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path: root/drivers/gles3/rasterizer_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp87
1 files changed, 26 insertions, 61 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index f7b33763ce..32ead8aa7e 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -298,89 +298,54 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc
}
}
-void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, RenderingServer::SplashStretchMode p_stretch_mode, bool p_use_filter) {
- if (p_image.is_null() || p_image->is_empty()) {
+void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
+ if (p_image.is_null() || p_image->is_empty())
return;
- }
- Size2 window_size = DisplayServer::get_singleton()->screen_get_size();
+ Size2i win_size = DisplayServer::get_singleton()->screen_get_size();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glViewport(0, 0, window_size.width, window_size.height);
+ glViewport(0, 0, win_size.width, win_size.height);
glDisable(GL_BLEND);
glDepthMask(GL_FALSE);
- glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
+ if (false) {
+ // if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ } else {
+ glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
+ }
glClear(GL_COLOR_BUFFER_BIT);
canvas.canvas_begin();
RID texture = storage.texture_create();
- // FIXME: Handle p_filter.
//storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D);
storage.texture_set_data(texture, p_image);
- // Stretch code synced with RendererCompositorRD.
Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
Rect2 screenrect;
- switch (p_stretch_mode) {
- case RenderingServer::SPLASH_STRETCH_MODE_DISABLED: {
- screenrect = imgrect;
- screenrect.position += ((window_size - screenrect.size) / 2.0).floor();
- } break;
- case RenderingServer::SPLASH_STRETCH_MODE_KEEP: {
- if (window_size.width > window_size.height) {
- // Scale horizontally.
- screenrect.size.y = window_size.height;
- screenrect.size.x = imgrect.size.x * window_size.height / imgrect.size.y;
- screenrect.position.x = (window_size.width - screenrect.size.x) / 2;
- } else {
- // Scale vertically.
- screenrect.size.x = window_size.width;
- screenrect.size.y = imgrect.size.y * window_size.width / imgrect.size.x;
- screenrect.position.y = (window_size.height - screenrect.size.y) / 2;
- }
- } break;
- case RenderingServer::SPLASH_STRETCH_MODE_KEEP_WIDTH: {
- // Scale vertically.
- screenrect.size.x = window_size.width;
- screenrect.size.y = imgrect.size.y * window_size.width / imgrect.size.x;
- screenrect.position.y = (window_size.height - screenrect.size.y) / 2;
- } break;
- case RenderingServer::SPLASH_STRETCH_MODE_KEEP_HEIGHT: {
- // Scale horizontally.
- screenrect.size.y = window_size.height;
- screenrect.size.x = imgrect.size.x * window_size.height / imgrect.size.y;
- screenrect.position.x = (window_size.width - screenrect.size.x) / 2;
- } break;
- case RenderingServer::SPLASH_STRETCH_MODE_COVER: {
- double window_aspect = (double)window_size.width / window_size.height;
- double img_aspect = imgrect.size.x / imgrect.size.y;
-
- if (window_aspect > img_aspect) {
- // Scale vertically.
- screenrect.size.x = window_size.width;
- screenrect.size.y = imgrect.size.y * window_size.width / imgrect.size.x;
- screenrect.position.y = (window_size.height - screenrect.size.y) / 2;
- } else {
- // Scale horizontally.
- screenrect.size.y = window_size.height;
- screenrect.size.x = imgrect.size.x * window_size.height / imgrect.size.y;
- screenrect.position.x = (window_size.width - screenrect.size.x) / 2;
- }
- } break;
- case RenderingServer::SPLASH_STRETCH_MODE_EXPAND: {
- screenrect.size.x = window_size.width;
- screenrect.size.y = window_size.height;
- } break;
- }
+ if (p_scale) {
+ if (win_size.width > win_size.height) {
+ //scale horizontally
+ screenrect.size.y = win_size.height;
+ screenrect.size.x = imgrect.size.x * win_size.height / imgrect.size.y;
+ screenrect.position.x = (win_size.width - screenrect.size.x) / 2;
- // FIXME: Actually draw the image after binding it, using screenrect for scaling.
+ } else {
+ //scale vertically
+ screenrect.size.x = win_size.width;
+ screenrect.size.y = imgrect.size.y * win_size.width / imgrect.size.x;
+ screenrect.position.y = (win_size.height - screenrect.size.y) / 2;
+ }
+ } else {
+ screenrect = imgrect;
+ screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor();
+ }
RasterizerStorageGLES3::Texture *t = storage.texture_owner.get_or_null(texture);
glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, t->tex_id);
- //canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
glBindTexture(GL_TEXTURE_2D, 0);
canvas.canvas_end();