diff options
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 7537636356..3575837794 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -108,19 +108,6 @@ void RasterizerGLES3::begin_frame(double frame_step) { } void RasterizerGLES3::end_frame(bool p_swap_buffers) { - // if (OS::get_singleton()->is_layered_allowed()) { - // if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) { - //clear alpha - // glColorMask(false, false, false, true); - // glClearColor(0.5, 0, 0, 1); - // glClear(GL_COLOR_BUFFER_BIT); - // glColorMask(true, true, true, true); - // } - // } - - // glClearColor(1, 0, 0, 1); - // glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - if (p_swap_buffers) { DisplayServer::get_singleton()->swap_buffers(); } else { @@ -293,11 +280,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target); ERR_FAIL_COND(!rt); - // TODO: do we need a keep 3d linear option? - - // Make sure we are drawing to the right context. - DisplayServer::get_singleton()->gl_window_make_current(p_screen); - if (rt->external.fbo != 0) { glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo); } else { @@ -311,9 +293,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display // is this p_screen useless in a multi window environment? void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { - // All blits are going to the system framebuffer, so just bind once. - glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); - for (int i = 0; i < p_amount; i++) { const BlitToScreen &blit = p_render_targets[i]; |