diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 35 |
1 files changed, 7 insertions, 28 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index aedde7c265..31e82401f9 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -171,22 +171,11 @@ public: InstanceData *instance_data_array = nullptr; bool canvas_texscreen_used; - //CanvasShaderGLES3 canvas_shader; RID canvas_shader_current_version; RID canvas_shader_default_version; - //CanvasShadowShaderGLES3 canvas_shadow_shader; - //LensDistortedShaderGLES3 lens_shader; - - bool using_texture_rect; - - bool using_ninepatch; - bool using_skeleton; - - Transform2D skeleton_transform; - Transform2D skeleton_transform_inverse; - Size2i skeleton_texture_size; RID current_tex = RID(); + Size2 current_pixel_size = Size2(); RID current_normal = RID(); RID current_specular = RID(); GLES3::Texture *current_tex_ptr; @@ -195,14 +184,7 @@ public: uint32_t current_primitive_points = 0; Item::Command::Type current_command = Item::Command::TYPE_RECT; - bool end_batch = false; - - Transform3D vp; - Light *using_light = nullptr; - bool using_shadow; - bool using_transparent_rt; - - // FROM RD Renderer + bool transparent_render_target = false; double time = 0.0; @@ -224,16 +206,13 @@ public: RasterizerStorageGLES3 *storage = nullptr; - void _set_uniforms(); - - void canvas_begin(); - void canvas_end(); + void canvas_begin(RID p_to_render_target, bool p_to_backbuffer); //virtual void draw_window_margins(int *black_margin, RID *black_image) override; void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); - virtual void reset_canvas(); - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); + void reset_canvas(); + void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override; @@ -252,7 +231,7 @@ public: bool free(RID p_rid) override; void update() override; - void _bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, RID &r_last_texture, Size2 &r_texpixel_size); + void _bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index); struct PolygonBuffers { GLuint vertex_buffer; @@ -273,7 +252,7 @@ public: void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false); void _render_item(RID p_render_target, const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, uint32_t &r_index); void _render_batch(uint32_t &p_max_index); - void _end_batch(const uint32_t p_index); + void _bind_instance_data_buffer(uint32_t p_max_index); void _allocate_instance_data_buffer(); void set_time(double p_time); |