diff options
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index ea97dff522..b2d01b02fb 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -101,8 +101,7 @@ void RasterizerGLES3::begin_frame(double frame_step) { scene->set_time(time_total, frame_step); GLES3::Utilities *utils = GLES3::Utilities::get_singleton(); - utils->info.render_final = utils->info.render; - utils->info.render.reset(); + utils->_capture_timestamps_begin(); //scene->iteration(); } @@ -272,6 +271,13 @@ RasterizerGLES3::~RasterizerGLES3() { } void RasterizerGLES3::prepare_for_blitting_render_targets() { + // This is a hack, but this function is called one time after all viewports have been updated. + // So it marks the end of the frame for all viewports + // In the OpenGL renderer we have to call end_frame for each viewport so we can swap the + // buffers for each window before proceeding to the next. + // This allows us to only increment the frame after all viewports are done. + GLES3::Utilities *utils = GLES3::Utilities::get_singleton(); + utils->capture_timestamps_end(); } void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer) { |