diff options
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 8242d214d3..bdffb1ecdc 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,6 @@ #include "core/os/os.h" #include "core/project_settings.h" -#include "drivers/gl_context/context_gl.h" RasterizerStorage *RasterizerGLES3::get_storage() { @@ -253,11 +252,16 @@ void RasterizerGLES3::set_current_render_target(RID p_render_target) { } } -void RasterizerGLES3::restore_render_target() { +void RasterizerGLES3::restore_render_target(bool p_3d_was_drawn) { ERR_FAIL_COND(storage->frame.current_rt == NULL); RasterizerStorageGLES3::RenderTarget *rt = storage->frame.current_rt; - glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); + if (p_3d_was_drawn && rt->external.fbo != 0) { + // our external render buffer is now leading, render 2d into that. + glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); + } else { + glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); + } glViewport(0, 0, rt->width, rt->height); } @@ -339,7 +343,11 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re #if 1 Size2 win_size = OS::get_singleton()->get_window_size(); - glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo); + if (rt->external.fbo != 0) { + glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo); + } else { + glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo); + } glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); glBlitFramebuffer(0, 0, rt->width, rt->height, p_screen_rect.position.x, win_size.height - p_screen_rect.position.y - p_screen_rect.size.height, p_screen_rect.position.x + p_screen_rect.size.width, win_size.height - p_screen_rect.position.y, GL_COLOR_BUFFER_BIT, GL_NEAREST); |