diff options
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 57 |
1 files changed, 28 insertions, 29 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 72a3c3256b..cd0adbd0d1 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -141,53 +141,48 @@ void RasterizerGLES3::initialize() { print_line("Using GLES3 video driver"); } -#ifdef GLEW_ENABLED - GLuint res = glewInit(); - ERR_FAIL_COND(res != GLEW_OK); - if (OS::get_singleton()->is_stdout_verbose()) { - print_line(String("GLES2: Using GLEW ") + (const char *)glewGetString(GLEW_VERSION)); +#ifdef GLAD_ENABLED + if (!gladLoadGL()) { + ERR_PRINT("Error initializing GLAD"); } - // Check for GL 2.1 compatibility, if not bail out - if (!glewIsSupported("GL_VERSION_3_0")) { - ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 3.0+ / GLES 3.0, sorry :(\n" +// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them +#ifdef OPENGL_ENABLED // OpenGL 3.3 Core Profile required + if (GLVersion.major < 3 && GLVersion.minor < 3) { +#else // OpenGL ES 3.0 + if (GLVersion.major < 3) { +#endif + ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 3.3 / OpenGL ES 3.0, sorry :(\n" "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault."); - OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 3.0+ / GLES 3.0, sorry :(\n" + OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 3.3 / OpenGL ES 3.0, sorry :(\n" "Godot Engine will self-destruct as soon as you acknowledge this error message.", - "Fatal error: Insufficient OpenGL / GLES drivers"); - // TODO: If it's even possible, we should stop the execution without segfault and memory leaks :) - } -#endif - -#ifdef GLAD_ENABLED - - if (!gladLoadGL()) { - ERR_PRINT("Error initializing GLAD"); + "Fatal error: Insufficient OpenGL / GLES driver support"); } #ifdef __APPLE__ // FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 3, this may be an issue with our opengl canvas.. #else - glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); - glDebugMessageCallbackARB(_gl_debug_print, NULL); - glEnable(_EXT_DEBUG_OUTPUT); + if (OS::get_singleton()->is_stdout_verbose()) { + glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + glDebugMessageCallbackARB(_gl_debug_print, NULL); + glEnable(_EXT_DEBUG_OUTPUT); + } #endif -#endif +#endif // GLAD_ENABLED - /* glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); + /* // For debugging + glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageInsertARB( - GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_OTHER_ARB, 1, GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello"); - -*/ + */ const GLubyte *renderer = glGetString(GL_RENDERER); print_line("OpenGL ES 3.0 Renderer: " + String((const char *)renderer)); @@ -357,7 +352,7 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re canvas->canvas_end(); } -void RasterizerGLES3::end_frame() { +void RasterizerGLES3::end_frame(bool p_swap_buffers) { #if 0 canvas->canvas_begin(); @@ -389,7 +384,10 @@ void RasterizerGLES3::end_frame() { canvas->draw_generic_textured_rect(Rect2(0,0,15,15),Rect2(0,0,1,1)); #endif - OS::get_singleton()->swap_buffers(); + if (p_swap_buffers) + OS::get_singleton()->swap_buffers(); + else + glFinish(); /* print_line("objects: "+itos(storage->info.render_object_count)); print_line("material chages: "+itos(storage->info.render_material_switch_count)); @@ -417,7 +415,8 @@ void RasterizerGLES3::make_current() { void RasterizerGLES3::register_config() { GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false); - GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4.0); + GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1")); GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600); } |