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Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h deleted file mode 100644 index 8e7a3ae873..0000000000 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ /dev/null @@ -1,158 +0,0 @@ -/*************************************************************************/ -/* rasterizer_canvas_gles3.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZERCANVASGLES3_H -#define RASTERIZERCANVASGLES3_H - -#include "rasterizer_storage_gles3.h" -#include "servers/visual/rasterizer.h" - -#include "shaders/canvas_shadow.glsl.gen.h" -#include "shaders/lens_distorted.glsl.gen.h" - -class RasterizerSceneGLES3; - -class RasterizerCanvasGLES3 : public RasterizerCanvas { -public: - struct CanvasItemUBO { - - float projection_matrix[16]; - float time; - uint8_t padding[12]; - }; - - RasterizerSceneGLES3 *scene_render; - - struct Data { - - GLuint canvas_quad_vertices; - GLuint canvas_quad_array; - - GLuint polygon_buffer; - GLuint polygon_buffer_quad_arrays[4]; - GLuint polygon_buffer_pointer_array; - GLuint polygon_index_buffer; - - GLuint particle_quad_vertices; - GLuint particle_quad_array; - - uint32_t polygon_buffer_size; - uint32_t polygon_index_buffer_size; - - } data; - - struct State { - CanvasItemUBO canvas_item_ubo_data; - GLuint canvas_item_ubo; - bool canvas_texscreen_used; - CanvasShaderGLES3 canvas_shader; - CanvasShadowShaderGLES3 canvas_shadow_shader; - LensDistortedShaderGLES3 lens_shader; - - bool using_texture_rect; - bool using_ninepatch; - - RID current_tex; - RID current_normal; - RasterizerStorageGLES3::Texture *current_tex_ptr; - - Transform vp; - - Color canvas_item_modulate; - Transform2D extra_matrix; - Transform2D final_transform; - bool using_skeleton; - Transform2D skeleton_transform; - Transform2D skeleton_transform_inverse; - - } state; - - RasterizerStorageGLES3 *storage; - - struct LightInternal { - - struct UBOData { - - float light_matrix[16]; - float local_matrix[16]; - float shadow_matrix[16]; - float color[4]; - float shadow_color[4]; - float light_pos[2]; - float shadowpixel_size; - float shadow_gradient; - float light_height; - float light_outside_alpha; - float shadow_distance_mult; - uint8_t padding[4]; - } ubo_data; - - GLuint ubo; - }; - - RID_PtrOwner<LightInternal> light_internal_owner; - - virtual RID light_internal_create(); - virtual void light_internal_update(RID p_rid, Light *p_light); - virtual void light_internal_free(RID p_rid); - - virtual void canvas_begin(); - virtual void canvas_end(); - - _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false); - _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_force = false); - - _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs); - _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const int *p_bones, const float *p_weights); - _FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); - _FORCE_INLINE_ void _draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); - - _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip); - _FORCE_INLINE_ void _copy_texscreen(const Rect2 &p_rect); - - virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_transform); - virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow); - - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); - - virtual void reset_canvas(); - - void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src); - void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); - - void initialize(); - void finalize(); - - virtual void draw_window_margins(int *black_margin, RID *black_image); - - RasterizerCanvasGLES3(); -}; - -#endif // RASTERIZERCANVASGLES3_H |