLASH_STRETCH_MODE_KEEP: { - if (window_size.width > window_size.height) { - // Scale horizontally. - screenrect.size.y = window_size.height; - screenrect.size.x = imgrect.size.x * window_size.height / imgrect.size.y; - screenrect.position.x = (window_size.width - screenrect.size.x) / 2; - } else { - // Scale vertically. - screenrect.size.x = window_size.width; - screenrect.size.y = imgrect.size.y * window_size.width / imgrect.size.x; - screenrect.position.y = (window_size.height - screenrect.size.y) / 2; - } - } break; - case RenderingServer::SPLASH_STRETCH_MODE_KEEP_WIDTH: { - // Scale vertically. - screenrect.size.x = window_size.width; - screenrect.size.y = imgrect.size.y * window_size.width / imgrect.size.x; - screenrect.position.y = (window_size.height - screenrect.size.y) / 2; - } break; - case RenderingServer::SPLASH_STRETCH_MODE_KEEP_HEIGHT: { - // Scale horizontally. - screenrect.size.y = window_size.height; - screenrect.size.x = imgrect.size.x * window_size.height / imgrect.size.y; - screenrect.position.x = (window_size.width - screenrect.size.x) / 2; - } break; - case RenderingServer::SPLASH_STRETCH_MODE_COVER: { - double window_aspect = (double)window_size.width / window_size.height; - double img_aspect = imgrect.size.x / imgrect.size.y; - - if (window_aspect > img_aspect) { - // Scale vertically. - screenrect.size.x = window_size.width; - screenrect.size.y = imgrect.size.y * window_size.width / imgrect.size.x; - screenrect.position.y = (window_size.height - screenrect.size.y) / 2; - } else { - // Scale horizontally. - screenrect.size.y = window_size.height; - screenrect.size.x = imgrect.size.x * window_size.height / imgrect.size.y; - screenrect.position.x = (window_size.width - screenrect.size.x) / 2; - } - } break; - case RenderingServer::SPLASH_STRETCH_MODE_EXPAND: { - screenrect.size.x = window_size.width; - screenrect.size.y = window_size.height; - } break; - } + if (p_scale) { + if (win_size.width > win_size.height) { + //scale horizontally + screenrect.size.y = win_size.height; + screenrect.size.x = imgrect.size.x * win_size.height / imgrect.size.y; + screenrect.position.x = (win_size.width - screenrect.size.x) / 2; - // FIXME: Actually draw the image after binding it, using screenrect for scaling. + } else { + //scale vertically + screenrect.size.x = win_size.width; + screenrect.size.y = imgrect.size.y * win_size.width / imgrect.size.x; + screenrect.position.y = (win_size.height - screenrect.size.y) / 2; + } + } else { + screenrect = imgrect; + screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor(); + } RasterizerStorageGLES3::Texture *t = storage.texture_owner.get_or_null(texture); glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1); glBindTexture(GL_TEXTURE_2D, t->tex_id); - //canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1)); glBindTexture(GL_TEXTURE_2D, 0); canvas.canvas_end(); |