diff options
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 86 |
1 files changed, 46 insertions, 40 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 7b4131b3a3..672dcacd88 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* rasterizer_gles3.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* rasterizer_gles3.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "rasterizer_gles3.h" #include "storage/utilities.h" @@ -333,18 +333,14 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c return; } - Size2i win_size = DisplayServer::get_singleton()->screen_get_size(); + Size2i win_size = DisplayServer::get_singleton()->window_get_size(); glBindFramebuffer(GL_FRAMEBUFFER, 0); glViewport(0, 0, win_size.width, win_size.height); - glDisable(GL_BLEND); + glEnable(GL_BLEND); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); glDepthMask(GL_FALSE); - if (false) { - // if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) { - glClearColor(0.0, 0.0, 0.0, 0.0); - } else { - glClearColor(p_color.r, p_color.g, p_color.b, 1.0); - } + glClearColor(p_color.r, p_color.g, p_color.b, 1.0); glClear(GL_COLOR_BUFFER_BIT); RID texture = texture_storage->texture_allocate(); @@ -370,14 +366,24 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor(); } + // Flip Y. + screenrect.position.y = win_size.y - screenrect.position.y; + screenrect.size.y = -screenrect.size.y; + + // Normalize texture coordinates to window size. + screenrect.position /= win_size; + screenrect.size /= win_size; + GLES3::Texture *t = texture_storage->get_texture(texture); - glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 1); + t->gl_set_filter(p_use_filter ? RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR : RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); + glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, t->tex_id); + copy_effects->copy_to_rect(screenrect); glBindTexture(GL_TEXTURE_2D, 0); - texture_storage->texture_free(texture); - end_frame(true); + + texture_storage->texture_free(texture); } #endif // GLES3_ENABLED |