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path: root/drivers/gles3/rasterizer_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 672dcacd88..600aa908cc 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -179,7 +179,8 @@ typedef void (*DEBUGPROCARB)(GLenum source,
typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
void RasterizerGLES3::initialize() {
- print_line("OpenGL Renderer: " + RS::get_singleton()->get_video_adapter_name());
+ // NVIDIA suffixes all GPU model names with "/PCIe/SSE2" in OpenGL (but not Vulkan). This isn't necessary to display nowadays, so it can be trimmed.
+ print_line(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name().trim_suffix("/PCIe/SSE2")));
}
void RasterizerGLES3::finalize() {
@@ -305,6 +306,15 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+
+ if (p_screen_rect.position != Vector2()) {
+ // Viewport doesn't cover entire window so clear window to black before blitting.
+ Size2i win_size = DisplayServer::get_singleton()->window_get_size();
+ glViewport(0, 0, win_size.width, win_size.height);
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
Vector2i screen_rect_end = p_screen_rect.get_end();
glBlitFramebuffer(0, 0, rt->size.x, rt->size.y,
p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y,