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path: root/drivers/gles3/rasterizer_gles3.cpp
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-rw-r--r--drivers/gles3/rasterizer_gles3.cpp444
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diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
deleted file mode 100644
index ef6f2854bc..0000000000
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ /dev/null
@@ -1,444 +0,0 @@
-/*************************************************************************/
-/* rasterizer_gles3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "rasterizer_gles3.h"
-
-#include "core/os/os.h"
-#include "core/project_settings.h"
-
-RasterizerStorage *RasterizerGLES3::get_storage() {
-
- return storage;
-}
-
-RasterizerCanvas *RasterizerGLES3::get_canvas() {
-
- return canvas;
-}
-
-RasterizerScene *RasterizerGLES3::get_scene() {
-
- return scene;
-}
-
-#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
-#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
-#define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
-#define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
-#define _EXT_DEBUG_SOURCE_API_ARB 0x8246
-#define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
-#define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
-#define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
-#define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
-#define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
-#define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
-#define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
-#define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
-#define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
-#define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
-#define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
-#define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
-#define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
-#define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
-#define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
-#define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
-#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
-#define _EXT_DEBUG_OUTPUT 0x92E0
-
-#if defined(MINGW_ENABLED) || defined(_MSC_VER)
-#define strcpy strcpy_s
-#endif
-
-#ifdef GLAD_ENABLED
-// Restricting to GLAD as only used in initialize() with GLAD_GL_ARB_debug_output
-static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
-
- if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
- return;
-
- if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
- return; //these are ultimately annoying, so removing for now
-
- char debSource[256], debType[256], debSev[256];
- if (source == _EXT_DEBUG_SOURCE_API_ARB)
- strcpy(debSource, "OpenGL");
- else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
- strcpy(debSource, "Windows");
- else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
- strcpy(debSource, "Shader Compiler");
- else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
- strcpy(debSource, "Third Party");
- else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
- strcpy(debSource, "Application");
- else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
- strcpy(debSource, "Other");
-
- if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
- strcpy(debType, "Error");
- else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
- strcpy(debType, "Deprecated behavior");
- else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
- strcpy(debType, "Undefined behavior");
- else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
- strcpy(debType, "Portability");
- else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
- strcpy(debType, "Performance");
-
- if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
- strcpy(debSev, "High");
- else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
- strcpy(debSev, "Medium");
- else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
- strcpy(debSev, "Low");
-
- String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
-
- ERR_PRINT(output);
-}
-#endif // GLAD_ENABLED
-
-typedef void (*DEBUGPROCARB)(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const char *message,
- const void *userParam);
-
-typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
-
-Error RasterizerGLES3::is_viable() {
-
-#ifdef GLAD_ENABLED
- if (!gladLoadGL()) {
- ERR_PRINT("Error initializing GLAD");
- return ERR_UNAVAILABLE;
- }
-
-// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
-#ifdef OPENGL_ENABLED // OpenGL 3.3 Core Profile required
- if (GLVersion.major < 3 || (GLVersion.major == 3 && GLVersion.minor < 3)) {
-#else // OpenGL ES 3.0
- if (GLVersion.major < 3) {
-#endif
- return ERR_UNAVAILABLE;
- }
-
-#endif // GLAD_ENABLED
- return OK;
-}
-
-void RasterizerGLES3::initialize() {
-
- print_verbose("Using GLES3 video driver");
-
-#ifdef GLAD_ENABLED
- if (OS::get_singleton()->is_stdout_verbose()) {
- if (GLAD_GL_ARB_debug_output) {
- glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- glDebugMessageCallbackARB(_gl_debug_print, NULL);
- glEnable(_EXT_DEBUG_OUTPUT);
- } else {
- print_line("OpenGL debugging not supported!");
- }
- }
-#endif // GLAD_ENABLED
-
- /* // For debugging
- if (GLAD_GL_ARB_debug_output) {
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
- glDebugMessageInsertARB(
- GL_DEBUG_SOURCE_API_ARB,
- GL_DEBUG_TYPE_OTHER_ARB, 1,
- GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello");
- }
- */
-
- print_line("OpenGL ES 3.0 Renderer: " + VisualServer::get_singleton()->get_video_adapter_name());
- storage->initialize();
- canvas->initialize();
- scene->initialize();
-}
-
-void RasterizerGLES3::begin_frame(double frame_step) {
-
- time_total += frame_step;
-
- if (frame_step == 0) {
- //to avoid hiccups
- frame_step = 0.001;
- }
-
- double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
- if (time_total > time_roll_over)
- time_total = 0; //roll over every day (should be customz
-
- storage->frame.time[0] = time_total;
- storage->frame.time[1] = Math::fmod(time_total, 3600);
- storage->frame.time[2] = Math::fmod(time_total, 900);
- storage->frame.time[3] = Math::fmod(time_total, 60);
- storage->frame.count++;
- storage->frame.delta = frame_step;
-
- storage->update_dirty_resources();
-
- storage->info.render_final = storage->info.render;
- storage->info.render.reset();
-
- scene->iteration();
-}
-
-void RasterizerGLES3::set_current_render_target(RID p_render_target) {
-
- if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
- //handle pending clear request, if the framebuffer was not cleared
- glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
-
- glClearColor(
- storage->frame.clear_request_color.r,
- storage->frame.clear_request_color.g,
- storage->frame.clear_request_color.b,
- storage->frame.clear_request_color.a);
-
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- if (p_render_target.is_valid()) {
- RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
- storage->frame.current_rt = rt;
- ERR_FAIL_COND(!rt);
- storage->frame.clear_request = false;
-
- glViewport(0, 0, rt->width, rt->height);
-
- } else {
- storage->frame.current_rt = NULL;
- storage->frame.clear_request = false;
- glViewport(0, 0, OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
- glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
- }
-}
-
-void RasterizerGLES3::restore_render_target(bool p_3d_was_drawn) {
-
- ERR_FAIL_COND(storage->frame.current_rt == NULL);
- RasterizerStorageGLES3::RenderTarget *rt = storage->frame.current_rt;
- if (p_3d_was_drawn && rt->external.fbo != 0) {
- // our external render buffer is now leading, render 2d into that.
- glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
- } else {
- glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
- }
- glViewport(0, 0, rt->width, rt->height);
-}
-
-void RasterizerGLES3::clear_render_target(const Color &p_color) {
-
- ERR_FAIL_COND(!storage->frame.current_rt);
-
- storage->frame.clear_request = true;
- storage->frame.clear_request_color = p_color;
-}
-
-void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
-
- if (p_image.is_null() || p_image->empty())
- return;
-
- begin_frame(0.0);
-
- int window_w = OS::get_singleton()->get_video_mode(0).width;
- int window_h = OS::get_singleton()->get_video_mode(0).height;
-
- glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
- glViewport(0, 0, window_w, window_h);
- glDisable(GL_BLEND);
- glDepthMask(GL_FALSE);
- if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
- glClearColor(0.0, 0.0, 0.0, 0.0);
- } else {
- glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
- }
- glClear(GL_COLOR_BUFFER_BIT);
- canvas->canvas_begin();
-
- RID texture = storage->texture_create();
- storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
- storage->texture_set_data(texture, p_image);
-
- Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
- Rect2 screenrect;
- if (p_scale) {
-
- if (window_w > window_h) {
- //scale horizontally
- screenrect.size.y = window_h;
- screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
- screenrect.position.x = (window_w - screenrect.size.x) / 2;
-
- } else {
- //scale vertically
- screenrect.size.x = window_w;
- screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
- screenrect.position.y = (window_h - screenrect.size.y) / 2;
- }
- } else {
-
- screenrect = imgrect;
- screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
- }
-
- RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull(texture);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, t->tex_id);
- canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
- glBindTexture(GL_TEXTURE_2D, 0);
- canvas->canvas_end();
-
- storage->free(texture); // free since it's only one frame that stays there
-
- end_frame(true);
-}
-
-void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
-
- ERR_FAIL_COND(storage->frame.current_rt);
-
- RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
- ERR_FAIL_COND(!rt);
-
- Size2 win_size = OS::get_singleton()->get_window_size();
- if (rt->external.fbo != 0) {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo);
- } else {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
- }
- glReadBuffer(GL_COLOR_ATTACHMENT0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
- glBlitFramebuffer(0, 0, rt->width, rt->height, p_screen_rect.position.x, win_size.height - p_screen_rect.position.y - p_screen_rect.size.height, p_screen_rect.position.x + p_screen_rect.size.width, win_size.height - p_screen_rect.position.y, GL_COLOR_BUFFER_BIT, GL_NEAREST);
-}
-
-void RasterizerGLES3::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {
- ERR_FAIL_COND(storage->frame.current_rt);
-
- RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
- ERR_FAIL_COND(!rt);
-
- glDisable(GL_BLEND);
-
- // render to our framebuffer
- glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
-
- // output our texture
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, rt->color);
-
- canvas->draw_lens_distortion_rect(p_screen_rect, p_k1, p_k2, p_eye_center, p_oversample);
-
- glBindTexture(GL_TEXTURE_2D, 0);
-}
-
-void RasterizerGLES3::end_frame(bool p_swap_buffers) {
-
- if (OS::get_singleton()->is_layered_allowed()) {
- if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
-#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
- Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
- uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
- if (data) {
- glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
- OS::get_singleton()->swap_layered_buffer();
-
- return;
- }
-#endif
- } else {
- //clear alpha
- glColorMask(false, false, false, true);
- glClearColor(0, 0, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- glColorMask(true, true, true, true);
- }
- }
-
- if (p_swap_buffers)
- OS::get_singleton()->swap_buffers();
- else
- glFinish();
-}
-
-void RasterizerGLES3::finalize() {
-
- storage->finalize();
- canvas->finalize();
-}
-
-Rasterizer *RasterizerGLES3::_create_current() {
-
- return memnew(RasterizerGLES3);
-}
-
-void RasterizerGLES3::make_current() {
- _create_func = _create_current;
-}
-
-void RasterizerGLES3::register_config() {
-
- GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
- GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::REAL, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
-}
-
-RasterizerGLES3::RasterizerGLES3() {
-
- storage = memnew(RasterizerStorageGLES3);
- canvas = memnew(RasterizerCanvasGLES3);
- scene = memnew(RasterizerSceneGLES3);
- canvas->storage = storage;
- canvas->scene_render = scene;
- storage->canvas = canvas;
- scene->storage = storage;
- storage->scene = scene;
-
- time_total = 0;
-}
-
-RasterizerGLES3::~RasterizerGLES3() {
-
- memdelete(storage);
- memdelete(canvas);
- memdelete(scene);
-}