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path: root/drivers/gles3/rasterizer_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp31
1 files changed, 21 insertions, 10 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 3575837794..ea97dff522 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -100,9 +100,9 @@ void RasterizerGLES3::begin_frame(double frame_step) {
canvas->set_time(time_total);
scene->set_time(time_total, frame_step);
- GLES3::Utilities *utilities = GLES3::Utilities::get_singleton();
- utilities->info.render_final = utilities->info.render;
- utilities->info.render.reset();
+ GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
+ utils->info.render_final = utils->info.render;
+ utils->info.render.reset();
//scene->iteration();
}
@@ -274,21 +274,32 @@ RasterizerGLES3::~RasterizerGLES3() {
void RasterizerGLES3::prepare_for_blitting_render_targets() {
}
-void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect) {
- GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer) {
+ GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_render_target);
- GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
ERR_FAIL_COND(!rt);
- if (rt->external.fbo != 0) {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo);
+ GLuint read_fbo = 0;
+ if (rt->view_count > 1) {
+ glGenFramebuffers(1, &read_fbo);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo);
+ glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, p_layer);
} else {
glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
}
+
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
// Flip content upside down to correct for coordinates.
- glBlitFramebuffer(0, 0, rt->size.x, rt->size.y, 0, p_screen_rect.size.y, p_screen_rect.size.x, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ Vector2i screen_rect_end = p_screen_rect.get_end();
+ glBlitFramebuffer(0, 0, rt->size.x, rt->size.y,
+ p_screen_rect.position.x, screen_rect_end.y, screen_rect_end.x, p_screen_rect.position.y,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ if (read_fbo != 0) {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &read_fbo);
+ }
}
// is this p_screen useless in a multi window environment?
@@ -299,7 +310,7 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc
RID rid_rt = blit.render_target;
Rect2 dst_rect = blit.dst_rect;
- _blit_render_target_to_screen(rid_rt, p_screen, dst_rect);
+ _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0);
}
}